GM Giuseppe's Price of Immortality (Inactive)

Game Master Giuseppe Capriati

Link to the Campaign's Gallery: [+]

Link to the Loot Tracking Sheet: [+]

Link to Legal Sources Document: [+]

Link to Isle of Terror Map: [+]

Link to Xin-Grafar Map: [+]

XP tracking: 18,435/23,000


1,001 to 1,050 of 1,664 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Male LG Human (Nirmathi) Monk 6

Calden keeps his eyes locked on the priest before him. He eagerly listens for the sounds of his companions behind him, but he doesn't dare look back for fear of giving them away.

-Posted with Wayfinder


Council of Thieves Maps

One of the priests instantly trusts Calden’s words. “What happened? Take us there!”. The second priest though isn’t so gullible and can see through Calden’s lies. “I don’t trust you. Besides…what?!” As he speaks the second one spots Korech and Shirzon. He grins and shakes his head: “You’ll hope you never came here…” he says with a smirk, his hand reaching for the sap at his belt.

--------------------------------
---- INITIATIVE ORDER ----
--------------------------------

Korech
Priest #2
Merephel
Calden
Priest #1
Shirzon
_______________________
Deadline: 10.00 P.M. GMT +1 (02:00 P.M. for Korech, 01:00 P.M. for Shirzon and Merephel).

GM Rolls:

--- PRIESTS’ SENSE MOTIVE CHECKS ---

#1: 1d20 + 1 ⇒ (7) + 1 = 8
#2: 1d20 + 1 ⇒ (18) + 1 = 19

--- INITIATIVE ---

Calden: 1d20 + 2 ⇒ (10) + 2 = 12
Korech: 1d20 + 3 ⇒ (14) + 3 = 17
Merephel: 1d20 + 1 ⇒ (15) + 1 = 16
Shirzon: 1d20 + 4 ⇒ (1) + 4 = 5

Priests of Razmir #1: 1d20 + 2 ⇒ (5) + 2 = 7
Priests of Razmir #2: 1d20 + 2 ⇒ (14) + 2 = 16


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

==========
Round 1
==========

Shirzon doesn't return the priest's banter. If they had served in this place long enough and loyally enough to wear those gray robes, they weren't simple innocents tricked into an oppressive cult. And besides, these two seemed more than willing to start a fight, which Shirzon was only too happy to oblige.

She reveals the dagger from her sleeve, the maneuvers into place, trying to get a good angle to strike from. Once in range, she lunges out with the blade in a flash.

+1 dagger: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Sneak attack if in flanking: 2d6 ⇒ (2, 5) = 7

Since others will move before Shirzon, I'll make my roll and try to make my way into flanking on my turn.


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

========
Round 1
========

Korech growls at the lack of a clear line of sight, and that he's going to have to get into melee if he wants to hit anything. Charging forwards, he drops his bow, yanking out his axe. He attacks around the corner to give Shirzon some room to find the best spot to attack.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d12 + 4 ⇒ (4) + 4 = 8


Male LG Human (Nirmathi) Monk 6

========
Round 1
========

Realizing that the guard behind him fell for his ruse and isn't as quick to get his guard up, Calden turns and takes a quick step towards the gullible priest. "Sorry..." He then strikes a low blow with his fist into the man's stomach before finishing the attack with a chop at the man's neck.

Flurry of Blows at #1, who I think would be still flat-footed. Stunning Fist on the first attack.

Attack 1: 1d20 + 4 ⇒ (4) + 4 = 8
Nonlethal damage: 1d6 + 3 ⇒ (5) + 3 = 8
Fort save DC 13 or Stunned for one round.

Attack 2: 1d20 + 4 ⇒ (5) + 4 = 9
Nonlethal damage: 1d6 + 3 ⇒ (6) + 3 = 9

Ugh... :(


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

================
Round One
================

Merephel watches the fight warily, and observes, holy symbol in hand.

She is planning on taking her turn after the two priests, with the intent to heal at that time. It will preserve her invisibility, while helping the party when they get hurt.


Council of Thieves Maps

Korech’s axe lodges in one of the priests’ shoulder. The man screams in pain from behind his mask, producing a metallic noise. “Ring the alarm!” shouts the other priest, the one engaged with Calden, to his peer as he draws his rapier (instead of his sap) and tries to hit the Kassenite lad. “You’ll pay for your transgression!” he screams as he thrusts with his weapon, piercing through Calden’s belly. Calden’s blood quickly makes his white robes bloodstained. The man then steps back, slowly drawing closer to the alarm in the alcove. Merephel, still invisible thanks to your magic oil, quickly gets behind his teammate and heals him*. Calden steps up and tries to attack the priest at the best of his current strength, but unfortunately the priest reveals himself a much more skilled warrior than expected, and he dodges both of the Kassenite’s strikes.

The other priest, already wounded and bleeding from Korech’s strike, decides to withdraw carefully, taking all of the necessary precautions in order to avoid any counterattack as he moves away. After all, even though raising the alarm is a high priority, he’s still a man, and he places his life above all else. There’s no doubt that he will easily pull the cord and raise the alarm in his next turn, unless someone brings him down before it happens. And that’s just what Shirzon tries to do, stepping up to the wounded priest and stabbing her dagger in his belly―although she cannot flank her enemy, her attack is powerful and almost knocks the man down.

--------------------------------
---- INITIATIVE ORDER ----
--------------------------------

Korech
Priest #2
Merephel
Calden
Priest #1
Shirzon
_______________________
* Merephel, in Round 1 you moved behind Calden as a move action. That leaves you with a standard action to use to heal him, but I would like if it was you to decide if you’re casting a spell (and which one) or channeling energy.

Damage: Calden takes 11 points of damage!

Roll20 map updated! Click here for a screenshot!

