GMJMFK's Silverhex Chronicles (Inactive)

Game Master Jayson MF Kip


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Grand Lodge

Cave

For a city founded upon bloody combat traditions, Tymon is surprisingly docile. Weapons are invariably peace-bonded, there is a lack of muscle-flexing machismo in the streets—even public disputes are scarcer than in comparably large settlements. Rule of law here is strong, perhaps, or else violent urges are simply sated vicariously through the famed Arena of Aroden.

Whatever the cause, little impedes the swift journey to Smine’s Weaponworks, locally famous as a place of business but secretly also a Pathfinder lodge. The sound of ringing steel and the withering heat of the forge through an open sliding door identify the stone structure as readily as its wellpainted but soot-stained sign. Several apprentices work blades in various stages of completion, and at the largest work area toils a smiling dwarf: famed weaponsmith and venture-captain Holgarin Smine. He glances up under singed eyebrows, never missing a beat as he says, “Ah. It’s you. A moment.”

After putting some final touches on a spearhead, quenching it in water, and nodding approvingly after a brief appraisal, he unties his apron and opens the door into the adjoining building. Within a few minutes, Smine has set out refreshments such as bread and cheese in a much cooler kitchen. “Forgive me for not asking about your journey. Love the details, but those can wait. There's a friend of mine who has a druidic sickle you're going to retrieve. Head to her camp and we can have time to catch up when you get back."

The trek out of Tymon was uneventful, and three days into the River Kingdoms have led you to an abandoned camp. The only proof suggesting you are even in the right place is a journal, which upon inspection clearly belongs to Ulisha. Several excerpts stand out:

Excerpt 1:
...the only thing worse than working for a Galtan nobleman is working for two Galtan noblemen—in my case, Lords Tullivor and Sarvio, both of whom are happy only when the other is not. I made a tidy sum recovering their heirlooms, but when Laban Tullivor tasked me to steal a platinum chalice belonging to the Sarvios, I took my leave (and the cup), and they’ve been hounding me since. Now Laban’s deceased, and it’s rumored his mausoleum in Gralton’s cemetery harbors a treasure. I hope you’ll not balk at tomb-robbing. Remember, these are aristocrats. I say, a plague on both their houses...

Excerpt 2:
...When seeking to conceal something, one’s first instinct is to choose a spot no one would think to look. Better yet, choose a locale no one would dare to go. Such was my logic after liberating a magic lantern from an anemic necromancer in Ustalav. Lest the wizard track me through its magic, I hid the lantern underneath some rocks in a stream near Cannibal’s Grove, whose own magic would disguise the lantern’s own. Now that time has passed, I’d gladly cut you in for a nice percentage of its value. All you need do is travel to the Forest of Veils in southern Varno. From there, any superstitious peasant should know the route to Cannibal’s Grove. How bad can it be?

Excerpt 3:
...different cultures’ treatment of the gods is a point of endless fascination for me.
Consider the Rahadoumi and their Laws of Man, rejecting the gods despite the plagues and deserts that eat away at their lands. Others such as the Nidalese have sworn themselves entirely to one god who grants his followers power at a punishing price. The small nation of Razmiran is much like Nidal, in that the people pay homage to a most curious deity: a “Living God” who lives among his people. Don’t be fooled by his talk of prosperity for all. The Razmiri are an underhanded lot, and I recently heard that the village of Allenstead—once staunchly against the god Razmir—had all converted to Razmir’s worship. Apparently, a priest bearing a jeweled rod recently paid Allenstead a visit and won everyone over within a day. It’s obvious that some dastardly magic is at work here, and that the priest’s golden scepter is at the crux of it all. I wonder what it’s worth?

