GM Fuzzfoot's Special: Blood under Absalom Tier 3-4 (Standard) (Inactive)

Game Master PJP

Starting Friday, Jan 13, 2017. In technicolor.

Maps and Handouts

Overseer Thread


401 to 450 of 507 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Adrasteia sneaks her way into position, warms up the gong, and bangs it with the hammer. Judge Heng drops his weapon and bows, as the blades and smoke in the alcoves suddenly clears. Then he directs you to one in particular, that has become open to a tunnel.

Dwarves or anyone with stonecunning, DC 15:

After about 100 ft, the tunnel begins to slope down, ever so slightly.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

"Well it seems the battle is won before it really even gets started."
He turns to Velinov and says, "I guess I could shoot the rat if you like. It would feel needed that way and my charge wouldn't go to waste." "How long can you 'in-verminate' with that little trick?"

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambag bows back to Judge Heng, before he beckons to his party. "Come, let us proceed. And see what other surprises awaits. Bambang then takes the lead in progressing down the tunnel.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric grabs his handle on the coffin.

"We still got to carry this thing, don't we?"

He looks expectantly at Bambang. "Right?"


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

Overseer thread

"Judgment has fallen!"

GM- M5 info
HERE

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6
Cuethric wrote:

"Well it seems the battle is won before it really even gets started."

He turns to Velinov and says, "I guess I could shoot the rat if you like. It would feel needed that way and my charge wouldn't go to waste." "How long can you 'in-verminate' with that little trick?"

"No need to shoot the little guy. He'll return to where he's from in a little bit. Unless you can speak with it to ask it to check out the tunnels around us?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

We are falling behind again, mostly due to lack of actionable posts. Bambang said he would take the lead, so I will run with that, and assume a marching order of Bambang, Adrastei, Cuethric, Velinov, then Yarric on Thunder.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

After about 150 ft (ignore the map) the slope drops off dramatically, and Bambang hits a patch of grease.

Please make a DC 21 Reflex save

Failed?:

You fall prone and begin sliding downhill, slowly at first (20 ft. per round), but speeds up each additional round by +5 ft. until it slams into the walls at the end, taking 2d6 points of damage.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Does anyone have any rope? We should use it to pass the grease safely.

Silver Crusade

Inquisitor4(sanctified slayer) of Calistria/ HP 31(31)/ AC (18)/ T14/ FF14 Fort+6/Ref+6/+Will+6* CMD19/ Perception +11/ INT +8

Adrasteia grabs her rope and uses it to lower herself down the slide with the aid of her allies.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Once we get down the rope, Velinov will scan the room for additional traps/items of interest.

perception: 1d20 + 5 ⇒ (11) + 5 = 16

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric helps with the coffen lowering it down on the rope sliding it in the grease. Then he lowers himself down on the rope after Adra.
"Is Bambang okay?" " Where van we gi from here?

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

reflex: 1d20 + 4 ⇒ (9) + 4 = 13

"Woah!" Bambang manages to grunt out before he slips onto the floor with a loud clang, then slides uncontrollably down the greased tunnel. He comes to a sudden halt, slamming against the wall at the end with a much louder clang.

dmg: 2d6 ⇒ (4, 3) = 7

Does the slide take at least one round? If so, Bambang can as a swift action expend 1 abjuration mental focus to activate mind barrier to get 8 temp hp that last for one round before hitting the wall, which would negate the falling damage.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Excellent - yes it does. However.... more on that later.

For those looking to climb. Climbing down the shoot is a (single) DC 18 climb check. There is nothing else here for an alternate method, but I would think a rope would help. However, given the length of the hallway before this point, and the unknown length to continue, I have to ask how much rope do you have, and how would you be attaching it? And how will Thunder be proceeding?

Also, I need a Will save from everyone (you don't knwo why yet, but this will let me wrap the next too thigns together).