Deadline: 02.00 P.M. GMT +1 (06:00 A.M. for Korech, 05:00 A.M. for Shirzon and Merephel).

GM Rolls:

--- PRIESTS’ ATTACKS ---

Priest #2 Mwk Rapier Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Priest #2 Mwk Rapier Damage (+1d6 sneak attack): 1d6 + 1d6 + 3 ⇒ (6) + (2) + 3 = 11


Male LG Human (Nirmathi) Monk 6

=======
Round 2
=======

Calden clutches a hand to his stomach in reflex, to hold off as much blood as he can. When he notices the man going for the alarm, he realizes that he has no time to tend to his wounds. He lunges for the priest, and holds fast to the man's arm. "Deal with the other," he calls out to his fellows. "Don't let him sound the alarm. I'll try to hold this one."

Attempt to grapple the priest before me.

Grapple: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22

If the priest might escape the grapple and gives up an AoO to reach the alarm, Calden will use his last Stunning Fist on the AoO.

-Posted with Wayfinder


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

==========
Round 2
==========

Shirzon snarls quietly behind her mask, her blade dripping got blood on the floor. She sees the oozing wound in the cultist's belly, and sees him desperately trying to sound the alarm. She stands in his exit and pulls out her mace, concentrating on the pain and exploitation this place has visited upon her, and strikes out at him. Whether he successfully sounds the alarm or not, it won't be enough to save his own skin.

+1 dagger: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

I'll convert a spell! Also, these Imgur links are a big help!

Cure Light Wounds to Calden: 1d8 + 3 ⇒ (8) + 3 = 11

===============
Round Two
===============

Merephel runs to aid Shirzon, drawing her mace on the way. She takes a mighty swing at the acolyte, hoping to stop him before he can sound the alarm.

Melee Attack: 1d20 + 1 ⇒ (14) + 1 = 15

Mace Damage: 1d8 + 1 - 1 ⇒ (3) + 1 - 1 = 3

It looks like Korech and Merephel can both squeeze in there to help. But since he goes first, if I can't fit, she will use the same rolls to aid Calden instead.


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

=========
Round 2
=========

Rushing after the cultist going for the bell, Korech charges in heedlessly, swinging with all his might.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d12 + 4 ⇒ (7) + 4 = 11

Triggering an AoO.


Council of Thieves Maps

▁▁▁▁▁▁▁▁▁▁▁▁
ROUND 2
▔▔▔▔▔▔▔▔▔▔▔▔

Korech rushes after the cultist going for the bell, and thankfully the priest isn’t able to hit him in the process: he’s currently unarmed. Korech hits the man with his axe, causing him another bleeding wound. “No!” screams the cultist as Korech hits him. “Just ring the alarm!” shouts out the other priest, unable to understand the bad situation in which his peer find himself into. The priest engaged with Calden, rapier in hand, risks it all and tries to put some distance between himself and the Kassenite guy in order to be able to pull the cord and raise the alarm, but this opening in his defense is just what Calden was waiting for. Illimara Oniri’s pupil promptly catches the fleeing cultist, grabbing him in a tight grapple*. The cultist, however, does not give up so easily, and with a surge of strength he manages to break free from Calden’s grapple.

In the meantime, Merephel joins her allies in the fray, but her swing fails to connect with the cultist still trying to pull the cord and raise the alarm.

The other priest, already wounded and bleeding from both Korech’s and Shirzon’s strike, musters his courage and decides to pull the cord and raise the alarm. In doing so, however, he lower his defenses enough for Korech, Shirzon and Merephel to hit him**. Shirzon is the only one ready enough to seize the opportunity and stab the cultist in the back, causing him to collapse unconscious to the ground, his blood flowing out of his bad wounds. Thankfully, the cultist hasn’t been able to raise the alarm before being knocked down by Shirzon. The other cultist begins screaming desperately. “Help! Help! We’re under attack!

--------------------------------
---- INITIATIVE ORDER ----
--------------------------------

Korech
Priest #2
Merephel
Calden
Priest #1
Shirzon
_______________________
* Calden, priest #2 triggered an AoO while moving away from you. I assumed you would try to grapple him as an attack of opportunity. Of course, you were successful (I used your original roll). In his turn, however, the cultist managed to break free from your grapple, so I need another standard action from you this round. I know you’ve specified you wanted to use your stunning fist as an AoO, but that was implying a different situation, so I assumed you tried to grapple him in the attempt of preventing him from raising the alarm. In your next post, you’ll need to post two courses of actions, one for Turn 2 and one for Turn 3.

** Pulling the cord to raise the alarm triggers an AoO. I’ve rolled AoO for you in order to speed up the fight.

Shirzon didn’t act on her turn yet. I used her original roll for her AoO, but since the cultist collapsed I think she wouldn’t waste her action to stab an already dying foe. So that leaves you with another full round worth of actions Shirzon. In your next post, you’ll need to post two courses of actions, one for Turn 2 and one for Turn 3.

Roll20 map updated! Click here for a screenshot!

Deadline: 10.00 P.M. GMT +1 (02:00 P.M. for Korech, 01:00 P.M. for Shirzon and Merephel).

GM Rolls:

--- PRIESTS’ ACTIONS ---

Break free from Calden’s grapple: 1d20 + 5 ⇒ (12) + 5 = 17

--- PCS’ ATTACKS OF OPPORTUNITY ---

Korech: 1d20 + 6 ⇒ (2) + 6 = 8
Korech (damage): 1d12 + 4 ⇒ (4) + 4 = 8

Merephel: 1d20 + 1 ⇒ (11) + 1 = 12
Merephel (damage): 1d8 + 1 - 1 ⇒ (3) + 1 - 1 = 3

--- ACOLYTES’ PERCEPTION CHECKS ---

#1 (DC -1): 1d20 - 1 ⇒ (9) - 1 = 8
#2 (DC -1): 1d20 - 1 ⇒ (3) - 1 = 2


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

========
Round 3
========

Unhappy at the human life he's ended, Korech realizes he doesn't have an easy way in to the screaming cultist and he's without his bow. Korech rushes over to where he dropped his bow, grabbing it.


