GM Ietsuna's 4-07 Severing Ties (Standard) (Inactive)

Game Master Ietsuna

Maps and Such

Shadowtongue = Syl'las
Sabotage - Badge left in Scarification Chamber, Storerooms messed up, Carbouxite leak in Meditation Chamber, Basilisk Released.


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Invisible rushes in, sneaking up on the Blue enemy, but miss-times his attack and misses.

Vladamir launches an Arcane Bolt and the Tieflings are alerted to the intruders.

Initiative:

Avasir: 1d20 + 3 ⇒ (11) + 3 = 14
Vladamir: 1d20 + 2 ⇒ (20) + 2 = 22
Sejanus: 1d20 + 2 ⇒ (5) + 2 = 7
Invisible: 1d20 + 6 ⇒ (5) + 6 = 11
Syl’las: 1d20 + 3 ⇒ (20) + 3 = 23
Lirianne: 1d20 + 5 ⇒ (4) + 5 = 9
Tiefling Enemies: 1d20 + 3 ⇒ (13) + 3 = 16
Enemy Snake: 1d20 + 5 ⇒ (12) + 5 = 17

Combat Round 1 - Bold May Act

Syl'las
Vladamir
Enemies - Red, Blue, Snake (-5)
Avasir
Invisible
Lirianne
Sejanus

Grand Lodge

m human (varisian) sorcerer "wildblooded"(Sage) level: 2 [ HP : 14/14] [Init: +2; perc: +6] [ AC:12/12/10] [saves:2/2/3] [CMB: 1; CMD:13/11] [arcane bolt used: 0/7]

I made an error in my post. Arcane Bolt is (SP) not (SU). I don't think it matters, I just wanted to set the record straight.

Vladamir casts another Arcane Bolt at the snake...

ranged Touch attack vs. snake: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
possible Force damage: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5

...then he moves back to the corner by the door.


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The second force bolt hits the snake. It is at -10

Sovereign Court

Female LN Vishkanya Rogue (Deadly Courtesan) 5 | HP 33/33 | AC 18; T 13; FF 15; CMD 16(21 vs Grapple and Reposition) | Fort +4; Ref +9; Will +4 | Init: +3 | Perc: +9(+11 to locate traps), SM: +6 | Speed 30ft | Toxic 1/1; Bardic Performance 7/7 | Active conditions: None

Syl'las moves into the room, activating her wrist sheath as she moves. A concealed dagger falls into her hand.

She moves past Vladimir and chucks the dagger at red.
thrown dagger: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d4 + 2d6 ⇒ (4) + (3, 1) = 8

Grand Lodge

Male N Human Ninja 2 Ninja / 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +1, CMD 15 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +5, SM: +0 | Speed 30ft | . | Spells: | Active conditions: None.
Sejanus Ici wrote:
Venture-Captain Heidmarch wrote:
"I want you to keep murder to a minimum. One of the Lissalan cultists is feeding us information, and I don’t want to risk you killing this valuable source."

Nonlethal damage is always available to us.


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Vladamir tosses a force bolt at the snake and it sizzles across its scales burning the flesh.

Sylas tosses a dagger but it flies wide of the red enemy.

Blue and Red both focus their efforts on Invisible.

Short sword Red: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Short sword Blue: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

The blue enemy manages to land a blow on Invisible.

Combat Round 1/2 - Bold May Act

Syl'las
Vladamir
Enemies - Red, Blue, Snake (-10)
Avasir
Invisible (-5)
Lirianne
Sejanus

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir sprints in next to Invisible, hoping to neutralize the situation more than harm the enemies.

Concentration, cast defensively, DC17: 1d20 + 6 ⇒ (13) + 6 = 19

He concentrates on his focus sword to recall a spell from his spellbook. When he looks up he flings a cone of colors at the hostiles.

Cast color spray, Will DC15 negates. 15' cone fanning out directly over the three enemies. Apply effect based on failed save/HD: Color Spray.

Grand Lodge

Female CG Half-elf Gunslinger | HP 8/13 | AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft | Grit 2/2 | Ammo: 28/30 Active conditions

"Ain't a chance in the world of all 'us fittin' in there. I'll go keep an eye out--make sure this ain't no ambuscade."

Lirianne moves to where she is on the map now, keeping an eye on the doors.


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Red will save: 1d20 + 1 ⇒ (13) + 1 = 14

Blue will save: 1d20 + 1 ⇒ (2) + 1 = 3

Snake will save: 1d20 + 1 ⇒ (11) + 1 = 12

All three creatures are hit with the effect.

