GM Giuseppe's Council of Thieves

Game Master Giuseppe Capriati

Chapter 3: "What Lies in Dust". Part One: "Within the Crux"

In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the Irises must reveal a long-buried secret and a treasure locked away for ages. Their journey will set them against the scum of Westcrown’s underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the city’s midnight curse.
__________________________________
Fame Points: 12

Maps: Online Maps, Westcrown Map

Link to Legal Sources Document: [+]

Link to Loot Tracking Sheet: [+]

Link to Play Document: [+]

Important Posts: The Eyes of Westcrown, Combat Slang

XP tracking: 18,125/23,000


451 to 500 of 1,010 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Male CG Human Rogue 1 | HP: 21/21 | AC: 14 TAC: 13 | F:+3 R:+5 W:+1 | Perception +2 | Speed 25ft |Reactions: Nimble Dodge (+2 AC vs one melee attack)

I love the idea. I suppose with Varius' 'extra' part I'll just add in his non-verbal stuff and maybe ad-lib a riddle or two.

Also, stupid question since I'm coming in late to the party. Is there an actual link to the script within discussion or gameplay? I've read back and can't find it for the life of me. I've been going off of what I could find on a quick google search, which I imagine is just as good.


Council of Thieves Maps

If you PM me your email I will send it to you ;)


I've added the rest of the text for Act 1, hope that was OK. I've bolded all of Larazod's lines, and added a few touches on how Catina would bring the lines.


CG Human Ranger 3/Rogue 1 | hp 16/(22) 38 | AC 17, T 13, FF 14 | Fort+5, Ref+8, Will+2 | CMD 17 | Init +3 (+5 urban) | Perc +11 (+13 urban) | -7 Con, -6 Cha | 2 Bleed, Mummy Rot, Filth Fever

I like the current idea as well with the doc to edit. I cannot guarantee a time I will be available any given day. And it seems like the time zone most of you are posting in, I'm at work.

I also have a copy of the script. I don't need a copy.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Great idea! I posted on the main to roll and the dice are angry with Petals today. I'll work on the google doc tonight.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

My edits on Act 1 are in!


CG Human Ranger 3/Rogue 1 | hp 16/(22) 38 | AC 17, T 13, FF 14 | Fort+5, Ref+8, Will+2 | CMD 17 | Init +3 (+5 urban) | Perc +11 (+13 urban) | -7 Con, -6 Cha | 2 Bleed, Mummy Rot, Filth Fever

Can you add the link to the Play doc at the top so I don't have to search the posts for it?

Also I wanted to purchase (1) potion of lesser restoration before coming to the theater.


Male CG Human Rogue 1 | HP: 21/21 | AC: 14 TAC: 13 | F:+3 R:+5 W:+1 | Perception +2 | Speed 25ft |Reactions: Nimble Dodge (+2 AC vs one melee attack)

After seeing if someone else had written some lines for Farus elsewhere, they're either in German or terrible. So did what I could!


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

I particularly liked the "mouth falling open in a huge comical gape".


Council of Thieves Maps

I won't be the best way to keep the document clear, but could you please format your lines just like you would do in a post starting from Act 2? It's a lot of work for me otherwise :S


CG Human Ranger 3/Rogue 1 | hp 16/(22) 38 | AC 17, T 13, FF 14 | Fort+5, Ref+8, Will+2 | CMD 17 | Init +3 (+5 urban) | Perc +11 (+13 urban) | -7 Con, -6 Cha | 2 Bleed, Mummy Rot, Filth Fever

That makes sense

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Of course! I've been trying to avoid reading the pre-post document so I can just get the full effect from the full post of it anyway. Making sure it's got formatting beforehand shouldn't be too hard.

Also, I world suggest that Alessandro post first, if he can. Getting those attack roles (or Bluff checks) in will let Catina, Petals, and I know how many saves we need to make.


CG Human Ranger 3/Rogue 1 | hp 16/(22) 38 | AC 17, T 13, FF 14 | Fort+5, Ref+8, Will+2 | CMD 17 | Init +3 (+5 urban) | Perc +11 (+13 urban) | -7 Con, -6 Cha | 2 Bleed, Mummy Rot, Filth Fever

I'll work on it as soon as I can. Maybe I'll at least get the rolls done in the discussion thread to help you.


I've added the text of the play (including forum markup tags) to the Google docs.


