GM Giuseppe's Council of Thieves

Game Master Giuseppe Capriati

Chapter 3: "What Lies in Dust". Part One: "Within the Crux"

In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the Irises must reveal a long-buried secret and a treasure locked away for ages. Their journey will set them against the scum of Westcrown’s underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the city’s midnight curse.
__________________________________
Fame Points: 12

Maps: Online Maps, Westcrown Map

Link to Legal Sources Document: [+]

Link to Loot Tracking Sheet: [+]

Link to Play Document: [+]

Important Posts: The Eyes of Westcrown, Combat Slang

XP tracking: 18,125/23,000


101 to 150 of 1,010 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

CG Male Halfling Rogue 2 | HP 17/17 | AC 17 (14 Touch, 14 Flat-Footed) | CMB -1, CMD 12 | Fort. +3, Ref. +7, Will +1 | Init. +5 | Perc. +7, Sense Motive +0 | Speed 20ft | Active conditions: None.
(Skills):
Acro +9; Bluff +7; Climb +4; DisDev +7; EsA +7; K. Dung+5/His +2/Loc +5;SOH +7; Sth. +11/UMD+6

Right now I still have to assume everyone's actions and predict my round 2 actions based on 0 information.

If we were using block initiative, I would know how the enemy acted as well, without anyone having to wait for me. Right now I'm taking a second action without knowing the placement of any NPC's which is particularly tricky with low level archery.


Council of Thieves Maps

As Catina said, we're already using block initiative. This time I asked Sev to post two turns worth of actions only because I noticed that in the last week or so Sev was always the last one to post, so I assumed it would happen this time too, thus allowing him to know his companions' actions. Anyway, if it's too confusing for you, then just go with one turn of actions, no problem. It was just a way to speed up the fight and to avoid losing pace as Sev posts; knowing that we belong to different time zones, it makes sense, because Sev usually posts when in Europe it's night. Catina, just like me, it's from Europe, and we share the same time zone. Thus, if Sev posts at night, Catina would have to wait a whole day before being able to post, and Sev must wait another day in order for Catina to post. It could seem like a minor issue, but in fact it causes us to lose two days/turn. Something I would not define as very immersive and I would rather avoid in order to make combat a fun experience instead of the painful experience it somehow turns into when playing PbP, so much that I've personally suggested to sacrifice realism and knowledge for pace's sake. Anyway, as I said above, if it's too confusing for you, then we'll just go with block initiative, even though it will cause combats to last a few RL days more.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

So I'm confused...

⁞⁞⁞⁞ INITIATIVE ⁞⁞⁞⁞
▔▔▔▔▔▔▔▔▔▔
① Sev
② Armigers & Shanwen
③ Lorenzo
④ Catina
⑤ Faustinia

I'm assuming this is Round 1.

Did the armigers already act? I think not but it's not clear to me.

ARMIGERS DID NOT ACT
If the armigers did not act, then Lorenzo, Catina, and Faustinia have to guess what the armigers are doing.

If that's the case, and Lorenzo gets skewered by the ballista then Catina's action might be different. This is what I'm talking about.

ARMIGERS ACTED
Then only Sev was being asked to guess our actions only.

I'll play whichever so just let me know.


Council of Thieves Maps

Sev acts first. Than the hellknight. I've posted their actions before Sev's post in order to save some time.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:
Sev acts first. Than the hellknight. I've posted their actions before Sev's post in order to save some time.

Got it.

Thanks.

Posting now...


Council of Thieves Maps

I've got a busy Sunday ahead of me guys, so I'm not so likely to have the time to post (demanding post with such a high number of foes).


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:
I've got a busy Sunday ahead of me guys, so I'm not so likely to have the time to post (demanding post with such a high number of foes).

I hope it's the fun kind of busy. :)

Enjoy your Sunday and thanks for letting us know.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

That's totally understandable. Looking forward to your next post, hope you're not overwhelmed today!


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

Er, this is a tough fight so everyone be careful.