1 person marked this as a favorite.
Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

=================
Round 3
=================

Merephel chants over the fallen man, trying to save his wretched life. She waves her holy symbol over his wounds. She sticks her finger on his arm, tracing a basic version of Shelyn's Songbird as part of the casting. In his blood.

'Hopefully he'll rethink this Razmiaran nonsense when he awakens.' She thinks to herself grimly.

She casts Stabilze on the cultist.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

==========
Round 2
==========

Shirzon draws her dagger from the cultist's back, quick and silent and slick with blood. She turns around toward the other one, seeing Calden struggle to keep the screaming man from the alarm. She runs toward them, aims at a temporary gap between the struggling bodies and the railing, and tries to duck through behind the gray robe.

Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28

Move action to Calden's square, then a second move action to move through the enemy's square. I rolled pretty high, so I'm going to assume that I beat his CMD+5 to get through, but if not let me know.

==========
Round 3
==========

Shirzon quickly squeezes past the cultist, popping up behind him with her weapons at the ready. With Calden and Shirzon surrounding the man, like a couple of wolves closing in on their prey, Shirzon strikes. She lashes out with her mace and dagger, trying to plunge her blade into the man's neck like a fang.

+1 dagger, TWF, flanking: 1d20 + 7 ⇒ (7) + 7 = 14
Damage, sneak attack: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (4, 4) = 14

light mace, TWF, flanking: 1d20 + 7 ⇒ (11) + 7 = 18
Damage, sneak attack: 1d6 + 2d6 ⇒ (1) + (6, 5) = 12


Male LG Human (Nirmathi) Monk 6

========
Round 2
========

Finding that his hold of the priest, however temporary, slowed the man down from reaching the alarm, Calden lunges for the man once more. He reaches with both arms around the priest's waist and braces himself.

Another attempt to grapple.

Grapple: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22

========
Round 3

Assuming the grapple holds. If it doesn't, use the roll below with +7 to reapply the grapple.

Calden is relieved that he doesn't hear the alarm bell from behind him and that Shirzon is coming over to aid him. While he has the priest in a firm grip, he releases one hand to grap the priest's arm as well, trying to pin it to his body. "Don't kill him," he hisses to Shirzon. "I'm not sure they deserve that, and he might have information on the layout up here."

Grapple to pin: 1d20 + 6 + 2 + 5 ⇒ (2) + 6 + 2 + 5 = 15


Council of Thieves Maps

▁▁▁▁▁▁▁▁▁▁▁▁
ROUND 3
▔▔▔▔▔▔▔▔▔▔▔▔

Korech reaches his bow and grabs it just as the priest struggles to break free from Calden’s hold, but he’s not able to―all he can do is to scream desperately for help.

In the meantime, Merephel stabilizes the previously knocked down priest as Calden tries to pin his opponent. The priest though manages to resist to his attempt and suddenly breaks free from the grapple, dodging both of Shirzon’s strikes! “Someone help! Traitors! RING THE ALARM!!!

---

The door leading outside the Worship Hall suddenly opens, revealing two frightened acolytes standing at you in disbelief. “Run! Wake up Krant!” screams one of the acolytes to his peer.

--------------------------------
---- INITIATIVE ORDER ----
--------------------------------

Korech
Priest #2
Merephel
Calden
Priest #1
Shirzon
Acolytes
_______________________
Roll20 map updated! Click here for a screenshot!

Deadline: 10.00 A.M. GMT +1 (02:00 A.M. for Korech, 01:00 A.M. for Shirzon and Merephel).

GM Rolls:

--- PRIESTS’ ACTIONS ---

Break free from Calden’s grapple: 1d20 + 5 ⇒ (8) + 5 = 13


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Sorry for late posts. It's been a really hellish week.

======
Round 2
======

Korech groans loudly as their plan rapidly starts to fall apart. However, the door is open and he now has his bow.

He quickly fires off two arrows at the alcolyte planning to run. He then turns to the other one.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d8 + 3 ⇒ (7) + 3 = 10

"You run, you get shot. You quiet, you live. Choose!"

The two alcolytes aren't on the map, but I'm assuming Korech can shoot one. If he can't, he will move two squares to the right and shoot the one Calden and Shirzon are beating on with his first roll.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

==============
Round 3
==============
Merephel runs toward the two acolytes, and swings her mace at the one preparing to run.

If that one is dropped by Korech's arrows, she'll attack the other instead.

Melee Attack: 1d20 + 1 ⇒ (9) + 1 = 10


Male LG Human (Nirmathi) Monk 6

========
Round 4
========

Oh, no! Calden looks around, but considers that the situation will be much worse when the priest managese to ring the alarm bell. Korech will have to deal with them....

Seeing how they have the priest firmly boxed in between them, Calden gives up his attempts to grapple the priest. Instead, he swings both arms at the man's head, trying to knock him senseless with all his might.

Flurry of Blows unarmed, including flanking and Power Attack. Stunning Fist attempt on the first attack.

Attack 1: 1d20 + 4 + 2 - 1 ⇒ (18) + 4 + 2 - 1 = 23
Nonlethal damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Fort save DC 13 or stunned for one round.

Attack 2: 1d20 + 4 + 2 - 1 ⇒ (16) + 4 + 2 - 1 = 21
Nonlethal damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

==========
Round 3
==========

"Focus!" Shirzon hisses back at Calden, trying to concentrate on their trapped quarry. She aims two more strikes at the man, trying to silence him before he can call any more reinforcements.

