GM Fuzzfoot's PFS #0-05 Mists of Mwangi (Inactive)

Game Master PJP

Grand Exhibit Hall | East Wing map | West Wing map | Map of the Blackros Museum


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Nice roll! In addition, you are able to discern that a bard could probably use the chant repeatedly, but you could use the chant as a scroll of break enchantment (1 use only as a scroll).

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

"Oh yes, Vivi and I both like these scrolls, good find, good treasure. Yes..." so we gonna bring this guy along with us? I'm sure we could keep him safe.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool hands the spell scrolls to Mr. Fang.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo gives the items a cursory look, and then heads back toward the door leading to the main hall.
Useful. However, we need to find something to use it on for it to retain that quality. There are others here who need our help. Let's move.

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

"Yes, let's find the storeroom." Marcus retrieves his sword after rolling the second man out the window.
I think he ran off again, either way I doubt the panicked scholar has more for us.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You gather together and check the door across the hallway, right?

East Wing map

A large placard above the entryway to this hall reads “Hunting the Beasts of Legend” in great block letters. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.

Please place yourselves somewhere in this room (the big one).

Perception DC 20:

Taking your attention from the large stuffed creatures, you see a pair of helm-like masks mounted on the wall. The helms begin to crack and move slightly. You have 1 round of actions you can perform at this time.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

Fool moves the red orbs into the room and searches with his divination.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

"Vivi tell me what you see." Perception: 1d20 + 9 ⇒ (8) + 9 = 17 my dice feel cursed lately in all my games

-Posted with Wayfinder

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Placed ready

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Perception: 1d20 + 1 ⇒ (19) + 1 = 20

whoohooo!

"Those masks! They're moving!" Marcus shouts, points, and moves around the table.

What wall are they on?

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Arngrim sees the masks move and calls out a warning as well "There! This is not going to be good!!"

Arngrim studies the mask as he pulls his bow out and sets an arrow, getting ready to fire if the thing seems hostile

Readied Action:
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 Dmg: 1d8 + 1 ⇒ (4) + 1 = 5 +1/+1 if <30'

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool attempts to identify them and readies a slumber for the first one to come within 30'.

DC14 Will save. Don't have religion.

Knowledge Arcana: 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge Planes: 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge Nature: 1d20 + 8 ⇒ (20) + 8 = 28

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Hanzo looks at the one of the beasts, instead of the actual threat, and is caught off guard.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry for the delay - I was just dead tired last night.

Two hideous looking creatures burst free of their casing in a shower of dust and stone shards and begin to fly (10' off ground). They appear to be blackened, bat-winged fiend's heads with tentacles dangle from chin and scalp, and fanged mouths hang agape.

Because you had warning, and they already knew you were there, there is no surprise round. However, we will treat round 1 as your readied actions, and their round was breaking free, so you can begin with your readied actions - basically, you all win initiative. So, party up!

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

"I was under the impression that museums were usually filled with dead creatures. Time to return this one to the its pervious state."

Bardiche vs beetle: 1d20 + 8 ⇒ (9) + 8 = 17
Bardiche: 1d10 + 4 ⇒ (5) + 4 = 9


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I think you may have misread the post, or else you just want to re-kill a dead beetle... there are two flying creatures in the room attacking you, but the large things are still inanimate. I only put them on the map for flavor...

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Marcus moves around the beetle and readies himself to attack if one comes within melee range of him.

Readied attack:
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.
GM Fuzzfoot wrote:
I think you may have misread the post, or else you just want to re-kill a dead beetle... there are two flying creatures in the room attacking you, but the large things are still inanimate. I only put them on the map for flavor

Apparently I did, can you please retcon my attack to something living? I am at work and cannot access the MAP right now. I have 10' reach - are they flying above 10'?

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

I guess if we are charging in I will move up and slumber. DC 14 will save. Identification?