CG Human Ranger 3/Rogue 1 | hp 16/(22) 38 | AC 17, T 13, FF 14 | Fort+5, Ref+8, Will+2 | CMD 17 | Init +3 (+5 urban) | Perc +11 (+13 urban) | -7 Con, -6 Cha | 2 Bleed, Mummy Rot, Filth Fever

Touch ACs
Catina 11
Petals 13
Faustina 10
Varius 14

Magistrate Male carum, I come before you a simple hand whose lash is guided by the greater glory of Asmodeus, may my scourge do him and this devoted tribunal proud. With your permission I shall begin our rst trial

Attack 1 Catina- Hit
Whip: 1d20 ⇒ 17
Damage: 1d3 ⇒ 3

Attack 2 Petals - Miss
Whip: 1d20 ⇒ 3
Damage: 1d3 ⇒ 1

Recant half-breed. Admit your twisted falsehoods, serpent- tongued traitor

Attack 3 Catina -Hit
Whip: 1d20 ⇒ 13
Damage: 1d3 ⇒ 2

Attack 4 Faustina Hit
Whip: 1d20 ⇒ 15
Damage: 1d3 ⇒ 1

Recant and end this trial! Swi death shall embrace you and Asmodeus smiles upon those who admit their falsehoods—he may not rend your soul completely, may leave some semblance of your spirit intact.

Attack 5 Catina Miss
Whip: 1d20 ⇒ 2
Damage: 1d3 ⇒ 3

Attack 6 Varius miss
Whip: 1d20 ⇒ 5
Damage: 1d3 ⇒ 3

Attack 7 Petals Miss
Whip: 1d20 ⇒ 11
Damage: 1d3 ⇒ 2

(Exhausted) Recant!

Attack 8 Catina Hit
Whip: 1d20 ⇒ 18
Damage: 1d3 ⇒ 2

Attack 9 Faustina Miss
Whip: 1d20 ⇒ 5
Damage: 1d3 ⇒ 2

Attack 10 Catina Hit
Whip: 1d20 ⇒ 20
Damage: 1d3 ⇒ 1

He is as unbreakable as a marble tide—dragon’s scale would have shattered long ago—and yet he stands unbowed. No lie can evade this unholy lash of mine, gi ed to me by Asmodeus himself. Larazod must speak the truth!

I'll work on the document notes when I'm home. But Intyped this up during lunch to help you.


Thanks for taking the time to fix that, Alessandro. I'll be working on my post later tonight.

Just a question for Giuseppe, with regards to those attack rolls: It the attack a straight d20 roll, or would Alessandro's BAB/Str count? Also, it Catina considered flat-footed due to being restrained? (Not that it matters too much, with her Dexterity)...


Council of Thieves Maps
Catina Bon Durati wrote:

Thanks for taking the time to fix that, Alessandro. I'll be working on my post later tonight.

Just a question for Giuseppe, with regards to those attack rolls: It the attack a straight d20 roll, or would Alessandro's BAB/Str count? Also, it Catina considered flat-footed due to being restrained? (Not that it matters too much, with her Dexterity)...

I answer yes to both of your questions, Catina. Alessandro should have applied his melee attack modifiers to the rolls, but I think that it is something which can be easily done a posteriori by us, and, in this case, me.

This is the description of a whip from the Core Rulebook.

CRB wrote:

A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon.

So, since the whip is also an exotic weapon, Alessandro takes a -4 penalty to his attacks, since he does not have any proficiency with it. Also, please remember that all the damage from a whip is nonlethal damage.

Unfortunately, the whip also qualifies for Weapon Finesse, and as such you should add the following modifier to Alessandro's rolls to determine whether you were hit or not.

+2 Dex + BAB = +4 -2(proficiency) = +0 (and this is perhaps why Alessandro didn't add anything to his rolls...well done, Giuseppe! XD)

Anyway, Alessandro deals 1d3+1 damage with every hit, so you should add a +1 to his damage rolls.


I'm writing my own post, and noticed that Allesandro rolled one threat against Catina. In the interest of speed, I'll roll the confirmation roll myself.

