GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Mithrodar: 1d20 + 8 ⇒ (11) + 8 = 19
Spectre 1: 1d20 + 7 ⇒ (2) + 7 = 9
Spectre 2: 1d20 + 7 ⇒ (13) + 7 = 20
Spectre 3: 1d20 + 7 ⇒ (2) + 7 = 9
Spectre 4: 1d20 + 7 ⇒ (14) + 7 = 21
Spectre 5: 1d20 + 7 ⇒ (9) + 7 = 16

Is Searok back, or should I roll for him too?


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

I got back last night!

Init: 1d20 + 1 ⇒ (19) + 1 = 20


Cool. Oh, I forgot Sial and Asyra

Sial: 1d20 + 1 ⇒ (1) + 1 = 2
Asyra: 1d20 + 4 ⇒ (16) + 4 = 20

Turn order will be:

Shaeda
Spectre
Searok
Spectre
Asyra
Mithrodar
Spectre
Ziranu
Anastasia
Spectre
Spectre
Tronar
Sial

Shaeda's up first.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Shaeda moves forward into the room, just so she has a clean shot at the closest specter.

Shaeda takes the +2 to hit from Blessing of Fervor

She casts searing light at that one.

Searing Light: 1d20 + 15 + 1 + 2 + 2 ⇒ (18) + 15 + 1 + 2 + 2 = 38 vs touch
Normal DMG: 10d8 + 2 ⇒ (8, 4, 7, 7, 5, 5, 5, 7, 1, 7) + 2 = 58 vs undead with light vulnerability


Shaeda vaporizes one of the spectres.

One of the others flied forward and grasps at her with a clawed ethereal hand.

Touch Attack: 1d20 + 10 ⇒ (4) + 10 = 141d8 ⇒ 3 + Energy Drain

Looks like that just misses

Searok's up.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Well crap! A touch attack!


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok will step next to Shaeda and attempt to hit the spectre that just touched her.

Attack Serithtial: 1d20 + 25 ⇒ (13) + 25 = 38
Damage: 1d8 + 9 ⇒ (8) + 9 = 17 + Evil Alignment: 2d6 ⇒ (3, 3) = 6


Searok hits the spectre, who is somewhat resistant to the physical damage, but not the holy damage.

Another spectre floats over and tries to touch Shaeda.

Touch: 1d20 + 10 ⇒ (11) + 10 = 218 = 8 Plus Energy drain.

This one gets a hit.

Asyra enters the room and attacks that spectre.

Spiked Chain: 1d20 + 18 ⇒ (7) + 18 = 252d4 + 11 ⇒ (1, 3) + 11 = 15

She hits.

Mithrodar darts forward and attacks Asyra.

Perception: 1d20 + 23 ⇒ (11) + 23 = 342d4 + 7 ⇒ (4, 1) + 7 = 12

He hits her...but then suddenly is pulled back to where he was before he moved, as if attacked there by an elastic rope.

A third spectre glides over and attacks Searok.

Touch: 1d20 + 10 ⇒ (5) + 10 = 158 = 8 Plus Energy drain.

Ziranu's up.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Fortitude: 1d20 + 18 ⇒ (15) + 18 = 33

Can we get you to roll those d8s for damage?

Shaeda will try and BG Searok…

Whip to Aid AC: 1d20 + 18 ⇒ (11) + 18 = 29 vs DC 10 to give +9 Dodge to AC

There are other bonuses for my two rolls, but only rolling 1s were going to make them fail. I probably saved Searok from getting hit.


Oops, good catch, messed up the first one and then just copy-pasted it.

#1: 1d8 ⇒ 1
#2: 1d8 ⇒ 7

And yes, you blocked the attack on Searok, so I guess that second one doesn't matter


Male Varisian Human Ranger (Urban Ranger) 16 (AC: 33 [T: 20, FF: 26] | HP: 148/148 | F+18*, R+23*, W+15* | Init: +9* | Perc: +23*)

Armed with layers of arcane and divine magics upon him, Ziranu steps back and turns his storm of arrows upon this chained spirit Mithrodar, using Clustered Shots to mitigate damage reduction beyond a single instance...