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo sprints across the room, and slides into an attack postion underneath Durothil's bardiche, and then explodes upward, with a haymaker style uppercut.
Swift Action to enter Snake Style, Move Action to get in range, and a Standard Action to attack. Don't worry Durothil, I plan on being out of your way next round to provoke an AoO. :]

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Will Save vs DC 14 Slumber: 1d20 + 2 ⇒ (1) + 2 = 3
Will Save vs DC 14 Slumber: 1d20 + 2 ⇒ (12) + 2 = 14

One of the creatures falls asleep, drops 10', and wakes back up as it takes damage.

Damage: 1d6 ⇒ 3

Before it can even react, Durothil lands a significant blow, as Hanzo slides in punch it as well. It hasn't fallen unconscious, but it is looking very battered.

Marcus stands ready to react if the other one closes in.

Arngrim and Serpentfang may go.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serpentfang will move left 1sq and down 4sqs. And cast burning hands on the beetle. DC 14 Reflex save for half Burning Hands: 2d4 ⇒ (2, 4) = 6

-Posted with Wayfinder

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3
Serpentfang wrote:

Serpentfang will move left 1sq and down 4sqs. And cast burning hands on the beetle. DC 14 Reflex save for half [dice=Burning Hands]2d4

-Posted with Wayfinder

You guys are determined to mess up that beetle display

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim runs around the far side of the beetle and launches an arrow at the thingy that is still in the air.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Dmg?: 1d8 ⇒ 2


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The beetle is burning. I am just going to assume that a century old dead beetle has no reflex save.

Arngrim misses the flying creature.

The on close to Hanzo opens its mouth and emits a load, piercing shriek.

All make a Fort save DC 12 or be paralyzed for 2d4 rounds.

The other then flies down to attack Ranor.

So, Ranor - first make your Save, and if so, you get an AoO before I will resolve this creatures attack.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Fortitude Save: 1d20 + 4 ⇒ (9) + 4 = 13

Hanzo is almost overcome by the scream, but his monastic teaching saves him. He takes a step to the side, and down, opening the line of attack for Durothil, and then focuses his mind, blending his snake like movements with those of a big cat, and attains a perfect balance of mind and body.

Five Foot Step down and out of the way, ready for a retaliatory unarmed strike if it attacks, and then normal attack. Swift Action to activate Panther Style. Will wait to post Attack Action until I know if it bites at the movement or not.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serpentfang looks at the beetle he just set on fire and tries to tell if its real.Perception: 1d20 + 1 ⇒ (4) + 1 = 5before he can discern its state a terrible scream is billowed from somewhere nearby.Fort Save: 1d20 + 1 ⇒ (19) + 1 = 20he now believes the scream came from the dead beetle b/c he set him on fire. Lol

-Posted with Wayfinder

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Am I Ranor?

Fortitude save: 1d20 + 4 ⇒ (6) + 4 = 10

Paralysis: 2d4 ⇒ (2, 1) = 3

The piercing shriek overcomes Marcus and he finds himself unable to move.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry Marcus - yes, you are who I meant. I have two games that I am running, and Ranor is in the other game using the same avatar and you are both playing paladins...Sorry for that, but even more for this...

Attack: 1d20 + 5 ⇒ (3) + 5 = 8

It fails to bite Marcus.

Party up! Just make sure you made your save before an action.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fort: 1d20 + 1 ⇒ (11) + 1 = 12

Fool steels himself from the fearsome cry and coaxes the other into sleep. DC 14 will save

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11
Hanzo Hashashi wrote:

[dice=Fortitude Save]1d20+4

Hanzo is almost overcome by the scream, but his monastic teaching saves him. He takes a step to the side, and down, opening the line of attack for Durothil, and then focuses his mind, blending his snake like movements with those of a big cat, and attains a perfect balance of mind and body.

Five Foot Step down and out of the way, ready for a retaliatory unarmed strike if it attacks, and then normal attack. Swift Action to activate Panther Style. Will wait to post Attack Action until I know if it bites at the movement or not.

Waiting on result from this before posting any more rolls

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8
Paralyzed: 2d4 ⇒ (4, 3) = 7
As the creature screams, Arngrim drops his weapons and covers his ears. The scream reaches within him and grabs hold of some primal fear in his heart and withers his courage as he drops to the ground paralyzed with fear.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

We'll just bot Durothil for now...

