
GM Ietsuna |

Invisible rushes in, sneaking up on the Blue enemy, but miss-times his attack and misses.
Vladamir launches an Arcane Bolt and the Tieflings are alerted to the intruders.
Avasir: 1d20 + 3 ⇒ (11) + 3 = 14
Vladamir: 1d20 + 2 ⇒ (20) + 2 = 22
Sejanus: 1d20 + 2 ⇒ (5) + 2 = 7
Invisible: 1d20 + 6 ⇒ (5) + 6 = 11
Syl’las: 1d20 + 3 ⇒ (20) + 3 = 23
Lirianne: 1d20 + 5 ⇒ (4) + 5 = 9
Tiefling Enemies: 1d20 + 3 ⇒ (13) + 3 = 16
Enemy Snake: 1d20 + 5 ⇒ (12) + 5 = 17
Combat Round 1 - Bold May Act
Syl'las
Vladamir
Enemies - Red, Blue, Snake (-5)
Avasir
Invisible
Lirianne
Sejanus

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I made an error in my post. Arcane Bolt is (SP) not (SU). I don't think it matters, I just wanted to set the record straight.
Vladamir casts another Arcane Bolt at the snake...
ranged Touch attack vs. snake: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
possible Force damage: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
...then he moves back to the corner by the door.

GM Ietsuna |

The second force bolt hits the snake. It is at -10

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Syl'las moves into the room, activating her wrist sheath as she moves. A concealed dagger falls into her hand.
She moves past Vladimir and chucks the dagger at red.
thrown dagger: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d4 + 2d6 ⇒ (4) + (3, 1) = 8

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Venture-Captain Heidmarch wrote:"I want you to keep murder to a minimum. One of the Lissalan cultists is feeding us information, and I don’t want to risk you killing this valuable source."
Nonlethal damage is always available to us.

GM Ietsuna |

Vladamir tosses a force bolt at the snake and it sizzles across its scales burning the flesh.
Sylas tosses a dagger but it flies wide of the red enemy.
Blue and Red both focus their efforts on Invisible.
Short sword Red: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Short sword Blue: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 + 1 ⇒ (4) + 1 = 5
The blue enemy manages to land a blow on Invisible.
Combat Round 1/2 - Bold May Act
Syl'las
Vladamir
Enemies - Red, Blue, Snake (-10)
Avasir
Invisible (-5)
Lirianne
Sejanus

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Avasir sprints in next to Invisible, hoping to neutralize the situation more than harm the enemies.
Concentration, cast defensively, DC17: 1d20 + 6 ⇒ (13) + 6 = 19
He concentrates on his focus sword to recall a spell from his spellbook. When he looks up he flings a cone of colors at the hostiles.
Cast color spray, Will DC15 negates. 15' cone fanning out directly over the three enemies. Apply effect based on failed save/HD: Color Spray.

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"Ain't a chance in the world of all 'us fittin' in there. I'll go keep an eye out--make sure this ain't no ambuscade."
Lirianne moves to where she is on the map now, keeping an eye on the doors.

GM Ietsuna |

Red will save: 1d20 + 1 ⇒ (13) + 1 = 14
Blue will save: 1d20 + 1 ⇒ (2) + 1 = 3
Snake will save: 1d20 + 1 ⇒ (11) + 1 = 12
All three creatures are hit with the effect.
Combat Round 1/2 - Bold May Act
Syl'las
Vladamir
Enemies - Red, Blue, Snake (-10) (Unconscious, stunned and blinded 6 rounds)
Avasir
Invisible (-5)
Lirianne
Sejanus

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"Okay! I've subdued them for now with no further harm. We have half a minute to decide on a way, such as binding, to neutralize their threat and slip away to continue our task."

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"I don't see how you can bind a snake, so it dies. The rest if fine. Can anyone look at the people and see if they need help or to be tied up as well, please?"
Vladamir beats the snake to death with his staff.
Do you want me to go through the actions or just call it done?

GM Ietsuna |

We'll call it a coup de grace and the snake is done

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I'd day the one with the highest CMB do the tying
"See, this is why Zarta told me to always carry manacles, but do I listen. No" She says grabbing her dagger off the ground.

GM Ietsuna |

Ok, the snake is deadr, the two "specialists" are restrained in ropes.
A quick search of the room gathers surgical tools worth 225gp. You find nothing else of value here. There are mild groans and pleasurable moans from one of the priests on a cot. They may be coming around to consciousness soon.

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"Yes, yes, not the snake. Okay, they should be waking up any moment. We can leave an Aspis consortium badge behind and go see what else there is to sabotage in this hideout."
Avasir begins to quickly exit through the corridor.

GM Ietsuna |

15-20 minutes since you entered. Mage armor is fine for now. Did you leave a badge?

GM Ietsuna |

Gotcha. Making an assumption that you are going to leave this room now. Correct me if I am wrong.
The group leaves this room (the scarification chamber) to resume their investigation on the complex.

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Returning to the two previous doors he'd found, Avasir listens at one of them for signs of additional activity...
Perception, scan door for traps: 1d20 + 6 ⇒ (6) + 6 = 12
Perception, listen for activity in room: 1d20 + 6 ⇒ (9) + 6 = 15

GM Ietsuna |

Avasir hears nothing in the room. A can of the door reveals nothing that Avasir identifies as a trap. He peeks inside the room.
This is a storeroom. It contains several crates of food and some spare furniture.