Silver Crusade

Inquisitor4(sanctified slayer) of Calistria/ HP 31(31)/ AC (18)/ T14/ FF14 Fort+6/Ref+6/+Will+6* CMD19/ Perception +11/ INT +8

I imagined that we tied it to thunder :p also 50ft
will: 1d20 + 6 ⇒ (14) + 6 = 20
climb: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

will: 1d20 + 3 ⇒ (10) + 3 = 13

Velinov will have to take 20 to climb down =/.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I'm afraid you can't take 20, but you can take 10. Tying the rope to thunder would work... and I would give you +10 for that. 50' isn't too long, but will reduce the damage to 1d6.

Adrasteia:
You successfully scale the chute, and about 1/2 way down you trigger another trap but manage to close your eyes in time. You are at the bottom, and see Bambang crumpled against the wall.

Bambang:
About 1/2 way down you trigger another trap. It is heightened glitterdust; blinded for 5 rounds and invisible creatures outlined, each round a DC 14 Will save negates.

Velinov:
You need to make a DC 18 climb check, but you get +10. If you miss, you take 1d6 ⇒ 4 damage after slipping. About 1/2 way down you trigger another trap. A flashing light blinds you. (You can make another DC 14 attempt each round.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric has 50 feet of rope also. He will lower the coffen down first. As it slides down, he just slows it with the rope. Then he will loop the rope around his body and walk slowly down the slope paying out rope as he moves.

climb with rope: 1d20 + 2 ⇒ (4) + 2 = 6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Cuthric:
You take 1d6 ⇒ 3 damage after slipping. About 1/2 way down you trigger another trap. Make a DC 14 Will save, or a flashing light blinds you. (You can make another DC 14 attempt each round.

Yarriki:
Climb: 1d20 + 5 ⇒ (12) + 5 = 17
You take 1d6 ⇒ 4 damage after slipping. About 1/2 way down you trigger another trap. Will Save: 1d20 + 4 ⇒ (15) + 4 = 19
A flashing light does not blind you.

You all find yourselves at the bottom of the chute, in a circular hallway. Other teams keep dropping in as well, and you hear combat going on the other side of the wall.

Initiative:

Adrasteia : 1d20 + 8 ⇒ (5) + 8 = 13
Bambang: 1d20 + 1 ⇒ (4) + 1 = 5
Cuethric : 1d20 + 5 ⇒ (10) + 5 = 15
Velinov: 1d20 + 6 ⇒ (1) + 6 = 7
Yarricki : 1d20 + 0 ⇒ (10) + 0 = 10

Round 1 actions. (No immediate threat, you have to go behind the wall, but just to keep track of things...)

Cuethric, Adrasteia, Yarrick, Velinov, Bambang

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

climb: 1d20 - 1 + 10 ⇒ (3) - 1 + 10 = 12
save: 1d20 + 3 ⇒ (4) + 3 = 7

well that was a painful round.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric must have got grease on his hands and falls sliding to the bottom.
save: 1d20 + 2 ⇒ (19) + 2 = 21

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

As Bambang slides down the tunnel, a blast of glitter blast him directly in the face, blinding him. But he quickly shakes it off shortly after.

will save: 1d20 + 7 ⇒ (3) + 7 = 10
will save: 1d20 + 7 ⇒ (13) + 7 = 20 so blinded for 1 round

Just before he slams into the wall at the end, he calls on the spirit residing in his armor to grant him magical protection, which absorbs the impact of the collision. He stands up, nothing bruised except his ego.

As the rest of his party comes tumbling down, he quickly pulls out his healing hand and sees if anyone needs help.

Silver Crusade

Inquisitor4(sanctified slayer) of Calistria/ HP 31(31)/ AC (18)/ T14/ FF14 Fort+6/Ref+6/+Will+6* CMD19/ Perception +11/ INT +8

The elf shakes her head in annoyance as she is covered in grease and glitter looking at the vulnerable state of her group she draws her bow and mutters a prayer.

drawing her bow and casting divine favor

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Oh yes, that reminds me.

Once he has given whatever assistance he can, Bambang pulls out another wand, activating it on himself to sharpen his sense. After stowing it, he also activates another wand to protect magical protection and calls on his greatsword spirit to strengthen itself for the combat on the other side of the wall.

