GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Two of Ziranu's arrows, the first and last, find their marks. He appears to take full damage - if he has any resistance or immunity, it's not to acid

The skeletal knight's mount charges forward, attempting to run Searok right over.

Overrun: 1d20 + 14 ⇒ (8) + 14 = 22

Fails, so Searok successfully blocks the charge. It has the Trample combat feat, so it gets a hoof attack on him.

Hoof: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 3 ⇒ (2) + 3 = 5

Additionally, the mount exhales a cone of noxious smoke over the dwarf, concealing both mount and rider from the rest of you.

Searok, please make a DC 16 fort save to avoid being sickened by the smoke. For the rest of you, the area marked on the map now grants concealment.

The knight himself attempts to jab Searok with his lance. No +2 to the roll, since Searok blocked the charge.

Lance: 1d20 + 18 ⇒ (12) + 18 = 301d8 + 10 ⇒ (2) + 10 = 12

20% miss chance on that, since Searok is now concealed by smoke, high is good for roller

Miss chance: 1d5 ⇒ 3

Asyra curses as the smoke blocks her sight. She readies her chain and moves up to the edge of it, ready to attack when a chance presents itself.

Double move, since she's too far to move and reach with her chain.

Tronar's up, followed by Shaeda, and then Anastasia's action will fire.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

GM,

It would appear that Ziranu failed to account for Haste. His second attack would get a +1, and hit AC 26. Not sure if that hits.

His Hasted attack:

Manyshot-Rapid Shot-Deadly Aim-Enhanced Longbow Hasted Attack against Undead: 1d20 + 13 + 6 + 2 + 3 + 1 + 1 - 2 - 4 + 1 ⇒ (14) + 13 + 6 + 2 + 3 + 1 + 1 - 2 - 4 + 1 = 35

Hasted Attack Damage: 1d8 + 1d6 + 8 + 2 + 2 + 3 + 2d6 ⇒ (2) + (6) + 8 + 2 + 2 + 3 + (1, 5) = 29

I used all of his numbers, just added a +1 to hit.


Good catch, but 26 still isn't a hit


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Fort Save DC16: 1d20 + 17 ⇒ (18) + 17 = 35


Male Half-Orc Arcanist 13 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 122/122 | F+13, R+11(+12), W+13 | Init: +3 | Perc: +13 | 130’ Darkvision

@gm does our life bubble protect from the breath or does it bypass that?

Tronar's previous action is his most impactful action and takes some time to improve his situation. He casts fly upon himself (with the extend rod) and then maneuvers around the fog to get behind the target.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda double moves and ends up next to her battle buddy.

"Didja miss me big guy?"

Current AC of 36.


The Nightmare has reach, so Shaeda's movement will provoke a (probably futile) AOO.

Bite: 1d20 + 12 ⇒ (4) + 12 = 161d4 + 7 ⇒ (4) + 7 = 11

Misses.

Anastasia casts her spell on the skeletal knight.

Fort: 1d20 + 11 ⇒ (5) + 11 = 16

Since he has the Skeletal Champion template, I'd say the +50% definitely applies, he's basically all bone

Anastasia's spell creates a sound like the splintering of a tree struck by lightning, and the warrior screams as a thousand cracks appear all over the surface of his body, before falling apart. His armor falls sideways off his mount, still gripping his lance, and hits the bridge.

The mount however, fights on.

Sial will move up to join Asyra and cast Bull's Strength on her.

Laori takes advantage of Haste to zip forward and swing at the monster with her chain.

Hasted Spiked Chain: 1d20 + 13 ⇒ (16) + 13 = 292d4 + 6 ⇒ (1, 2) + 6 = 9

She hits.

Searok's up


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Do I have to roll a 20% miss chance on the horse?

Bah! I told ye that ye wouldn't pass! Searok shouts to the falling knight.

