GM Fuzzfoot's GD-VI Solstice Scar CORE Tier 1-2 (Inactive)

Game Master PJP

Maps and Handouts
Aid Tokens

Benefits Earned:
Benefit: At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player’s Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.

Benefit earned: Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.

Benefit: Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide 23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Very good! Here is what you know about the crusader: It is a wax golem. It is a medium construct, has AC 15, HP >30 and < 50, and has the following immunities: Immune cold, construct traits, magic. It's weakness is fire.

Immunity to Magic (Ex):
A wax golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the fire descriptor. In addition, certain spells and effects function differently against the creature, as noted below.
• A magical attack that deals fire damage slows a wax golem (as the slow spell) for 2d6 rounds (no save). In addition, for 3 rounds after taking fire damage, every time a wax golem uses its slam attack, it deals an additional 1d4 points of fire damage due to its molten wax.
• A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A wax golem gains no saving throw against cold effects.

Passing the token to: GM Batpony's Table.

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin's jaw drops as she sees the Kellid collapsed on the floor. "Not another one! There seems to be some kind of connection between these attacks and my home in the northern lands. We have to stop whatever's causing it before more Kellids die!"

She grasps her glaive in both hands and charges at the strange crusader. –2 to AC until Mavin's next turn.

Attack (cold iron glaive, charge, Power Attack, vs. flat-footed): 1d20 + 4 - 1 + 2 ⇒ (19) + 4 - 1 + 2 = 24
Damage (cold iron, slashing, Power Attack, sneak attack): 1d10 + 4 + 3 + 1d6 ⇒ (9) + 4 + 3 + (6) = 22

Edited to account for GM's simultaneous post.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Trying to stay relative save and not wanting to block one of the more melee capable fighters Thran moves to a corner in the room and sends his sling spinning before releasing a bullet.

To hit AC wax golem: 1d20 + 5 ⇒ (12) + 5 = 17
Blunt damage if hit: 1d3 + 4 ⇒ (2) + 4 = 6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Both attacks are spot on.

Round 1: (Bold may act)
Tere, Tolinath, Gaia, Thran (11 NL), Mavin
Wax Crusader/Red (28 dmg)
Atticus

Grand Lodge

Free | Male CG Dwarf CORE Barbarian 2 | HP 27/27 | AC 18, T 12, FF 16 | CMD 17 | F +6 R +2 W +2; +2 vs. Poison, Spells & SLA | Init +2 |  Per +7, SM +2, Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: None | Re-Roll (+1) 1/1

Tolinath comes rushing into the room hearing what this beast is he draws his axe and swings straight at it.
Cold Iron Dwarven Waraxe: 1d20 + 3 ⇒ (3) + 3 = 6
Slashing: 2d8 + 4 ⇒ (8, 3) + 4 = 15

"A ha!!! You will not assault us!!!"

-Posted with Wayfinder

Grand Lodge

Elf rogue 1 NG Medium humanoid (elf) Init +4; Senses low-light vision; Perception +6 AC 16, T 13, FF 13 hp 3/10 Fort +1, Ref +6, Will +0; +2 vs. enchantments Immune sleep

Gaia double moves into the room."That's an interesting creature."

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Gaia, I'm sure it's just as interesting when it's no longer a danger.

"Tere, Atticus get in here and slice this thing into blobs!"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I think we can give Tere another couple hours, because you all are in pretty good shape, time-wise. But if no word, then Tere will delay.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Botting Tere...

Tere moves in and draws a javelin as he goes.

Attack vs FF, soft cover: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7

The crusader tries to smack Tolinath with his waxy sword, but the dwarf pushes the strike aside with his war axe handle.

Slam Attack: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11

Party up!

Round 1: (Bold may act)
Atticus

Round 2: (Bold may act)
Tere, Tolinath, Gaia, Thran (11 NL), Mavin
Wax Crusader/Red (35 dmg)

Silver Crusade

M Human Paladin of Iomedae Lvl 1 (CORE) HP 8/12 | AC 17 (FF 15 Touch 12) CMD 15 | Init +1| Saves Fort +4 Reflex +2, Will +3| Per +1, SenMot +5 Spd 30' Smite Evil 1/1 | Detect Evil (at will) | Effects Active: none

Atticus freezes for just a moment flying banners and angry mutts are one thing, waxy crusaders are altogether different. But seeing his fellow Pathfinders flying into action, snaps him too. He moves into the room and winds his way to Tolinath's side, determinedly swinging his longsword at the threat.

Longsword: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran starts to hum...and a resounding noise starts to vibrate from his chest through the entire room filling all allies with the urge to strike something..hard.

He then stores his sling seeing how it's too crowded to start using it again with any hope of hitting.

Inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Between Atticus' sword and Thran's (retroactive) inspiration, the Wax figure falls into pieces.

Combat over. I will report the success!

Silver Crusade

M Human Paladin of Iomedae Lvl 1 (CORE) HP 8/12 | AC 17 (FF 15 Touch 12) CMD 15 | Init +1| Saves Fort +4 Reflex +2, Will +3| Per +1, SenMot +5 Spd 30' Smite Evil 1/1 | Detect Evil (at will) | Effects Active: none

As his longsword brings down the wax golem, Atticus receives a sudden rush of confidence. He looks around at his comrades.

Now that's how we do it! A cheesy smile crosses his usually stern face, as he sheaths his sword.

Grand Lodge

Elf rogue 1 NG Medium humanoid (elf) Init +4; Senses low-light vision; Perception +6 AC 16, T 13, FF 13 hp 3/10 Fort +1, Ref +6, Will +0; +2 vs. enchantments Immune sleep

"We are doing well. Mavin I hesitate to ask. Have you considered that the Ulfens on the floor might not be victims, but the invaders?" Gaia asks as she examines the body.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran casts detect magic and takes a look around, just to make sure nothing is overlooked.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You do not notice anything previously missed. However, Gaia's comments seem to make sense.

