GM Fuzzfoot's PFS #0-05 Mists of Mwangi (Inactive)

Game Master PJP

Grand Exhibit Hall | East Wing map | West Wing map | Map of the Blackros Museum


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Welcome to GM Fuzzfoot's PFS #0-05 Mists of Mwangi! Please introduce yourself, and make yourself comfortable while we get ready to begin.

Liberty's Edge

Male Human Pathfinder Society GM

Dot to put on campaign tab.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Dotting in

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

A serious looking elf walks in, "Name is Durothil, from Kyonin." He nods gruffly at Arngtim, noticing his half-even heritage. Looking at the assembled he wonders how much true experience they have.

"Any of you ever been to Mwangi? My little brother sent me a note from there, sounds hot and miserable."

He hefts his Bardiche and waits for the inevitable venture-captain briefing, all the while looking forward to slicing creatures in two with his half-moon bladed polearm.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Draped sideways across a chair, peeling a pear carefully into one long strip with a dagger, he peers out at the elf from behind his mussy hair. "I kusoma kuhusu hilo katika kitabu," Fool smiles shyly showing off his skill at language. "It sounds wonderful, but I've never been," intentionally mis-translating his Polyglot.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Hopping up from the chair, he drops the pear into the pocket of his ill-fitting Taldan Musketeer's jacket. "My name is Corvid Rhonabwy, but my friend's call me Fool," extending his hand to shake. "And this is Ilwynog," gesturing to a tiny brush fox protruding from his other jacket pocket.


"Bark!"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim returns Durothil's nod, and smiles at the carefree halfling and his pet. "I have not. My name is Arngrim Fleetfoot, and I come from Magnimar origionally. I grew tired of being a ranger for the city and decided to travel. A failed trip to Sandpoint and a few adventures in between, and now I find myself here. Well met, companions."


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

A halfling with unruly brown hair, the mark of Iomedae on his chest, and a greatsword on his back enters the room.

Greetings, my name is Marcus and I am new to the city and the Pathfinders. I heard about mists and a library does anyone know more about what I have gotten myself into?

He grins at each person in turn.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3
Marcus Antonius Minimus wrote:


Greetings, my name is Marcus and I am new to the city and the Pathfinders.

"Greetings Marcus! I heard there was a museum trip, but there is fog also?"

Extending your hand to shake, you find a wax paper wrapped sandwich where his hand should have been. "I made some PBJ's for the trip. Pear, Brie, and Jambone! Delicious." He produces another from his right jacket pocket and offers it to the others, motioning for them to take one.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

A creepy looking Gnome walks by studying his spell book and mumbling gibberish to himself. He peers above the brim of his book, to scout his party. "mhm....."he continues to mumble as if talking to someone and a snake slithers from his pack to around his neck.Known only as Serpentfang, this gnome is seemingly unfriendly, but will share his past if he feels so inclined to do so. He likes to stay back in combat and stare and laugh at enemies.

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Haha, I've never played a halfling in a Golarian game. Are they those kind of halflings, second breakfasts and all? I like it.

Marcus takes the offered sandwich and immediately begins unwrapping it. "That's what the gnome with the book said, need help with a museum filling up with mist." He smells the PBJ and takes a bite. "Good man, this is delicious."

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

They are whatever you like. This one is gracious and food/comfort obsessed, but not all are. What he knows he learned from books, and he thinks a picnic lunch might be appropriate for a Pathfinder expedition.

He is also a good/bad luck charm as you will see shortly.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

A man walks into the room, wearing a simple black outfit with a red sash. Two bandoliers cross his chest, with a few flasks and vials stored within, and a wickedly curved sword is strapped to his back. He takes up a position in the back of the room, and maintains an air of silence.

His almond shaped eyes bespeak a foreign heritage.

