Marženek Koliadnko
|
Marženek yawns, "I don't know about all of you, but we traveled all day yesterday and spent all night looking for information. I'm exhausted."
To Keith's point, we were traveling all day, we're already likely fatigued if we were up all night.
Draa Faer
|
After some quick debating, the party decides resting is the correct course of action. Purchasing a 100 gold piece pillow, Draa uses his divine bonded item to cast Nap Stack.
The party gets a full night's rest in 2 hours, and pray/commune for one additional hour before heading out. i do not memorize new wizard spells, but am okay having used my pearls on most of the spells the night before
GM KApp
|
Proceeding out after a short nap, you see the fog burning away through the morning travel.
Two hours out of town, the party encounters shattered ruins looming up, limestone walls covered in ornate carvings. One massive slab depicts a radiant figure blessing a pair of worshipers. The remains of a small campfire stain an adjacent wall with smoke. Above the coals, a roast snake tangles from a stick, badly burnt.
In the center of the ruins is an armed man, leaning against a wall, guisarme clutched firmly in his grip.
"Pathfinders! Where is the Jester? And what have you done with my brother? This is not your business - tell us where to find them and be on your way." The man seems serious and impatient.
Slide 4 is up, placing the figure now...
Draa Faer
|
"that is a great question that we desire the answer to as well! Who are you?"
Gunari Maximoff
|
"Yes," says Gunari, "it is the Jester that we are after. Who is your brother, and who are you, exactly? And, it is our business, since the Tribune has put us onto it. I am sure you can understand.
"Really, we don't want any trouble, and I am sure neither do you! Can we work together perhaps?" Gunari pulls out his tankards. "Perhaps we can discuss this over a beer, like civilized men. Cayden Cailean will provide!"
Aid another's would be appreciated
diplomacy (to improve disposition?): 1d20 + 18 ⇒ (3) + 18 = 21 (Are you kidding me?)
Sense Motive on the guy: 1d20 + 17 ⇒ (9) + 17 = 26
Draa Faer
|
aid diplomacy...: 1d20 + 4 ⇒ (6) + 4 = 10
Marženek Koliadnko
|
Marženek lets out the biggest smile he can, which of course is rather meek, "Yes sir, we are looking for the Jester. You have us at a loss though as you know we are Pathfinders, who is your brother? You seem to have known we would take this route, perhaps we can work together?"
He shoots a knowing look towards Mor'targh and Satine clearly indicating his preference that he leave this interaction to those with some skill.
Own Diplomacy, not aid: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
GM KApp
|
"I am Wager, the man tasked with seeking out the Jester. If you are seeking him as well - shove off." After a moment of consideration, he continues. "My brother, Baran, was sent to find him at your silly Tribune's house. If you don't know of him, then I assume the Tribune has done something with him."
The man throws a thumb over his shoulder.
"You are heading that way, which means you assume the Jester is going that way as well? Tell me what you know and go home, for your own good."
Gunari Maximoff
|
"So, Wager, who was it that tasked you with seeking out the Jester?" ask Gunari, who is starting to get a little annoyed. "In any case, I think I have a better idea. Why don't you tell us everything you know about the Jester, and we'll consider letting you tag along."
Marženek Koliadnko
|
Marženek holds up a hand, "Excuse me Wager, but are you royalty? I noticed you speak of yourself in the royal we?"
He clears his throat, "Perhaps it's better if we simply work together than argue about who's going after who?"
Mor'targh
|
Mor'Targh says, "Wager, you seem to burn hot. We can't leave the Jester's trail, and neither can you. If we let you join forces with us, keeping out of your unique business circumstances with him, each of us must have a better chance all together than separately tracking him."
Satine Fenix
|
Satine waits patiently for the talkers of the group to either convince this man named after gambling to leave us alone or to let her beat him around the head. She cares not which path is chosen.
GM KApp
|
"You really are dense. Very, very dense. No matter."
Draa: 1d20 + 1 ⇒ (6) + 1 = 7
Marzenek: 1d20 + 3 ⇒ (19) + 3 = 22
Satine: 1d20 + 2 ⇒ (9) + 2 = 11
Mor'targh: 1d20 + 2 ⇒ (4) + 2 = 6
Gunari: 1d20 + 1 ⇒ (8) + 1 = 9
Wager: 1d20 + 5 ⇒ (8) + 5 = 13
Others: 1d20 + 3 ⇒ (8) + 3 = 11
On the Trail - Round 1
Bold may act
Marzenek
Wager
Others
Satine
Gunari
Draa
Mor'targh
Marženek Koliadnko
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Marženek sighs loudly at the futility and waste of time of both his current situation and his life, "If we must..."
