
GM Fyren |

21 hours and 10 minutes left
There appears to be little to no enthusiasm in following Felrin down the dark passageway as he cautiously proceeds down the narrow corridor. His boots clanging on the metal grating echo mournfully every few seconds back to those waiting by the pit.
@Felrin - check your PMs re. the horrific light devouring monster you now have to solo... :) good luck!

Felrin Vennax |

Felrin calls back down the hall, saying, "The hall's narrow - single file narrow - and goes about twenty feet and turns left, than another ten feet or so and turns right. Just at the first turn is a pedestal - like the one we found in the first room, where Twigs had all his fun. On it there's a little glass sphere, like a child's fist in size. It looks black. I'll check it out a bit, but I'm not planning to touch it right now."
He waves a hand before the pedestal and sphere, sensing any magical emanations and trying to identify them.
Cast detect magic, give it the full three rounds.

Izabelle Moon |

"Sounds like another puzzle." She says to herself. "Do you see any plaques, Felrin?"
Izabelle steps into the darkness as well, placing a hand on Malum's back and the other on the wall.
"Stay close." she mutters. "I don't like this."

GM Fyren |

21 hours and 10 minutes left
I have the party's order as Felrin way up front and then Malum, Izabelle and Numair with the latter two groping along blindly. Twigs and Gil are still out by the pit.
The trio comprised of Malum, Izabelle and Numair shoulder past Giltharon and march into the narrow corridor single file, being careful to stay within arm's reach of one another as the latter two struggle in total darkness.
Twigs watches wide-eyed as the trio disappears from view imagining them walking down the dark gullet of some horrible monstrosity.
@Felrin - check your PMs... and no there are no plaques around. Maybe a few plagues... but no plaques...
@Numair - do you have any absences coming up? There's something down the road you 'may' end up playing a part in (more so than normal that is) so just checking...

Two-Shiv Twigs |

Twigs shrugs, falling in step behind the others. "Come on, pritty boy. We've been all at sixes for two, no, three bloomin' hours now. Let's not waste any more time, eh?" he sneers, before he lopes through the threshold behind Isabella, bumping into her and clasping his hands around her waist to right himself. "S'cuse me, love." he grins, making no sign that he means to release his grip. "Tight squeeze, 'innit?"

Felrin Vennax |

"The orb is magical, as you'd expect," Felrin reports. "It is evocation magic, meaning it will go boom in some unpleasant way. Shall we see if we can just go around it?"

Felrin Vennax |

My intent was for everyone to hear me, so I think Gil can. I’m only 20’ away.
”Okay, good idea, I’ll give it a try.” Felrin takes the belt pouch – sadly empty of coin – off his belt and opens it wide. He calls upon Asmodeus’ blessing once again, then slips the pouch over the black globe.
Cast resistance, then cover the Snow-Globe of Vasty Darkness.

GM Fyren |

21 hours and 10 minutes left
Going to assume Felrin is just covering the globe by placing the pouch over it and not removing it from the pedestal. Let me know if that's not the case.
The unnatural darkness seems to lighten somewhat as the light from the first chamber trickles into the narrow corridor. The area is still bereft of any torches or other forms of illumination which makes it somewhat hard to see for certain members in the group low light conditions, 20% miss chance in combat but the globe was obviously the source of the unnatural darkness which now appears to be contained.
I have the group order as Felrin, Malum, Izabelle, Twigs and Numair with Gil still lurking by the pit.

Giltharon Doran |

Seeing the darkness lighten, Gil produced a smug smile, even if noone was there to witness it. Conjuring up his dancing lights, he made his way inside to join with the others. "I was right." He said as he entered the room, his voice bereft of any surprise on the matter.

Numair Alazario |

@Numair - do you have any absences coming up? There's something down the road you 'may' end up playing a part in (more so than normal that is) so just checking...
No, none planned at the moment. At the current rate, I would expect April or May would probably be my next trip ...
"An excellent idea, Gil! Now that's the teamwork I believe Thorn was talking about." Numair calls back, although even he thinks his praise comes off sounding a bit too ... cheerleader-ish, and he grimaces inwardly.
Shocked he came up with it and not me, though. Oh well, every dog has his day I suppose.