+1 dagger, TWF, flanking: 1d20 + 7 ⇒ (3) + 7 = 10
Damage, sneak attack: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (5, 4) = 15

light mace, TWF, flanking: 1d20 + 7 ⇒ (19) + 7 = 26
Damage, sneak attack: 1d6 + 2d6 ⇒ (2) + (4, 2) = 8


Council of Thieves Maps

▁▁▁▁▁▁▁▁▁▁▁▁
ROUND 4
▔▔▔▔▔▔▔▔▔▔▔▔

Korech quickly fires two arrows at the meddling acolytes. The first one easily hits its target, and the second one finishes the job, causing the target acolyte to collapse on the floor, unconscious, blood flowing out of him. The other acolyte suddenly falls to his knees and starts whining silently: “Please, don’t kill me. I won’t ring the alarm, I won’t betray you, I swear…Just…Don’t kill me, please…” His voice is broken by terror and his body shakes as he speaks.

---

The Razmiri priest, flanked by Calden and Shirzon, but still unscathed, tries his best to fight them back all the while keeping shouting loudly for help. He thrusts forward with his rapier, and his lunge is so quick and accurate that is pierces through Calden’s lung.

---

In the meantime, Merephel rushes to the acolytes, but she soon recognize that the one who’s still standing is trembling from fear and knelt down.

Calden doesn’t give up and fights back boldly. Both oh his unarmed blows hit the priest, almost sending his iron mask to shatter. Incredibly, however, he’s not stunned. Shirzon quickly attacks herself, stabbing the cultist from behind. The priest parries her first strike with a nimble maneuver, but Shirzon is too fast for him, and she successfully lands her second attack right in the priest’s face, her mace finishing the job Calden began. The cultist’s mask shatters, revealing the beaten up face of a man in his forties. Despite all of this, the cultist still stands, resisting unshakably to the Heroes of Kassen’s attacks. “YOU VILE TRAITOR!” he screams angrily to the surrendering acolyte. “I SHALL REPORT EVERYTHING BACK TO EGARTHIS ONCE I’VE DEALT WITH THESE TREACHEROUS MISCREANTS!” The acolyte doesn’t react to the priest’s words: he appears to be completely overwhelmed by fear, almost to the point of ignoring the threats of his superior.

--------------------------------
---- INITIATIVE ORDER ----
--------------------------------

Korech
Priest #2
Merephel
Calden
Priest #1
Shirzon
Acolytes
_______________________
Roll20 map updated! Click here for a screenshot!

Damage: Calden takes 16 points of damage!

Deadline: 11.00 P.M. GMT +1 (03:00 P.M. for Korech, 02:00 P.M. for Shirzon and Merephel).

GM Rolls:

--- PRIEST’S ATTACKS ---

Priest #2 Mwk Rapier Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Priest #2 Mwk Rapier Attack (Critical Confirmation): 1d20 + 4 ⇒ (13) + 4 = 17
Priest #2 Mwk Rapier Damage (x2): 1d6 + 1d6 + 3 + 3 ⇒ (4) + (6) + 3 + 3 = 16

--- PRIEST’S SAVE ---

Priest #2 Fortitude save vs Calden’s Stunning Fist: 1d20 + 4 ⇒ (18) + 4 = 22


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

========
Round 5
========

Korech's mighty heart breaks as he hears the alcolyte pleading for his life.

"Good! You stay quiet, you live, have good life."

Shaking his head, he hears a horrific squelch as Calden is run through and he runs to the top of the stairs, spinning to fire another arrow.

Attack+PBS: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Council of Thieves Maps

Korech's arrow is enough to knock the priest down. The man collapses instantly, his angered barking suffocated by the blood filling his throat.

---

Combat is over!

---

Now that the battle is over, you have the time to study your surroundings.

A large golden mask rests upon a marble pedestal at the top of the stairs, with a green gemstone set into the mask’s forehead, and smaller gems set around it. A stained glass window in the wall behind the pedestal depicts a similar mask. Opposite the grand mask stands a pair of tall double doors, made from shining silver. Carved into their surface is the symbol of Razmir, beneath which dozens of supplicants are portrayed holding up piles of coins, jewels, and other wealth to the icon of the Living God.

DC 15 Appraise check:
Gold leaf coats what is really but a plain iron mask, but the gems are quite real. The large gemstone set into the mask’s forehead is green quartz, worth approximately 1,000 gp. Unfortunately, getting the crystal out of its mounting without damaging it appears to be very difficult. There are also six small emeralds set into the mask, each worth about 100 gp. These emeralds appear far easier to remove compared to the large green quartz.

___________________________
Feel free to use your post to make a plan and let me know where would you like to go next, and, especially, how. Also, please try to tell me if you're going to stabilize the dying acolyte and priest, and how do you plan on dealing with the pleading acolyte.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Merephel will stabilize the wounded.

Appraise: 1d20 ⇒ 7

Merephel walks to the acolyte kneeling on the ground.

"We have come to stop the blight that is this glorified thieves guild. You've been lead astray, and that isn't your fault. If you turn from Razmir now, you can still salvage your life. Go forth, and do good." She pleads with him, honesty filling her voice.

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon relaxes her aggressive stance, breathing out slowly. She wipes the blood and detritus from her weapons on the furious priest's robes, quickly checking his pockets for anything of value. She picks up his rapier and sheath and secures them around her waist. As she works, she meets Calden's eyes and nods. "Good work. Let me help you." Shirzon moves to support her wounded ally, and helps him over to Merephel. "Calden's in pretty bad shape. Can you help him out, Merephel? And you -" she says, looking pointedly at the cowering acolyte. "We don't have any reason to harm you. This cult does. Try to escape if you can."

