GM Fuzzfoot's PFS #0-05 Mists of Mwangi (Inactive)

Game Master PJP

Grand Exhibit Hall | East Wing map | West Wing map | Map of the Blackros Museum


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Marcus is thrilled to get a good whack in, removing the zombies head from its body.

Hanzo, I would assume you then turn your attacks to the blue? It looks like your first attack misses anyway, and I don't see a way for you to draw an AoO.

The blue attacks Durothil.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9

Party up!

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool hurls a dagger at the fiend's eye.

cover and in melee: 1d20 - 3 ⇒ (11) - 3 = 81d3 ⇒ 2

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Hoping for a better hit this time, Arngrim takes another whack at the mummy/skeleton thingy
Attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage?: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Bleeding from multiple superficial wounds, feeling the devil blood begin to staunch some of his more major wounds, Durothil swings his flail, once again hoping to end this fight that has gone on too long.

Flail vs Blue, & Flank: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Flail Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Marcus takes a step closer and swings his sword at the final undead.

Greatsword: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Can you move me 5 to the right taking a wide route around the wall to avoid aoo. I want to be in position in case the elf drops to clw

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Did you mean over by Durothiel? 5ft to the right would put you next to me, and I have not been hurt yet.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Sorry 5 squares

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo does a leaping spin over the enemy's weapon, and then steps across into a flanking position with Marcus, and then high kicks the thing in the head.
Acrobatics to Avoid the first AoO: 1d20 + 8 ⇒ (11) + 8 = 19
Attack to Retaliate on the Second AoO: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Regular Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Please move Hanzo diagonally up/right one square, which the acro check is for, and then right one square so hems flanking with Marcus.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

There you go. I figured that you are a halfling.. you are small enough to fit between the fight and the display case without drawing an AOO.

Done, Hanzo!

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serp will double move. can someone move me 6 sq up?

-Posted with Wayfinder

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

On my turn ill draw my spear and hurl it at blue.Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Damage (P): 1d6 - 1 ⇒ (5) - 1 = 4

-Posted with Wayfinder

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

You're moved


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Wow, that was a whole lot of bad rolls... no one hit the thing.

Choose: 1d4 ⇒ 1
Attack: 1d20 + 3 ⇒ (12) + 3 = 15

The creature lunges for Arngrim with his scimitar, but misses.

Party up!

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim, not happy with his recent performance in this battle, takes a deep breath and studies the creature for a moment, looking for the most advantageous strike Studied Target
Attack: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 27
Damn it!! At least give me a crit when it would help!!
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
before calmly bashes the thing right in the head.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Why doesn't a crit help?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I had the same question... but it matters not right now.

With a vicious blow, Arngrim dispatches the remaining undead.

Out of combat.

Perception DC 20:
Another corpse here refused to answer the Tik Taan’s call. A Mwangi warrior, his body preserved in hot mud, stands against the wall of the exhibit hall. In his hands he clutches a bone-handled kukri with a jadecarved blade.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Dldm, crap I'm on my phone and didn't read the dc let me roll and I may need to retcon.

perception: 1d20 + 3 ⇒ (16) + 3 = 19

Very curious, he encourages the others to examine the exhibit with him. need an aid

Fool examines the blade without touching it, "This should be an obsidian blade if it were a traditional blade to kill the demons."

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

I thought that undead were immune to crit strikes or is it just the massive damage saves etc..
Arngrim takes his time searching the room for any sign of inhabitants or anything useful. Taking 10 on perception for a 20 Seeing the warrior, Arngrim calls out to the team "Hey, I found another one, but he is not moving!" Waiting for the others to join him, he inspects the creature carefully, and mutters under his breath "Why didn't this one join the others? What is so special here?"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

So, I have proven myself wrong. I dont know what I was thinking of, but I am glad to know that undead can be critted. They are just immune to immediate death from damage overload. My bad!

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Yeah that was a 3.5 thing

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

It may have been even before that, because I learned on AD+D (Age check, I know) and only rarely played 3 or 3.5. Anyways, good info to know, and I am glad that I was not completely wrong.. I was thinking I had gone bonkers.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

I started with AD+D as well. However, I hated the undead immunity to crits so much out of 3.5, that when Pathfinder changed it, I was waaay more excited than I should have been.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

yeah, I'm ad&d also.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

glad to know that I am not the only geezer on here. Sometimes I wonder...

-Posted with Wayfinder

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

I started with Pathfinder and I shall refuse to depart anyone's lawn.

Marcus stands by Arngrim and gazes intently at the indicated corpse, concentrating to detect evil.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Is this the knife we were told could kill the Tik Taan? Should we take it?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Fool - no problem. Let's just play it as DC 19 now :)

None of the corpses radiate evil currently (although they probably did while animated). The dagger also does not radiate evil.

Don't feel bad, Arngrim - I had to look it up too! Also an old AD&D player...

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Perception Aid Another: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Does Arngrim see any reaction at all from the thing.. any signs of life?
As he is studying the body, Arngrim tries to take the knife from the body.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

statred with d&d THEN ad&d


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The blade is easy to remove from the exhibit.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

What about the magic part of dldm?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry - I didn't recognize dldm as an action. I am now assuming the dm part is for detect magic - what is dl?

The kukri does radiate a small amount of magic, and it is of masterwork quality.

DC 20 Knowledge (history):

This warrior was a member of the Jambala Jaeg tribe—a people who once vehemently opposed Angazhan’s followers in the Mwangi Expanse and were wiped out for their opposition to the Tik Taan.