Excerpt 4:
...I may have just made a monumental discovery. While searching for an Osirian urn in an Absalom museum, I came upon a collection of charcoal rubbings in an old scroll tube. According to the notes that accompanied them, they were taken by a Pathfinder from a cave wall somewhere between the border of Numeria and the River Kingdoms. The rubbings depict what Numerians now refer to as the Rain of Stars. While this cave alone is an incredible find, I believe there’s something even more remarkable. In the rubbings, one of the smaller objects has a line that connects it to the horizon. While the Pathfinder dismissed this line as a stone fracture, I have another thought. I believe whomever witnessed this Rain of Stars must have seen where one of the smaller objects impacted and etched the line as a point of reference! Now all I need to do is calculate where the ridge lies in relation to this cave and I’ll have my name in the history books...

Excerpt 5:
...that the Riverfolk of Daggermark haven’t wiped themselves off the map with their wanton assassinations and poisonings is a fact that will never cease to amaze me. Still, where such dealings occur, coin is always involved, and one knowledgeable in the ways of commerce can always earn a good wage. Daggermark’s economy runs on poisoned blades, but those blades would be dry were in not for a constant influx of alchemical goods. Such goods wax and wane, though, and if one watches diligently, these market shifts can be predicted. The next ingredient the markets will want is an adhesive produced by spiders and left in their webs. Of course more potent chemicals would be found in the glands of the dreadful beasts, but I am a scholar, not some vagabond sellsword slaying vermin for ale money. I have mapped a route to a newer nest that should be sparsely defended. My buyer, one Johannes Vox (an Iobarian of curious temperament) has not been as forthright in our latest dealing as I’d like. Perhaps it is time I sold elsewhere...

Excerpt 6:
As you may have gathered from my absence, I’ve made a few enemies who would be all too pleased to see me leave the region—or worse. Like so many matters in the River Kingdoms, the range of thugs that might want an honest explorer dead are as diverse and numerous as the kingdoms themselves. The last several months of my time here have been exciting and perilous enough that exactly who my real enemies are is unclear. Until I can sort out the sides, I’m lying low in a nearby hideout. I should be safe there and can meet with you soon to complete our transaction.

Feel free to dot in, and discuss what to do/where to go. I'll borrow some of my GM's "rule of two." If two people agree on a course of action, we'll take it that way.


Various
GMJMFK wrote:
I'll borrow some of my GM's "rule of two." If two people agree on a course of action, we'll take it that way.

That's a cool idea! I'll have to steal it.

In a creaky voice Estra addresses the party. "Mmm, greetings, dearies. I hope you can trouble an old woman. Woe is my back! I'll try to keep up. Luckily ol' Honaire still gives me the best foot rubs this side of Golarion!"

"My vote would be for the cemetery, first. Can't start shopping for a retirement home too soon! Heh, heh, heh."


[retired]

The ectoplasmic visage of a much younger man clad in armor manifests behind the elderly woman and smiles silently.

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

While with Smine.

"Thank you for your time Master Smine. We will do our best to complete this deal for you and return with this sickle as soon as we can."

At the camp.

"It feels like we have been travelling non-stop for many days now, yet our journey does not seem to be finished. We should take a brief rest here while we decide our next destination. Come sit here Estra and rest your poor back.

Kyra briefly ponders the locations mentioned in the journal. She's still trying to get used to the idea of Estra's husband's spirit watching over them all.

"I am keen to meet a follower of this so called "living god". What kind of magics must this 'priest' be using to convert an entire town to worship his god?"


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

At the campsite, Oloch looks over the journal with Kyra and Estra.

Well, that figures, we were supposed to retrieve dome druid sickle, but, instead our contact is in hiding and all we have is this journal. Well, at least there seems to be plenty of opportunities for mayhem and profit!


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Dotting for now, will intro later...


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

In the short time the group has traveled together, Mavaro, an occultist, has been quick with his strange but fascinating stories. He seems to know much about the world but speaks little of his past. He seems obsessed with finding esoteric relics.

"This sickle sounds intriguing. I wonder what secrets it holds. I can't wait to find it. The cemetery sounds like a fine place to start."


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

While traveling with the group, Hakon is simply ready to add more stories to his ever expanding list of exploits he has completed. He looks over the journal with the others.

"All those places are intriguing! And recovering a chalice should be simple enough. So I agree with the old woman about going to that... Galtan graveyard."