After that's taken care of, and letting others try to stabilize the dying if they wish, Shirzon heads back upstairs, investigating the huge golden mask.

Appraise: 1d20 ⇒ 19

She frowns at the gold, and hacks at it with her dagger - revealing the thin coat of goldleaf over plain iron. She examines the inset gems as well, appreciating their cut. The large one looks tricky to remove, but she quickly pops out six smaller emeralds with a leveraging tool from her set of lockpicks and such.

Dropping the gems in her Pathfinder pouch, she makes her way to the large double doors. She examines the intricate carvings - not to admire the craftsmanship, but rather making sure they are trapped so they can investigate the area beyond.

Perception for traps: 1d20 + 8 ⇒ (18) + 8 = 26


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Merephel nods at Shirzon's words, and makes her way over to Calden.

When she gets to Calden, she can't help but notice the blood on his clothing.

With a worried look, she asks, "Calden, how are you feeling? Can I examine your wounds?"


Male LG Human (Nirmathi) Monk 6

Calden clutches at his chest, taking a few rasping shallow breaths as he feels at the wound. "I'll be fine. With the amount of noise they made, we have to get out of here quickly."

When he is fit enough to get back to the group, he frowns at what he sees. "Really, Shirzon? Now? Can't we just focus on what's important?" He then leans in closer to Merephel and Shirzon, making sure the acolyte can't hear him. "Are you sure that's wise, letting him go and telling him to flee? What if anyone else sees him wandering about... Krant will surely be suspicious, if he notices. Can't we just tie him up here, until we're done? I don't want to see any harm come to him, but what we're doing here it too important to let him stop it, out of bad luck or fear."

While Shirzon is working on the mask, Calden takes a careful look down the northern corridor. [smaller]"Everything seems safe here. We'd best check those double doors, and then see where those corridors lead." He joins back with the others and waits for Shirzon to give the 'all clear' sign on the door.

I could use some healing. The double doors in the east seem a good starting point. After that, we should check the doors to the west.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Merephel nods at Caldens words, and then heals him anyway.

She grins as the healing magic flows into him.

Cure Light Wounds: 1d8 + 3 ⇒ (5) + 3 = 8


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Korech heads over to the terrified alcolyte, nodding gravely as he ignores Shirzon's looting and searching, trusting the others will find the way forward.

"You smart, not want fight. She maybe trust, but me not trust. You scared, want find help. I will tie you up, and you get free later. No hurt. You live long, good life after this."

Korech produces a length of rope and proceeds to bind the man.

"If you make noise, I come back and shoot. Thwap."


Council of Thieves Maps

After the acolyte has been tied up by Korech and Calden has been healed by Merephel, the party members claim the priests’ belongings for their use and Shirzon begins “working” on the mask.

As soon as Shirzon touches the mask, she fails to spot a magical trap on it. Suddenly, a loud ringing sets off the temple-wide alarm, alerting everyone in the temple that someone is doing something prohibited. Also, Shirzon gets electrocuted by a sudden shocking grasp coming from the mask.
_______________________
600 XP gained!

Okay guys, you have 2 full round at your disposal to prepare to the incoming fight. You can either opt for rushing to the double doors or to spend these rounds healing yourselves and casting buffs, hiding, or whatever other idea you might have.

Damage: Shirzon takes 18 points of electricity damage!

Deadline: 11:30 A.M. GMT +1 (03:30 A.M. for Korech, 02:30 A.M. for Shirzon and Merephel).

GM Rolls:

Shirzon’s Perception check vs trap: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Trap Damage: 5d6 ⇒ (5, 3, 4, 1, 5) = 18


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Korech yelps as the alarm starts going off and he lets out a loud groan before kicking a wall.

"Nothing go easy! I hate this place!" He takes a moment to compose himself, also noticing Shirzon has been badly injured.

"We heal first, then maybe try through doors if we have time. Not like how open this is... too many ways for people to come to us. Need smaller room."


Male LG Human (Nirmathi) Monk 6

Calden freezes when he hears the alarm, then realized that it was probably caused by Shirzon. He round on her, more than a bit of anger in his voice. "What did I tell you? We killed those priests to prevent the alarm from going off, and then you have to snatch some pretty gems?" He weighs their options. "Hiding will be useless, with those bodies and the tied-up acolyte. I suggest we get away from her, try on of those west corridors and find a defensible position."

He takes two of the potions from the priest, and quickly drinks one of them.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Second action will depends on the group decision on where to go. I agree with Korech that we'd need to find somewhere defensible, and it is my hope that we'll find that somewhere to the west, beyond the double doors.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon curses as the shock jolts through her. She manages to hold on to her tools, but she grits her teeth in pain. Once it's over, she gasps in relief, scowling at the mask. She calls to Calden, "Yell at me later! Let's go!" She rushes toward the western doors, pulling out one of the potions she picked off the gray robed priest. She rips out the potion stopper with her teeth and drinks it down before pulling out the other. "Come on! We can barricade the doors!"

CLW potion: 1d8 + 1 ⇒ (4) + 1 = 5


Council of Thieves Maps

As soon as Shirzon touches the silver double doors in order to open them and find a good place where the group can fight the incoming mass of Razmiri priests, she fails to recognize a magical trap place on the door itself. It seems like the heralds have taken a lot of precautions to avoid anyone from sneaking in their private rooms. The mask carved into the door abruptly creates a blast of cold catching Shirzon in its area. Thankfully, Shirzon’s reflexes are ready enough to enable her to jump back just before the blast of cold could damage her: the half-orc manages to avoid any damage from this magical trap. She quickly tries to open the door now that the magical trap has been discharged, but the door is locked and the lock is well made. Shirzon would have needed either more luck or more time in order to pick this lock.