I am Hanzo Hashashi, of Tien Xia. I have been assigned to this mission. I am pleased to meet you all.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. You wonder how you ended up here, standing at the precipice of unknown terrors, and instantly Venture-Captain Adril Hestram’s wide looming face is conjured into your minds’ eye. His booming words ring out from memory as clearly as he spoke them only one hour ago:

"The Blakros Museum is cursed. Some darkness has descended upon the place and those who enter are blasted with evil and left raving through its halls, more beast than men. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a disagreement." Adril looked sheepish then, as if remembering some distasteful incident from his youth. "Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, using his extensive contacts to nab several excellent finds right out from under us... he always had a nose for the hunt. Whatever is past between Nigel and the Society, he needs our help now. Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us."

"Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a hefty sum of gold. The few who glimpsed Lugizar claimed he was much changed by his time in the Mwangi... gaunt, his eyes yellowed and unfocused, a strange rasping cough that seemed to wrack his now wasted frame. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out."

Adril also gives you a map of the museum and suggests they head to the offices first to find Nigel as he may have some insight into whatever foul curse vexes the place.

If you do some research before beginning, roll once for the check and then read each spoiler up to the point that you succeeded the check. For instance, if you roll a 17, you may read the DC 10 and DC 15 spoilers, but not the DC 20.

Knowledge (history) DC 10:

Much of the Mwangi’s darkest interior worships a demon lord named Angazhan, who is described in the Book of the Damned as a thing of primordial darkness, a foul-breathed demon who grunts prophecies of blood to apes and madmen. The jungle is his beating heart.

Knowledge (history) DC 15:
The Gorilla King’s dread city was founded hundreds of years past by cultists who bowed to Angazhan. It is said they captured the souls of monkeys in the wood-grains of strange idols called Tik Taan. The monkeys’ tormented spirits became the slaves and playthings of Angazhan, who murdered their playful whims and replaced them with a deep-seated hate and wild madness. These Tik Taan are rumored to shred the sanity of anyone who spends too long in their presence.

Knowledge (history) DC 20:
The cultists who created the Tik Taan were hunted by a brave tribe of the Mwangi called the Jambala Jaeg. The Jambala Jaeg created ritual knives, crafted out of bone handles and obsidian blades, to slay the demons inside the Tik Taan. Legends speak of the deadly mists of the Tik Taan, ill humors that invade men’s hearts by seeping into their mouths. Anyone wearing a scarf or other protection against the airborne menace is immune to its effects.

Knowledge Knowledge (local) or Diplomacy (gather info) DC 10:

Lugizar Trantos spent the better part of a year in the Mwangi Expanse. At first he wrote letters to his brother and wife, but after a few months these stopped coming and most gave him up for dead.

Knowledge Knowledge (local) or Diplomacy (gather info) DC 15:

His letters spoke of a lucrative find at one point, three idols of dark wood carved in the shape of bearded
monkeys.

Knowledge Knowledge (local) or Diplomacy (gather info) DC 20:

The last of his letters evidenced an unhinged mind, and was covered in strange sketches of monkey
paws. He described dark eyes glaring out from the mists. Shortly after his return to Absalom, many of the monkeys
and apes in the city’s menageries attacked their keepers and fled into greater Absalom.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Knowledge (history): 1d20 + 9 ⇒ (18) + 9 = 27
Knowledge (local): 1d20 + 8 ⇒ (17) + 8 = 25
Gather Information: 1d20 + 7 ⇒ (15) + 7 = 22

Fool relates all he has read about this excitedly and in excruciating detail.

Do we know where one of those knives are? Do we have time to pick up some scarves?

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

"Lovely. Psychotic apes, killer fog, and a fool of an adventurer that should have known better. Don't almost all of the training stories at the Pathfinder School start this way?!?!"

Assuming I am allowed, Eladrian will buy a hooded mask enroute to the museum. I have failed that will save before, and although it was amusing for a time, it is not something I care to repeat!! (the parties only spell caster..me.. failed her save.. along with our paladin. It made for a LONG game!) On a good note, Great job Fool.. I have not played in a game yet where most of that knowledge was either offered or gained!

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool rubs his hands together excitedly, "I sure hope we get to see a monkey demon!"