[retired]

Honaire bristles at the phrase "old woman".


Various

"Now, now, dearie," says Estra towards Honaire. "We can't all look as young and strapping as you! Heh, heh, heh."

Grand Lodge

Cave

Before the trek.

DC 10 Diplomacy, Knowledge (Local), or (Nobility):
Laban Tullivor was a corrupt and cruel man. Before dying, he boasted about the treasure to be entombed with him as well as about a magical trap that could be bypassed by “one who earns Tullivors’ thanks.”

The trek to nearby Gralton is uneventful.

For a small city, Gralton boasts an ostentatious cemetery, with the tombs of wealthy Galtan refugees evoking their lost glories. The cemetery gates are ajar when you arrive.

DC 10 Knowledge (Local):
The lack of guards here is unusual.

A few steps inside, you will notice a dead body lying draped across a marble bust in front of one of the mausoleums. The body is that of a young human male dressed in a noble’s outfit with his hands bound with rope. To observe the corpse in any more than a cursory detail (including making any of the following checks) will require moving the body.

When the body is moved:
A voice comes from the statue, stating "When the last sun falls upon this spot, receive my thanks.”

DC 10 Perception:
The body is wearing a belt buckle carved in the shape of a badger.

DC 15 Knowledge (Nobility):
The badger is the sigil of House Tullivor, making this dead man likely Northis Tullivor, Laban Tullivor's heir.

DC 15 Heal or Perception:
Cause of death appears to be a puncture wound from a short sword, although the body features several scratches on its face as well.

DC 15 Survival or Knowledge (Nature) if you made the previous check:
The scratches call to mind some sort of bird of prey- -judging by the size, these injuries were caused by hawk talons.

DC 10 Survival:
There are two sets of humanoid footprints around the statue. Similar footprints can be found near the cemetery entrance, alongside horse hoofprints.

Nearby, a baroque marble tomb clamors for attention like a gaudy flag waving for a once noble house. Its most audacious feature is a sculpted badger that looms, gargoyle-like, above the door. The iron door is decorated not only with the Tullivor name and crest, but also with an elaborate arcane rune.


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Kn Nobility: 1d20 + 2 ⇒ (5) + 2 = 7
Hakon sees the name of the tomb the group is heading to. "Hm, whom ever this Laban Tullivor is, I don't think he'll mind a bit of grave robbing." He gets his gear ready and prepares to head on out with everyone.

----
While passing through the small town of Gralton, Hakon looks around. "Small place, huh? Not much going on here. So where is that... Oh! I think I see it over there!."

Hakon will rush towards the graveyard but stops at the gates.

Kn Local: 1d20 + 2 ⇒ (15) + 2 = 17
He looks around, seeing no guards for such a gaudy graveyard. When the others arrive, Hakon looks around quickly before speaking. "You know, I think I heard that such places like this should have guards." He pushes the gates open and steps into the gravveyard. "For something so... Gaudy, you'd think there would be guards. Oh well.... Ah, Snow toes." He sees the corpse slumped over a bust. "Well... That is one reason why there are no guards!"

Hakon will pull out one of his axes just in case, keeping his eyes open for anything moving within the graveyard.


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

The little Tien girl that has been traveling with you holds her stuffed owlbear tight to her chest as the group enters the graveyard.

I don't know about this, Gom-Gom... it seems kinda spooky...


Various

"Oh, Honaire... *giggle*... This reminds me of that one time when..."

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27
Know.Local, Take 10: 10 = 10

"Hmmm... I wonder what this young man has to say for himself?"

Estra will cast Grave Words. 1-10% chance of working: 1d100 ⇒ 7

Wow! I bet that'll never happen again.

Grave Words:
Estra can cause a corpse she touches to begin babbling for 1 round. There is a 10% chance the corpse’s ramblings are useful in some way (determined by the GM). Once a corpse has been targeted by this spell, it is immune to it forever.

Grand Lodge

Cave

"Suns rise and sons fall but both are neither," the corpse says, before breaking into maniacal laughter.