Manyshot-Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 1 against Undead: 1d20 + 15 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (17) + 15 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 45

Attack 1 Damage: 2d8 + 2d6 + 16 + 4 + 4 + 6 + 4d6 ⇒ (6, 7) + (1, 1) + 16 + 4 + 4 + 6 + (5, 6, 5, 1) = 62

Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 2 against Undead: 1d20 + 10 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (5) + 10 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 28

Attack 2 Damage: 1d8 + 1d6 + 8 + 2 + 2 + 3 + 2d6 ⇒ (3) + (2) + 8 + 2 + 2 + 3 + (4, 1) = 25

Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 3 against Undead: 1d20 + 5 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (3) + 5 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 21

Attack 3 Damage: 1d8 + 1d6 + 8 + 2 + 2 + 3 + 2d6 ⇒ (6) + (4) + 8 + 2 + 2 + 3 + (5, 1) = 31

Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 4 against Undead: 1d20 + 15 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (4) + 15 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 32

Attack 4 Damage: 1d8 + 1d6 + 8 + 2 + 2 + 3 + 2d6 ⇒ (7) + (6) + 8 + 2 + 2 + 3 + (3, 2) = 33

Haste Bonus Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 5 against Undead: 1d20 + 15 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (4) + 15 + 6 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 32

Attack 5 Damage: 1d8 + 1d6 + 8 + 2 + 2 + 3 + 2d6 ⇒ (5) + (3) + 8 + 2 + 2 + 3 + (6, 5) = 34


Male Varisian Human Ranger (Urban Ranger) 16 (AC: 33 [T: 20, FF: 26] | HP: 148/148 | F+18*, R+23*, W+15* | Init: +9* | Perc: +23*)

Ugh, some poor rolls to attack after the first volley...only the magics can salvage any of the rest.

Post-shots analysis:

Damage breakout, assuming Attack 3 has no hope of success, and against which DR can count once:

- Against AC 28 or lower: 62+25+33+34 = 154 points of damage.
- Against AC 32 or lower: 62+33+34 = 129 points of damage.


Ziranu lands three shots, which pass through the incorporeal monster but still harm it somewhat in the process.

Anastasia's up. Shaeda, would you like to continue botting her, or should I?


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

I'm on it.

Anastasia will channel to harm undead as a Move action (using 2 daily uses and her Quick Channel Feat)...

Channel: 9d6 ⇒ (6, 5, 4, 3, 4, 6, 2, 1, 5) = 36 30' radius DC 24 Will Save for half damage

Anastasia will channel to harm undead as a Standard action (using 1 daily use)

Channel: 9d6 ⇒ (4, 4, 3, 5, 6, 5, 1, 5, 6) = 39 30' radius DC 24 Will Save for half damage

I believe those channels will hit every spectre, except the one far to the NE.


Four spectres within range, 8 total saves.

Spectre 1: 1d20 + 9 ⇒ (6) + 9 = 15
Spectre 2: 1d20 + 9 ⇒ (15) + 9 = 24
Spectre 3: 1d20 + 9 ⇒ (4) + 9 = 13
Spectre 4: 1d20 + 9 ⇒ (9) + 9 = 18

Spectre 1: 1d20 + 9 ⇒ (19) + 9 = 28
Spectre 2: 1d20 + 9 ⇒ (1) + 9 = 10
Spectre 3: 1d20 + 9 ⇒ (19) + 9 = 28
Spectre 4: 1d20 + 9 ⇒ (15) + 9 = 24

Spectre 1: 55 Damage - Toasted
Spectre 2: 57 Damage - Roasted
Spectre 3: 55 Damage - Burnt to a Crisp
Spectre 4: 55 Damage - Obliterated

4 Spectres down, including the one who was up next, so Tronar's up.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Ana should have been here to see that!


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

@gm there should be 3 large tokens for the Azata, Lillend bards

Tronar will speak in Draconic to his new allies "you two please pursue the boss" and he will point at Zirannu's target with arrows in him.