GM Dice:
Unconscious: 2d4 ⇒ (3, 3) = 6 Blinded: 1d4 ⇒ 2

Combat Round 1/2 - Bold May Act

Syl'las
Vladamir
Enemies - Red, Blue, Snake (-10) (Unconscious, stunned and blinded 6 rounds)
Avasir
Invisible (-5)
Lirianne
Sejanus

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

"Okay! I've subdued them for now with no further harm. We have half a minute to decide on a way, such as binding, to neutralize their threat and slip away to continue our task."

Grand Lodge

m human (varisian) sorcerer "wildblooded"(Sage) level: 2 [ HP : 14/14] [Init: +2; perc: +6] [ AC:12/12/10] [saves:2/2/3] [CMB: 1; CMD:13/11] [arcane bolt used: 0/7]

"I don't see how you can bind a snake, so it dies. The rest if fine. Can anyone look at the people and see if they need help or to be tied up as well, please?"

Vladamir beats the snake to death with his staff.

Do you want me to go through the actions or just call it done?


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We'll call it a coup de grace and the snake is done

Grand Lodge

Male N Human Ninja 2 Ninja / 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +1, CMD 15 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +5, SM: +0 | Speed 30ft | . | Spells: | Active conditions: None.

Invisible tries to grab one of Tieflings. "Someone take my rope and tie him."

CMB: 1d20 + 0 ⇒ (14) + 0 = 14

Sovereign Court

Female LN Vishkanya Rogue (Deadly Courtesan) 5 | HP 33/33 | AC 18; T 13; FF 15; CMD 16(21 vs Grapple and Reposition) | Fort +4; Ref +9; Will +4 | Init: +3 | Perc: +9(+11 to locate traps), SM: +6 | Speed 30ft | Toxic 1/1; Bardic Performance 7/7 | Active conditions: None

I'd day the one with the highest CMB do the tying

tie up rules:
Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

"See, this is why Zarta told me to always carry manacles, but do I listen. No" She says grabbing her dagger off the ground.


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Ok, the snake is deadr, the two "specialists" are restrained in ropes.

A quick search of the room gathers surgical tools worth 225gp. You find nothing else of value here. There are mild groans and pleasurable moans from one of the priests on a cot. They may be coming around to consciousness soon.

Grand Lodge

m human (varisian) sorcerer "wildblooded"(Sage) level: 2 [ HP : 14/14] [Init: +2; perc: +6] [ AC:12/12/10] [saves:2/2/3] [CMB: 1; CMD:13/11] [arcane bolt used: 0/7]

"We might want to bind and gag them as well, just in case."

Dark Archive

Agender Human (Chelaxian) Fighter (Polearm Master) 1 | HP 6/11 | AC 18 T 13 FF 15 | Fort+3 Ref +2 Will -1 | Initiative +2 | Perception -1 |

Sejanus dutifully grabs Invisible's rope and gets to work tying up the prisoners. (CMB + 5).

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

"Yes, yes, not the snake. Okay, they should be waking up any moment. We can leave an Aspis consortium badge behind and go see what else there is to sabotage in this hideout."

Avasir begins to quickly exit through the corridor.

Grand Lodge

m human (varisian) sorcerer "wildblooded"(Sage) level: 2 [ HP : 14/14] [Init: +2; perc: +6] [ AC:12/12/10] [saves:2/2/3] [CMB: 1; CMD:13/11] [arcane bolt used: 0/7]

Vladamir moves out into the hall near Sejanus.

About how long has it been since we entered? Tracking time for mage armor


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15-20 minutes since you entered. Mage armor is fine for now. Did you leave a badge?

Grand Lodge

m human (varisian) sorcerer "wildblooded"(Sage) level: 2 [ HP : 14/14] [Init: +2; perc: +6] [ AC:12/12/10] [saves:2/2/3] [CMB: 1; CMD:13/11] [arcane bolt used: 0/7]

I will leave mine. Perhaps a scattering of badges to make sure at least one will be found would be best.


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Gotcha. Making an assumption that you are going to leave this room now. Correct me if I am wrong.

The group leaves this room (the scarification chamber) to resume their investigation on the complex.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Returning to the two previous doors he'd found, Avasir listens at one of them for signs of additional activity...

Perception, scan door for traps: 1d20 + 6 ⇒ (6) + 6 = 12
Perception, listen for activity in room: 1d20 + 6 ⇒ (9) + 6 = 15


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Avasir hears nothing in the room. A can of the door reveals nothing that Avasir identifies as a trap. He peeks inside the room.

This is a storeroom. It contains several crates of food and some spare furniture.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

"Well, we're here to sabotage..."