---

Suddenly, you hear many steps coming from below and in a matter of seconds, you all can see six acolytes climbing the Worship Hall stairs led by a single, black-robed herald. You can’t avoid this confrontation with this powerful member of the Church of Razmir, but it’s now time to pay them back. Thankfully, you have a significant tactical advantage because you’re currently on the balcony and can shoot and the climbing acolytes and herald before they reach you.

▁▁▁▁▁▁▁▁▁▁▁▁
ROUND 1
▔▔▔▔▔▔▔▔▔▔▔▔
As soon as he reaches the end of the stairs, the herald spots you. “There they are! Surround them!” he commands to his acolytes as he stops on the opposite side of the balcony, right next to the giant mask, and loads his light crossbow.

--------------------------------
---- INITIATIVE ORDER ----
--------------------------------

Razmiri Herald
Korech
Merephel
Calden
Razmiri Acolytes
Shirzon
_______________________
Ouch! Another trap! Well, at least this one caused no harm to Shirzon…and earned you 300 XP! Not that bad!

Calden is allowed to drink another healing potion before his first round of combat since he held up his action.

Roll20 map updated! Click here for a screenshot!

Deadline: 11.00 P.M. GMT +1 (03:00 P.M. for Korech, 02:00 P.M. for Shirzon and Merephel).

GM Rolls:

--- OPENING THE DOOR TO THE HERALDS’ ROOMS ---

Shirzon’s Perception check vs traps: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Shirzon’s Disable Device check: 1d20 + 13 ⇒ (2) + 13 = 15

--- FROZEN DOOR TRAP ---

Cold Damage: 4d6 ⇒ (6, 6, 5, 3) = 20
Shirzon’s Reflex Save vs Traps (evasion): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

--- INITIATIVE ---

Calden: 1d20 + 2 ⇒ (12) + 2 = 14
Korech: 1d20 + 3 ⇒ (17) + 3 = 20
Merephel: 1d20 + 1 ⇒ (16) + 1 = 17
Shirzon: 1d20 + 4 ⇒ (4) + 4 = 8

Acolytes of Razmir: 6d20 ⇒ (18, 7, 12, 9, 14, 5) = 65 ⇒ 65/6 = 10.8 ⇒ 11
Herald of Razmir: 1d20 + 2 ⇒ (20) + 2 = 22


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Korech wastes no time in attacking the herald directly, yanking out arrow after arrow as his bow thrums.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Crit: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 2d8 + 6 ⇒ (7, 6) + 6 = 19


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

==========
Round 1
==========

Shirzon ducks under the blast of cold, barely escaping its wrath - but escaping it! She huddles up against the balcony, downing the second potion she was holding. She also reaches into a pocket and pulls out a yellow stone.

The whole time, Shirzon grumbles and mutters curses under her breath as everything falls apart. With everyone's back against the wall, she looks chagrined at her friends before mumbling an embarrassed "Sorry..."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Male LG Human (Nirmathi) Monk 6

When it becomes clear that they can't run and that they'll have to make a stand on the balcony, Calden drinks the second healing potion.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

=======
Round 1
=======

"Don't worry, Shirzon. We'll get through it. Stand fast, and support each other. I'll guard our right. Merephel, can back behind one of the others."

Calden digs around in his backpack while addressing the acolytes on the stairs, hoping that it will cause them to rethink their zeal. "This cult is a fraud, and we'll take it apart! Stand down now, and we'll have mercy!" He finds what he was searching for, a small blue-green gem and throws it on the stairs in front of the acolytes, as hard as he can.

Retrieve the Elemental gem (water) then use my Standard action to summon it. Of possible, I'd like to have it appear at the top of the stairs.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Jeez, sorry, either my internet didn't like the website, or Paizo was down every time I checked.

===============
Round 1
===============
Merephel steps forward a few feet, and drops into a defensive stance. She hoists her shield, and casts a spell on herself.

She grins a wicked grin.

"Not this time! This time, I protect you!"

Merephel casts Sanctuary using her Pearl of Power, and prepares to hold the line.


Council of Thieves Maps

▁▁▁▁▁▁▁▁▁▁▁▁
ROUND 1
▔▔▔▔▔▔▔▔▔▔▔▔
Korech aims accurately for the herald, and his first arrow hits the cultist right in his chest. The man had not donned his armor, maybe because he was forced to hurry here along with the acolytes to stop the intruders, and as a result, Korech’s arrow hits him deep in his chest, almost to the point of piercing his heart. The man chokes and spits blood. “You damned traitor…” he mutters, his voice gurgling from the blood filling his mouth. But he does not collapse to the floor. “Get’em!” he manages to say to press his acolytes forward, even if this order costs him another bloody coughing fit.

Merephel, in the meantine, casts a protective spell on herself using the pearl of power her friends gave her as a birthday present. Calden pulls out the elemental gem the spirit of Ekat Kassen gave you when you saved him from Asar’s menace and throws it at the acolytes. As soon as the gem lands atop the staircase, a creature entirely made of water emerges from it, quickly occupying the a large space atop the stairs. As directed by Calden, the water elemental begins its attacks, turning his watery body in a humanoid-like form in order to hit Calden’s foes. The elemental’s first attack is directed against the herald, and hits him: although the creature is not at the apex of its strength due to the lack of water around it, still it strikes with accuracy and violence, dealing another painful blow to the herald, already injured by Korech’s arrow lodged in his chest. Almost knocked out by the elemental’s solid water hook, the herald staggers back but does not fall yet. Frightened, the acolytes withdraw instantly. As they move back, down the staircase, one of them, the one who got already hit by the elemental, gets almost hit again, but he’s lucky enough to dodge the watery fist of the elemental and flee along with his fellow acolytes. Shirzon drinks her healing potion, taking advantage of the situation to heal herself up before joining the fight.

