GM Jiggy's Adventures in Avonali [5E] (Inactive)

Game Master Jiggy

Current location: Silverwood (lake island)
Time of day: Midday


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Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"Ah! A bed sounds nice! Then some pay back! I'm not going to let those zombies get away with this."


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Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan narrows his eyes at Lady Hightower when he is addressed as one of the ladies. He leaves her to tie up the boat and starts walking toward the inn.


You trek back to the blood-spattered inn, looking for a reasonably intact room, and eventually find a couple on the second floor that look about as secure as you could hope.

Turning in for the day? Or just for an hour?


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

I think To wants to recoup her spells. I'm out of my paladiny powers as well so staying the night works for me.
Alex sets about making her room more comfy. "I do hope no one burns the inn down while we are here."


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

"We'll set watches. I can take the darkest part of the night. You ladies can divide the rest of the evening." Finlogan offers while he prepares to sleep.


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"Sounds good. I'll take first watch. I don't have any magic to recover."


Much to your relief, the night passes without incident.

Long rest completed! What's your plan in the morning?


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"So are we heading back to that island? Anywhere else over here we should check before going back? I know those archers are going to be waiting for us..."


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

"I will gladly trade volleys with those archers. Yes, the trail of death leads to that island." Finlogan answers.


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

Alex wakes much more refreshed after a night in a bed. After eating and washing up she asks Gwen to help her with her armor. "I cannot think of anything else we might need to do here, Teo Brissett. We should try to approach the island from a different side so our landing might be unopposed. If not, I can stand on the bow of the boat and draw fire with my shield while we advance to the shore."


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

Gwenifer helps Alex with her armor and has Alex help her with her own. "We just had a string of bad luck. Those guards won't chase us off again. But I'm not oppose to trying a new angle of approach."


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"Indeed." Alex grunts. "Four skeletons are not exactly a force of nature. The necromancer must have enhanced them somehow." She says, looking for an excuse to explain the rather humiliating defeat. She leads the way to the dock they left their boat at.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

When the group wakes up after their break, Teo felt a bit better. "Well, it can't go any worse than earlier. And I feel much better. And I'm just chock full of spells toady, too. Let's get after that island again, then."


Rowing straight there, same boat and everything? Any variations in the plan?


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

Im all for using a larger boat if there's on we can handle. Otherwise i think we're gonna try to land somewhere where there isn't archers.


The boat you took the last time was the largest around; otherwise it's a dinghy. So the plan is to take that boat again and... sail in a wide arc around to the other side of the island and land there? Am I following right?


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

I guess. Unless its a big island and it would take all day to do so. Can we flip the boat upside-down to trap air and walk along the bottom of the lake, sneaky-beaky like?


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Jiggy's plan sounds like Teo's idea. Teo isn't about to get in the water, with all those nasty hands running around.


It takes a bit of time, but you circle the island from a safe distance and look for a place to put in. Unfortunately, it seems that there are no additional wharfs, and the area along the edges of the island seems (judging by what you can see of the choppy water from a distance) to get rather shallow and rocky.

You can approach from the back or sides, but risk damaging the boat (and possibly yourselves) in the process. Or you can use the wharf again, and (presumably) face the three remaining guards (or whatever else might be there now). If you choose the back route, then whoever's steering (Finlogan, I believe?) will need to make a Wisdom check.


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"Let's not damage the boat. I'd rather not be stranded here. We'll have to take our chances with the dock."


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"I agree. I guess," Teo sighs. "I'm sure they won't expect us to attack from the same route after getting routed a few hours ago!"


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

"Yes, the wharf. Someone else should steer the boat, so I can trade arrows with the guards while we approach the wharf." Finlogan suggests.


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"I am not going fully clothed back in to the water." Alex says, indignant. "So that seems the best course of action. Gwenifer White and I can power the boat while Teo Brissett steers."


Circling around again, you see the same four three undead guards lying on the ground, waiting to ambush you, just like before.

Since you're initiating this, I see no need to roll for initiative. You all can act, then it'll go to them, then back to you, etc. Three prone targets about 100ft away.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo again casts Acid Splash at the closest archer and commands it to effect another enemy adjacent to him(assuming there is one). "The odds are on our side this time, everyone! Charge!

Acid damage 1d6 ⇒ 3

Spell save 14 to resist


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan aims at a wounded undead and readies to fire when it stands up. No sense wasting an arrow.

I assume Finlogan is at a disadvantage firing at a prone target

Longbow: 1d20 + 8 ⇒ (12) + 8 = 20 if hit, piercing damage: 1d8 + 4 ⇒ (5) + 4 = 9
if wounded, more piercing damage: 1d8 ⇒ 6


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

Gwenifer also takes a more cautious approach and fires an arrow instead of charging in.

Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

I only have thrown weapons for range so I'll try to solo row is closer I guess if I can. If not I'll try and cover the others with my shield.


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Sorry for the sudden silence; the wife ambushed me with a late Christmas present that involved some surprise travel.

Teo looses a glob of acid at the nearest enemy!
DEX: 1d20 + 2 ⇒ (5) + 2 = 7
It suffers a minor burn!

Fin readies an arrow, but holds for the opportune moment.

Gwen fires off an arrow:
Disadvantage for prone target: 1d20 ⇒ 8
It's a miss!

Alex tries her best to supplement the boat's momentum with a bit of rowing, closing some of the distance!