Avasir calmly and methodically starts pulling down crates, for roughly five minutes, until there is a good mess on the store-room floor. Jars are cracked and packages of dry goods are torn open leaving the supplies fairly unusable.

He then turns around to check the opposite door.

Perception, scan door for traps: 1d20 + 6 ⇒ (16) + 6 = 22
Perception, listen for activity: 1d20 + 6 ⇒ (14) + 6 = 20


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The second room Avasir finds is also a storeroom. It also holds food and furniture.

Grand Lodge

m human (varisian) sorcerer "wildblooded"(Sage) level: 2 [ HP : 14/14] [Init: +2; perc: +6] [ AC:12/12/10] [saves:2/2/3] [CMB: 1; CMD:13/11] [arcane bolt used: 0/7]

Vladamir casts Detect Magic and scans the rooms as Avasir has fun...

perception: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Female CG Half-elf Gunslinger | HP 8/13 | AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft | Grit 2/2 | Ammo: 28/30 Active conditions

Lirianne tries to get into the spirit of things. She strides over to one of the large tables and carves "Aspis Rules!" into its surface with her dagger. "My pa would tan my hide if he caught me actin' the vandal," she says with a wry grin to no one in particular.


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Vladamir senses nothing but mundane foodstuffs and furniture in either room.

Lirianne joyfully carves a message into the tabletop.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

After causing a reasonable amount of "sabotage" damage, Avasir continues over to the next corridor to explore the hideout some more.

"Is anybody watching the specialists we tied up? Maybe we should check and be sure they don't escape and get the better of us..."

Grand Lodge

Male N Human Ninja 2 Ninja / 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +1, CMD 15 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +5, SM: +0 | Speed 30ft | . | Spells: | Active conditions: None.

Invisible follows Avasir and he enters last hallway on east.
perception: 1d20 + 5 ⇒ (18) + 5 = 23

Dark Archive

Agender Human (Chelaxian) Fighter (Polearm Master) 1 | HP 6/11 | AC 18 T 13 FF 15 | Fort+3 Ref +2 Will -1 | Initiative +2 | Perception -1 |

Sejanus catches up to the group, doing zir best to enjoy the task of trashing the place. Ze can't help but feel guilty though.
"Yours and mine both." Ze says to Lirianne across the table as ze breaks some chairs under zir boots.

Sovereign Court

Female LN Vishkanya Rogue (Deadly Courtesan) 5 | HP 33/33 | AC 18; T 13; FF 15; CMD 16(21 vs Grapple and Reposition) | Fort +4; Ref +9; Will +4 | Init: +3 | Perc: +9(+11 to locate traps), SM: +6 | Speed 30ft | Toxic 1/1; Bardic Performance 7/7 | Active conditions: None

Syl'las moves along and smiles while everyone else has their fun causing mayhem and making a scene.


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Perception DC 15:
You hear a sound of stone striking stone. It is rhythmic and has a very regular cadence. Something is moving within the safehouse, but you are not sure what.

Grand Lodge

m human (varisian) sorcerer "wildblooded"(Sage) level: 2 [ HP : 14/14] [Init: +2; perc: +6] [ AC:12/12/10] [saves:2/2/3] [CMB: 1; CMD:13/11] [arcane bolt used: 0/7]

Vladamir looks around carefully..

perception: 1d20 + 5 ⇒ (9) + 5 = 14


Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Lirianne whispers to the others. "Shush! Y'all hear that? I reckon somethin's down here with us . . ."

Dark Archive

Agender Human (Chelaxian) Fighter (Polearm Master) 1 | HP 6/11 | AC 18 T 13 FF 15 | Fort+3 Ref +2 Will -1 | Initiative +2 | Perception -1 |

Perception: 1d20 - 1 ⇒ (13) - 1 = 12
Sejanus fails to hear the approaching threat, but takes Lirianne’s word for it and readies zir weapon to defend the others.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Avasir remembers what they found before...

"I really hope nobody let out the basilisk..."


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A stone statue 6 feet tall walks into the room. It looks around and sees you all standing in this room. It looks quite threatening.

Initiative:

Avasir: 1d20 + 3 ⇒ (9) + 3 = 12
Vladamir: 1d20 + 2 ⇒ (15) + 2 = 17
Sejanus: 1d20 + 2 ⇒ (1) + 2 = 3
Invisible: 1d20 + 6 ⇒ (12) + 6 = 18
Syl’las: 1d20 + 3 ⇒ (1) + 3 = 4
Lirianne: 1d20 ⇒ 16
Statue: 1d20 - 1 ⇒ (16) - 1 = 15

Combat Round 1 - Bold May Act

Invisible
Vladamir
Lirianne
Statue
Avasir
Sylas
Sejanus

Grand Lodge

Female CG Half-elf Gunslinger | HP 8/13 | AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft | Grit 2/2 | Ammo: 28/30 Active conditions

"Well, I ain't normally the 'shoot first' type--but I 'spose I'll make an exception since statues ain't people."