▁▁▁▁▁▁▁▁▁▁▁▁
ROUND 2
▔▔▔▔▔▔▔▔▔▔▔▔

The herald sizes the opportunity created by the elemental trying to hit one of the fleeing acolytes and steps back quickly, in order to get out of the elemental’s reach. He smartly moves to a narrow balcony where the elemental would have hard times to reach him. Once he’s in position, he drops himself, gaining cover against your ranged attack and utterly disappearing from your sight.

---

A bad surprise is waiting for the fleeing acolytes though. One of them, the first one to reach the double doors leading out of the Worship Hall below you, closes the door as soon as she comes out of the room, trapping the other acolytes in the Worship Hall and preventing them from continue their flee. The strength of five frightened acolyte will most likely win the single acolyte’s resistance on the next round but at least they’re trapped inside for the next round!

--------------------------------
---- INITIATIVE ORDER ----
--------------------------------

Razmiri Herald
Korech
Merephel
Calden
Razmiri Acolytes
Shirzon
_______________________
And the elemental comes onto the pitch! Well played guys, this creature is obscenely OP!

Roll20 map updated! Click here for a screenshot!

Map Clarification: Acolyte #1, #2 and #3 have been removed from the map and place above it. In truth, Acolyte #1 is beyond the now closed door leading out of the Worship Hall, while #2 and #3 are right in front of the door, which means right below you.

Deadline: 10.00 P.M. GMT +1 (02:00 P.M. for Korech, 01:00 P.M. for Shirzon and Merephel).

GM Rolls:

--- WATER ELEMENTAL ATTACKS ---

First Slam (-4 water mastery): 1d20 + 8 ⇒ (17) + 8 = 25
Damage (-4 water mastery): 1d8 + 1 ⇒ (8) + 1 = 9

Second Slam (-4 water mastery): 1d20 + 8 ⇒ (9) + 8 = 17
Damage (-4 water mastery): 1d8 + 1 ⇒ (6) + 1 = 7

Attack of opportunity (-4 water mastery): 1d20 + 8 ⇒ (6) + 8 = 14
Damage (-4 water mastery): 1d8 + 1 ⇒ (8) + 1 = 9


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

=========
Round 3
=========

Seeing the herald duck out of sight, Korech continues to focus in on his target, rushing northwards and firing another arrow.

Attack+PBS: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

"Traitor this, traitor that. I no care! You hurt people for fun. You get hurt now!"


Male LG Human (Nirmathi) Monk 6

=======
Round 2
=======

Calden stares with open mouth at the huge creature made of water that appears where he threw the gem. What do you know? This magic of wizards and such might have its use after all. He looks over the balcony at the carnage that the elemental brings among the acolytes, letting the creature pick its own targets.

When he shifts his focus to the upper floor, he finds that the herald has to fend on his own now. "Sorry, Meph. He's bound to have a key, let's get to him." Calden squeezes past his friends after Korech has taken his shot, and waits for the herald to come to him. "Not so tough now, are you, if you have to do the dirty work yourself?"

Move action, then ready an unarmed attack (nonlethal damage) with Powr Attack, in case the herald moves into melee range.

Readied attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Nonlethal damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

==========
Round 2
==========

Shirzon blinks at Calden's support, having expected more chastising. But now is the time for them to work together, so she nods and prepares herself. She watches the blue gemstone sail onto the staircase, exploding up with a gush of sentient water. She gawks for a moment before focusing on the injured herald. Got you now. He won't last long without his followers.

Shirzon stands up and draws her bow, before nocking an arrow an loosing it at the herald. Her swollen hand catches the string, though, and the arrow goes wide.

Shortbow: 1d20 + 5 ⇒ (2) + 5 = 7

As a free action Shirzon will drop the thunderstone (carefully, without activating it :P). I was confused about what the deafened condition did.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

============
Round 2
============

Merephel runs forward to place the wall to her left, and drops into a defensive stance. She grips her mace tightly, and makes a "Come Get Me" motion at the acolyte on the stairs in front of her.

Move forward a couple squares, and drop into Full Defensive.


Council of Thieves Maps

▁▁▁▁▁▁▁▁▁▁▁▁
ROUND 2
▔▔▔▔▔▔▔▔▔▔▔▔
The herald rolls over and Korech’s arrow lodges in the wooden floor of the balcony. Merephel moves forward and drops into a defensive stance as Calden does the same, but from the other side of the balcony, moving toward the herald and waiting for him to attack him in order to respond with an unarmed strike.

In the meantime, the elemental unleashes its fury against the acolytes, still stuck in the Worship Hall below. The watery creature climbs down the stairs and attacks the acolytes, struggling to get away from the room. The first attack it’s enough to knock down one of the acolytes, but the elemental isn’t done yet: he hits another acolyte in quick succession, and tries to hit a third one with amazing speed, but this last attack fails as the acolyte manages to duck and avoid the watery blow.

Shirzon shoots an arrow at the herald, but due to a combination of both inaccuracy and cover, she doesn’t hit him.

The acolytes try to open the door, screaming desperately, but they don’t manage to do so, at least for now.

▁▁▁▁▁▁▁▁▁▁▁▁
ROUND 3
▔▔▔▔▔▔▔▔▔▔▔▔

Instead of throwing himself at Calden, the herald stands up and fire a bolt from his crossbow at the Kassenite lad! The bolt hits Calden in his belly, causing him a burning ache.

--------------------------------
---- INITIATIVE ORDER ----
--------------------------------

Razmiri Herald
Korech
Merephel
Calden
Razmiri Acolytes
Shirzon
_______________________
Roll20 map updated! Click here for a screenshot!

Damage: Calden takes 8 points of damage!