Fort Save for Durothil: 1d20 + 5 ⇒ (9) + 5 = 14

Durothil powers through the sonic assault, and again tries to destroy the creature with his reach weapon, and does so.

Bardiche vs vargouille 1: 1d20 + 8 ⇒ (17) + 8 = 25
Bardiche Damage: 1d10 + 4 ⇒ (1) + 4 = 5

Var2 Save: 1d20 + 2 ⇒ (3) + 2 = 5

The other vargouille also succumbs to sleep, falling to the ground.
Damage: 1d6 ⇒ 1

The fall does like more than wake the creature back up, but it is on the ground.

Hanzo - you may now act.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Waiting to see if it bites at my movement AoO before rolling attacks.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The creature near you is already dead. The live one is near Brother Marcus.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Please move Hanzo into a flanking position with Marcus. He'll have Snake Style active, no Panther Style in order to save the swift action.

Hanzo sidles around the corner, and executes a leaping punch into the skeleton engaged with Brother Marcus.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Confirm Critical: 1d20 + 5 ⇒ (7) + 5 = 12
Crit Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The second vargouille expires.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Sorry been offline. Will be back to normal tomorrow. Thanks GM


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

In case it wasn't clear, the combat is over.

You look around the room and see nothing else that will help you in your mission. There are two doors here, one is marked Storage Room and the other is marked Lavatory.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Kicking the severed head tentatively, "I'll have to look these up later, very nasty."

Fool maneuvers the lights to the storage room door and positions himself to see both doors.

guidance on Mr. Foot.

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

After a moment Marcus shakes his head and looks down at the beast. To no one in particular he says, "Those were horrible."

He moves close to the storage room door, carefully avoiding both of the heads.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

"oh, Vivi and I will check the lavatory, we have darkvision you see."Serpentfang continues mumbling to himself and opens the lavatory door.Serp's Perception: 1d20 + 1 ⇒ (5) + 1 = 6 Vivi's Perception: 1d20 + 9 ⇒ (15) + 9 = 24 In case you don't remember my familiar's name is Vivienne or Vivi for short.

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Initiative Rolls:

Durothil: 1d20 + 2 ⇒ (3) + 2 = 5
Fleet foot: 1d20 + 2 ⇒ (3) + 2 = 5
Fool: 1d20 + 1 ⇒ (8) + 1 = 9
Marcus: 1d20 + 0 ⇒ (4) + 0 = 4
Hanzo: 1d20 + 2 ⇒ (18) + 2 = 20
Serpentfang: 1d20 + 5 ⇒ (6) + 5 = 11

Viper: 1d20 + 3 ⇒ (7) + 3 = 10
Maldroog: 1d20 + 6 ⇒ (13) + 6 = 19

These public restrooms seem to be for the use of visiting clientele. Several stalls are here and a huge cesspool below collects the offal. Mad laughter echoes in this cramped stone chamber. The stench of sewage battles the cold of the mist, but through the haze can be seen smears of blood across the floor, walls, and ceiling, as well as the doors of several stalls.

Serpentfang's viper takes note of another viper in this room, and there is an ape-man that appears from within the last stall.

Round 1 (Bold may act)
Hanzo
Maldroog
Serpentfang
Viper
Fool
Durothil
Fleet foot
Marcus

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Thank you guys for your patience with me. I am back home.. for now.. and should be back to my usual posting.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo enters his snake style, sprints into the room, and hurls a dagger at the snake.
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The viper is stopped dead in its tracks.

The ape man charges Hanzo, and slams into him.

Attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Attack: 1d4 + 1 ⇒ (1) + 1 = 2

Round 1 (Bold may act)
Hanzo
Maldroog
Serpentfang
Fool
Durothil
Fleet foot
Marcus

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Attack: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Arngrim rushes forward and fires an arrow into the fight, but it bounces off of the door frame.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo sees the ape man coming, and uses his knowledge of combat movements to attempt to dodge it.
Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Moving up for a view of the ape-man, Fool projects a hex. dc 14 slumber


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Wis Save: 1d20 + 4 ⇒ (13) + 4 = 17 The hex bounces off.

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