He takes in a deep breath and forms an "O" shape with his mouth. Starting with a low hum, he eventually punctuates the sound with a sudden shout. A rippling in the air can be seen shooting towards Wager's guisarme.
Standard Action: Wordstrike
Wordstrike Damage: 1d4 + 7 ⇒ (3) + 7 = 10 Versus Hafted Weapon: 10 HP + 2 HP for each +1 of the weapon.
He shakes his head and frowns, "Are you sure we can't negotiate. I'd hate to see more death on our hands."
With the expected response, Marženek again sighs another loud and lengthy sigh, "Searching the hellzone. In the hellzone next week. We're searching for you. To terminate a fight".
Move Action: Inspire Courage +2 to hit/+2 to damage.
Mor'targh
|
"Don't be so cold, Marženek, cooperation this time seems to mean we give this man a fight he won't forget. Let him see the strength of the society, and he might seek out our help in the future... after he recuperates..."
"Just don't kill him. "
GM KApp
|
Wager seethes as his weapon cracks in his hands, then springs forward with it aimed at Satine, going over her shoulder to Marženek.
"FIRE FIRE FIRE!!" he shouts.
Guisarme, Spring, Broken: 1d20 + 19 - 2 ⇒ (12) + 19 - 2 = 29 Cover for M
Damage: 2d4 + 12 - 2 ⇒ (3, 1) + 12 - 2 = 14
Suddenly, archers step into sight!
Yellow to Satine, Using Low Cover, Cover to Satine
Longbow, Rapid: 1d20 + 11 ⇒ (14) + 11 = 25 Hit!
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Longbow, Rapid: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Longbow, Rapids: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Red to Satine, Using Low Cover, Cover to Satine
Longbow, Rapid: 1d20 + 11 ⇒ (18) + 11 = 29 Hit!
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Longbow, Rapid: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Longbow, Rapids: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Green to Marz, Using Low Cover, Cover to Marz
Longbow, Rapid: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Longbow, Rapid: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Longbow, Rapids: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Blue to Marz, Cover to Marz
Longbow, Rapid: 1d20 + 11 ⇒ (18) + 11 = 29 Hit!
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Longbow, Rapid: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Longbow, Rapids: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
On the Trail - Round 1
Bold may act
Marzenek (-25)
Wager
Others
Satine (-26)
Gunari
Draa
Mor'targh
Draa Faer
|
"Sigh..."
fireball... or beacon.. fireball.. or beacon...
Draa says a prayer to Nethys, activating Arcane Beacon. Any ally within 15 feet of me may choose to add +1 CL or +1 DC to any arcane spell cast. lasts until end of my next turn.
Satine Fenix
|
"Take care of the archers! I have this one!"
Satine moves toward Wager, drawing her bastard sword as she does. Her bastard sword takes on a cruel looking edge as she moves into position, avoiding the reach of the guisarme.
Acrobatics!: 1d20 + 15 ⇒ (6) + 15 = 21
Standard action: Activate Legacy Weapon (Human Bane)
Gunari Maximoff
|
"Satine, I am not so sure that you do!"
Gunari moves up, calling upon the power of the Drunken Hero to enhance his blade (fervor cast divine favor). Unlike Satine, he does not attempt to avoid a blow, rather assuming his heavy armor and shield will deflect it.
He then thrusts Cayden's Churchkey at Wager, hoping to cause traumatic damage.
VS, PA, DF: 1d20 + 13 - 2 + 4 ⇒ (19) + 13 - 2 + 4 = 34
Confirm: 1d20 + 13 - 2 + 4 ⇒ (2) + 13 - 2 + 4 = 17
adamantine piercing: 2d8 + 7 + 4 + 4 ⇒ (3, 7) + 7 + 4 + 4 = 25
crit damage: 1d8 + 15 ⇒ (1) + 15 = 16
Swift: fervor cast
Move: move up and draw weapon
Standard: Vital Strike
Mor'targh
|
"OK. Wager... Fire-"
Fireball, +1 DC (DC 21): 7d6 ⇒ (2, 1, 4, 1, 2, 6, 1) = 17
"Ball!"
The target square is one up from blue, so it hits Wager at its edge.
Marženek Koliadnko
|
"I wish we could have gotten along, but as life is just a series of disappointments I shouldn't be surprised."
Another word forms in his mouth, a rippling in the air cutting towards the Guisarme once again.
Free: Continue to Inspire +2/+2
Standard: Wordstrike on weapon.
Wordstrike: 1d4 + 7 ⇒ (4) + 7 = 11
Move: Retreat out of view.
-Posted with Wayfinder
GM KApp
|
Wager attempt to roll out of the way of the Fireball..