Tronar will then cast Disintegrate at the primary target and green sickly ray protrudes from his finger

range touch attack on flat footed AC +2CL: 1d20 + 10 ⇒ (7) + 10 = 17
disintegrate damage: 34d6 ⇒ (6, 3, 6, 3, 4, 3, 3, 2, 1, 6, 3, 1, 2, 1, 4, 4, 4, 4, 4, 3, 2, 6, 2, 6, 6, 3, 4, 5, 5, 2, 2, 2, 2, 2) = 116 DC 26 fort save only takes the first 5d6
SR if needed: 1d20 + 15 + 2 + 2 + 2 ⇒ (2) + 15 + 2 + 2 + 2 = 23 CL boost and Greater Spell Pen

He motions to the 3rd ally to prepare to cast invisibility after Tronar attacks.

The other 2 Azata, Lillend being hasted can now fly through the target area at a speed of 100' and attack.

ally 1
attack +1 longsword attack: 1d20 + 12 + 2 + 1 + 2 ⇒ (2) + 12 + 2 + 1 + 2 = 19
damage +1 longsword: 2d6 + 8 + 2 ⇒ (4, 3) + 8 + 2 = 17

ally 2
attack +1 longsword attack: 1d20 + 12 + 2 + 1 + 2 ⇒ (18) + 12 + 2 + 1 + 2 = 35
damage +1 longsword: 2d6 + 8 + 2 ⇒ (3, 6) + 8 + 2 = 19


Tronar's disintegration ray misses. This guy actually has crazy good touch AC

The second Lillend however lands a hit with her sword.

And the third casts Invisibility.

Sial will spend his turn casting Summon Monster VI

Shaeda's back up.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

It looks to me like the two summons are flanking the BBEG, so no way for her to hit him with this, so...

Shaeda, believing that the other party members can handle the boss, decides to try and end the spectre threat by dropping flame strike on the last remaining one.

Flame Strike: 15d6 ⇒ (3, 2, 1, 1, 4, 6, 1, 6, 3, 6, 4, 2, 2, 4, 1) = 46 DC 19 Reflex save for half damage. Bahhh, that's below average!

I screwed up earlier as the spectres moved in, Shaeda should have gotten AOOs on them, so if that last one survives and moves in Shaeda will take her AOO.


Reflex: 1d20 + 5 ⇒ (14) + 5 = 19

The spectre floats towards Shaeda for revenge, provoking from both her and Asyra.

Spiked Chain: 1d20 + 18 ⇒ (18) + 18 = 362d4 + 11 ⇒ (4, 3) + 11 = 18

Hits, but it still "lives"

Touch attack if it makes it to Shaeda:
Touch: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 ⇒ 7 Plus Energy Drain


Asyra will then take her turn. If the spectre is still alive after Shaeda's AOO this is aimed at it. Otherwise she will sprint across the room and strike at Mithrodar.

Spiked Chain: 1d20 + 18 ⇒ (18) + 18 = 362d4 + 11 ⇒ (3, 3) + 11 = 17

Either way, Searok will be up next.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

+1 Shock Whip Hit: 1d20 + 18 + 1 + 2 + 2 ⇒ (19) + 18 + 1 + 2 + 2 = 42 Disarm, Reach, Trip
+1 Shock Whip Damage: 1d10 + 5 + 1d6 + 2 ⇒ (2) + 5 + (5) + 2 = 14

Is it still up? Either way, a 22 will miss me.


Shaeda finishes off the Spectre.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

"Huzza!"


Searok is up


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok will go into a rage and attack Mithrodar!

Attack: 1d20 + 25 ⇒ (3) + 25 = 28
Damage: 1d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16


Searok just barely hits, due to Serithial's special powers against followers of the Midnight Lord.

Mithrodar again surges forward toward the center of the room (provokes from Searok and the Lillends) and strikes out with multiple chains at multiple people.

Chain against Asyra: 1d20 + 23 ⇒ (16) + 23 = 392d4 + 7 ⇒ (2, 2) + 7 = 11
Chain against Shaeda: 1d20 + 23 ⇒ (15) + 23 = 382d4 + 7 ⇒ (4, 3) + 7 = 14
Chain against Ziranu: 1d20 + 23 ⇒ (18) + 23 = 412d4 + 7 ⇒ (4, 2) + 7 = 13
Chain against Tronar: 1d20 + 23 ⇒ (8) + 23 = 312d4 + 7 ⇒ (3, 3) + 7 = 13

Anyone hit must make a DC 25 Will save or take 1 Charisma drain.

