Bonus Feat Humans select one extra feat at 1st level.
Favored Enemy (Humanoid (Goblinoid)) (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against goblinoids. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.
Freedom Fighter (Andoran Faction) Your family has long waged war against tyranny, and you learned a great deal about guerilla warfare in your youth. You gain a +1 trait bonus on Stealth checks and a +1 trait bonus on attack rolls made during the surprise round.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Track (Ex) You gain +1 to Survival checks made to follow tracks.
Urban Ranger At 1st level, an urban ranger adds Disable Device and Knowledge (local) to his list of class skills and removes Handle Animal and Knowledge (nature) from his list of class skills.
Weapon and Armor Proficiency A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Wild Empathy (Ex) You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+0 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.
Created using PCGen 6.01.09-dev on Nov 3, 2013
Description:
Marcus is an average size human, wearing studded leather armor that has been darkened, under his traveling clothes. Their is a longbow over one shoulder, and a falchion strapped across his back, and he is wearing a well worn backpack.
History:
Marcus, an only child, was born in a small village that bordered the hunting preserve of the local nobleman. His mother, Anne, was a small town magician, who doted on her child and let him play too much around her lab, and even though she tried to teach him the arcane arts, he never quite picked it up. His father, Charles, was one of the nobleman's wardens for the hunting preserve. He took Marcus on many a trip into the forest and taught him the ways of the outdoors, and also taught him how to spot traps, that were illegal, and how to disarm them.
When he was almost a man, and ready to strike out on his own, the village was attacked at night by a band of goblins, lead by a rather large creature that Marcus had never seen before. The town militia successfully drove off or killed the goblins with minimal casualties to the militia and the town folk. That night Marcus learned several things. First was that he hated goblins. While neither of his parents died, his mother did take a serious wound that thank the gods would heal over time. The other thing that he learned was that darkness could be an enemy or friend. While the goblins were able to see in the darkness, Marcus was able to stay hidden and strike at them from the shadows. He killed many a goblin that night.
Life changed for Marcus after the attack on the village. He became sullen and withdrawn. He roamed the town and countryside looking for “monsters”, especially the hated goblins to kill. One night, while he was out, someone attacked the mayor's daughter. While he did not do it, he was blamed because he was the only man in town without an alibi. When he returned home in the morning, his father told him what had happened so Marcus left, and headed far away from his home town till he arrived at Absalom.
(2)First Steps Part 1
GP Gained:
Day Job:
Items Bought:
Prestige Gained:
Prestige Spend:
Boon:
Equipment & Expenditures Tracking:
Career path:
Continue to advance the same skills, picking up Perform (dance) and two more languages via favored class skill. Multi-class to Shadow Dancer at 6th level, and advance same skill set. Feats to compliment the build, including the Critical Focus line, Power Attack (Ranger).