Activate wand of heightened awareness, wand of shield, cast lead blade. As usual, will dismiss heightened awareness should he enters combat to get +4 to initiative.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Other teams run past you, into the chamber beyond the wall.

You are already in initiative.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So, after 2 rounds behind the wall, everyone can see again. Cuethric and Velinov could still spend those two actions with heal or buff if they like, but I suggest you get into the battle quick before you miss it. These specials just keep moving.

As you peek around the wall...

Rows of smooth granite pillars line the perimeter of a huge rotunda. Between the pillars, intricate patterns of inlaid stone form the cryptic arcane symbols. Toward the rear of the chamber rises a stepped dais, its broad base inlaid with similar fonts. Atop the dais meditates a slight-built man garbed in flowing yellow robes. Barefooted, he sits with his legs folded as his calm, unblinking gaze stares serenely into space. Below him, surrounding the dais and filling the remainder of the room are gouts of fire, rolling boulders, howling blasts of wind, and rolling torrents of water that churn like a savage and chaotic elemental sea.

The entire floor of the main passage swarms with elementals, and other teams battling them. These creatures attack in waves - your first wave includes two medium air elementals.

Round 3: (Bold may act)
Cuethric (3 dmg), Adrasteia*, Yarrick (4 dmg), Velinov(4 dmg), Bambang#
Air elementals: green, red

*Divine favor; #Shield, lead blades

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric will heal once and gravity bow again.
round 1 CLW wand charge: 1d8 + 1 ⇒ (7) + 1 = 8
round 2 charge 3 of 50 on gravity bow wand.
round 3 Cuethric shoots off two quick arrows at the nearer air elemental (green).
shot 1+ pBS: 1d20 + 7 ⇒ (4) + 7 = 11; dmg: 2d6 + 3 ⇒ (4, 5) + 3 = 12
shot 2+ psb: 1d20 + 7 ⇒ (6) + 7 = 13: dmg: 2d6 + 3 ⇒ (1, 2) + 3 = 6

Man! Someday soon I will break ten on a dice roll to hit.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov rapidly blinks his eyes to have them regain focus. "Ok, I'm glad that started to wear off. Who is the guy in the yellow robes?"

Does Velinov know anything about the arcane symbols or what this room might be used for?
knowledge arcana: 1d20 + 11 ⇒ (17) + 11 = 28
knowledge planes: 1d20 + 11 ⇒ (5) + 11 = 16

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

Yarricki moves Thunder from behind the columns into the open area. double move for Thunder. Once there she takes a good look at the red elemental and tries to hit it. study target and attack

Attack: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Both arrows fly off deflected by the swirling winds.

Velinov:
It is labeled as the Mausoleum - but I can't find anything else describing it or its use. So I would say, it must not be relevant.

Round 3: (Bold may act)
Cuethric^, Adrasteia*, Yarrick (4 dmg), Velinov(4 dmg), Bambang#
Air elementals: green, red

*Divine favor; #Shield, lead blades; ^Gravity Bow

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

I ninja'ed you ;-)

Silver Crusade

Inquisitor4(sanctified slayer) of Calistria/ HP 31(31)/ AC (18)/ T14/ FF14 Fort+6/Ref+6/+Will+6* CMD19/ Perception +11/ INT +8

Andrastie will look at the elementals and fire an arrow at the nearest elemental swirling around Yarricki.

study green as a move and fire as a standard

attack+study+PBS+ DF: 1d20 + 8 + 1 + 1 + 2 ⇒ (9) + 8 + 1 + 1 + 2 = 21
dmg: 1d8 + 2 + 1 + 2 + 1 ⇒ (3) + 2 + 1 + 2 + 1 = 9

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Moving between the columns, Velinov invokes a spell quickly, muscle memory kicking in to make the gestures as smooth as the verbal phrases of power, conjuring a ray of scintillating colors at the (red) elemental.

Blinding Ray

ranged touch: 1d20 + 1 ⇒ (8) + 1 = 9


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Adrasteia is able to hit it, while all of the other attacks have missed.