Move action to draw pistol, standard action to shoot, and five-foot-step back

Attack Roll vs. Touch AC: 1d20 + 5 ⇒ (20) + 5 = 25
Damage Roll: 1d8 ⇒ 3

Nice!

Confirmation Roll vs. Touch AC: 1d20 + 5 ⇒ (7) + 5 = 12
Extra damage if Crit: 3d8 ⇒ (3, 6, 6) = 15

Grand Lodge

m human (varisian) sorcerer "wildblooded"(Sage) level: 2 [ HP : 14/14] [Init: +2; perc: +6] [ AC:12/12/10] [saves:2/2/3] [CMB: 1; CMD:13/11] [arcane bolt used: 0/7]

"Umm...that's not a good sign."

Vladamir moves and fires an Arcane Bolt at the statue...

Arcane Bolt(SP)(NOT subject to SR); point-blank and precise shots applied

ranged Touch attack vs. statue: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
possible Force damage vs. statue: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


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GM Rolls:
1-25 good, 26-100 bad
Roll: 1d100 ⇒ 34

Both Lirianne and Vladamir strike with their attacks on the statue.

Combat Round 1 - Bold May Act

Invisible
Vladamir
Lirianne
Statue (-18)
Avasir
Syl'las
Sejanus

Grand Lodge

Male N Human Ninja 2 Ninja / 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +1, CMD 15 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +5, SM: +0 | Speed 30ft | . | Spells: | Active conditions: None.

Invisible start trowing shuriken on statue.

to hit: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d2 ⇒ 2


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Invisible's shuriken flies true, but bounces off the statue's hard surface without doing any damage.

The statue moves up to Lirianne and Vladamir and slams each of them in turn.

Slam Vs Lirianne: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Slam Vs Vladamir: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Combat Round 1 - Bold May Act

Invisible
Vladamir (-10, Unconsious)
Lirianne (-11)
Statue (-18)
Avasir
Syl'las
Sejanus

Grand Lodge

Female CG Half-elf Gunslinger | HP 8/13 | AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft | Grit 2/2 | Ammo: 28/30 Active conditions

Ouch! This thing's tough. GM Ietsuna, can I just double-check that the statue can move and then do a full attack? I'm happy to be the statue's focus if it keeps Vladamir on his feet.

Grand Lodge

m human (varisian) sorcerer "wildblooded"(Sage) level: 2 [ HP : 14/14] [Init: +2; perc: +6] [ AC:12/12/10] [saves:2/2/3] [CMB: 1; CMD:13/11] [arcane bolt used: 0/7]

Ummm...10 damage puts Vladamir at -2 and dying. Also, Lirianne changed her hp to 0/13 when it should read 2/13. Not trying to offend anyone, just pointing out the facts.

Grand Lodge

Female CG Half-elf Gunslinger | HP 8/13 | AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft | Grit 2/2 | Ammo: 28/30 Active conditions

I was already missing 2 hp when I took the 11 from the statue, so that's why I'm Disabled at exactly 0 hp.


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It was my mistake. It should only have been 1 attack. I will remove the damage from Vladamir. Ret-con. Sorry all. I got a bit carried away with the cool creature.

Combat Round 1 - Bold May Act

Invisible
Vladamir
Lirianne (-13, Disabled)
Statue (-18)
Avasir
Syl'las
Sejanus

Grand Lodge

Male N Human Ninja 2 Ninja / 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +1, CMD 15 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +5, SM: +0 | Speed 30ft | . | Spells: | Active conditions: None.

Invisible moves in corner and tries to hit with shuriken.

to hit: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d2 ⇒ 1

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir steps up from behind Sejanus and Syl'las to get a better look.

15', move action

"This one looks like a hefty slugger. Let's see if we can't take some of that punch away..."

He lifts up his cold iron longsword and points it at the statue. After closing his eyes for a moment to concentrate on the incantation a blood-red spell ray shoots out towards the statue.

Cast Ray of Enfeeblement, standard action.

Spell ray vs. touch AC: 1d20 + 4 ⇒ (14) + 4 = 18
Strength penalty: 1d6 + 1 ⇒ (3) + 1 = 4
Fortitude DC 15 for half
Duration 2 rounds

Well, that takes his damage bonus down by 1 or 2..

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