Felrin Vennax |

"Well, that's better," say Felrin. He then moves past the pedestal and down the hall to the next turning, where he peeks around the corner, blissfully unaware of Gil's self-congratulatory air.

Izabelle Moon |

"Good boy." Izabelle says patronizingly, glancing back at Gil. "Perhaps we can find a boiled candy to reward you with later."
"Hmm. That seemed to work... for the most part." Izabelle frowns, squinting through the low light. "Did that seem too simple to anybody else? Let's keep moving, and keep your guard up - No doubt the intent was for us to blindly blunder into some sort of trap."

GM Fyren |

21 hours left by the end of this post
You've been on the move for 3 hours since dinner w/ Thorn that concluded around 8 pm. You could likely last another couple hours before you get fatigued. May wish to plan accordingly because for now the group can still exit the catacombs/dungeon/basement what-have-you and enjoy a nice rest in their comfy rooms... ;)
As Felrin rounds the second corner and moves down the narrow corridor, it soon widens out into a normal sized passageway with torches spaced every couple dozen feet. The metal grating gives way to a stone floor that matches the stone walls.
1d6 ⇒ 5
1d20 ⇒ 8
1d20 ⇒ 12
1d10 ⇒ 7
The group eventually comes to a wooden door set at the end of the current hallway. Attached to the door is another plaque with a single word etched on it - Trust
For those curious - there was a... well let's call it a trap why not... associated with the darkened area but the group circumvented it somewhat. :) And for those even more curious - had you tried this door when you first got to this chamber, the way would have been blocked. Guess the lever did do something after all...
Everyone but Twigs is still in disguise - Gil has his rapier out which works somewhat contrary to his 'clockmaker' getup.

Giltharon Doran |

Hey now, clockmaking is a dangeroud business, mans gotta be prepared.
Reading the plaque, Gil laughed a joyless laugh. "Well, if nothing else this is atleast sure to be interesting."
Btw, fatigue after 5-6 hours? After a good meal? With little to no physical activity outside of a chain struggle and a short sprint past some fungus?

Felrin Vennax |

Fyren - Methinks you're confusing the identities of your intrepid adventurers - Felrin is the clockmaker. Unless Gil's disguised as a clockmaker, and I've forgotten that detail.

GM Fyren |

@Gil - 11 pm at night right now... I made the assumption folks were up and about in the morning and carried on non-eventful day to day things before meeting Thorn for dinner. So you've been up and about for more than 5-6 hours. People do need sleep after all...
@Felrin - my notes reference posts #1069 and #1070 for Gil's disguise.

Felrin Vennax |

Felrin approaches the wooden door with appropriate caution, given the hazards presented by most of the doors they’ve encountered down here. He studies the door and the nearby hallway closely, scanning with eyes and ears, and sensing the presence of magic.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Cast detect magic as well.
Fyren - I had some vague recollection of Gil trying to emulate the innate cool of a clockmaker, thanks for the reminder. I'll have to work his desire to copy me into a few posts needling his ego.

Felrin Vennax |

Based on PM from Fyren:
”The door seems safe enough,” Felrin says in a whisper. ”But I hear some quiet…shuffling sort of sounds on the other side of it. I wonder what that has to do with the ‘Trust’ sign on this side? I’m going to open it, okay?”
He looks over his shoulder for a moment to give his companions time to object or move away. Then gives himself the blessing of Asmodeus, as has become his habit in this place, draws his mace, and opens the door.
Give the gang a moment to stop me, than cast resistance, ready weapon, and open the door.

Malum the Forsaken |

Malum whispers back to Felrin "Wait a moment Felrin. Trust is pretty wide range of options, but what if the intent is for us to 'gain' someone's trust. Since Twigs still looks... disreputable is the best word I have for it, it might be harder to gain their trust. I suggest we wait until he uses his amulet to look harmless like the rest of us before we open the door, or failing that, have him move away from line of sight until we know what we are dealing with. On the other hand, maybe we are supposed to 'trust' what is ever on the other side of the door."
Malum looks over at Izabelle and whispers again "Do you concur?"
When we are all ready to have Felrin open the door, Malum will cast virtue on Felrin, probably as he casts resistance on himself.