Reflex: 1d20 + 4 ⇒ (16) + 4 = 20 ...but his armor trips him up.
Reflex, Blue: 1d20 + 6 ⇒ (5) + 6 = 11 ...and Blue gets toasty as well.
A moment later, his Guisarme shatters in his hand.
"ROLAND! Your sword!" he shouts. "Kvoth! Get the singer! You other two, KEEP FIRING!"
His archers move up another step, letting loose their arrows.
Red: 5ft, full, on Gunari
Longbow, Rapid: 1d20 + 11 ⇒ (17) + 11 = 28 Hit!
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Longbow, Rapid: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Longbow, Rapid: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Blue: 5ft, full, Satine gets Cover
Longbow, Rapid: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Longbow, Rapid: 1d20 + 11 ⇒ (17) + 11 = 28 Hit!
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Longbow, Rapid: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Green: Double move behind the walls
Yellow: Move+Draw Longsword, Hand to Wager
Wager: Delay, accept sword (move), give chase!
Gunari and Satine can AOO.
On the Trail - Round 2
Bold may act
Active effects: Inspire +2/+2
Marzenek
Others (Blue: -17)
Wager (-17)
Satine (-54, Pending AOO)
Gunari (-9, Pending AOO)
Draa
Mor'targh
Draa Faer
|
Draa will step away from the new threat, but continue to follow instructions and cast a fireball on the three archers.
Fireball, Ref DC21 for half, beacon for +1 CL: 9d6 ⇒ (2, 1, 1, 4, 4, 1, 6, 1, 1) = 21 eww... what the...
edit for step up See the big baddie step up with him, Draa gets very nervous and casts defensively concentration dc21: 1d20 + 8 + 6 ⇒ (18) + 8 + 6 = 32
GM KApp
|
Still pending AOOs.
Wager steps up, causing Draa to cast defensively.
Blue Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Yellow Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
Green Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
On the Trail - Round 2
Bold may act
Active effects: Inspire +2/+2
Marzenek
Others (Blue: -38, Yellow: -21, Green: -21)
Wager (-34)
Satine (-54, Pending AOO)
Gunari (-9, Pending AOO)
Draa
Mor'targh
Gunari Maximoff
|
Gunari takes a a stab at Wager
AoO (DF,PA): 1d20 + 13 + 4 - 2 ⇒ (5) + 13 + 4 - 2 = 20 damage: 1d8 + 7 + 4 + 4 ⇒ (1) + 7 + 4 + 4 = 16
He then calls upon the Drunken Hero to enhance his armor and sword (swift action and fervor to add +1 to armor, and +1 shock to his weapon) He rushes up to stab Wager again, who is threatening Mor'targh.
If the AoOs drop Wager, he will do the same against yellow
Vital Strike, DF, PA: 1d20 + 14 + 4 - 2 ⇒ (12) + 14 + 4 - 2 = 28 damage w/ shock: 2d8 + 8 + 4 + 4 + 1d6 ⇒ (7, 7) + 8 + 4 + 4 + (3) = 33
"Leave my friend alone, and pick on someone your own size!" Gunari yells.
Mor'targh
|
Mor'Targh wipes his hands off on his shirt, Hands must be a little wet, he then takes a 5' step away from Wager, and throws down another fireball hitting blue yellow and green.
Fireball DC 21: 7d6 ⇒ (3, 2, 2, 1, 2, 4, 3) = 17
serioulsly?
Satine Fenix
|
Attack!: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33Damage!: 1d10 + 15 + 2 + 2d6 ⇒ (2) + 15 + 2 + (4, 6) = 29
Gunari Maximoff
|
"Satine! He's down!" Gunari yells after skewering the uncooperative Wager. "Take care of yourself, get some healing now!!"
GM KApp
|
Satine takes the AOO, hitting hard.
Gunari misses the AOO, but follows up hard with his attack, dropping Wager!
Blue: 1d20 + 6 ⇒ (4) + 6 = 10
Yellow: 1d20 + 6 ⇒ (3) + 6 = 9
Green: 1d20 + 6 ⇒ (17) + 6 = 23
The fireballs, while weak, drop blue!
On the Trail - Round 2
Bold may act
Active effects: Inspire +2/+2
Marzenek
Others (Yellow: -27, Green: -29)
Satine (-54)
Gunari (-9)
Draa
Mor'targh
Satine Fenix
|
Satine retrieve her Cure Light Wounds extract and drinks it. She then 5' steps towards Yellow.
