
Tarkov |

Trying to swing across onto the catwalk, not fall, was not quite sure how to do it mechanically. I figure he sort of jumps down about five feet snatches the rope and swings over - at least that is the aim. I know I have done broadly similar things on assault courses.

GM Infinity |

Right, you didnt traverse up or down the rope so no climb check. Grabbing the rope and swinging over is part of the acrobatics check to avoid any damage from first 10 ft. Its a DC 15 check to ignore first 10 and turn next 10 into non-lethal without going prone. You wanted a check to avoid all damage?

Krah of Rage |

Ooo, fancy work Tarkov.
Krah flicks his wrist and taps the wand now in his hand against his head. In the starlit evening his silhouette quickly grows to that of a human-sized man.
"None funny business when I shrink back down, ey Klot?“
Krah drops the wand through the window opening and grabs the rope. He clutches his boot together and slides down.
Climb: 1d20 + 4 ⇒ (9) + 4 = 13

Tarkov |

If its possible I know I could do that in real life, well I would still take a crack, and at least believe I had a reasonable chance. Essentially if Tarkov thinks being flashy will hurt him he isn't going to do it, I was kinda going for rule of cool. But if he needs to shimmy down and swing over he'll do that. Of course I am never quite sure about knowing DCs so its entirely possible Tarkov thinks he can do something he cannot.

Zael the Archaeologist |

Zael, failing to see anyone attempting to flee, decides to ensure that no one will be leaving that way any time soon. "Been waiting to try this thing out. Well, no time like the present. Heh. Hehe. HeheHAHHAHahehe." Laughing maniacally to himself as he approaches the back doors, the archaeologist pulls out his flask of alchemist's fire and throws it at the door. "Hope you are watching Garmen, 'cause this is your final entertainment venue this side of Pharasma's courts."
Ranged Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Critical flask damage: 1d6 + 1d6 ⇒ (2) + (3) = 5 Somehow anticlimactic, even for throwing vs a wooden door... GM, mind spicing that up for me with the crit table of dread awesomeness?

GM Infinity |

lol, happy to...going to be weird probably since vs inanimate...let me try
Shrink Ray
Normal damage and target is reduced for 3 rounds (as Reduce person, Will negates).
XD ...lets pretend it works like shrink item
Zael, somehow the mixture of alchemist's fire was very off. Perhaps some trickster gnome mixed it as a joke, or maybe some odd reaction took place while you were under the hill. Regardless, upon impact the contraption Garmen was using as a secret door shrinks to little larger than a light shield before plopping on the ground. It is probably fairly easy to catch on fire now...

Zael the Archaeologist |

Zael blinks at the shrunken, burning and collapsed door. "Serves me right for using something found on a dead body... still, gives me a way in I suppose."
Zael walks to the burning entrance. "Oh GarmeEen.... we have unfinished business to discuss..."

GM Infinity |

Blue, still on the catwalk shouts through the door "Company boss, big time!" before running inside.
Green, wounded, rolls off the edge of the crate softly onto the floor, disappearing somewhere in all the nooks and crannies of the wares.
G Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
Yellow readies, believing it is hidden (Tess sees, others can roll again on their init).
A door opens behind Krah.

GM Infinity |

Gar Stealth: 1d20 + 9 ⇒ (9) + 9 = 18
P Stealth: 1d20 + 5 ⇒ (8) + 5 = 13
R Stealth: 1d20 + 5 ⇒ (4) + 5 = 9
Krah Perception: 1d20 + 4 ⇒ (19) + 4 = 23 (+2 from tumor?)
Krah, as soon as the door swings open, you notice Garmen and 4 other ropefists taking cover inside, most with slings, Garmen with a hand x-bow...they seem to be launching a coordinated attack, which luckily you spotted.
Gar Hand Xbow: 1d20 + 6 ⇒ (12) + 6 = 18
P sling: 1d20 + 1 ⇒ (18) + 1 = 19
R sling: 1d20 + 1 ⇒ (15) + 1 = 16

Krah of Rage |

It's plus 8 with the tumor
"Tarkov! Garmen's got a handful in there with him!
Krah flicks his other wrist sheathe and draws the forth the evocation magic locked within.
Magic Missiles at Garmen: 2d4 + 2 ⇒ (3, 3) + 2 = 8
"I see you!" Krahs features are maniacal, and his shoulder seems to be cooing.

