Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizard has risen to power in these hidden technological halls. The Iron Gods are ready to make their presence known, and if they are not opposed by the region’s newest heroes, a scourge unlike any the Inner Sea has seen will arise!
Link to Player's Guide
Loot Sheet
Torch Shopping:::::
Sure, anything mundane you can find. I may as well list the special magic/tech items the merchants are carrying:
General Store:
wand of technomancy (44 ch)
trauma pack (x5)
cloak of the hedge wizard (abjuration)
+1 flaming warhammer
filter mask
Tempting Tonics:
healing potions (any type <= cl 3)
cureall
hemochem (all four grades)
cardioamp (x2)
medlances (x6)
Temple of Brigh:
flare gun
scroll of find traps (cl 10)
scroll of restoration (x3)
scroll of raise dead
wand of rebuke technology (11 charges)
Torch Guildhouse:
+1 siccatite longsword
masterwork mithral inlaid heavy xbow with metal tension string
adamantine bolts
+1 construct bane adamantine dagger
+2 breastplate
+1 mithral chain shirt
+2 spiked light steel shield
Market Square:
Sanvil Trett is there most of the time (dont roll 1 on d6) selling tech items of ooc choice on >=75 with a d100.
Anything else that is magical/special roll higher than 25 on d100. Failure means retry next week.