Attack 1: 1d20 + 20 ⇒ (16) + 20 = 36
Attack 2: 1d20 + 15 ⇒ (12) + 15 = 27
Attack 3: 1d20 + 10 ⇒ (4) + 10 = 14
Damage 1: 1d8 + 6 ⇒ (8) + 6 = 14 + Electrical: 1d6 ⇒ 6
Damage 2: 1d8 + 6 ⇒ (4) + 6 = 10 + Electrical: 1d6 ⇒ 2
Damage 3: 1d8 + 6 ⇒ (8) + 6 = 14 + Electrical: 1d6 ⇒ 2


The smoke persists one round, so it will dissipate on the Nightmare's turn. I'll roll the miss chances for speed's sake.

Miss Chance: 1d5 ⇒ 3
Miss Chance: 1d5 ⇒ 2

Searok lands two solid blows against the fiendish mount.

Ziranu's up


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Searok's hasted attack...

Attack Haste: 1d20 + 20 + 1 ⇒ (4) + 20 + 1 = 25

Damage Haste: 1d8 + 6 ⇒ (6) + 6 = 12 + Electrical: 1d6 ⇒ 6

Miss Chance: 1d5 ⇒ 1

Missed


Male Varisian Human Ranger (Urban Ranger) 15 (AC: 32 [T: 19, FF: 26] | HP: 126/139 | F+17*, R+21*, W+15* | Init: +8* | Perc: +22*)

Ziranu stands his ground, adjusting his green-hued barrage to what he presumes is an evil outsider serving as the undead knight's mount, an even more "favored" enemy of the Ranger...

Manyshot-Rapid Shot-Deadly Aim-Haste-Enhanced Longbow Attack 1 against Evil Outsider: 1d20 + 13 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 ⇒ (16) + 13 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 = 37

Attack 1 Damage: 2d8 + 2d6 + 16 + 8 + 4 + 2 ⇒ (6, 5) + (2, 5) + 16 + 8 + 4 + 2 = 48

Rapid Shot-Deadly Aim-Haste-Enhanced Longbow Attack 2 against Evil Outsider: 1d20 + 8 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 ⇒ (17) + 8 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 = 33

Attack 2 Damage: 1d8 + 1d6 + 8 + 4 + 2 + 1 ⇒ (6) + (4) + 8 + 4 + 2 + 1 = 25

Rapid Shot-Deadly Aim-Haste-Enhanced Longbow Attack 3 against Evil Outsider: 1d20 + 3 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 ⇒ (6) + 3 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 = 17

Attack 3 Damage: 1d8 + 1d6 + 8 + 4 + 2 + 1 ⇒ (1) + (2) + 8 + 4 + 2 + 1 = 18

Rapid Shot-Deadly Aim-Haste-Enhanced Longbow Attack 4 against Evil Outsider: 1d20 + 13 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 ⇒ (12) + 13 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 = 33

Attack 4 Damage: 1d8 + 1d6 + 8 + 4 + 2 + 1 ⇒ (1) + (3) + 8 + 4 + 2 + 1 = 19

Haste Bonus-Rapid Shot-Deadly Aim-Haste-Enhanced Longbow Attack 5 against Evil Outsider: 1d20 + 13 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 ⇒ (14) + 13 + 6 + 4 + 1 + 1 + 1 + 1 - 2 - 4 = 35

Attack 5 Damage: 1d8 + 1d6 + 8 + 4 + 2 + 1 ⇒ (1) + (2) + 8 + 4 + 2 + 1 = 18


Male Varisian Human Ranger (Urban Ranger) 15 (AC: 32 [T: 19, FF: 26] | HP: 126/139 | F+17*, R+21*, W+15* | Init: +8* | Perc: +22*)

As Tronar has noted elsewhere, I should mention that my Improved Precise Shot is applicable here, negating the miss chance effects of any concealment less than total concealment. Thanks!


Ziranu pelts the monster with multiple arrows, and it goes down.

Just going to describe the knight's gear, you'd easily beat the rolls.

The skeletal knight had +1 Full Plate, a +1 Buckler, and a +2 lance.

The massive gate before you is closed, and an iron portcullis is in front of it.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Anyone calling dibs on the gear?