He drops Ilwynog into the shrubs down the street from the museum along with his cookware and satchel.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serp listens carefully as Fool shares his knowledge with the party, and can barely contain his excitement...I mean dread."Yes, yes I see. Do we know where one might get his hands on such a scarf?" He nods approvingly to Fool, and is quite impressed with his display. Nice rolls!

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You do not know where to pick up a knife, but scarves are easy to come by. Given the knowledge, I assume you are all wearing one. If anyone prefers not to, just let me know.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

"Venture captain, a question. It seems odd that Lugizar was operating in such a dangerous place by himself. Did his venture captain not check in with him? Was he not part of a team?" Durothil motions to the Pathfinders assembled with him.

scarf it is, hope there is one matching irritated elf

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo leans forward with interest when Fool relates his knowledge.
A tale both interesting and dangerous. We should be wary, investigating this. It sounds as though those Tik Taan are responsible for the current state of the museum. I believe we should arm ourselves well for this expedition.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

"I like this plan to go to the office. It follows the third rule of adventuring...always go left. Shall we go?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The V-C answers Durothil gruffly. "Sometimes, Pathfinders do not find the right path. He did not come here and deliver a report, so we do now know what the details are."

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool casts dancing lights and moves them ahead at maximum range to illuminate their path. He also detects magic whenever they stop and studies the area. This became known as dldm.

DLDM

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

before heading out id like to buy a couple CLW potions, and a couple Alchemist Fires. "yes we should be cautious, mysterious magics and devilish idols, yes..."he says loud enough to be heard but it seems as though he's talking to himself or maybe his snake...on a side note I like to imagine my voice as the genie from Aladdin when he's saying he can't bring people back from the dead lol

-Posted with Wayfinder

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Huh squeaky iron gates that's not ominous at all.. wait third rule of what now?

Marcus unsheathes his sword to lay it on his shoulder then has to hurry a bit to catch up after thinking about Fool's comment.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool ticks off on his fingers and recites matter-of-factly, "The First Rule of Adventuring is never dig straight down, Rule Two is never talk about Adventuring Club, and Rule Three is always go left."

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim snorts at Fools banter "Well, I guess thats as good as anything else being taught out there!" Looking up at the museum, he wraps his mask around his face and checks his weapons again before selecting his bow and an gets an arrow ready.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

As they arrive, Hanzo pulls the sash from around his waist and turns it inside out, revealing the back to black like his outfit. After a series of folds, it becomes a mask, covering all but his eyes. He then takes the scarf he bought before leaving and wraps it around his face, covering his nose and mouth.
The mask inside my belt is thin, only for disguise. I don't trust it to block out this foul fog we have heard of. We should establish some sort of marching order before we enter, and determine who shall have what responsibilities. I have some skill with locks and traps. I also have a healing wand, but I lack the skill to use it yet. It is in my bandolier, if I fall and need it's power, or if someone else needs its magic for their own well being.

He then looks forward, to the mission.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

"You're in front Mr. Foot, we will be right behind you! Let's go find me that monkey demon!" Fool rolls in behind the other Hin and the Elves and readies a wand from his sleeve.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Durothil, upon hearing Fool suggest Foot for the lead, lets out a loud, "Whatever." He takes his place second in line and reluctantly follow the half-elf.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Arngrim has the highest AC and the best perception, so he wins the doorkicker prize IMO. (although I'm noting Marcus has a different AC in the discussion tab). I can use your CLW wands on you when needed.

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Sorry I have two versions of Marcus and will hopefully sort out posting with the correct one, green-name marcus is the one for this game.

Marcus peers at Fool, trying hard to determine how serious he is.

"I have my blade and some powers of my faith."