Just waiting for Bambang to do something awesome, and then the elementals will get a turn.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

All Bambang knows to do and chop chop chop. :) Anyway, they're too far for now.

With the water elementals some distance away, Bambang calls on his greatsword spirit to harden itself agaisnt elementals, as he moves closer to the elementals, hoping to draw their attacks from his party.

Move action to get closer; standard action: expend 1 transmutation mental focus to activate Legacy Weapon, activating bane (elemental).


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The redish air element moves in closer and slams Thunder, and then flies off a bit.

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Acrobatics to Avoid AoO from Yarikki: 1d20 + 11 ⇒ (5) + 11 = 16
Acrobatics to Avoid AoO from Thunder: 1d20 + 11 ⇒ (2) + 11 = 13

The green one flies off, around the end of the pillars, and slams into Cuethric.
Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Round 4: (Bold may act)
Cuethric^(6 dmg), Adrasteia*, Yarrick (4 dmg)/Thunder (5 dmg), Velinov(4 dmg), Bambang#
Air elementals: green(9 dmg), red

*Divine favor; #Shield, lead blades; ^Gravity Bow

Silver Crusade

Inquisitor4(sanctified slayer) of Calistria/ HP 31(31)/ AC (18)/ T14/ FF14 Fort+6/Ref+6/+Will+6* CMD19/ Perception +11/ INT +8

"Stand still half-human" Adrasteia says as she closes her eyes and fires at wind burst as it swirls after Cuethric.

5ft step back and fire at green

attack+PBS+study+DF: 1d20 + 8 + 1 + 1 + 2 ⇒ (20) + 8 + 1 + 1 + 2 = 32
dmg: 1d8 + 2 + 1 + 1 + 2 ⇒ (2) + 2 + 1 + 1 + 2 = 8
no crit since its an elemental :(


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Unfortunate, but true. Still, the attack takes a little wind out of it's sails. But it continues to battle...

Silver Crusade

Inquisitor4(sanctified slayer) of Calistria/ HP 31(31)/ AC (18)/ T14/ FF14 Fort+6/Ref+6/+Will+6* CMD19/ Perception +11/ INT +8

ohh the puns are punishing :P

"Hey everyone I found out the trick to hitting these things, close your eyes and pretend its Cuethric's head" she says playfully as the arrow narrowly wizzes by the half-humans face leaving a small cut and impacts the elemental.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov attempts to keep the far elemental under fire.

Blinding Ray

ranged touch: 1d20 + 1 ⇒ (11) + 1 = 12

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

I think you meant pun-nishing? ;P

"Why would I want to hit Cuethric's head? And if I was going to, I wouldn't close my eyes..." Bambang questions with a straight face. But was that hint of a smile?

While saying this, Bambang moves up to the red elemental, and chops down on it, the blade vibrating with power.
Bane, Lead Weapon
greatsword: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 dmg: 3d6 + 2d6 + 7 ⇒ (1, 4, 3) + (1, 1) + 7 = 17


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

Overseer thread

A lone Pathfinder suddenly breaks through the gaping wall of elementals and runs towards the Emissary’s platform, leading the charge. It is Jin-Goro of the Exchange faction!

Cheers erupt from fellow Pathfinders as they rally to keep the gap open whilst the brave and desperate lone figure races forward.

Jin-Goro reaches to touch the platform, but as he does, the Emissary bursts into a maddening laugh, and with a wave of his hand, the platform erupts into a shower of smoke, sparks, and cherry blossoms. Before your eyes, eight monks dressed in the robes of their sifu appear, standing in a circular formation atop the platform. With a calm grace, each one assumes a combat stance. Behind the wall of qinggong disciples, the Sifu again calmly seats himself. He closes his eyes, folds his legs, and sits in the lotus position, awaiting the victors.

This is it - the finale!

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

"Charge! Follow Jin-Goro!" Yarricki shouts as she lowers her lance, ready to ride to victory.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

"What do you mean my head? Adra's mouth maybe. No one could miss that."" I'll try it on the Sifu."