May the dice gods be with us. :)

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Apologies again, but for my A.M. posting, I can't currently see the map. I want to use my bonded object to cast color spray, but I can't tell what my positioning will be. Is there room for me to 5-foot step away from being threatened and catch a bunch of armigers in the 15-foot cone (without hitting Lorenzo)? I'd also be open to trying to cast defensively, if that would give me a better position.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
Lady Faustinia Xerysis wrote:
Apologies again, but for my A.M. posting, I can't currently see the map. I want to use my bonded object to cast color spray, but I can't tell what my positioning will be. Is there room for me to 5-foot step away from being threatened and catch a bunch of armigers in the 15-foot cone (without hitting Lorenzo)? I'd also be open to trying to cast defensively, if that would give me a better position.

PM me your email and I'll send you a screenshot.


Council of Thieves Maps

Here it is.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Thanks, all!

Also, I just took a look at my previous combat posts after my latest natural 1. Faustinia's attack rolls are all either under 10 or 18+. It's very odd...


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

Questions...

Which armiger attacked Lorenzo?
Is #2 flat-footed, threatening?

Are any of the armigers standing hurt?

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Could I get another look at the map?

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);
Lady Faustinia Xerysis wrote:
Could I get another look at the map?

Got it now!


Council of Thieves Maps
Lorenzo Mancini wrote:

Questions...

1. Which armiger attacked Lorenzo?
2. Is #2 flat-footed, threatening?

3. Are any of the armigers standing hurt?

1. #6.

2. #2 is threatening Lorenzo and is not flat-footed.
3. #2 is wounded.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:
Lorenzo Mancini wrote:

Questions...

1. Which armiger attacked Lorenzo?
2. Is #2 flat-footed, threatening?

3. Are any of the armigers standing hurt?

1. #6.

2. #2 is threatening Lorenzo and is not flat-footed.
3. #2 is wounded.

Thanks for the answers.

I'm not sure if I'm not supposed to look under the 'GM Rolls' or just not under the 'skill checks'. I don't care what my players do but I understand that some GMs have rules about that.

In any case, I did look and found out that the dice rolled do not correspond to what you wrote.

What happened?

Did you roll on another website?

Anyway, I'll post according to the written narrative...


Council of Thieves Maps

Lorenzo: Somehow I failed to notice your Improved Shield Bash feat and applied a -2 penalty to your AC. You can ignore the last damage Lorenzo took.

Sev: As I understand it, you can't just make a Stealth check without having a proper source of concealement. If I remember correctly, there's an option to use Bluff in order to distract an opponent in order to allow to make a Stealth check. Anyway, given Sev current position, I can't see anyway he could possibly hide behind or any source of concealment. As such, I've ignored your sneak attack damage, but if I'm missing something (which is completely possible, given my current conditions) just let me know.


Council of Thieves Maps

Lorenzo: Action economy would prevent you from doing that in a single turn. Move action to move. Move action to draw your potion. Standard action to make Catina drink the potion.

Also, your hp should be 9/12. You took 3 points of damage before.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:

Lorenzo: Action economy would prevent you from doing that in a single turn. Move action to move. Move action to draw your potion. Standard action to make Catina drink the potion.

Also, your hp should be 9/12. You took 3 points of damage before.

OK, it sounds like I would take a whole bunch of attacks to do that now so I'll attack instead.

Sorry Catina. :(


1 person marked this as a favorite.
Council of Thieves Maps

THIS. IS. GREAT!

Didn't know you were a Roll20 artist, Mechapoet! XD


Lorenzo Mancini wrote:

OK, it sounds like I would take a whole bunch of attacks to do that now so I'll attack instead.

Sorry Catina. :(

Don't worry, Lorenzo. It's too bad I'm out of the battle so soon, but you just hang in there and finish the fight.


Council of Thieves Maps
Catina Bon Durati wrote:
Lorenzo Mancini wrote:

OK, it sounds like I would take a whole bunch of attacks to do that now so I'll attack instead.

Sorry Catina. :(

Don't worry, Lorenzo. It's too bad I'm out of the battle so soon, but you just hang in there and finish the fight.

Sorry for that critical :(


Don't worry, Giuseppe. All in the game... It makes for a pretty tense fight, though. I think our plan to leave them all alive is mostly forgotten. It's now a struggle for survival. :S


Council of Thieves Maps
Lady Faustinia Xerysis wrote:
GM Giuseppe wrote:
Faustinia, please roll for your eagle attacks. Also, Lorenzo, please roll for your attack and damage.
Ah, sorry, I meant to include a line about the eagle disappearing. I don't have anything special that makes it last more than 1 round per level, so it's gone now.