Attack 10 confirm: 1d20 ⇒ 6 miss
Critical damage: 1d3 + 1 ⇒ (2) + 1 = 3

--

Recap of attacks against Catina

Attack 1 Catina Hit. Damage: 4 (2 due to DR)
Attack 3 Catina Hit. Damage: 3 (1 due to DR)
Attack 5 Catina Miss
Attack 8 Catina Hit. Damage: 3 (1 due to DR)
Attack 10 Catina Hit. Damage: 2 (0 due to DR)

Total nonlethal damage: 4. Four saving throws to avoid 4 points of extra nonlethal damage from the device. I will include those in my gameplay post. (I'm going to assume that my DR will not work against the damage from the 'device')


CG Human Ranger 3/Rogue 1 | hp 16/(22) 38 | AC 17, T 13, FF 14 | Fort+5, Ref+8, Will+2 | CMD 17 | Init +3 (+5 urban) | Perc +11 (+13 urban) | -7 Con, -6 Cha | 2 Bleed, Mummy Rot, Filth Fever

Whoops. I thought I did. My modifier is +3 on the attack rolls and +1 Str damage. I don't know if I'm proficient with whip if that gives me any penalties.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Thanks for posting all of that, Alessandro!

My act 2 edits are in.

Dark Archive

2 people marked this as a favorite.
Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);
GM Giuseppe wrote:

The second act ends with an outstanding ovation from the audience!

_________________________
You gain 200 XP each and 99 Popularity!

Well done everyone!

I also wanted to mention that I'm really enjoying seeing our collaborative work come together. Even though I've read through the play before, reading a "performance" of it is actually really engaging in a way that I didn't anticipate. I hope you're all enjoying it as much as I am! And a big thanks to those of you putting in the prep work to organize the documents for our posts!


The forums were acting up earlier today. Also had quite a busy evening, so I won't be able to get a good post in until tomorrow morning. Sorry about that.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

I agree, this has been lovely so far!

This one I'm confused on, just a little. We keep making acting checks until we succeed, taking damage each round until we succeed. Right? If so what is the dc for the acting test? I might have missed it.


CG Human Ranger 3/Rogue 1 | hp 16/(22) 38 | AC 17, T 13, FF 14 | Fort+5, Ref+8, Will+2 | CMD 17 | Init +3 (+5 urban) | Perc +11 (+13 urban) | -7 Con, -6 Cha | 2 Bleed, Mummy Rot, Filth Fever

Is Act 3 not up yet?

Are others allowed to help with this Heal check? Because otherwise, I'm dead.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Oh, the heal check is done over and over. The acting just once. Duh.

I'm sure we can once it become apparent things are going south. Enough to keep you alive... I hope.


Male CG Human Rogue 1 | HP: 21/21 | AC: 14 TAC: 13 | F:+3 R:+5 W:+1 | Perception +2 | Speed 25ft |Reactions: Nimble Dodge (+2 AC vs one melee attack)

Uh, before I post I have the same concern. The DC 20 heal check almost guarantees a PC death.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Especially with wisdom scores like ours Varius. Luckily Petals critted the roll. It doesn't look like we are shackled in this act, each of us administrating the grub ourselves. Catina is an excellent healer, so maybe if it seems to be killing us, she could step in? Might cost us some popularity.


Council of Thieves Maps

Well, keep in mind the +6 bonus provided by the dagger. That means that assuming a +0 modifier to Wisdom, you only need to roll a 14 on one of your checks. I know, it's not that easy. Furthermore, once you've freed yourself, you can help your friends in needs with the aid another action, adding a +2 bonus to their check. Additionally, don't forget that you can heal youselves up during the play, if necessary.

Now, someone should really help Alessandro!


Council of Thieves Maps

Also, Alessandro, the rot grubs deal 1d6 points of damage per round they've been burrowin only after they're removed. Furthermore, the damage does not multiply. For example, if you remove the rot grub after 2 rounds, you only take 2d6 (1d6+1d6) points of damage. If you remove it, say, after 5 rounds, you will take 5d6 points of damage, and not 1d6+2d6+3d6+4d6+5d6 points of damage.


The text for Act 3 is up on the Google Doc. I'll add my gameplay post shortly.

Edit: It seems my dice are finally on fire. Maybe Catina felt that all that rehearsal wasn't really worth the effort. :)


Male CG Human Rogue 1 | HP: 21/21 | AC: 14 TAC: 13 | F:+3 R:+5 W:+1 | Perception +2 | Speed 25ft |Reactions: Nimble Dodge (+2 AC vs one melee attack)
GM Giuseppe wrote:
For example, if you remove the rot grub after 2 rounds, you only take 2d6 (1d6+1d6) points of damage.