If the air elementals are gone, Cuethric will shoot at the nears Sifu. Otherwise green air elemental will be his target.

Cuethric takes two shots.
shot 1: 1d20 + 6 ⇒ (2) + 6 = 8; dmg: 2d6 + 2 ⇒ (6, 1) + 2 = 9
shot2: 1d20 + 6 ⇒ (14) + 6 = 20; dmg: 2d6 + 2 ⇒ (5, 1) + 2 = 8
i did not include point blank as my shots are conditional. I guess i am closing my eyes kind of.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Both elementals were at 13/30 hp.

The monk ducks and Cuethric's second air misses by only a small amount (and I gave you the PBR bonus too).

The monk bows, and beckons you forward.

New initiative, I will give Bambang his +4 bonus here.

Initiative:

Adrasteia : 1d20 + 8 ⇒ (20) + 8 = 28
Bambang: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
Cuethric : 1d20 + 5 ⇒ (7) + 5 = 12
Velinov: 1d20 + 6 ⇒ (13) + 6 = 19
Yarricki : 1d20 + 0 ⇒ (2) + 0 = 2

Monk: 1d20 + 6 ⇒ (12) + 6 = 18

Round 1: (Bold may act)
Adrasteia*, Bambang#, Velinov(4 dmg)
Monk
Cuethric^(6 dmg), Yarrick (4 dmg)/Thunder (5 dmg)

*Divine favor; #Shield, lead blades; ^Gravity Bow

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang bows back to the monk. "Young shifu, I apologise in advance but I do need to get to your master. I mean him no harm." That said though, he does not hesitate to move forward, and attacks the monk with his greatsword.

Lead Weapon
greatsword: 1d20 + 8 ⇒ (1) + 8 = 9 dmg: 3d6 + 7 ⇒ (2, 1, 2) + 7 = 12

Silver Crusade

Inquisitor4(sanctified slayer) of Calistria/ HP 31(31)/ AC (18)/ T14/ FF14 Fort+6/Ref+6/+Will+6* CMD19/ Perception +11/ INT +8

moving forward Adrasteia gets ready to loose another arrow.
"stop apologizing and just hit him already" Adrasteia says as Bambang obviously didn't imagine Cuethric's face with that swing.

attack: 1d20 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19
dmg: 1d8 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

sneak attack?: 1d6 ⇒ 3

move and shoot also can we move through the pillars?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I think you can, yes. Bambang and Adrastei both have missed their target.

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

At Yarricki's turn:
Yarricki and Thunder charge the monk!

Thunder charge!: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Trip on hit: 1d20 + 10 ⇒ (18) + 10 = 28

Yarricki power charge!: 1d20 + 7 + 2 - 2 ⇒ (19) + 7 + 2 - 2 = 26
Normal damage: 1d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9
Additional charging damage: 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11

[ooc]subtract 2 from those to hits and trip attempt if a charge is not possible. In that case Yarricki will use her move action to study the monk (which adds back 1 on her to hit and also 1 to damage)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Delaying Velinov for now.

The monk sees Bambang close in, and punches him.

Stunning Fist attack: 1d20 + 6 ⇒ (5) + 6 = 11

Flurry 2: 1d20 + 6 ⇒ (15) + 6 = 21

Flurry 3: 1d20 + 1 ⇒ (15) + 1 = 16

None of the attacks penetrate Bambang's impressive armor, however.

Thunder charges in, and knocks the monk on his butt as Yaricki deals him a significant blow.

Round 1: (Bold may act)
Cuethric^(6 dmg), Yarrick (4 dmg)/Thunder (5 dmg)

Round 2: (Bold may act)
Adrasteia*, Bambang#, Velinov(4 dmg)
Monk (30 dmg, prone)

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov casts invisibility and moves towards the platform.

Are there more monks that are visible?

1 to 50 of 507 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Fuzzfoot's Special: Blood under Absalom Tier 3-4 (Standard) All Messageboards

Want to post a reply? Sign in.