GM Krash4031's First Steps Part 1 (Inactive)

Game Master Krash4031

For level 1 Pathfinder Society Characters! Great for people new to PFS! CURRENT MAP


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Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Heal: 1d20 + 8 ⇒ (13) + 8 = 21
Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16

It takes one to know one, eh? - looking at Lady Baltwin, everything is almost spelled out for Rutilus. All the signs are ther, and they're almost unmistakable. Following the lead of his friends, he simply adds: "Yes, it would seem that you might use a bit of divine help."

Leaning closer to Lady Baltwin, he whispers: "Believe me, I worked in the orphanage before, I know how tough these little devils can be" - patting his pocket with the hip flask clearly outlined, Rutilus adds with a wink - "Thankfully, I found a way not for them not to be to loud"

The priest gives her a crooked smile, hoping his bluff will work.

Bluff: 1d20 + 2 ⇒ (8) + 2 = 10

Liberty's Edge

Male Human Gamer 12/Game Designer 1

GM:
1d20 + 8 ⇒ (9) + 8 = 17

Lady Baltwin looks at Rutilus, obviously not believing you about the orphanage, but nodding in an understanding manner about the hip flask. To Boff: "Oh no, no no! I won't have any of your kind going near the children!"

As for Eolowyn and Marcus, I need Diplomacy rolls from each of you, or one can roll and the other Aid

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Sense Motive: 1d20 + 2 ⇒ (15) + 2 = 17

She lies, why would she? Lady Ollysta Zadrian was right to suspect her, something seems off
Derik quietly says to Eolowyn "Она лежит примерно там быть не о чем беспокоиться для детей"

Elven:
She is lying about there being nothing to worry about for the children.

Derik turns to Lady Baltwin says in a polite but firm, we will not take no for an answer tone of voice, Lady Baltwin, I'm afraid we must insist. We has some skill with healing and I'm sure than since you care so much for these children you will appreciate the assistance.

Boff will not harm the children, he says as he turns to Boff, isn't that correct?

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25 Just in case, it seems like I would need to roll Diplomacy as well.

Derik uses his detect evil ability on Lady Baltwin to sense if there is evil in her.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Sarcasm dripping from her voice Eolowyn replies to Derik

Нет на самом деле? She then continues in her normal tone of voice

Вы позаботиться об этом, она, кажется, хорошо реагируют на вас.

Elven:
No really? - You take care of this, she seems to respond well to you.

Diplomacy: 1d20 - 1 ⇒ (8) - 1 = 7

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Diplomacy: 1d20 - 1 ⇒ (3) - 1 = 2 Oh, well, at least Derik is rolling well

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

Boff frowns at Lady Baltwin and nods affirmatively to Derik.

Not knowing Eleven, but thinking he does, Boff responds to Derick and Eolowyn. Me no smell like dat.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Auntie Baltwin looks a little nervous. She smiles a bit at the cute little halfling, pulls a small container from somewhere in her blouse, unscrews the cap, and takes a sip. "Well.. I guess you can come in. Except that one." she says, pointing to Boff.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

GM, we have no halflings in the party, 3 humans, a half-orc and an elf ;-).

Eolowyn follows the others in, she wisely keeps quit after her earlier discussion with Auntie Baltwin.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Yeah, I have all the luck in the world with the dice rolls until combat starts, then I can't roll better than a 5 to hit :(

Derik is a bit concerned about Boff not being allowed in, but he understands the prejudice of those against the half orcs. He himself doesn't trust them completely, knowing the reputation of the race though he has learned to try and keep an open mind and judge beings by their deeds, as far as possible. If Auntie Baltwin insists that Boff not enter, it will be trespassing if he does. I'll just have to try and convince her.

By the Gods I hope I don't regret this. "Auntie Baltwin, Boff shall not cause any trouble. I understand you may a prejudice against his kind, and that is not unreasonable though unfair to him, but for the short time I've know him he has been a decent enough fellow and I shall personally take responsibility for his actions if you allows him to enter. He shall give you no trouble and you have no reason to disallow his entry, unless you have something to hide?" says Derik, emphasizing his last statement, and quickly adding, "Besides the children shall be amazed at the sight of him. It might cheer them up."

Do I need to make a fresh Diplomacy roll and can we make a roll to try and identify what she just drank?

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

Boff slumps and looks at the ground.

Hmph...

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

"It's OK Derik. If you want, I can stay out with the big guy here, we do not have to go in if the lady does not like us." - priest offers to stay outside and keep company to Boff.

Anyway, I've learned more than enough - although she'd be a good partner for a night of "Where's the Bottom of Me Glass", it sure as hell is not good quality when trying to take care of a bunch of running little devils...ahem, kids

Liberty's Edge

Male Human Gamer 12/Game Designer 1

LOL! This whole time, I thought Derik was a halfling. Apparently Lady Baltwin is a little tipsy......... She drank whiskey, its obvious enough a roll isn't needed. Also, the map of Absalom will be in the campaign info now.