GM Infinity |

Ah, needed to update my perception lists big time, thanks. Wall works, as does crates which are mostly 5 ft tall, with a few odd stacks higher.
Tarkov, Zael, Tessara up. Also Tarkov, you bedazzled me with your acrobatics so much I forgot to have you do the DC 12 fort save, go ahead and resolve that beginning your turn please. Zael, if you cross the threshold of the building you will need to do the same

Tarkov |

Could we get some clarification on init and where every one is round wise, etc., I am a bit confused - happen all too easily.
Fort: 1d20 + 7 ⇒ (1) + 7 = 8

Zael the Archaeologist |

Fort: 1d20 + 1 ⇒ (19) + 1 = 20
Acrobatic Jump: 1d20 + 1 ⇒ (10) + 1 = 11
Zael jumps over the flaming shrunken wreckage of the door, the powerful aura nearly causing him to stumble over it. "Well, I guess the rumors of him having something valuable that allowed him to keep tabs on the council was true. Time to requisition that power for myself." Taking cover behind a row of items next to the entrance, Zael looks around to assess the situation.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
"So Garmen, tell me, what is it like to know you are about to lose everything you have built in the course of an afternoon?"
Intimidate: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (6) = 21 Attempting to shake his confidence.

GM Infinity |

Round 1::::::
Enemy runs
Tessara hits guy outside
Tark moves over, breaks glass
Krah moves over, throws rope down
Zael covers the back door
Round 2::::::
Guy outside stands provokes and dies
other bad guys move
Tark swashbuckles
Krah zips down rope
Tess re-wardrobes and advances inside
Zael shrinks door (to become normal size end of round 5)
Round 3:::::
Blue enters office, office enemies assault Krah through door, others stealth
Krah magic missiles Garmen
Zael intimidates
Tark, Tess need to act for round 3.

GM Infinity |

Tarkov, you've heard other townsfolk and even Krah and Tessara talking about it but never experienced yourself the pain. It starts at the sides of your eyes and works its way along your temples...the worst splitting headache you have ever had. Take -1 to int, wis, and cha skill checks for 24 hours

Tarkov |

So the guy was not on the catwalk? That was why I was swashbuckling grrr. Serves me right for assuming!
Tarkov leaps down from the catwalk, onto the top of one of the crates then to the floor; sucking up the pain as he lands and yanking free one of his old swords to send its scabbard flying clumsily at Garmen, though instead it clipped the doorframe and went well wide of the mark. Growling he hurls the soft grenade at the floor just before Garmen's feet. It strikes and detonates with a thunderous boom!
Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18
Scabbard: 1d20 + 6 ⇒ (5) + 6 = 11
Soft Grenade: 1d20 + 6 ⇒ (17) + 6 = 23 Non Lethal Damage: 5d6 ⇒ (5, 4, 5, 1, 5) = 20

Krah of Rage |

Let me roll for the tumor defense. Krah embiggened so his AC dropped to 15. He gets hit by all of them unless Klot can help Krah deflect the 16 roll bullet
Aid Another: 1d20 - 1 ⇒ (14) - 1 = 13
Krah's anger boils as the bolt lodges itself in his body. Klot stirs as another bullet hits his chest. The gnome's body seems to become fluid-like, allowing the tumor to skitter across his torso and harden just before the 3rd bullet hits.
"Hahaha! You're a tickly little bodyguard!"
The lump, now on Krah's chest, coos excitedly at the recognition.

Tarkov |

Lol nice, good pay off then :)
Tarkov Nonlethal Fall Daamge: 1d6 ⇒ 6
Forgive me if that is not right, seem to be coming down with something and rather woolly headed.

GM Infinity |

Since you deliberately fell 10 feet to a crate (instead of 15 ft to the floor), the acrobatics check vs DC 15 saves you from all damage. Soft grenade has DC 15 reflex for half, and captures all in the room
G refx: 1d20 + 7 ⇒ (10) + 7 = 17 +evasion
Lblue: 1d20 + 3 ⇒ (8) + 3 = 11
Dblue: 1d20 + 3 ⇒ (16) + 3 = 19
Red: 1d20 + 3 ⇒ (15) + 3 = 18
Purp: 1d20 + 3 ⇒ (7) + 3 = 10

GM Infinity |

Round 4::::::
Garmen desperately swigs a potion and vanishes. The remaining gang members loyally fight it out to the end, converging upon you. Green and red manage to set up a flank on Krah, attacking with their bare hands.
G: 1d20 + 5 ⇒ (7) + 5 = 12
R: 1d20 + 5 ⇒ (5) + 5 = 10
But the putrescence of the tumor startles their innards with a raw primality, and their blows go wild.
PCs up

Tarkov |

Dropping one blade Tarkov yanks free his masterwork blade hurling a scabbard over Tess's shoulder and striking the Ropefist before her then he races forward hitting with a clumsy blow thanks to the Ropefist being distracted by the pain of the scabbard blow. His greatsword sends the man to the floor in a bloody heap!
Scabbard: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Greatsword: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14 Damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14

Tarkov |

Trying to aim past Tessara forces Tarkov's aim wide of the mark, moving past her he slashes with his great sword, but cannot quite connect.