OHHH. That clears things up. Less of certain death then.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);
Catina Bon Durati wrote:
The text for Act 3 is up on the Google Doc. I'll add my gameplay post shortly.

Thanks, Catina! My edits are in. Sorry all if my post comes late, I had some unexpected business last night, but I'm glad the rules stuff got cleared up before I posted!

Speaking of which, Varus: you succeeded on your first DC 17 Fortitude save, so you should take 2 less Constitution damage than you've listed (you wrote 10 Con after your first rolls, but your profile says you have 12).


Council of Thieves Maps

OK, this trial was a tad chaotic, mostly due to PbP format. I’ll try and clarify how things went OOC, so that you know how many damage you’ve taken and so on.

ROUND 1
Alessandro: Heal check failed, Fort save failed → 2 Con damage + 1 damage
Catina: Heal check made, Fort save made → 6 damage
Faustinia: Heal check made, Fort save failed → 2 Con damage + 1 damage
Petals: Heal check made, Fort save failed → 2 Con damage + 6 damage
Varius: Heal check failed, Fort save made → 4 damage

At this point, Catina, Faustinia and Petals have already removed the grubs from themselves.

ROUND 2
Alessandro: Heal check made*, Fort save failed → 2 Con damage + 4 damage
Varius: Heal check failed, Fort save failed → 2 Con damage, 6 damage

* Both Catina and Faustinia were able to aid Alessandro on the check, thus granting him a total bonus of +4 to his check. Since he originally rolled a 17, he makes his check.

ROUND 3
Varius: Heal check made*, Fort save failed → 2 Con damage, 5 damage

* Instead of Alessandro, Catina removes the grub from Varius.

GRAND TOTAL
Alessandro: 4 Con damage + 5 damage
Catina: 6 damage
Faustinia: 2 Con damage + 1 damage
Petals: 2 Con damage + 6 damage
Varius: 4 Con damage + 15 damage


Council of Thieves Maps

Please update your vital stats accordingly :)


Council of Thieves Maps

The next act seems to be at least as tricky as the previous one. Anyone has suggestions on how we should handle it? I think we may need to switch to ordinary initiative turns.


Yes, that might be better. Also gives us a little more time to work on the lines in the Google Doc.

Edit: Maybe not follow initiative order per se, but at least allow each us us one action, per day of posting.


Council of Thieves Maps
Catina Bon Durati wrote:

Yes, that might be better. Also gives us a little more time to work on the lines in the Google Doc.

Edit: Maybe not follow initiative order per se, but at least allow each us us one action, per day of posting.

Alright, we will go that way then. The play does not specify an order of entrance in the beast, so please tell me who's going first, second and so on.


Council of Thieves Maps

OK guys, I gave it some more thought to it and here's what we'll do.

1. Intermission Post detailing how do you heal your damage. Also, a chance to roleplay among yourselves out of (play) character.

And in the meantime...

2. Let me know the order in which you enter the beast.

---

3. You work on the Google Document.

---

4. I post the document's contents.

---

5. I post the scene in which you enter the beast.

---

6. From then, we'll follow rounds and see how do you escape the beast.


Male CG Human Rogue 1 | HP: 21/21 | AC: 14 TAC: 13 | F:+3 R:+5 W:+1 | Perception +2 | Speed 25ft |Reactions: Nimble Dodge (+2 AC vs one melee attack)

Do we have foreknowledge of any kind about the test? Varius would remove his breastplate for this one knowing there's climbing. If it's a surprise, he'll keep it on.


Council of Thieves Maps

You are supposed to perform the whole act without any kind of equipment, since it would otherwise be destroyed by the acid. You were not told why, but they made you step onto the stage without your gear ;)


Male CG Human Rogue 1 | HP: 21/21 | AC: 14 TAC: 13 | F:+3 R:+5 W:+1 | Perception +2 | Speed 25ft |Reactions: Nimble Dodge (+2 AC vs one melee attack)

Right. Forgot that people-acid is also equipment-acid. Sounds good!


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Catina, Petals went ahead and did healing, but if you'd like to do it different, just let me know.


Petals, I had planned on using a channel to heal everyone for 2d6, but I don't like to retcon what you've already done. Let's leave it like this, and I'll save the channels.