Various

Estra cups a hand to her ear.

"Hmm... What was that sonny? This old woman's hearing ain't what it... Oh, bugger."


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

Oloch watches in amazement as Estra seems to coax the corpse into speaking a few words before it convulses in maniacal laughter.

What's that all about?, he asks Estra.

He continues to observe the body. When Estra appears to have finished what she was doing, Oloch's curiosity gets the better of him and he begins to examine the corpse, moving it slightly in the process.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Look at his belt buckle. It is a badger.

Looking around some more...

survival: 1d20 + 6 ⇒ (16) + 6 = 22

Look here. Oloch says, There are two sets of humanoid footprints around the statue. Similar footprints can be found near the cemetery entrance, alongside horse hoofprints


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Hakon lets out a shout as the corpse begins to speak and then laugh manically. "Hargh! He pulls out his other axe and points it at the corpse. "Such things should not speak, especially like that! It is truly dead, right? And what did that statue mean by, "When the last sun falls upon this spot, receive my thanks." Well, lets see what is about this belt buckle."

Kn Nobility: 1d20 + 2 ⇒ (11) + 2 = 13

Hakon doesn't understand why it is stylized as a badger, it is nice though. "Well, might as we figure out what caused this poor bugger his doom." He will then check over the body to find out what killed him.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

"Ah... The poor sod was run through with a short sword. But the scratches... Hakon then checks the face and tries to figure out what may have caused those.

Kn Nature: 1d20 + 2 ⇒ (20) + 2 = 22

"Hm... A hawk did this. Maybe who ever skewered the poor fool also had a pet. Can't say for certain." Hakon stands up and looks around, keeping his eyes open for any else in this graveyard. "I don't like the look of this." He looks around the immediate area and sees a mausoleum that has the iconography of the badger. Hakon will point it out to the others. "Hey! Oloch, don't you think that matches that poor wretch belt buckle? Maybe they're related."

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

"It looks like some people have been here before us, and recently too."

Kyra listens as the others discuss the situation and their findings.

These people seem to be quite adept at investigation. I'm not sure i like disturbing the dead like this though...

"Estra please warn me if you're going to do that again! That was quite a shock!"

Heal: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Put off by the corpse speaking, Kyra has no idea what killed this man. She does however notice the symbol on the buckle.

"Is that a badger on his belt buckle? I wonder if that means something..."


Various
Kyra-Volandis wrote:
"Estra please warn me if you're going to do that again! That was quite a shock!"

"Ohhhh, come now dearie, it couldn't have been that much of a shock. You've been listening to me all this time, and I'm halfway in my grave already! Heh, heh, heh."


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Yoon jumps as the corpse speaks, holding Gom-Gom even tighter and letting out a short "EEP!"

After everyone else does their investigating, she pipes up, Perhaps we should see what's in the building with the badger? Maybe the man was spending the night in there and someone pulled him out for his stuff.


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

After checking out the tracks in the cemetery, Oloch returns to the body. He once again looks at the dead youth, contemplating where his spirit might be now. He listens to Yoon and Kyra talk about the badger symbol.

Hakon asked:

Hakon wrote:


"Hey! Oloch, don't you think that matches that poor wretch belt buckle? Maybe they're related."

After a moment of thought, Oloch replies:

I think you are right Hakon, they definitely seem to be related. As Yoon said, we should see what is in inside this building.

Grand Lodge

Cave

The mausoleum is a 15-by-10 foot structure made out of quality masonry. The sole entrance is a single locked iron door, which is conspicuously trapped.


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Hmm... I'm no good with traps, neither is Gom-Gom. How about any of you big people? Yoon says, looking to each adults face in turn until someone steps up.


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

Hearing the child's question, Oloch looks at the other members of the group.

Well, Yoon, we may have to do this the old fashion way. Hakon, you don't happen to be any good with locks and traps? If not, I will open the door, Gorum favors the bold!, says Oloch, ending on an optimistic note.