"No, no, no! I ain't got nothing to hide, but he ain't coming in! Say, you're not a halfling after all are you..." she leads you into her home, refusing Boff. She takes you on a tour of her home, where there are a surprising amount of cats, but not as many children. Upstairs, there is a room with some sleeping sick children, with medicine bottles on their bedside tables. Throughout the house, cats and toys lay strewn about. "Well, there you have it! Nothing to see here! This is Auntie Baltwin's Home for Recovery, where sick kids go to get better! What did you expect? " Lady Baltwin seems a bit nervous.

Perception DC 20:
As you walk through the house, trying to take in every detail, you notice some things. First, you notice a small box of medicines partially concealed in an almost ajar cabinet in the hallway, with a label on it (presumably from a charity). In the kitchen, Lady Baltwin pours herself some tea, opens a cabinet, and grabs a bottle before shutting it quickly. Before she shuts it, however, you see 2 more boxes of medicine, with 2 different labels.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Boff hears the laughter of children off to his right as the kids in front continue to play their game of jacks...

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Derik does his best to keenly observe every aspect of the house. Everythings seems to be in order, perhaps my initial suspicions were incorrect. Though why was she lying earlier? Derik is a little confused, but feels everything appears to be more or less as it should.

Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Permission denied to look at the Absalom Map

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Yeah that's because I forgot to change the permissions lol. Btw, Boff, that's your chance to talk to the children... *cough cough*

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Eolowyn goes into the room with the sick children and speaks to one of them: Hi little one, how are you feeling?

She tries to stall for time, so that the others, including Auntie Baltwin move on.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Since Rutilus stated that he will stay outside with Boff, he will try to engage the kids.

Casting Guidance on himself, priest moves towards the group of playing kids, all the while playing with several silver pieces. "Oh my friend Boff, this day is so hot. I could really use a good strong drink. Hey kids, any chance you might know where a man can get a decent booze in here?"

Bluff/Diplomacy: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

Boff skips towards the kids and gives them a friendly wave.

Hello dere kiddies. Me like dem jacks, but no like Lady Baltwin. Maybe me can play?

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Auntie Baltwin harshly whispers to Eolowyn, "Hush! You will wake the children! Come along now!"

The oldest of the children looks up at Rutilus incredulously. "Uh, we're kids. What do we know about booze?" To Boff he says, "Auntie Baltwin is ok, come play with us!"

Grand Lodge

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Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

"Some prayer will do these children good. We should pray for their recovery, that the Gods may bless them and aid them on their recovery."

Derik calls out to Rutilus, "Rutilus, come inside and lead us in a prayer for these sick children."

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn tries to quickly determine if these children are actually ill or not
Heal: 1d20 + 1 ⇒ (14) + 1 = 15

She then follows Auntie Baltwin on their tour.

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

Boff begins playing jacks with the kids. The small jacks wih his large hands didn't go well. Accidentally, he squished a few jacks by grabbing them too hard. During the game, Boff speaks to the kids about the orphanage.

What going on at de orphanage?

Liberty's Edge

Male Human Gamer 12/Game Designer 1

The children are definitely ill, some with just a cold, others with more serious maladies. Boff, I need a Diplomacy check, or another one from Rutilus since you can't beat the DC yourself... even with a 20

After the children say whatever they say after I get the aforementioned rolls, Auntie Baltwin notices Boff and Rutilus talking to the children. "Oi! Don't you brats have work to do!" she snaps at them. She look around sheepishly at the party, taking a sip of her whiskey tea. "I mean, run along dearies! We don't want to keep the Pathfinders any longer!"

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23

"Mhm yes, you know nothing about booze..." - feeling rather sheepish, priest almost did not hear the call from Derik. A huge barbarian orc is better with kids than you are. Way to go man! No wonder she left you...

Distracted, Rutilus was just about to leave when he notices how good rapport Boff managed to establish with kids simply with playing to them. Not trying to disrupt the game in any way, he simply adds: "Yes, as Boff here says, what's going on around in here?"

Liberty's Edge

Male Human Gamer 12/Game Designer 1

The children exchange glances. After a moment, the oldest one speaks up. "Auntie Baltwin drinks a lot, which sometimes makes her mean. Also, she sends us around town to do work for people. She says it pays for her room and board." when the children hear Lady Baltwin yelling, they gather up their jacks and run off. "Thanks for playing with us!" one of them yells over his shoulder.

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

Boff looks at Rutilus and shrugs. Dey must be mad for losing dee jacks. What taking friends so long inside?

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Why does Rutilus not heed my call?

Derik turns to Lady Baltwin and says, "My apologies Lady Baltwin, I shall find Rutilus and bring him in to say a prayer for the sick children. Then we shall be on our way and allow you to get back to taking care of these dear children."