Damage!: 1d8 + 1 ⇒ (1) + 1 = 2
Gunari Maximoff
|
"Hey, guys... maybe we don't have to fight any more. After all, we just wanted to talk, really. No reason that you all have to die. Lay down your arms, and we'll accept your surrender, and heal Wager."
diplomacy: 1d20 + 18 ⇒ (13) + 18 = 31
Marženek Koliadnko
|
Marzenek disappears from view, the only thing remaining is his trailing voice.
Standard: Cast vanish
Move: Move 30'
Free: Maintain inspire courage.
-Posted with Wayfinder
GM KApp
|
Yellow sneers.
"Our patron is paying much too well for us to stop now."
He steps away and fills Satine with arrows.
Yellow: 5ft, Rapid, Satine
Longbow, Rapid: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Longbow, Rapid: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Longbow, Rapid: 1d20 + 6 ⇒ (18) + 6 = 24 Hit!
Damage: 1d8 + 6 ⇒ (1) + 6 = 7 Taking 7 damage of 10 from the mental barrier.
Red: 5ft, Rapid, Satine
Longbow, Rapid: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Longbow, Rapid: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Longbow, Rapid: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Green runs around the corner and can't find 1/5th of an emo punk band, so settles for the wizard.
Longbow, PB: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
On the Trail - Round 3
Bold may act
Active effects: Inspire +2/+2
Marzenek
Others (Yellow: -27, Green: -29)
Satine (-52)
Gunari (-9)
Draa
Mor'targh (-12)
Satine Fenix
|
Satine gives the archer a studied look before shifting forward five feet.
Studied Target on Yellow
Attack!: 1d20 + 13 + 2 + 1 ⇒ (7) + 13 + 2 + 1 = 23
Damage!: 1d10 + 15 + 2 + 1 + 2d6 ⇒ (6) + 15 + 2 + 1 + (2, 5) = 31
Gunari Maximoff
|
"Be it on your head, then!" Gunari yells out, as he charges Red.
If Yellow lives, he gets an AoO
PA, Charge, etc: 1d20 + 13 + 2 + 4 - 2 ⇒ (10) + 13 + 2 + 4 - 2 = 27 damage: 1d8 + 8 + 4 + 4 + 1d6 ⇒ (1) + 8 + 4 + 4 + (2) = 19
Draa Faer
|
Draa steps up to Satine and casts his spell on her
Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8
Marženek Koliadnko
|
Marženek, becoming very tired that nobody is appreciating his grindcore, moves before howling another blast at the bow held by the red archer.
Free: Continue to Inspire +2/+2
Move: Move 30'
Standard: Wordstrike on red's bow.
Wordstrike: 1d4 + 7 ⇒ (1) + 7 = 8
No longer invisible
"Burning,
On our way
feeling,
You will be
ripping,
One thousand deaths
crying,
On our way
giving,
You will be
living,
One thousand deaths"
Mor'targh
|
Mor'Targh moves forward to see red ahead and green behind. He casts he only spell that can end this now...
Scorching Ray (Green): BAB 3, Dex 2, Inspire 2, Point Blank 1: 1d20 + 3 + 2 + 2 + 1 ⇒ (17) + 3 + 2 + 2 + 1 = 25
dmg: 4d6 ⇒ (5, 4, 4, 5) = 18
Scorching Ray (Green): BAB 3, Dex 2, Inspire 2, Point Blank 1: 1d20 + 3 + 2 + 2 + 1 ⇒ (4) + 3 + 2 + 2 + 1 = 12
dmg: 4d6 ⇒ (6, 5, 4, 1) = 16
Draa Faer
|
Draa pulls everyone in, and says three prayers to Nethys
3 Channels: 3d6 ⇒ (1, 5, 6) = 12
Then will use Satine's wand on him for the remaining 32. or whatever healing Gunari/Marz offer
Marženek Koliadnko
|
Marženek complains as Draa, "Thank you for forgetting who I am or where I'm from. A little warning would have gone a long way, rather than making me soil myself a little. But it's okay, I know you hate me too."
Marženek pulls out a small doll. He wipes his blood over the doll while she stabs it. Each jab with the needle makes him weep gently and double over in pain.
After 10 rounds I am healed.
I will again cast False Life.
False Life: 1d10 + 7 ⇒ (10) + 7 = 17
Draa Faer
|
You could easily have said not including me
Marženek Koliadnko
|
Then how would I have been able to complain?
Gunari Maximoff
|
Gunari casts stabilize on any combatants that aren't healed by Draa. He then takes a look at the locked chest. "Hey, Satine! You wanna take a look at this? I mean, I could use Cayden's Churchkey on this, but I think your skills would do it more cleanly?"
'Uncle Guaril wouldn't be stopped by a simple lock...'
Satine Fenix
|
Satine will pick the lock after looking for traps.
Perception Take 10: DC 21
Disable Device Take 10: DC 26