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

"I'm afraid traps is something i'm not so good with. I usually let a friend of mine deal with little annoyances like this, but she's busy on another assignment today." says Kyra with a slight smile on her face.

"May the Dawnflower protect you brave Oloch." she adds when Oloch suggests his direct approach


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Hakon shakes his head a couple times. "Nay, I have stories and strength in arms. And by that rune on that door, it is clearly trapped!" As Hakon points an axe towards the door. "Maybe if we figure out what that voice meant, we might be able to unlock it without breaking it down."


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M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

Hakon! You may be on to something. Let's wait "until the last sun falls upon this spot" and see what happens.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Sorry, Christmas craziness has kept me from posting! I'm back and should be able to contribute regularly now.

Mavaro looks around haphazardly. "This is all very fascinating, though I regret what has happened to this noble."

perception: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Cave

As you wait, the sun begins to set, and the shadow from a nearby mausoleum's spire begins to creep towards the riddling bust.

Knowledge (Nobility) DC15:
The hawks and eagles carved around the spire of said Mausoleum suggest this building houses the dead of House Sarvio.


Various

"Oh, my..."

Estra looks somewhat worried.

"I do hope something happens soon. This old lady might need to use the old lady's room in not too long from now."

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

"I'm used to the light of the dawnflower revealing truths but i've never seen it happen literally before."


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Kn Nobility: 1d20 + 2 ⇒ (15) + 2 = 17

Hakon notices the shadow from the nearby Mausoleum. "Hey, that shadow is going to block the bust... Oh, I know of this family, the... Sarvio Family." He thinks a bit before adding. "Hey... Was it the Sarvio family rivals to the other...? To the Tullivor family? Right? Was that what was written in that journal?"

He looks back at the Mausoleum with the Badger and points at it. "The.. Tullivor Family...." He then points towards the other. "And the Sarvio Family. Both dead, yet stuck next to each other for eternity.... Ha! That's ironic. Wait... Badger... Tullivor?" Hakon then goes back to the corpse. "Heh, maybe only recently dead. This poor smuck might have been a Tullivor. Or he got one of their belt buckles."

Can I make that connection that the corpse might be a Tullivor due to the journal and the badgers and such?


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

"Perhaps we should try to move what is impeding the light..." Mavaro says as he looks up at the structure.

perception: 1d20 + 4 ⇒ (13) + 4 = 17 Can we tell what is in the way? Can it be moved? Can we get up there with a climb?


Various

Estra takes out a torch and casts Light on the end of it.

"Here, dearie. Don't squint. Strains the eye muscles."


HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Yoon also produces a small flame, no larger than a candle, to help light the area. Looking at the bust, she tries to see if someone can move it. I dunno if this can be moved, but I'm not big enough to move it, and Gom-Gom is too tired tonight to move it on his own. Oloch and Hakon look big and strong, maybe if they work together? Or maybe my light can pretend to be the sun? she says as she holds up the candle flame floating in her hand.


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

Oloch scratches his green chin.

Hmm, I want to see what happens when the shadow hits that bust. I think we should let the shadow hit the bust and if nothing happens, then I will pust the it aside real quick, with some help from Hakon.

Thinking some more, Oloch says to Estra, Do you think we should remove the dead lad from over the marble bust?


Various

Tears begin to well up in Estra's eyes. She glances to Honaire.

"Aye. He'll need a proper burial eventually. I'm sure someone loved him. Maybe he has a holy symbol on him? Would be best if we knew a little more about him before giving him last rites."


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

"You know, his family's custom might have had to put the body in a mausoleum... Like his ancestor. But I agree with ya... We should move the poor guy to a better spot for the time being."

Grand Lodge

Cave

Hakon put two and two together, and posits that the corpse probably belongs to a Tullivor.

Mavaro follows the shadow to the spire of a nearby mausoleum building, an alabaster tomb evoking a past age of Galtan architecture, including a ten-foot spire atop a broad dome. Its awnings teem with sculpted white raptors. Its iron gate bears the motto, “Last to Fall.” Inside the padlocked iron gate stand four sarcophagi.