Asyra Will: 1d20 + 8 ⇒ (5) + 8 = 13

And once again, after he does this, he is somehow sucked right back to his original spot, as if anchored.

Ziranu's up.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

@gm can you confirm he can see the invisible Tronar? my thought was the 3rd lillend would cast invisibility on Tronar after the offensive spell so he would stay invisible


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Will: 1d20 + 18 ⇒ (10) + 18 = 28 +2 vs Fear

I believe Shaeda can BG on Astra...

Whip to Aid AC: 1d20 + 18 ⇒ (3) + 18 = 21 vs DC 10 to give +9 Dodge to AC

Asyra also has +1 AC from Haste, and maybe +2 deflection from spells.


Male Varisian Human Ranger (Urban Ranger) 16 (AC: 33 [T: 20, FF: 26] | HP: 148/148 | F+18*, R+23*, W+15* | Init: +9* | Perc: +23*)

Tronar had also specifically cast Greater Invisibility on Ziranu before the combat (post was on 23 Sep at 9:54am). Is Mithrodar able to See Invisibility? Thanks, Kamro!


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Does Serithial get the extra 2D6 damage?

Attack: 1d20 + 25 ⇒ (1) + 25 = 26
Damage: 1d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13


@Tronar & Ziranu: He has this ability:

Spiritsense (Su) A chained spirit can detect both the living and the undead. It can detect living creatures within 100 feet, just as if it had blindsight. It can also sense the dead, as per detect undead, to a range of 500 feet.

It works like Blindsight, and Blindsight can see through invisibility. So yeah, unfortunately he can perceive you.

@Shaeda: With the spells, the BG will be enough to negate the hit on Asyra.

@Searok: Yes, I'll apply the extra damage.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Upon reflection, Shaeda is missed completely. She took the +2 to hit from Fervor, so she gets +2 to AC as well, instead of the +1 from Haste. Her normal AC is 35, and she has her amor blessing up for +2 (Light Fortification), so she's at a 39!


Male Varisian Human Ranger (Urban Ranger) 16 (AC: 33 [T: 20, FF: 26] | HP: 148/148 | F+18*, R+23*, W+15* | Init: +9* | Perc: +23*)

Thanks, Kamro - with Spiritsense and that attack roll, Ziranu was definitely struck by a chain!

Will Save: 1d20 + 15 ⇒ (7) + 15 = 22

...and loses a point of Charisma!


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

will save DC25: 1d20 + 14 ⇒ (1) + 14 = 15
Now that is a way to fail with style!!! loses a point of Chr as
well

AOO ally1 attack +1 longsword: 1d20 + 12 + 2 + 1 + 2 ⇒ (18) + 12 + 2 + 1 + 2 = 35
damage +1 longsword: 2d6 + 8 + 2 ⇒ (6, 3) + 8 + 2 = 19

AOO ally2 attack +1 longsword: 1d20 + 12 + 2 + 1 + 2 ⇒ (8) + 12 + 2 + 1 + 2 = 25
damage +1 longsword: 2d6 + 8 + 2 ⇒ (6, 4) + 8 + 2 = 20

oh and technically I think they each get a +2 I did not count for flanking if that makes a difference


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Neither of you were ever that charismatic anyways!


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

good thing CHR is my dump stat ;)


Tronar's first Lillend lands a hit.


Male Varisian Human Ranger (Urban Ranger) 16 (AC: 33 [T: 20, FF: 26] | HP: 148/148 | F+18*, R+23*, W+15* | Init: +9* | Perc: +23*)

Ziranu steps back to gain some partial cover, in surprised pain from the supernatural lash of the chain, and with a swift action to cast his second and last Instant Enemy spell, unleashes another storm of arrows using Clustered Shots to mitigate damage reduction beyond a single instance...