Summoner's Charm: Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

The best part of it is that you have it already :D

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Oops! This is the first time I've ever played a wizard, and I also forgot about that the first time I summoned something. I should double check and see if there's anything else really neat I'm missing that I can do!


Woo, we seem to be pulling through. Thanks, Lorenzo.


Council of Thieves Maps

Guys, just wanted to let you know that I'm going to be away from home in the next few days, and without any internet connection available, I'm afraid. I'll be coming back on April the 6th, and resume my usual posting rate from that day on.

Hope you'll understand. Sometimes university calls and you can't refuse.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Thanks for the heads up! Hope everything goes well with your university stuff!


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

Did you mean April? As in April 2017?


Council of Thieves Maps

Eheh, my mistake. I meant September the 7th!


Thanks for the warning. Have a good trip!


Council of Thieves Maps
Lorenzo Mancini wrote:


1. any damage on the passed save?
2. Let me know if I can attack...
3. I'm trying to move my token to on top of the wagon but it keeps going 'under'. Please help. :)

1. 1 fire damage.

2. Attempt a DC 10 Climb check. If you succeed, you're able to attack.

3. Done.


Did Catina get a healing potion administered? I saw Lorenzo mention if, but didn't see a dice roll and also didn't see it mentioned in GM's latest round update.


Council of Thieves Maps

Lorenzo has reached the top of the wagon. He couldn't take 10 even if he wanted to, because he's in combat. Succeeding at the check would have allowed him to attack in the same round of his climb, but failing the check doesn't mean he failed to climb atop the wagon.

As far as Catina's potion goes, I've ignored the part where Lorenzo speaks about the potion because that would have denied him the whole round of action he declared. Giving the potion to Catina and performing the other actions were contradictory options: I've given precedence to the one he rolled for.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

I was hoping that dragging Catina was not a full round action and my intent was always to give her the healing potion. See my subsequent posts today.

If that was not possible during the last round, then Lorenzo would stay where he was and administer the potion now.

And I'm sorry I forgot to roll for the potion, which seems to have made that more confusing.

Giuseppe: Your call on to whether Lorenzo administered the potion during the last round or during this round but he's doing that. :)

______________
clw potion: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Are any of the armigers obviously carrying any means of restraint? Manacles, rope, etc.?


Council of Thieves Maps
Lady Faustinia Xerysis wrote:
Are any of the armigers obviously carrying any means of restraint? Manacles, rope, etc.?

Nope :)


Council of Thieves Maps

Hey guys, sorry again for my absence. I've been called to an accademic interview in Turin (which is not exactly near to me) last weekend, and I didn't had the time to inform you before leaving.

I'll post today as normal.

Thank you for your patience.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

You've been gone a couple of times for academic stuff now; I hope that means good news! Glad to have you back, as always.


Good to have you back. I've just come home from a very busy day at work and a tiresome evening of GM'ing a store game. Update will have to wait for tomorrow...


Council of Thieves Maps
Lady Faustinia Xerysis wrote:
You've been gone a couple of times for academic stuff now; I hope that means good news! Glad to have you back, as always.

Indeed! I got a scholarship from university! :D


That's great. Congratulations!


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:
Lady Faustinia Xerysis wrote:
You've been gone a couple of times for academic stuff now; I hope that means good news! Glad to have you back, as always.
Indeed! I got a scholarship from university! :D

Very nice! Congrats!


Council of Thieves Maps

Hey guys, what happened? It's been 24 hours from my post and no one replied.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Hey, sorry, it was a long week for me and a busy Friday, and I think I just lost track of time. I'll get a post up soon, thanks for the reminder!


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

Sorry, I was out all day. I'll post tomorrow morning.


I've been giving demo's at a conversation yesterday. With catch up today.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);
Catina wrote:
I've deducted two potions during the combat: One for myself and one for Arael. We found six: I propose Catina takes 2 (which brings her back up to 3), Lorenzo takes 2 and Sev and Faustinia one each. I've also added the letter to Catina's inventory.

That sounds good to me!

101 to 150 of 1,010 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Giuseppe's Council of Thieves Discussion Thread All Messageboards

Want to post a reply? Sign in.