Derik leaves the room and starts to make his way to the entrance of the house where they had left Rutilus and Boff.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Assuming you are all finished and drop off the medicine then? Let me know when you are ready, and you can head back to the temple to report to Ollysta.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Just need to offer a prayer for the children, Rutilus can let us know what he learned and we can head back. We don't have to actually play it out if everyone wants to just wrap up. We can just say we offered prayers and head back.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Yup....

Liberty's Edge

Male Human Gamer 12/Game Designer 1

The party returns to Ollysta and reports their findings. "Thank you Pathfinders, we will do a full investigation, and freeze her charities for now. You have done well, today."

Whats next? The list is in campaign info.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

"I have no preference. Does anyone?"

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

Boff stares blankly (as usual). Me no understand big word, pre, pref, prefo, prefor, pray for ants?

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

If that is the case, and my companions are agreeable, let us meet with Guaril Karela. I haven't yet seen the docks here and that is always an interesting part of any city. Can you tell us anything more about what this request of his might be Lady Ollysta, that we may provision ourselves for the task accordingly.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

"That is agreeable with me.", replies Marcus.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

"Guaril and I do not speak often." she says, disapproval hanging on every word. "You will have to speak with him yourselves."

As you make your way through the crowds to the docks, the hair on the back of Derik's neck stands on end. He turns, and sees a halfling with a mustache smiling at him. When Derik blinks, the halfling is gone.

You soon arrive at the Pickled Imp and enter. This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter: “Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.”
Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.
“Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from
someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases.

“There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway.
“My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me.”

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

Boff listened, but was distracted by all the items in the shop. He wandered around in the shop like a captivated child. At times, he would look at the jars so closely, he would go cross-eyed.

Boff is ready to head toward the warehouse when others are ready.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Derik doesn't trust Guaril and has an idea of what sort of man he is.

This whole things seems odd and I do not like it in the least. However, I have given my word to Lady Ollysta and she thinks we should do this task and so we shall.

Derik says to Guaril, "We shall recover this container for you. Is there anything else we should be aware of? Any precautions we ought to make?"

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Liberty's Edge

Male Human Gamer 12/Game Designer 1

"Nothing that I can think of, it should be a quick, easy job." That being said, you guys are welcome to do any shopping. I forgot to mention that you each earned 68 gp for the stuff at the orphanage.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Derik is ready to head towards the warehouse as well.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Yeah right, a quick easy job" Eolowyn says sarcastically.

"That is what all Venture-Captains say, and then it turns out to be not as straight-forward as it seemed. It seem that is my lot in life, let's go do this 'easy' job"

For the record, Eolowyn protested for a while when lady Ollysta said she would stop the medicine deliveries to Auntie Baltwin.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

"So let me see if I get this straight - you want us to go to the warehouse which is not yours, and to retrieve something which we have no proof that is really yours, for you? And if we get...khm, what's another word for "caught", in this endevour, our connection to Pathfinders becomes...problematic?" - Rutilus grimaces, but is aware that no amount of frowns which he make will change the fact that they were sent to this man, and they were required to assist him on behalf of the Society.

"Anything else wee should know before we get there and get done with this easy task?"

Rutilus is ready to move also

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

"Lets go."

Marcus wonders why Rutilus has problems with retrieving an item that belongs to the man in front of them.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

"I have nothing else to tell you, other than to remind you that it is your [i]duty as Pathfinders to do as your Venture-Captains request. Do not forget this."[/b] he replies sternly, before disappearing into the back of his shop.

You soon approach the pier. Perched on the end of a long pier fifteen feet
above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene.

MAPTomorrow I am going to learn how to use Roll20 for maps or something... This was way too complicated.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

"Hmmm. Looks like no one is home. Let me listen at the door, and then check it for traps. Marcus walks slowly up to the door (M7) and listens for anyone inside, and then looks for traps on the door.

Rolls:

Perception/listen: 1d20 + 5 ⇒ (8) + 5 = 13
Perception/traps: 1d20 + 5 ⇒ (10) + 5 = 15
Disable device: 1d20 + 5 ⇒ (8) + 5 = 13 (if needed)

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

Boff hunches right behind Marcus at the door.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Derik stands by his companions distracted and conflicted. Rutilus's words still playing on his mind.

This does not seem right, why are five of us required for this questionable "simple" task. And the way Lady Ollysta spoke of Guaril, but she is a Paladin. She would not send us on an illegal mission, but she did not give us the mission, she merely sent us to help Guaril. Perhaps she did not know what he would ask us to do.... or did she?

Derik is unsure about their mission but is naive enough to trust the Society, especially since he has been sent on this mission by a Paladin.

*Sigh* 7 Wisdom after all. Poor fellow.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

While everyone is concentrating on the door Eolowyn rappels down into the boat using the rope with which it is tied to the docks

Climb take 10: 10 + 5 = 15

She shouts up
"Anyone wants to join me on a bit of scouting by boat?"

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Marcus finds that the door is locked, but not trapped. However, while he is searching for traps, he discovers a key hidden between 2 slats.

Eolowyn is successful in boarding the boat.

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