Perception DC 11:
There is a lady and a horse hiding behind the mausoleum.

Perception DC 21:
One of the white hawk statues adorning the mausoleum is an actual hawk.


Various

Perception, Estra: 1d20 + 4 ⇒ (6) + 4 = 10

Estra is adamantly attending to her inner ear with the tip of her pinky finger.

Perception, Honaire: 1d20 + 4 ⇒ (14) + 4 = 18

"My beautiful wife, we have company."


Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Hakon overheard the spirit speak of company. "What? Some of your friends came to say boo?... Oh, I see, and a bird up there too. Oloch, we should go greet her to see if she needs help." Hakon points towards her with an axe.

He then reconsiders and sticks an axe into the ground before casting the spell Light on the remaining axe. "Better" Hakon mutters before picking up the axe embedded into the ground.

If I am posting too much, let me know. I don't want to step on other people's toes. >.<


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

"Company?" Mavaro asks as he strains to see anything.

"Where?" he follows the line of sight provided by Hakon's axe until he sees the woman.

"A strange place to be watching from..." the occultist mutters.

perception: 1d20 + 4 ⇒ (6) + 4 = 10


Various

"GAHH!!"

Estra unbelievably turns even more pale than she already is.

"Good heavens, child! You can't go sneaking up on old women like that."

Estra steps forward.

"Come out into the light, child. I won't bite. I can't. No teeth! Heh, heh, heh."

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11


[retired]

"She is trustworthy, as are the rest of us."

Diplomacy to Aid: 1d20 + 5 ⇒ (2) + 5 = 7

Silver Crusade

Female NG Human (“Keleshite”) Cleric 1 | HP: 13/13| AC: 14 (10 Tch, 14 Fl) | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 4/5 | Spells: 1st—bless, cure light wounds[D], shield of faith | Active conditions: bless | Re-roll (+1): 1/1 |

perception: 1d20 + 3 ⇒ (12) + 3 = 15

"I also can see a horse and rider behind this burial structure" she says to the group.

"Come out into the light and introduce yourself!" says Kyra, raising her voice slightly so the stranger can hear her but keeping her usual friendly tone.

diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15


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Hakon, NG Human Male Skald HP 10/10(11/11 W Raging) NL 0 | AC 16(15 W Raging), T: 12, FF:14 | CMB +3(+4W Raging, CMD 15 | Fort +3(+5 W Raging) Ref +2 Will +1(+2 W Raging) | Init +2 | Perception +3 | Speed 30ft.

Hakon gives a sidelong glance at Estra and the spirit Honaire. "Right... That sounded very welcoming." As he speaks in a sarcasic tone. He shakes his head as Kyra speaks in a less.... Creepy tone.

Hakon speaks up as well, to try to assist her in convincing her to come out. "Right. Just as the good priest said, please come out. Lurking tends to make people jumpy and might be the death to an old woman. So just come on out so she doesn't die from fright!" But it comes out more threatening than he'd expect!

Diplo Assist: 1d20 + 2 ⇒ (7) + 2 = 9 I don't assist. >.<


M Half-orc Male Half-Orc Warpriest 1| AC 19 (t 11) (ff 16) | F+3, R+1, W+4 | CMB +4 CMD 15 | Init +3, Darkvision, Per +4, SM +2 | HP 13/13 | Blessings 3/3 | Spells: 1st 2/2

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Oloch also sees the horse and rider.

Come out, so we can see better who you are!

Diplomacy Assist: 1d20 ⇒ 4

Sensing he is not helping, Oloch continues to watch the marble bust for any changes when the shadow hits it.


Various

Clearly we all forgot to praise the dice bot before we rolled >.<


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HP 15/15|AC 16 Touch 14 Flat 12 |Init+3|Perception+5|Fort+5 Ref+5 Will+1

Dice be Praised!

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

P-p-p-please come out? I'm really scared you might be some scary zombie, I don't like zombies... Please come out and say hi to us?

Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17

Huh, would you look at that..

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