The zombie guards rise, bows in hand, and Fin takes his shot and puts an arrow squarely into the chest of the one Teo had burned!

This gets some attention, as all three then fire back at Finlogan!
Longbow: 1d20 + 4 ⇒ (11) + 4 = 15, Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Longbow: 1d20 + 4 ⇒ (12) + 4 = 16, Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Longbow: 1d20 + 4 ⇒ (10) + 4 = 14, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Only one arrow finds its mark!

Party up! The boat is now only 80ft from the wharf, and starting to go a bit crooked from one-sided rowing.

Damage:
G1: 18


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan grunts as an arrow lodges in his thigh. He aims again at the wounded undead and let's loose another fletching.

Longbow: 1d20 + 8 ⇒ (18) + 8 = 26 if hit, piercing damage: 1d8 + 4 + 1d8 ⇒ (6) + 4 + (4) = 14


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"This is little better than yesterday." Unable to row alone, Alex takes her shield and uses it to protect the others.

Will use reaction to impose disadvantage on an attack against Fin.


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Gwenifer fires again (at the one Teo injured). "Die!...again."


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo continues with her Acid Splash assault at the closest archer and commands it to effect another enemy adjacent to him(assuming there is one).

Acid damage 1d6 ⇒ 6

Spell save 14 to resist


Fin puts a second arrow into the injured guard, nearly toppling it!

Alex gets ready to defends, leaving the boat to drift!

Gwen fires an arrow, but narrowly misses!

Teo fires off another spell!
DEX save: 1d20 + 2 ⇒ (5) + 2 = 7

The injured guard collapses!

The remaining guards return fire, again focusing on Fin!

Longbow: 1d20 + 4 ⇒ (10) + 4 = 14, Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Longbow: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Both miss!

Party up! Two fresh guards remain.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan readies for one of the guards to be wounded and let's loose another fletching.

Longbow: 1d20 + 8 ⇒ (8) + 8 = 16 if hit, piercing damage: 1d8 + 4 + 1d8 ⇒ (3) + 4 + (2) = 9


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

I will continue as I am.


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

Since this strategy seems to be working better, Gwenifer will continue.

Longbow: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"Its working! It's working!" Teo continues with her Acid Splash assault at the closest archer and commands it to effect another enemy adjacent to him(assuming there is one).

Acid damage 1d6 ⇒ 5

Spell save 14 to resist


DEX: 1d20 + 2 ⇒ (4) + 2 = 6

Teo and Finlogan again put some damage on a guard, but Gwen misses the mark!

Longbow vs Fin (DIS+4): 2d20 ⇒ (17, 13) = 30=17, Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Longbow vs Fin: 1d20 + 4 ⇒ (9) + 4 = 13, Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Despite Alex's assistance, Fin is hit!

Party up!

Damage:
G2: 14


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"F%&~ arrows! I itch to cleave into these with my cold steel."

Gwenifer attacks the injured undead.

Longbow: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan grits his teeth when he catches another arrow. He targets another wounded guard and let's loose another volley.

Longbow: 1d20 + 8 ⇒ (10) + 8 = 18 if hit, piercing damage: 1d8 + 4 + 1d8 ⇒ (5) + 4 + (7) = 16


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"It could be worse. They could have a raven on their side!" Alex calls from her protective vigil.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo fires an Acid Splash spell at the closest archer and commands it to affect another enemy adjacent to him(assuming there is one).

Acid damage 1d6 ⇒ 6

Spell save 14 to resist


Gwen and Fin take down the injured guard!

DEX: 1d20 + 2 ⇒ (1) + 2 = 3

The remaining guard is burned by Teo's acid!

It returns fire at Finlogan:
Longbow: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d8 + 2 ⇒ (5) + 2 = 7
*THWACK!*

Party up! One guy left, with 6 damage on him.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan grits his teeth when he catches another arrow. He targets the last guard with another volley.

Longbow: 1d20 + 8 ⇒ (11) + 8 = 19 if hit, piercing damage: 1d8 + 4 + 1d8 ⇒ (7) + 4 + (7) = 18

Bonus action Second Wind: 1d10 + 1 ⇒ (10) + 1 = 11 +20 = 31 HP


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"Finish it off! Pull in closer! I'll kick its ass! Revenge is a dish best served cold!"

Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Dang Fin, you're on a hot streak!

Fin nearly drops the guard, but Gwen's arrow just misses!

Teo and Alex, you're up!


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo was determined to finish this undead. She fires an Acid Splash spell at the remaining undead.

Acid damage 1d6 ⇒ 3

Spell save 14 to resist


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"You can do it, Teo Brissett!" Alex cheers uselessly. Her opponents usually aren't so far away. Sheer continues to provide ineffectual protection to the others.


Ah crap, I forgot about Gwen trying to protect the party when I rolled that last attack. Here's the disadvantage roll:
1d20 ⇒ 2
Fin, that makes it a miss, so feel free to retract that Second Wind if you'd like.

DEX: 1d20 + 2 ⇒ (12) + 2 = 14

The guard finally learns, and ducks out of the way of Teo's spell!

He returns fire against Fin:
Longbow (DIS+4): 2d20 ⇒ (17, 5) = 22
It's a miss!

I'll just go ahead and say you finish this guy off. Out of combat. What now? Rest in the boat? Tie off at the wharf? Rest? Advance?

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