| GM Fuzzfoot |
Marcus is thrilled to get a good whack in, removing the zombies head from its body.
Hanzo, I would assume you then turn your attacks to the blue? It looks like your first attack misses anyway, and I don't see a way for you to draw an AoO.
The blue attacks Durothil.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Party up!
"Fool" - Corvid Rhonabwy
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Fool hurls a dagger at the fiend's eye.
cover and in melee: 1d20 - 3 ⇒ (11) - 3 = 81d3 ⇒ 2
Durothil Moonstep
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Bleeding from multiple superficial wounds, feeling the devil blood begin to staunch some of his more major wounds, Durothil swings his flail, once again hoping to end this fight that has gone on too long.
Flail vs Blue, & Flank: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Flail Damage: 1d8 + 3 ⇒ (5) + 3 = 8
"Fool" - Corvid Rhonabwy
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Can you move me 5 to the right taking a wide route around the wall to avoid aoo. I want to be in position in case the elf drops to clw
"Fool" - Corvid Rhonabwy
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Sorry 5 squares
Hanzo Hashashi
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Hanzo does a leaping spin over the enemy's weapon, and then steps across into a flanking position with Marcus, and then high kicks the thing in the head.
Acrobatics to Avoid the first AoO: 1d20 + 8 ⇒ (11) + 8 = 19
Attack to Retaliate on the Second AoO: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Regular Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Please move Hanzo diagonally up/right one square, which the acro check is for, and then right one square so hems flanking with Marcus.
Serpentfang
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Serp will double move. can someone move me 6 sq up?
-Posted with Wayfinder
Serpentfang
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On my turn ill draw my spear and hurl it at blue.Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Damage (P): 1d6 - 1 ⇒ (5) - 1 = 4
-Posted with Wayfinder
| GM Fuzzfoot |
Wow, that was a whole lot of bad rolls... no one hit the thing.
Choose: 1d4 ⇒ 1
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
The creature lunges for Arngrim with his scimitar, but misses.
Party up!
Arngrim Fleet foot
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Arngrim, not happy with his recent performance in this battle, takes a deep breath and studies the creature for a moment, looking for the most advantageous strike Studied Target
Attack: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 27
Damn it!! At least give me a crit when it would help!!
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
before calmly bashes the thing right in the head.
Hanzo Hashashi
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Why doesn't a crit help?
| GM Fuzzfoot |
I had the same question... but it matters not right now.
With a vicious blow, Arngrim dispatches the remaining undead.
Out of combat.
"Fool" - Corvid Rhonabwy
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Dldm, crap I'm on my phone and didn't read the dc let me roll and I may need to retcon.
perception: 1d20 + 3 ⇒ (16) + 3 = 19
Very curious, he encourages the others to examine the exhibit with him. need an aid
Fool examines the blade without touching it, "This should be an obsidian blade if it were a traditional blade to kill the demons."
Arngrim Fleet foot
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I thought that undead were immune to crit strikes or is it just the massive damage saves etc..
Arngrim takes his time searching the room for any sign of inhabitants or anything useful. Taking 10 on perception for a 20 Seeing the warrior, Arngrim calls out to the team "Hey, I found another one, but he is not moving!" Waiting for the others to join him, he inspects the creature carefully, and mutters under his breath "Why didn't this one join the others? What is so special here?"
Arngrim Fleet foot
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So, I have proven myself wrong. I dont know what I was thinking of, but I am glad to know that undead can be critted. They are just immune to immediate death from damage overload. My bad!
"Fool" - Corvid Rhonabwy
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Yeah that was a 3.5 thing
Arngrim Fleet foot
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It may have been even before that, because I learned on AD+D (Age check, I know) and only rarely played 3 or 3.5. Anyways, good info to know, and I am glad that I was not completely wrong.. I was thinking I had gone bonkers.
Hanzo Hashashi
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I started with AD+D as well. However, I hated the undead immunity to crits so much out of 3.5, that when Pathfinder changed it, I was waaay more excited than I should have been.
"Fool" - Corvid Rhonabwy
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yeah, I'm ad&d also.
Arngrim Fleet foot
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glad to know that I am not the only geezer on here. Sometimes I wonder...
-Posted with Wayfinder
Hanzo Hashashi
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Is this the knife we were told could kill the Tik Taan? Should we take it?
| GM Fuzzfoot |
@Fool - no problem. Let's just play it as DC 19 now :)
None of the corpses radiate evil currently (although they probably did while animated). The dagger also does not radiate evil.
Don't feel bad, Arngrim - I had to look it up too! Also an old AD&D player...
Hanzo Hashashi
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Perception Aid Another: 1d20 + 6 ⇒ (12) + 6 = 18
| GM Fuzzfoot |
The blade is easy to remove from the exhibit.
"Fool" - Corvid Rhonabwy
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What about the magic part of dldm?
| GM Fuzzfoot |
Sorry - I didn't recognize dldm as an action. I am now assuming the dm part is for detect magic - what is dl?
The kukri does radiate a small amount of magic, and it is of masterwork quality.
This warrior was a member of the Jambala Jaeg tribe—a people who once vehemently opposed Angazhan’s followers in the Mwangi Expanse and were wiped out for their opposition to the Tik Taan.
You also note that the ivory greatclub is of masterwork quality, as is the silvered MK scimitar. And the seer had a scarab that does radiate magic.
