Hanzo Hashashi |
Once Durothil gets the thing pinned, Hanzo comes at it with the dagger again.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
GM Fuzzfoot |
And with that, the Tik Taan is destroyed. The room suddenly falls dead silent - not a single monkey makes a sound, and the elf strapped to the table passes out. It is eerie.
Arngrim Fleet foot |
Lovely.. the gobbies ate my posts when the site went down earlier. or my internet had hiccups.. whichever happened.
Retcon post to explain the movement on the board
Dropping his bow for now, Arngrim moves toward the group, drawing his sword.
Now
At the sudden cessation of hooting and hollering, Arngrim becomes very unsettled. Looking around at the monkeys, he keeps his guard up as he moves to the top of the pyramid and unties the man bound there. "Any ideas on how to lay all this to rest?? Where is that Idol we were sent for?" he asks the room in general.
Hanzo Hashashi |
Hanzo gets up off of one knee, and sheathes the dagger at his belt.
We may want to do a sweep of the museum as well, and check for anyone else we may have missed. I believe we skipped a room as well.
GM Fuzzfoot |
Suddenly, the place comes to life again, as apes and monkeys again begin to move. This time, however, they leave the room, escaping the museum.
The elf on the slab regains consciousness, and begs you to release him. He also starts ranting about how the Tik Taan must be destroyed.
You ask him a few questions, and quickly establish that he is Nigel.
As you talk, you notice that the mist has been disappearing, and the air is clear.
Hanzo Hashashi |
Hanzo speaks to Nigel.
You mean this Tik Taan? Already taken care of.
GM Fuzzfoot |
"Great. Please, untie me, so we can get to work cleaning this place up."
Serpentfang |
Serpentfang unties Nigel. "Yes, you are free, very strange magic in this place, go now clean up." He and Vivi scan the room for anything worth noting.Perception: 1d20 ⇒ 4 Perception Vivi: 1d20 + 9 ⇒ (9) + 9 = 18
GM Fuzzfoot |
Nigel thanks you, puts on a robe, and thanks you again. He then asks you to come with him. He leads you into one of the exhibit halls, and opens a case, removing from it a Mwangi spear.
"This a rare weapon from his my own personal collection. I would like you to have it, in gratitude for your work here. You saved me, the museum, and many animals that were under the influence of that evil idol. The weapon is an incredibly ancient Mwangi spear that Chelish explorers found near the colony of Sargava during the reign of the expansionist Chelish prince, Haliad I."
The spear is a bejeweled masterwork spear with brittle, white bird feathers tied with crumbling leather straps beneath the still-sharp spearhead. You estimate the worth at 750 gp.
You know it will be worth a great deal to the Pathfinder Society and they’d hungrily pay to include it in their collection.
"In addition, here is an ioun stone. As you probably already know, you can place some ioun stones of these in those wayfinders of yours to create fantastic magical effects. Sadly, this one is inferior to most, but still I would like you to have it."
With the curse of the Tik Taan ended, the Blakros Museum returns to business as usual (after some clean up). When Nigel discovers it was Adril who sent you, he is deeply touched and eventually his friendship with the hulking venture-captain is repaired. More importantly, he now makes all of the Blakros Museum’s vast collection available to the Society for study and considers re-petitioning membership.
Congratulations! The scenario is complete. I will be working on chronicles today, so if you want anything listed on them, please post it in the discussion thread. Thank you all for an entertaining game!