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"Well, we're here to sabotage..."
Avasir calmly and methodically starts pulling down crates, for roughly five minutes, until there is a good mess on the store-room floor. Jars are cracked and packages of dry goods are torn open leaving the supplies fairly unusable.
He then turns around to check the opposite door.
Perception, scan door for traps: 1d20 + 6 ⇒ (16) + 6 = 22
Perception, listen for activity: 1d20 + 6 ⇒ (14) + 6 = 20

GM Ietsuna |

The second room Avasir finds is also a storeroom. It also holds food and furniture.

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Lirianne tries to get into the spirit of things. She strides over to one of the large tables and carves "Aspis Rules!" into its surface with her dagger. "My pa would tan my hide if he caught me actin' the vandal," she says with a wry grin to no one in particular.

GM Ietsuna |

Vladamir senses nothing but mundane foodstuffs and furniture in either room.
Lirianne joyfully carves a message into the tabletop.

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After causing a reasonable amount of "sabotage" damage, Avasir continues over to the next corridor to explore the hideout some more.
"Is anybody watching the specialists we tied up? Maybe we should check and be sure they don't escape and get the better of us..."

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Sejanus catches up to the group, doing zir best to enjoy the task of trashing the place. Ze can't help but feel guilty though.
"Yours and mine both." Ze says to Lirianne across the table as ze breaks some chairs under zir boots.

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Syl'las moves along and smiles while everyone else has their fun causing mayhem and making a scene.

GM Ietsuna |


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Perception: 1d20 - 1 ⇒ (13) - 1 = 12
Sejanus fails to hear the approaching threat, but takes Lirianne’s word for it and readies zir weapon to defend the others.

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Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Avasir remembers what they found before...
"I really hope nobody let out the basilisk..."

GM Ietsuna |

A stone statue 6 feet tall walks into the room. It looks around and sees you all standing in this room. It looks quite threatening.
Avasir: 1d20 + 3 ⇒ (9) + 3 = 12
Vladamir: 1d20 + 2 ⇒ (15) + 2 = 17
Sejanus: 1d20 + 2 ⇒ (1) + 2 = 3
Invisible: 1d20 + 6 ⇒ (12) + 6 = 18
Syl’las: 1d20 + 3 ⇒ (1) + 3 = 4
Lirianne: 1d20 ⇒ 16
Statue: 1d20 - 1 ⇒ (16) - 1 = 15
Combat Round 1 - Bold May Act
Invisible
Vladamir
Lirianne
Statue
Avasir
Sylas
Sejanus

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"Well, I ain't normally the 'shoot first' type--but I 'spose I'll make an exception since statues ain't people."
Move action to draw pistol, standard action to shoot, and five-foot-step back
Attack Roll vs. Touch AC: 1d20 + 5 ⇒ (20) + 5 = 25
Damage Roll: 1d8 ⇒ 3
Nice!
Confirmation Roll vs. Touch AC: 1d20 + 5 ⇒ (7) + 5 = 12
Extra damage if Crit: 3d8 ⇒ (3, 6, 6) = 15

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"Umm...that's not a good sign."
Vladamir moves and fires an Arcane Bolt at the statue...
Arcane Bolt(SP)(NOT subject to SR); point-blank and precise shots applied
ranged Touch attack vs. statue: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
possible Force damage vs. statue: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

GM Ietsuna |

Roll: 1d100 ⇒ 34
Both Lirianne and Vladamir strike with their attacks on the statue.
Combat Round 1 - Bold May Act
Invisible
Vladamir
Lirianne
Statue (-18)
Avasir
Syl'las
Sejanus

GM Ietsuna |

Invisible's shuriken flies true, but bounces off the statue's hard surface without doing any damage.
The statue moves up to Lirianne and Vladamir and slams each of them in turn.
Slam Vs Lirianne: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Slam Vs Vladamir: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Combat Round 1 - Bold May Act
Invisible
Vladamir (-10, Unconsious)
Lirianne (-11)
Statue (-18)
Avasir
Syl'las
Sejanus

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Ouch! This thing's tough. GM Ietsuna, can I just double-check that the statue can move and then do a full attack? I'm happy to be the statue's focus if it keeps Vladamir on his feet.

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Ummm...10 damage puts Vladamir at -2 and dying. Also, Lirianne changed her hp to 0/13 when it should read 2/13. Not trying to offend anyone, just pointing out the facts.

GM Ietsuna |

It was my mistake. It should only have been 1 attack. I will remove the damage from Vladamir. Ret-con. Sorry all. I got a bit carried away with the cool creature.
Combat Round 1 - Bold May Act
Invisible
Vladamir
Lirianne (-13, Disabled)
Statue (-18)
Avasir
Syl'las
Sejanus

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Avasir steps up from behind Sejanus and Syl'las to get a better look.
15', move action
"This one looks like a hefty slugger. Let's see if we can't take some of that punch away..."
He lifts up his cold iron longsword and points it at the statue. After closing his eyes for a moment to concentrate on the incantation a blood-red spell ray shoots out towards the statue.
Cast Ray of Enfeeblement, standard action.
Spell ray vs. touch AC: 1d20 + 4 ⇒ (14) + 4 = 18
Strength penalty: 1d6 + 1 ⇒ (3) + 1 = 4
Fortitude DC 15 for half
Duration 2 rounds
Well, that takes his damage bonus down by 1 or 2..