Male Varisian Human Ranger (Urban Ranger) 15 (AC: 32 [T: 19, FF: 26] | HP: 126/139 | F+17*, R+21*, W+15* | Init: +8* | Perc: +22*)

It would appear to be destined for Ye Olde Bag of Holding, I think.


Male Varisian Human Ranger (Urban Ranger) 15 (AC: 32 [T: 19, FF: 26] | HP: 126/139 | F+17*, R+21*, W+15* | Init: +8* | Perc: +22*)

Ziranu will carefully move forward, then once reaching the remains of the undead knight will take the magic full plate apart and stow both it and the buckler in Shaeda's Bag of Holding, when she's ready. The Ranger will retain the magic lance, carrying it to prospectively interact with areas ahead of him somewhat more safely.

Once complete, Ziranu will carefully study the iron portcullis and the surrounding stonework above and flanking it for locks, traps, and other potential threats.

Perception: 1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 32, +2 more if dealing with undead, +6 more if trapfinding is applicable.


Female N Human Tien-Ulfen follower of Pharasma | Oracle (Pei Zin Practitioner, Life Mystery) 14 | Vision: Lifesense 30 ft (Blindsight for living creatures) | HP 146/146, DR5/bludgeoning 50/50 | Heavy horse HP 19/19 | Speed 30 ft (50ft on horse) | AC 18 T 9 FF 18 | CMD 18 | F: +16, R: +9, W: +15 / +22 vs. mind affecting | Init: -1 | Spells: 1st 7/8, 2nd 7/8, 3rd 5/8, 4th 7/7, 5th 7/7, 6th 5/6, 7th 4/4 | LoH 8/8 | Channel 8/8 | Energy body 13/13 | Lucky H. 1/1 | Perc: +0, SM: +4, Dipl.: +26, Bluff: +23 | Active conditions: see in posts

Anastasia will wait and see how things develop.

“You are an effective group!“ she says after witnessing them for the first time in combat.


Laori: "You did great yourself. That knight practically exploded."

There's no sign of traps on the portcullis, it's just heavy. A few people working together could probably lift it, either tying it in place or just holding it long enough to get at the gate beyond and letting everyone through.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda shakes her head at Searok, ”you know, you only ever get your butt kicked when you get too far away from me, right?”


Male Varisian Human Ranger (Urban Ranger) 15 (AC: 32 [T: 19, FF: 26] | HP: 126/139 | F+17*, R+21*, W+15* | Init: +8* | Perc: +22*)

Ziranu considers the barrier a few seconds longer, then shakes his head.

"Zhe portcullis does not seem trapped, but I'm zhinking zhat we want to damage it in such a way zhat it does not become a trap for us, in turn, if we're trying to escape zhis place. Anyone able to break zhese bars to give us passage to zhe gate beyond?"


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

How have we come this far without having an adamantine weapon for Searok to use to break such things?


Ha, good question. For the record, I just checked Laori, Sial, and Asyra's stat blocks just in case, and none of them have one either.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)
Shaeda wrote:
”you know, you only ever get your butt kicked when you get too far away from me, right?”

Yeah, but he said I couldn't pass an' I just wanted to prove him wrong!

Searok is ready to smash the gate with whatever weapon people think will work.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Searok, how damaged are you buddy?


Female N Human Tien-Ulfen follower of Pharasma | Oracle (Pei Zin Practitioner, Life Mystery) 14 | Vision: Lifesense 30 ft (Blindsight for living creatures) | HP 146/146, DR5/bludgeoning 50/50 | Heavy horse HP 19/19 | Speed 30 ft (50ft on horse) | AC 18 T 9 FF 18 | CMD 18 | F: +16, R: +9, W: +15 / +22 vs. mind affecting | Init: -1 | Spells: 1st 7/8, 2nd 7/8, 3rd 5/8, 4th 7/7, 5th 7/7, 6th 5/6, 7th 4/4 | LoH 8/8 | Channel 8/8 | Energy body 13/13 | Lucky H. 1/1 | Perc: +0, SM: +4, Dipl.: +26, Bluff: +23 | Active conditions: see in posts

Anastasia continues to wait.