"Fool" - Corvid Rhonabwy
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Fool casts dancing lights and moves them ahead at maximum range to illuminate their path. He also detects magic whenever they stop and studies the area. This became known as dldm.
DLDM
"Fool" - Corvid Rhonabwy
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Does anyone need healing?
Arngrim Fleet foot
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I am good..
Arngrim takes the kukri from the display, and holds it out for the team to inspect. "I do not know if this is the blade you are talking about, Fool, but I know that i have no clue how to use it. Someone else had better take it for now. This, on the other hand.." He says in awe as he picks up the scimitar "This is a fine piece of work, and will do much better than my own sword!"
Is this just the regular +1/+1 for a MW scimitar, or are there other stats for it?
Durothil Moonstep
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IH takes me to 19, then I am still down 12
Durothil, face red from the embarrassment of his continued misses and continued ineffectiveness, returns his flail to his side, and picks up his Bardiche. He twirls is a few times, trying to remember its weight, and balance. He gives it a few experimental swipes.
"Well fought. That was tougher than I expected. You all comported yourselves well. Thank you."
He hands his wand of Cure Light Wounds to anyone that can use it
CLW #1: 1d8 + 1 ⇒ (3) + 1 = 4
CLW #1: 1d8 + 2 ⇒ (7) + 2 = 9
"If any others need healing ..." the gruff elf leaves the sentence unfinished.
Hanzo Hashashi
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Hanzo speaks softly from the back of the group.
I am not fully healed. If you would be kind enough to use my wand on me, I would appreciate it.
Hanzo presents his own wand from his bandolier.
I'll roll the healing to save time.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Durothil Moonstep
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GM is seems that my copy and paste was in error. My second CLW should be a +1 not +2, I will use another charge to get to full
CLW #3: 1d8 + 1 ⇒ (2) + 1 = 3
"Fool" - Corvid Rhonabwy
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"Someone should use this dagger, examining it magically and furrowing his brow. "I recall reading that the blades were obsidian, but it is faintly magical. And if it's jade, that's softer, so its jade for a reason."
Continue concentrating and spellcraft the dagger. What school?
spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
"It it beyond my magic."
Later:
Satisfied that everyone is healed, Fool swings the four red orbs into the broken door of the office.
"Fool" - Corvid Rhonabwy
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Hanzo speaks softly from the back of the group.
I am not fully healed. If you would be kind enough to use my wand on me, I would appreciate it.
Are you sure, that infernal healing heals 10
Serpentfang
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Know History : 1d20 + 8 ⇒ (12) + 8 = 20I think I recognize that...
-Posted with Wayfinder
Hanzo Hashashi
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Hanzo Hashashi wrote:Are you sure, that infernal healing heals 10Hanzo speaks softly from the back of the group.
I am not fully healed. If you would be kind enough to use my wand on me, I would appreciate it.
Shit. I totally forgot about that. Never mind then. I am at max.
Serpentfang
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"Yes, this warrior opposed the tik taan and that's why it didn't fight us you see."
-Posted with Wayfinder
| GM Fuzzfoot |
@Arngrim - Just +1/+0 for MW scimitar, but it is also silvered.
The door to this chamber was once a pane of expensive frosted glass, which now lies in broken shards on the floor. Within, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented. The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead. The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before dissolving into mist once more.
Arngrim Fleet foot
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"This place is really starting to give me the creeps. Lets hurry up and find out what happened!" Arngrim says, looking around the room.
Taking 20 for a careful search of the room, looking for anything that might give me a clue to what is going on. Perception of 30
With his new scimitar in one hand, he begins searching through the office
"Fool" - Corvid Rhonabwy
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Fool tenatively follows the half elf onto the office, sensing for magic as he goes.
| GM Fuzzfoot |
I used my best judgement for initial placement based on your posts (or lack thereof), so please feel free to chime in if you think you should be elsewhere.
Man 1: 1d20 + 23 ⇒ (7) + 23 = 30
Man 2: 1d20 + 23 ⇒ (2) + 23 = 25
Durothil: 1d20 + 6 ⇒ (3) + 6 = 9
Fleet foot: 1d20 + 10 ⇒ (12) + 10 = 22
Fool: 1d20 + 4 ⇒ (20) + 4 = 24
Marcus: 1d20 + 1 ⇒ (1) + 1 = 2
Hanzo: 1d20 + 6 ⇒ (14) + 6 = 20
Serpentfang: 1d20 + 0 ⇒ (8) + 0 = 8
Durothil: 1d20 + 2 ⇒ (6) + 2 = 8
Fleet foot: 1d20 + 2 ⇒ (16) + 2 = 18
Fool: 1d20 + 1 ⇒ (3) + 1 = 4
Marcus: 1d20 + 0 ⇒ (16) + 0 = 16
Hanzo: 1d20 + 2 ⇒ (20) + 2 = 22
Serpentfang: 1d20 + 5 ⇒ (6) + 5 = 11
Man 1: 1d20 + 6 ⇒ (12) + 6 = 18
Man 2: 1d20 + 6 ⇒ (4) + 6 = 10
The creatures in this room get the drop on you, as they drop from the mists above howling like apes.
Man #1 attacks Arngrim by trying to slam him with his fists.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Arngrim's armor protects him from the attack.
Fool is not so lucky, getting slammed by man #2
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Round 1 (bold may act)
Hanzo
Man 1
Fleet foot
Marcus
Serpentfang
Man 2
Durothil
Fool