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Fool Totally makes sense. Durothil is just not going to be happy 2nd in line, and to a half-elf at that.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Durothil, You are more than welcome to play the door kicker if you like.. its up to you! I have always preferred to be more versatile than just frontline. Besides, you have more HP ;-)
Arngrim once again shakes his head, but has no words to argue the little half mans words. He quietly puts away his bow and draws his longsword as he moves towards the door. Checking to be sure that everyone is ready, he opens it after someone checks it for traps, etc.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You enter the building. An unnatural cold permeates this chamber and the tendrils of silver-gray mist flowing out the front archway into the courtyard beyond seem to effortlessly pierce the flesh and gently caress the bone in a cold embrace. The grand entrance way’s vaulted ceiling is supported by six great pillars of hewn black stone. Braziers mounted on the pillars cast white radiance from balls of continual light. The light glimmers eerily in the silvery haze that fills the atrium, giving the impression of something alien watching from the glowing fog.

If you missed it, the map of the building is here. You are in the Atrium now.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool directs the four shifting globes of the dancing lights through the fog from one side of the room to the other so the group can carefully examine the room for threats. As they move through the fog he shifts the light through the spectrum to try and find a color that penetrates the fog well.

If he doesn't find a color that penetrates the fog better than another, he settles on a deep blood red.

"Spooooky," he taunts in a low voice as he wiggles his fingers above his head.

Dldm

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim moves through the atrium, looking for anything out of place.
Taking 10 on perception for 20

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serp will haversatile his familiar scan the area."Yes Vivi tell me what you see."Perception: 1d20 + 9 ⇒ (14) + 9 = 23

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Other than the now blood-red tinted mist, nothing seems out of place in the atrium.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool raps on Mr. Foot's kiko armor and moves to the hallway door.

Guidance

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim leads the way up the hallway, looking to be sure that all is clear. He then checks the first door on the left. Taking 20 on this one.. for 30. Looking and listening.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

As Durothil moves through the halls, he feels the chill permeate his clothing and armor, sinking deep within his flesh.

What I wouldn't give to be back at the Lodge, drinking in the bar rather than roaming these halls.

He grips his Bardiche in both hands, moving as swiftly and silently as he can next to Arngrim. Those these are not his foremost qualities, he moves purposefully, with a practiced step, ready to slay the first foul beast that rears its ugly head. His head ever swivels to the side, making sure that Arngrim is doing things the right way.

Not going to let a bunch of green recruits cost me.

Follow the group

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo stays at the rear of the group, using the shadows, and even the mist itself, to stay hidden.
No use in being in the middle of the group when it's attacked... I can do better work if I surprise our attacker, take them out while they think they have the upper hand...

As they move through the halls, he tries to not let the mist permeating his very bones affect his movements, the fluid grace which he strives to keep every day.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The door on the left (top of the map) has a placard above it that reads "The Honored Dead" in blood-red calligraphy.

A large placard above the entryway to the opposite hall reads "Hunting the Beasts of Legend" in great block letters.

At the end of the hall, you can barely make out a sign that simply says "North Exhibit Hall".

Arngrim hears nothing beyond the door, and the door itself appears safe.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Humming softly to himself to bolster his courage, Fool touches the two in front of him in turn and hopes his luck cantrips will give them an edge. He then positions the four red globes around Mr. Foot, ready to illuminate the hall and immediately casts a divination so he might examine the room when the door opens.

Dldm

Finishing the ditty, singing softly in a whisper as the door opens, "We'll pray for the names of the honored dead;
We'll drink to the Empire their dying has made;
It's their blood, and our blood, the banner has stained;
It's their land, and our land, their dying has gained.
Go pray for the souls of the dead."

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Sorry guys, finals have had me bogged down, and work is a beast today. I will get something up later today

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Dear god, that sucked... x-(
Fool: I really like that poem. Very cool

Once he is sure that the door is clear, Arngrim slowly opens the door and slides through it and to the side, naked blade gleaming in his hands.
Stealth: 1d20 + 6 ⇒ (18) + 6 = 24

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Marcus touches the tiny silver sword dangling from the pommel of his greatsword and offers up a prayer to Iomedae.

"Iomedae protect the just who walk through these halls, may our light pierce the darkness."

Then he follows the others through the door.

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