“I am not experienced in breaking and entering. So I’ll be patient!“ she says.


Male Half-Orc Arcanist 13 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 122/122 | F+13, R+11(+12), W+13 | Init: +3 | Perc: +13 | 130’ Darkvision

Tronar suggests "Or I can scout the other side for the simple lever that will open the portcullis? hmmmmm?"

And with that, Tronar will dimension slide to a point on the other side of the portcullis and search for the operating mechanism while maintaining his invisibility.

perception: 1d20 + 13 ⇒ (2) + 13 = 15 hopefully it is fairly obvious or I may be here a while :)


There isn't a lever, but there is a chain to pull. It takes all of his weight, but Tronar is able to raise the portcullis a few feet and get everyone to pass through.

Rows of arrow slits line the eastern and western walls of this hallway, and murder holes look down from above. Lining the length of the corridor are dozens of orc skeletons and scattered bones, many still clad in damaged pieces of armor and clinging to rusted weapons. Clearly the remnants of one of the orcs of Belkzen's attempts to claim the castle before they settled for simply containing it.

To the north a door leading further into this floor, to the west and east are stairs leading up.


Male Varisian Human Ranger (Urban Ranger) 15 (AC: 32 [T: 19, FF: 26] | HP: 126/139 | F+17*, R+21*, W+15* | Init: +8* | Perc: +22*)

From the map, I take it that the stairs are on the other side of the eastern and western walls, and thus visible only through the arrow slit rows?

Even more suspicious now, with apparent threats on both sides and above the passage ahead, Ziranu will again carefully study the arrow slits, murder holes, and the surrounding stonework for traps and other hidden threats, as well as the scattered corpses.

Perception: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40, +2 more if dealing with undead, +6 more if trapfinding is applicable.


Correct, presumably there's a way down here from upstairs, and castle defenders would use it to guard the entrance with bows and spears.

Ziranu finds a trap. The northern door has a hidden rune on it. It looks like all it does is cast Mage Hand if disturbed, but on closer inspection it appears to have been rigged to pull out a small peg on the ceiling. Examining the peg reveals it would have upended a trough of some sort of freezing oil on anyone trying to head north.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"Glad we didn't have that happen!"


Male Half-Orc Arcanist 13 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 122/122 | F+13, R+11(+12), W+13 | Init: +3 | Perc: +13 | 130’ Darkvision

"Since there is undoubtedly undead throughout this whole place, does someone want to scan ahead and see if those dead bodies are going to stay dead before we move into disarm the trap?"


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"I'm not sure I have an easy way of doing that. I can make us invisible to undead though."


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

I can go ahead and make the undead dead again! Searok offers.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"Right!"


Female N Human Tien-Ulfen follower of Pharasma | Oracle (Pei Zin Practitioner, Life Mystery) 14 | Vision: Lifesense 30 ft (Blindsight for living creatures) | HP 146/146, DR5/bludgeoning 50/50 | Heavy horse HP 19/19 | Speed 30 ft (50ft on horse) | AC 18 T 9 FF 18 | CMD 18 | F: +16, R: +9, W: +15 / +22 vs. mind affecting | Init: -1 | Spells: 1st 7/8, 2nd 7/8, 3rd 5/8, 4th 7/7, 5th 7/7, 6th 5/6, 7th 4/4 | LoH 8/8 | Channel 8/8 | Energy body 13/13 | Lucky H. 1/1 | Perc: +0, SM: +4, Dipl.: +26, Bluff: +23 | Active conditions: see in posts

”Of course I can do that!“

Anastasia nods and follows Tronar’s instructions.

She casts detect undead and scans the area.

13 min duration.


Male Half-Orc Arcanist 13 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 122/122 | F+13, R+11(+12), W+13 | Init: +3 | Perc: +13 | 130’ Darkvision

Tronar will also cast Detect Magic to see if there are any auras around or trinkets of value left lying in the area.