Manyshot-Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 1 against Undead: 1d20 + 15 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (2) + 15 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 34

Attack 1 Damage: 2d8 + 2d6 + 16 + 12 + 4 + 6 + 4d6 ⇒ (7, 4) + (2, 3) + 16 + 12 + 4 + 6 + (2, 6, 2, 4) = 68

Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 2 against Undead: 1d20 + 10 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (1) + 10 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 28

Attack 2 Damage: 1d8 + 1d6 + 8 + 6 + 2 + 3 + 2d6 ⇒ (2) + (1) + 8 + 6 + 2 + 3 + (2, 3) = 27

Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 3 against Undead: 1d20 + 5 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (9) + 5 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 31

Attack 3 Damage: 1d8 + 1d6 + 8 + 6 + 2 + 3 + 2d6 ⇒ (6) + (1) + 8 + 6 + 2 + 3 + (2, 5) = 33

Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 4 against Undead: 1d20 + 15 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (20) + 15 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 52

Attack 4 Damage: 1d8 + 1d6 + 8 + 6 + 2 + 3 + 2d6 ⇒ (8) + (6) + 8 + 6 + 2 + 3 + (4, 4) = 41

Haste Bonus Rapid Shot-Deadly Aim-Invisibility-Haste-Blessed-Fervor-Enhanced Longbow Attack 5 against Undead: 1d20 + 15 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (7) + 15 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 39

Attack 5 Damage: 1d8 + 1d6 + 8 + 6 + 2 + 3 + 2d6 ⇒ (3) + (6) + 8 + 6 + 2 + 3 + (1, 4) = 33


Male Varisian Human Ranger (Urban Ranger) 16 (AC: 33 [T: 20, FF: 26] | HP: 148/148 | F+18*, R+23*, W+15* | Init: +9* | Perc: +23*)

Rapid Shot-Deadly Aim-Haste-Enhanced Longbow Attack 4 to Confirm Critical: 1d20 + 15 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 ⇒ (14) + 15 + 6 + 6 + 2 + 3 + 1 + 1 + 1 + 1 + 2 - 2 - 4 = 46

Additional Attack 4 Damage if Confirmed: 2d8 + 16 + 12 + 4 + 6 ⇒ (2, 1) + 16 + 12 + 4 + 6 = 41


Male Varisian Human Ranger (Urban Ranger) 16 (AC: 33 [T: 20, FF: 26] | HP: 148/148 | F+18*, R+23*, W+15* | Init: +9* | Perc: +23*)

Post-shots analysis:

Successful critical hit. Damage breakout, assuming Attack 2 is a miss from prior experience, and against which DR can count once:

- Against AC 31 or lower: 68+33+82+33 = 216 points of damage.


Nice. Allowing for incorporeality halving all damage from a physical source, you did 108 points of damage. He had 106 HP left, so you just pulled it off.

Ziranu's onslaught of arrows pierces Mithrodar, passing through, but each one nevertheless tearing away a bit of his essence. At last it is too much for him to hold himself together. The chains that envelop his ectoplasmic form snap, and he collapses into vapor.

With Mithrodar's death, you feel something change in the air around you. The walls of the castle begin to shimmer and brighten, as the shadows that clung to them recede. The sounds of countless sighs whisper in your ears, as if in relief.

A small bit of luminescence appears before you, before growing larger. Soon it takes the form of a ghostly man, middle aged with long hair and a sad expression. He looks around in confusion, before seeing you.

He raises a hand in greeting, and speaks. His voice is marked with a strong Ustalavic accent.

"Well met, Liberators of Scarwall. I am the Count Andachi. And everything that has occurred here, the evil you have vanquished and that you have yet to face, is my fault."


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Eh? Ye sure showed up when it was convenient for ye! Searok says but thinks it is better for the others to do their talkie-talkie stuff...


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Shaeda is very wary of this man, but she figures talking can't hurt, for now. "Keep on with your tale Count Andachi of Tamrivena."

Is there some knowledge skill about this guy?


History or Local would do it.

Sial speaks up: "You're the one who set Kazavon on his path to power."