Giltharon Doran |

Looking at his rapier, Gil sheathed it with a shrug, the weapon blending back into the illusion and becoming a screwdriver in his belt once more. "It can be drawn quickly if needed." He whispered. "It would be prudent to keep it sheathed in case Malum is somehow correct." He added, making no indication that his choice of words were deliberate, although knowing him as they did so far, they surely were.
He placed his hand on the long roll of canvas strapped to his backpack, looking a bit curious to anyone who didn't know what was hidden beneath the illusion.
Ready to draw curveblade if whatever is behind the door is obviously hostile.

Izabelle Moon |

Izabelle gives Malum a noncomittal shrug. "Might as well. We don't lose anything by it."
"Twigs, put that disguise on."

Two-Shiv Twigs |

"Yeah, 'bout that. I don't fink mine's workin'." he says, biting down on his amulet and squinting at it appraisingly. Suddenly he succeeds in activating it's magic, his features beginning to contort. For a moment it looks as if his greasy, misshapen features are too much for the amulet's magic, as his gap-toothed smile and sunken eyes and crooked ears don't seem to change with his face and clothing. Suddenly however, the amulet shaves ten years off of him, and before you stands a knock-kneed, lank-haired shoe-shine boy. "Seems like t'aint worth the bovver when we ain't in town. What do we need disguises 'ere for, anyways? Only means I don't know which of yew berks I'm talkin' too, yer ladyship not withstanding." he says, a familiar smirk stretching over his unfamiliar features. His eyes waver over her chest with an appreciative grin. "'cor, I reckon I could spot those thr'penny bits anypla-" he says, biting his tongue and casting his eyes downward as Isabelle looks his way.
"What're we rabbiting on out 'ere for?" he snaps, flustered. "Open the bloomin' door already!"
My guess would be that if we need to win somethings trust in the great big riddle-filled dungeon, all of us wearing magical disguises is decidedly untrustworthy, wouldn't you say? But let's not play guessing games before we even open the door. Let's get this show on the road!

Felrin Vennax |

Felrin opens the door...

GM Fyren |

20 hours and 55 minutes left
Felrin opens the door and peers in to a well illuminated 30 x 30 chamber. The door just opened by Felrin is located in the middle of the west wall. Another door lies roughly 30 feet ahead in the middle of the east wall. The northern and southern sides of the room hold what appear to be two glass enclosures about 10 feet square each.
The southern enclosure holds what appear to be three reptilian metallic-appearing serpents quite actively pacing about the limited area. From his vantage point by the door, Felrin spies a rather disheveled looking man huddled in a corner in the northern enclosure.

Felrin Vennax |

Felrin studies the room a moment, then says, "We've got three metallic snakes squirming about in one of the tanks, or cages, whatever they are, and a scared, unkempt fellow in the other. Looks like he might be kin of yours, Twigs. Why don't you go chat him up, in that way of yours?"

Numair Alazario |

"Actually, perhaps I would be of some use here. My father had diplomatic leanings, and some of that rubbed off on me. Mind if I speak to him?"
Assuming a positive response from his leaders, Numair will creep forward to the door, and peer in. He will not yet enter the room. In his guise as a humble peasant, and making sure the others are out of view, he will try and get the man's attention.
"Umm, ah, ex-excuse me, sir? Wh-who are you? Can you help me? I-I-I don't know where I am and me and my friends are t-trying to find our way out. Please help!" Numair carefully observes the man and room as talks, trying to ascertain who he might be as well.
perception 1d20 + 3 ⇒ (6) + 3 = 9
disguise 1d20 + 12 ⇒ (9) + 12 = 21
bluff 1d20 + 16 ⇒ (8) + 16 = 24
ughhh