--

Giuseppe, I'm reading the rules for the challenge, but I'm not sure I quite understand. Just a couple of questions, to make sure I have the right idea:

Entering the Beast
It says only one person can clamber and slide in, per round. And we can only try to escape once all of us are in. Does that mean that the first person to enter must automatically endure 4 rounds of acid, the second to go in 3 rounds of acid, andsofort?

Escaping the beast
As I gather, one person per round can try to escape. This is either by Climb, of by forming a tower. Correct?
- If the person chooses Climb, he has to hit Climb DC 20. Is one check enough to make it out? Also, all others still in the belly can aid by making DC 10 Clmb checks?
- Alternatively, building a tower. How does this work? How many people do we have to stack to allow the top person to escape? Also, if I read it correctly, everyone needs to make a DC 15 Acrobatics and a DC 10 Strength check, to avoid the tower collapsing and ruining the 'escape' check for that round?


Council of Thieves Maps
Catina Bon Durati wrote:

1. Entering the Beast

It says only one person can clamber and slide in, per round. And we can only try to escape once all of us are in. Does that mean that the first person to enter must automatically endure 4 rounds of acid, the second to go in 3 rounds of acid, andsofort?

2. Escaping the beast
As I gather, one person per round can try to escape. This is either by Climb, of by forming a tower. Correct?
- If the person chooses Climb, he has to hit Climb DC 20. Is one check enough to make it out? Also, all others still in the belly can aid by making DC 10 Clmb checks?
- Alternatively, building a tower. How does this work? How many people do we have to stack to allow the top person to escape? Also, if I read it correctly, everyone needs to make a DC 15 Acrobatics and a DC 10 Strength check, to avoid the tower collapsing and ruining the 'escape' check for that round?

1. Precisely.

2. Correct. You can climb your way out of the beast, or try to form a tower. In both cases, only one character per round can escape the beast. One Climb check is enough to make it out, and the others still in the belly can aid the climber by making DC 10 Climb checks. Building a tower requires only two PCs. Both the PCs of the tower must then make a DC 15 Acrobatics check to maintain the balance. The character at the base of the tower must also make a DC 10 Strenght check.

Hope that helps, but if there are any doubts left, please feel free to ask.


Check, that works. Thanks for the explanation.

Some OOC tactics discussion then: Catina could go in first protected from the acid. I'd suggest Faustinia and Calseinica go in last in that case, and we work on getting them out first.


Council of Thieves Maps

Also keep in mind that for each round you spend in the belly, I would allow you to forgo your Reflex save and use a full turn in which you (generic, not only Catina) could heal your companions or otherwise help them.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Sorry Catina. I should have waited. I have a feeling though your channels will be more useful later than my charm persons and silent images, plus Petals still has the wand. Inside an evil bottle filled with acid and no enemies will be a great time for channeling!

You protected from acid makes most sense to me cause of potential needs for healing. Calseinica last, Faustinia second to last? Reverse order on the way out?

1. Catina
2,3,4. some mix of Petals, Varius, and Alessandro
5. Faustinia
6. Calseinica


Male CG Human Rogue 1 | HP: 21/21 | AC: 14 TAC: 13 | F:+3 R:+5 W:+1 | Perception +2 | Speed 25ft |Reactions: Nimble Dodge (+2 AC vs one melee attack)

That sounds reasonable. If we just look at who will do best in the environment (fort, reflex, and climb) I'd say order the middle three Alessandro > Varius > Petals.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Having Catina go in first with some elemental protection sounds good to me. Faustinia would likely require someone to help with the tower method - she literally can't make the DC 20 climb check without someone helping, and even then she'd have to roll very high indeed. DC 15 Acrobatics is tough, but not impossible for her.

Unfortunately I also just don't have the kind of spells or equipment that would help much with this. :/


CG Human Ranger 3/Rogue 1 | hp 16/(22) 38 | AC 17, T 13, FF 14 | Fort+5, Ref+8, Will+2 | CMD 17 | Init +3 (+5 urban) | Perc +11 (+13 urban) | -7 Con, -6 Cha | 2 Bleed, Mummy Rot, Filth Fever

Alessandro can go second. He'll suck it up and help you guys out.

451 to 500 of 1,010 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Giuseppe's Council of Thieves Discussion Thread All Messageboards

Want to post a reply? Sign in.