Krah of Rage |

Risking the AoO."
"Come at me Rope-s*%t!"
Krah draws the Gauss blade from his back sheathe, the blue metal glinting in the light.
"Kraaaaahhhhhahaha!"
The fervor of the battle takes control of Krah's senses and he loses himself in bloodthirsty ecstasy.
Atk on Green: 1d20 + 9 ⇒ (1) + 9 = 10
Dmg: 2d6 + 7 ⇒ (5, 2) + 7 = 14
The gnome's blows go wild, leaving the gnome a useless whirlwind of metal and warped flesh.

GM Infinity |

G Fort: 1d20 + 2 ⇒ (7) + 2 = 9 (spell description says fort save?)
Sonic Damage: 1d6 ⇒ 4
Suddenly, and with no apparent cause (without a spellcraft check to notice Tess), blood visibly ejects from both of the ropefist's ears as the woman grimaces in horror, completely overtaken by Tessara's wail, she yells something like "....get out of my heeead! Arrrrgh!!!"
In addition to the damage, she is dazed 1 round

Zael the Archaeologist |

Zael, seeing no effective way of engaging his foes from his current position, circles back out the door he opened up to the alley.
"I will see if I can flank them from the other side. Keep them busy!" He yells over his shoulder as he runs toward where the stairs on the outside should still be. "Well, assuming the explosion didn't knock them down too. Getting the door open might be a bit tricky but one problem at a time."
Double move to about where I have myself on the map now.

GM Infinity |

Zael, passing the north door it looks to be securely boarded up with no way inside save for dismantling it all. But you continue around...
Meanwhile, green is dazed and breaks the flank threatening Krah. Red shouts "The hells happened to your ears, Jennifer?!" before trying to punch Krah in the face...
R punch: 1d20 + 3 ⇒ (5) + 3 = 8
...but Krah dodges like a tree in the wind. Blue rushes away back out the room, being blocked by his ally and Tarkov. Yellow sneaks around some crates and disappears...
Y Stealth: 1d20 + 5 ⇒ (2) + 5 = 7
Krah: 1d20 + 8 ⇒ (14) + 8 = 22
Tarkov: 1d20 + 6 ⇒ (20) + 6 = 26
Tessara: 1d20 + 7 ⇒ (15) + 7 = 22
Zael: 1d20 + 10 ⇒ (18) + 10 = 28
...but you all can easily spot him re-emerging from behind Tessara.

Krah of Rage |

Krah quickly eyes the situation in the large warehouse, and takes another lunge at the ropefist in front of him.
"You're done!"
Greatsword: 1d20 + 9 ⇒ (1) + 9 = 10
Two 1s in a row. This is what I get for rolling a 20 on a "just for fun" bluff check in the other game.
Krah raises his arm, catching the beauty of the sword and its blue decorative etching. Almost instinctually, Klot moves down the gnome's arm towards the blade that its master took a split second to appreciate. The added weight in Krah's arm throws his off his footing and the Gauss blade bounces harmlessly off a crate.
"No, that's not...Arrrrgh! Stupid tumor!"

Tarkov |

Growling Tarkov attempts to match his foe releasing one hand from his greatsword and trying to punch and then kick his foe, but both blows prove inept and fail to even connect. Frustrated he steps back and pulls another sword free sending the scabbard slamming into his evasive enemy with a crunch.
Move to gain TWF.
IUAS: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
IUAS: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
Scabbard: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Tessara Winkol |

Tess takes a few steps back and tries to bash the head of the thug sneaking up behind her, "From behind, now that's sweet of you," she says out of character of her normal self.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

GM Infinity |

Tarkov's scabbard after the martial flurry takes red totally by surprise, catching him square in the forehead he falls backwards, unconscious. his non-lethal from the grenade now exceeds current hp
Tessara's mace, designed for plate, turns out to work equally well on yellow's bare flesh, rending forth a great thrashing wound. Remarkably the young man still stands.
Zael up, then door, then thugs