You also note that the ivory greatclub is of masterwork quality, as is the silvered MK scimitar. And the seer had a scarab that does radiate magic.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3
"Fool" - Corvid Rhonabwy wrote:

Fool casts dancing lights and moves them ahead at maximum range to illuminate their path. He also detects magic whenever they stop and studies the area. This became known as dldm.

DLDM

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Does anyone need healing?

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

I am good..
Arngrim takes the kukri from the display, and holds it out for the team to inspect. "I do not know if this is the blade you are talking about, Fool, but I know that i have no clue how to use it. Someone else had better take it for now. This, on the other hand.." He says in awe as he picks up the scimitar "This is a fine piece of work, and will do much better than my own sword!"

Is this just the regular +1/+1 for a MW scimitar, or are there other stats for it?

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

IH takes me to 19, then I am still down 12

Durothil, face red from the embarrassment of his continued misses and continued ineffectiveness, returns his flail to his side, and picks up his Bardiche. He twirls is a few times, trying to remember its weight, and balance. He gives it a few experimental swipes.

"Well fought. That was tougher than I expected. You all comported yourselves well. Thank you."

He hands his wand of Cure Light Wounds to anyone that can use it

CLW #1: 1d8 + 1 ⇒ (3) + 1 = 4

CLW #1: 1d8 + 2 ⇒ (7) + 2 = 9

"If any others need healing ..." the gruff elf leaves the sentence unfinished.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo speaks softly from the back of the group.
I am not fully healed. If you would be kind enough to use my wand on me, I would appreciate it.

Hanzo presents his own wand from his bandolier.
I'll roll the healing to save time.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

GM is seems that my copy and paste was in error. My second CLW should be a +1 not +2, I will use another charge to get to full

CLW #3: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

"Someone should use this dagger, examining it magically and furrowing his brow. "I recall reading that the blades were obsidian, but it is faintly magical. And if it's jade, that's softer, so its jade for a reason."

Continue concentrating and spellcraft the dagger. What school?

spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11

"It it beyond my magic."

Later:

Satisfied that everyone is healed, Fool swings the four red orbs into the broken door of the office.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3
Hanzo Hashashi wrote:

Hanzo speaks softly from the back of the group.

I am not fully healed. If you would be kind enough to use my wand on me, I would appreciate it.

Are you sure, that infernal healing heals 10

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Know History : 1d20 + 8 ⇒ (12) + 8 = 20I think I recognize that...

-Posted with Wayfinder

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11
"Fool" - Corvid Rhonabwy wrote:
Hanzo Hashashi wrote:

Hanzo speaks softly from the back of the group.

I am not fully healed. If you would be kind enough to use my wand on me, I would appreciate it.
Are you sure, that infernal healing heals 10

Shit. I totally forgot about that. Never mind then. I am at max.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

"Yes, this warrior opposed the tik taan and that's why it didn't fight us you see."

-Posted with Wayfinder

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

"I could use a bit of help."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Marcus approaches the door to see what he can see while staying 5 feet back.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Arngrim - Just +1/+0 for MW scimitar, but it is also silvered.

The door to this chamber was once a pane of expensive frosted glass, which now lies in broken shards on the floor. Within, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented. The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead. The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before dissolving into mist once more.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

"This place is really starting to give me the creeps. Lets hurry up and find out what happened!" Arngrim says, looking around the room.
Taking 20 for a careful search of the room, looking for anything that might give me a clue to what is going on. Perception of 30
With his new scimitar in one hand, he begins searching through the office

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool tenatively follows the half elf onto the office, sensing for magic as he goes.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I used my best judgement for initial placement based on your posts (or lack thereof), so please feel free to chime in if you think you should be elsewhere.

Stealth vs Perception:

Man 1: 1d20 + 23 ⇒ (7) + 23 = 30
Man 2: 1d20 + 23 ⇒ (2) + 23 = 25

Durothil: 1d20 + 6 ⇒ (3) + 6 = 9
Fleet foot: 1d20 + 10 ⇒ (12) + 10 = 22
Fool: 1d20 + 4 ⇒ (20) + 4 = 24
Marcus: 1d20 + 1 ⇒ (1) + 1 = 2
Hanzo: 1d20 + 6 ⇒ (14) + 6 = 20
Serpentfang: 1d20 + 0 ⇒ (8) + 0 = 8

Initiative Rolls:

Durothil: 1d20 + 2 ⇒ (6) + 2 = 8
Fleet foot: 1d20 + 2 ⇒ (16) + 2 = 18
Fool: 1d20 + 1 ⇒ (3) + 1 = 4
Marcus: 1d20 + 0 ⇒ (16) + 0 = 16
Hanzo: 1d20 + 2 ⇒ (20) + 2 = 22
Serpentfang: 1d20 + 5 ⇒ (6) + 5 = 11

Man 1: 1d20 + 6 ⇒ (12) + 6 = 18
Man 2: 1d20 + 6 ⇒ (4) + 6 = 10

The creatures in this room get the drop on you, as they drop from the mists above howling like apes.

Man #1 attacks Arngrim by trying to slam him with his fists.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Arngrim's armor protects him from the attack.

Fool is not so lucky, getting slammed by man #2
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Round 1 (bold may act)
Hanzo
Man 1
Fleet foot
Marcus
Serpentfang
Man 2
Durothil
Fool

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