Andachi nods regretfully. "It was more than eight centuries ago. This land was still recovering from the rule of the Whispering Tyrant. His armies of orcs, now unrestrained, rampaged across the land. I led troops against them, but had no mind for strategy, and we suffered horrible losses. Even my prayers to Desna went unanswered. In desperation, one night while I was in my cups, I cut my hand and offered up a blood sacrifice to he who was patron to my ancestors, Zon-Kuthon. It was a moment of weakness, but the next day a sellsword appeared at our gates like none I had ever seen. He fought like a rabid beast, and bested dozens of my men to prove his credentials. He was called Kazavon, and he offered me his services as general."

"Soon he had whipped my armies into a force to bring terror to the hearts of all who faced them. The orcs fell before him in droves, and eventually were driven into the Kodar Mountains. I ignored so many signs Kanavon was a madman, rumors of entire villages burnt just to prevent the orcs from obtaining supplies there, of people horrifically tortured on the mere suspicion that they may have aided the enemy under duress. The land was safe at last, and I accepted these tales as the price of victory. And all he asked for in return was a minor title, and a fortress from which he could guard the borders against further incursion. It seemed too good to be true. I gladly constructed Scarwall to his specifications, around a spire sacred to his faith. Tolerating one faithful to the Midnight Lord seemed such a small price to pay."

"All too soon his true nature became clear. Diplomats and traders disappeared. He went through servants by the dozen. In secret he was no man at all but a dragon, and denied the ready supply of meat war provided, he consumed his own subjects. At last I was forced to act, raising an army against him. But Kazavon was too strong to be bested. I was captured and flayed alive. For over a decade Kazavon ruled a land of depravity and horror, killing thousands. Eventually the paladin Mandraivus came, wielding the very sword you do, friend dwarf. He revealed Kazavon's true form, and slew him. But his evil didn't die with his body, his remains had to be separated to prevent his resurrection, and a curse fell upon this castle. Only now has it been lifted. But still Kazavon's black spirit does not rest, and all because of a fool who couldn't see what was right in front of him."


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

"Super! I gather that we need to do something else then?"


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

No history or local here.


"Not here. You have done a great deed today, and purified this place of his evil, and in doing so unlocked the restraints on the sword that slew him. Yet I sense that your quest is only partially complete. I have dwelled in Kazavon’s echo for too long not to feel his strength, his influence, take root in your queen, so far away. Strange names that I do not know are in my head. Korvosa. Ileosa. Sabina. Your own. Kazavon quickens in your home, and you must cast him down as surely as you have cast down his presence here."

"As for myself, I am finally free to join the River of Souls and face judgement for what I set in motion so long ago. I can only hope that what little aid I can give you will cause the Gray Lady to look upon me with mercy. Farewell, and above all, make that bastard lizard pay."

He fades from sight.

Okay, couple of rewards for you!

First of all, Serithial is back to full power, If you don't recall, here is what it can do, and it now has access to all those abilities. It's also an intelligent item, although it communicates only via empathy, so if you want to consult it let me know and it'll try to make its feelings known.

Second, each of you gets the Marked For Glory feat from Andachi's remaining power as he fades (no need to meet the prerequisites). Once per day each of you can add 1d6 to any d20 roll.

Finally, searching the room you discover a hidden panel in the floor that leads to a small magical laboratory. It seems that in his earlier days, before he lost what remained of his sanity and became little more than a foul presence that permeated the castle, Mithrodar railed against his inability to leave the confines of the place and schemed to escape, though was never successful. The walls are covered in scrawled notes on plane shifting and teleportation, half-written scrolls lie torn up or crumpled, summoning circles have been chalked all over the floor, and hanging on a rack is a Staff of Travel that Mithrodar completed but was never able to use (no need to identify, it's described in the notes).


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

"It's never as simple as, 'great job, take some shore leave' is it?"

Items added to the loot list. I assume Searok keeps the longsword. Despite being CG and wielding a LG weapon. He's still doing what the sword wants, so it won't take him over, yet. We've got a LOT of money tied up in a couple staffs and some prayer beads! We can discuss loot in Discussion.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

Knowledge History: 1d20 + 19 ⇒ (19) + 19 = 38

Knowledge Local: 1d20 + 31 ⇒ (12) + 31 = 43

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