Deadline: 11.00 A.M. GMT +1 (03:00 A.M. for Korech, 02:00 A.M. for Shirzon and Merephel).

GM Rolls:

--- WATER ELEMENTAL ATTACKS ---

First Slam (-4 water mastery): 1d20 + 8 ⇒ (20) + 8 = 28
Damage (-4 water mastery): 1d8 + 1 ⇒ (8) + 1 = 9

First Slam Critical Confirm Roll (-4 water mastery): 1d20 + 8 ⇒ (2) + 8 = 10
Critical Damage (-4 water mastery): 1d8 + 1 ⇒ (6) + 1 = 7

Second Slam (-4 water mastery, Cleave): 1d20 + 8 ⇒ (18) + 8 = 26
Damage (-4 water mastery): 1d8 + 1 ⇒ (3) + 1 = 4

Third Slam (-4 water mastery, Great Cleave): 1d20 + 8 ⇒ (6) + 8 = 14
Damage (-4 water mastery): 1d8 + 1 ⇒ (3) + 1 = 4

--- HERALD’S ATTACK ---

Crossbow Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 ⇒ 8


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

===============
Round 3
===============
Merephel runs past Shirzon, and starts moving down the walkway towards the stairs.

She double-moves to the bottom walkway.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

==========
Round 3
==========

Shirzon drops her bow near the door and starts moving around the balcony. She pulls out the rapier she nabbed from the grey-robed priest, closing in and making her way to cut off the herald's escape. "I gotta say, I've never been happier to be a traitor. Better start asking for mercy now!" she taunts, as the acolytes flee in terror from the surge of water beating them about like tattered dinghies in a storm.


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

========
Round 3
========

Attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Attack: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Planting his feet, Korech fires arrow after arrow as he tries to take down the herald.


Male LG Human (Nirmathi) Monk 6

========
Round 3
========

I think the crossbow attack should miss, due to my Deflect arrows feat.

Calden swats aside the crossbow bolts streaking towards him. Emboldened by his succeed at warding off the attack, he sets off, crossing the distance to the herald in two big strides. He leaps and flies through the air, spinning about his axis in the air and aiming his foot for the false priest's head.

Charge attack, unarmed, with Power Attack. Regular damage. Possibly +4 because the herald is prone?

Attack: 1d20 + 5 + 2 - 1 ⇒ (2) + 5 + 2 - 1 = 8
Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Meh. :( That looked a lot better in my mind that an attack roll of 2 would allow. AC 14 for the next round.


Council of Thieves Maps

▁▁▁▁▁▁▁▁▁▁▁▁
ROUND 3
▔▔▔▔▔▔▔▔▔▔▔▔
Korech aims carefully this time, and his arrow lodges in the herald’s chest. The Razmiri priest gurgles something, but his voice is overwhelmed by the blood filling his mouth. The man collapses to the floor, unconscious.

---

Merephel, Calden and Shirzon may change their previous actions due to the Razmiri herald being defeated.

---

The water elemental keeps unleashing its fury in the Worship Hall. The creature hits FIVE acolytes in a row in about six seconds, lashing out with its watery fists. All the acolytes manage to resist though, as they fiercely fight to pry the door open…And they eventually succeed! The Worship Hall double doors open with a crash. “What the…” screams one of fleeing acolytes. You can hear the mystical words of a spell coming from below. Calden instantly identifies the voice filling the air as belonging to Ofelia.

Identify the spell being cast ⇒ DC 16 Spellcraft check:
This is a color spray spell!

The acolytes screams in feat, and you can hear several of them collapsing to the ground. Only one of them still stands. “What you’ve done to them, witch!?”. “Nothing too serious. Now surrender, or you’re going to follow them soon.” answers Ofelia with a calm voice.

--------------------------------
---- INITIATIVE ORDER ----
--------------------------------

Korech
Merephel
Calden
Razmiri Acolytes
Shirzon
_______________________
Aaaand the herald is down! Nice shot Korech!

Roll20 map updated! Click here for a screenshot!

Deadline: 10.00 P.M. GMT +1 (02:00 P.M. for Korech, 01:00 P.M. for Shirzon and Merephel).

GM Rolls:

--- WATER ELEMENTAL ATTACKS ---

First Slam (-4 water mastery): 1d20 + 8 ⇒ (15) + 8 = 23
Damage (-4 water mastery): 1d8 + 1 ⇒ (5) + 1 = 6

Second Slam (-4 water mastery, Cleave): 1d20 + 8 ⇒ (6) + 8 = 14
Damage (-4 water mastery): 1d8 + 1 ⇒ (1) + 1 = 2

Third Slam (-4 water mastery, Great Cleave): 1d20 + 8 ⇒ (12) + 8 = 20
Damage (-4 water mastery): 1d8 + 1 ⇒ (1) + 1 = 2

Fourth Slam (-4 water mastery): 1d20 + 8 ⇒ (14) + 8 = 22
Damage (-4 water mastery): 1d8 + 1 ⇒ (8) + 1 = 9

Fifth Slam (-4 water mastery, Cleave): 1d20 + 8 ⇒ (5) + 8 = 13
Damage (-4 water mastery): 1d8 + 1 ⇒ (4) + 1 = 5

--- ACOLYTES’ WILL SAVES vs COLOR SPRAY ---

#1: 1d20 - 1 ⇒ (11) - 1 = 10
#2: 1d20 - 1 ⇒ (11) - 1 = 10
#3: 1d20 - 1 ⇒ (10) - 1 = 9
#4: 1d20 - 1 ⇒ (8) - 1 = 7
#6: 1d20 - 1 ⇒ (19) - 1 = 18

1,001 to 1,050 of 1,664 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Giuseppe's Price of Immortality Gameplay Thread All Messageboards

Want to post a reply? Sign in.