Two-Shiv Twigs |

"Wot chew mean 'in that way o' mine'? Chat 'im up? Wot chew tryin' to imply? Dat I'm some kind of bum-bandit? 'dat I'm behind on the rent, or summ'ing?" Twigs says, affronted. He stands sulkily in the threshhold as Numair volunteers and makes his approach.
"I know we was in prison together, an' I don't know what yew've 'eard, but it was one time an' one time in Matharyn Penitentiary, an' he was wearin' the wig an' wot 'appens on the inside stays on the inside, yew dig?"
Fuming in silent embarassment, Twigs slinks up to join Numair in the shadows.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Stealth: 1d20 + 6 ⇒ (14) + 6 = 20

Izabelle Moon |

Izabelle raises a hand in front her face, chuckling at Twigs' rather insightful anecdote.
She gives Numair a nod as well. "That might be best."

Felrin Vennax |

Felrin pauses in some confusion as Twigs begins to speak, and as comprehension spreads over his face, his eyes widen and he fights a grin, only somewhat successfully. "Riiiiight," he says in response to the unexpected peek into Twigs' history. "Maybe Numair should go first. But we'll remember your, um, flexibility, in such matters should it be useful in the future."

GM Fyren |

20 hours and 55 minutes left
Going to assume no one has actually entered the room yet
Hearing Numair speak, the man stands up and gingerly walks over to the western edge of the enclosure closest to the group. He timidly looks towards the door trying to get a better look at the speaker. The snakes in the other enclosure take a definite interest in the sudden movement - their raspy hissing, if one could call it that, sounds like a rusty spoon being strummed across a cheese grater - as they coil about by the wall closest to the man.
Both enclosures are thick glass but assume voices carry through seams and the 12 inch gap between the enclosure and the ceiling. This is true for both enclosures. There are four heavy chains that secure the top of the enclosure walls to the ceiling for each enclosure.
Oh praise Mitra! In here! I'm in here... wait! Wait!! Don't come in! hollers the young-looking man. He's wearing a tabard with the Mitran symbol emblazoned across his chest.
The snakes appear to get more agitated at the sound of man's voice who sounds genuinely terrified. Did you get captured and thrown in this house of horrors too? That crazy man... he ... I... I tried to escape but he found me and said those things - pointing to the snakes - would get me if I tried to leave. But... oh please, Mitra have mercy, you have to help me get out of here!

Numair Alazario |

int check 1d20 + 4 ⇒ (17) + 4 = 21
"By Mitra, he got you too?! Oh, we are surely cursed! Yes, all of us have found ourselves down here without our choice. We won't come in, but how are we to free you? Do you know what will release the snakes?"
bluff 1d20 + 16 ⇒ (19) + 16 = 35

Malum the Forsaken |

Malum whispers "It seems to be a trap of some sort with the poor fellow as the bait and the snakes as the 'teeth' so to speak. I would suggest that it would be to our tactical advantage to fight the snakes back here, if we need to fight them."
To emphasis his point about 'tactical' Malum shows his holy symbol of Dispater to the group before tucking it away. The implication being not to demonstrate divine abilities that are obviously not of Mitra to the victim-under-glass.

GM Fyren |

20 hours and 55 minutes left
"All of you?" By the Gods, how many of us is that maniac holding in this mad house? The young man bangs his fists on the glass wall and suddenly stops when the noise further agitates the snakes.
That... that man... he calls himself Thorn! My Lord and I were traveling to Matharyn when we were beset. Next thing I knew I woke up in this god forsaken place in a room all by myself. He shudders as if recollecting some terrible memory. I managed to escape but I couldn't find the way out... it was as if the walls themselves moved around in some labyrinth. He... he found me... and laughed... and said I'd feed his pets...
Realizing he's speaking about the snakes, the man suddenly looks over at them and backs away to the northern wall. Please... please you have to get me out of here! I don't know what releases them but he said they'd get me if I stepped foot outside this glass cage... he did something with that wall - pointing to the east wall - but I couldn't see what and then he left through that door... The east door
You said you had your friends here? Perhaps you could find some sticks or tools as weapons and hold them off and we can make a run for it the way you came? He looks pitifully and somewhat hopefully at his potential rescuer.
@Numair - you don't need to keep rolling for bluff or diplomacy... he's pretty much bought the disguise. Same goes for everyone else as well unless you folks do something out of character like produce weapons out of thin air when in disguise ;) or Felrin turns into a trog... That would be a whole different ball game.
@Numair - also, check your PMs please re. your int roll