None of the skeletons are undead, although there is an aura on Necromancy on the entire area.

I'll try to keep you posted when undead are near, since you've got such a long duration. Should help avoid any surprise rounds.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

If Searok is willing, he and Shaeda can start moving into the room, side by side.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)
Shaeda wrote:
If Searok is willing

You're kidding right! Searok is anxiously waiting for the go ahead!


Approaching the door to the north, Anastasia's Undead Detection abilities go off. There's something behind that door.

Listening carefully, you can hear a vague clattering on the other side. Possibly a battle of some sort, with weaponry hitting shields and armor, but it has none of the fever pitch of a fight to the death, and is more like a constant, almost mechanical rhythm.


Female N Human Tien-Ulfen follower of Pharasma | Oracle (Pei Zin Practitioner, Life Mystery) 14 | Vision: Lifesense 30 ft (Blindsight for living creatures) | HP 146/146, DR5/bludgeoning 50/50 | Heavy horse HP 19/19 | Speed 30 ft (50ft on horse) | AC 18 T 9 FF 18 | CMD 18 | F: +16, R: +9, W: +15 / +22 vs. mind affecting | Init: -1 | Spells: 1st 7/8, 2nd 7/8, 3rd 5/8, 4th 7/7, 5th 7/7, 6th 5/6, 7th 4/4 | LoH 8/8 | Channel 8/8 | Energy body 13/13 | Lucky H. 1/1 | Perc: +0, SM: +4, Dipl.: +26, Bluff: +23 | Active conditions: see in posts

Kn religion : 1d20 + 15 ⇒ (4) + 15 = 19

“Hmm … definitely undead per the spell but what could it be?“


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

"Well, focus on your spell, and tell us how many, and how strong!"


There's only one aura, but it's of overwhelming power, and seems to fill a very large area in front of you.


Male Varisian Human Ranger (Urban Ranger) 15 (AC: 32 [T: 19, FF: 26] | HP: 126/139 | F+17*, R+21*, W+15* | Init: +8* | Perc: +22*)

"Tronar, is zhis perhaps worzh a use of your dimension sliding to invisibly recon zhe source of zhis great undead power beyond zhe door? If not, zhe direct approach seems our only ozher option at present, given zhe constricting terrain..."


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

”I can make us invisible to the monster, if desired.”


Male Half-Orc Arcanist 13 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 122/122 | F+13, R+11(+12), W+13 | Init: +3 | Perc: +13 | 130’ Darkvision

”I would think that one of you that are in the small group should have the undead invisible spell instead of I. Once you are invisible to what is on the other side we can peer in to make our plans. And if we haven’t spent too much time since the bridge debating , let me remind you that we may have a few more seconds of magical speed!”

we had 13 rds of haste and hopefully we haven’t spent it all just speaking …. Tronar was trying to push the group to move quickly through the gate and get to the door


I took a look through Laori and Sial's spell lists to see if they have any services they should offer, but nothing jumped out as obvious, so I decided that since you are allies right now, I should just link their stat blocks and let you decide if they can be helpful to your current or future plans. This is a gigantic dungeon, so having a couple of extra NPCs with piles of spells at your disposal should help keep you from exhausting your resources too quickly.

Laori, Sial & Asyra


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Those guys have some great spells, and useful tricks!

Shaeda casts hide from undead on everyone but Tronar, and reminds them not to channel, turn, attack, touch, or otherwise affect the undead, until we're ready. "Oh, and if it has a mind, it may see right through the spell completely."


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

When Shaeda mentions he needs to wait to attack until they have a plan, Searok is disappointed.


Male Varisian Human Ranger (Urban Ranger) 15 (AC: 32 [T: 19, FF: 26] | HP: 126/139 | F+17*, R+21*, W+15* | Init: +8* | Perc: +22*)

With the spell preparation complete, Ziranu will advance to the door before the company and assess it for threats, before stepping to the side...

Perception: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23, +2 more if dealing with undead, +6 more if trapfinding is applicable.

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