Felrin Vennax |

A fell grin crosses Felrin's face, though the amulet's magic transforms it into an idiotic grin on his diguised face. "Yes, let's find some sticks or tools," he says quietly, waiting to see how Numair handles the situation.

Numair Alazario |

Numair's eyes darken ever so briefly as he realizes who the man is; only his companions may have noticed his brief change in expression.
"Oh, jeez, we won't leave you, but let me talk to my companions here. We're gonna try and come up with a plan. Don't worry ... sorry, who are you? I'm Jendel. And is your Lord here, too? Was he captured?"

GM Fyren |

20 hours and 55 minutes left
T-Timeon... my name is Timeon says the young man. I'm squire to my Lord Balin. We were traveling together when we were accosted. I got knocked out and woke up in this place.
Timeon looks to the east door and back to Numair standing by the west door before shrugging his shoulders I know not if that Thorn fellow managed to capture Lord Balin as well. I did not see him when I first managed to escape. Were he here, he would undoubtedly help us escape. He is one of Mitra's blessed... evil holds no power over him!
He paces about a bit fervently in the enclosure and stops by what could be considered the 'door' to the glass cell. The 'door' is in the middle of the glass enclosure facing south about 15 feet from where the group stands at the west door. The other enclosure has no such door visible so the snakes must obviously have some other means to 'exit' the enclosure...
The door is only held in place by this bar... Timeon points to the bar from inside the glass cell. What if you and your friends rushed in and lifted it up and we used it as a weapon to hold the snakes at bay and ran back out your door closing it behind us? Sure enough, the door to Timeon's cell is held in place by a 2 inch by 4 inch thick plank of wood acting as a deadbolt to prevent the door from opening. It could be lifted up to open the door in a single round.
Please hurry Jendel. Let us be away from this place as fast as we can!
Help me Obi-Wan Kenobi; you're my only hope...
For those who haven't specifically been hunted by Sir Balin - the famed witch hunter of Karfeld, a simple knowledge check roll can get you some history behind the fellow if you like.

Numair Alazario |

"I will talk to my companions. Patience, good Timeon!"
Numair withdraws back into the room. "I am humoring him as I thought he may know how to get through. Now, we may have an even better reason. What is our play?"

Malum the Forsaken |

"I concur with Numair, let us not be hasty about this. After all, if Thorn has brought him, then his master is probably here as well."
Knowledge Nobility 1d20 + 7 ⇒ (17) + 7 = 24 to know anything about this Sir Balin
"Since those creatures look like snakes and are acting like snakes... maybe we can 'treat' them like snakes by trapping them in a bag or other container. They might prove useful later on."

Felrin Vennax |

Felrin shakes his head at his fellow tiefling's suggestion, saying, "I don't know, any snakes put down here by Thorn are not likely to be what they appear - and they appear pretty dangerous already. I say we walk straight through this room and out the other door, tell the fellow we'll be right back. Or kill him and feed him to the snakes, and then move on."

Malum the Forsaken |

"Ah Fel, the problem with that solution is that it is pretty final. We would lose his 'trust' either way. Maybe he has info for us, or perhaps better is that if his master is also here, his presence would allow us to surprise the fellow. Perhaps we could even convince the fellow that Mitra has abandoned him and turn him to our cause. The most effective way to remove an enemy is to make him your friend."
Malum grins at the last bit, and if he wasn't disguised as a commoner, it would be a truly evil grin, instead is merely a bit mean.
Pulling at his chin he contemplates Felrin's comments about the snakes. "You are quite right Fel, we don't know what those things are. We may need to look at them a bit closer, it would behoove us not to underestimate Thorn and his trials."