Silver Crusade

M Human Paladin of Iomedae Lvl 1 (CORE) HP 8/12 | AC 17 (FF 15 Touch 12) CMD 15 | Init +1| Saves Fort +4 Reflex +2, Will +3| Per +1, SenMot +5 Spd 30' Smite Evil 1/1 | Detect Evil (at will) | Effects Active: none

Hum, why would these Kellid's attack a museum in Absalom, something doesn't seem right here? Atticus puzzles over the circumstances.

He then double checks all his gear as he scans for more threats.

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin pauses, then looks over to Gaia. "I hadn't actually. The Ulfen are known for being an aggressive people, but they're a long way from home to attack a museum of all things. If I recall there was also a Kellid in their midst, so it's not just the Linnorm Kingdoms present here.

"We should find Nigel and see if we can get to the bottom of this."

Mavin looks around the room, then searches the body for any sign of who he was or what his purpose might have been.

Perception (room): 1d20 + 8 ⇒ (16) + 8 = 24
Perception (body): 1d20 + 8 ⇒ (2) + 8 = 10


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Both bodies have been Kellids, and from the looks of it, traveled together (similar clothing, equipment, decoration). Sorry if this wasn't clear before.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

After a loud crack and a ripple of arcane energy, silence falls across the museum as the construct guards freeze in place and haunted relics drop to the ground. Nigel’s voice rings out, magically projected throughout the museum: “We’ve disabled the magical security measures. Since we haven’t found the thieves yet, they must be hiding in my third-story study. Please subdue them; they have much to answer for!”

Nigel Aldain’s announcement echoes through a museum littered with shattered clockwork and toppled exhibits. There’s no question that the Pathfinders have quelled the building’s defenses, and perhaps the peaceful silence will set whoever hides on the third floor at ease.

@Table GMs: Please begin Part C on page 14, but stop before reaching Part 2. Also, the Peace in the Museum condition on page 16 is in effect.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You head up the stairs to the 3rd level. (You can rearrange your order if you like.)

The mahogany walls and domed, plaster ceiling both show signs of heavy damage. Most of the luxurious furniture and the crystal chandelier are intact. The contents of cabinets and bookcases lie strewn about the floor. A small wooden panel near the door hangs open, revealing an arcane sigil covered in scorch marks.

A Kellid woman dressed in furs with intricate scars all over her body steps forward. She holds a hand up and says, “Stay back. We are members of the Twinhorn following, and we have only come to retrieve what was stolen from us.”

A towering figure steps forward; his translucent red form is that of a man clad in heavy armor and wielding twin warhammers. “Medda, they must be in league with the thieves; they should die for crossing us.” The man’s voice sounds hollow and unnaturally loud, and as he speaks, the chandelier glows with a dull light.

The woman, Medda, puts a hand on the figure’s arm and says, “Maybe we should give them a chance to explain themselves, Anok.”

Silver Crusade

M Human Paladin of Iomedae Lvl 1 (CORE) HP 8/12 | AC 17 (FF 15 Touch 12) CMD 15 | Init +1| Saves Fort +4 Reflex +2, Will +3| Per +1, SenMot +5 Spd 30' Smite Evil 1/1 | Detect Evil (at will) | Effects Active: none

Atticus works his way into the room.

Greetings, I'll stay back while we talk. I'm Atticus Atkinson, a follower of The Inheritor, Iomedae. He gives a slight bow.

Now the owner of this Museum is a friend and associate of our following. We are called the Pathfinder Society. And I dare say, if something was stolen from you, it must be a misunderstanding of some sort; or I think at least Nigel Aldain, the Museum Curator, likely doesn't know the item is stolen. At least I believe that.

Medda, if I may, what was stolen and can we help you locate the item? I'm sure if you have a rightful claim to it, then it shall be yours once more. Like in The Tenth Act, where the Inheritor ruled the city of Kantaria justly for a year and a half, until the rightful heir returned.

Atticus trails off at the last part, realizing he had probably gone on too long.

Grand Lodge

Elf rogue 1 NG Medium humanoid (elf) Init +4; Senses low-light vision; Perception +6 AC 16, T 13, FF 13 hp 3/10 Fort +1, Ref +6, Will +0; +2 vs. enchantments Immune sleep

"Who or what are the Twinhorn? May I ask what has been stolen? I'm sure it's all a misunderstanding." Gaia slips closer to the front of the group.

Diplomacy: 1d20 ⇒ 3

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Like my companion explained. I think there's might be a misunderstanding here. If we can just talk about this I'm sure we can sort this out"

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Free | Male CG Dwarf CORE Barbarian 2 | HP 27/27 | AC 18, T 12, FF 16 | CMD 17 | F +6 R +2 W +2; +2 vs. Poison, Spells & SLA | Init +2 |  Per +7, SM +2, Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: None | Re-Roll (+1) 1/1

Tolinath makes his way into the room brandishing his axe in a defensive gesture. As he listens to the face of his party speak he leans on his axe nearly dozing off waiting for the time for action.

Although nearly asleep he is taking guard of the stairwell insuring that no others will enter or exit the room until an accord has been reached.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

While they seem skeptical at Gaia's comments, between atticus and Thran, they do calm visibly. Enough so, that they start to tell their story.

“We are from the northern lands—the Realm of the Mammoth Lords to you southerners. Our following, or tribe, has been searching for our stolen heritage for months.”

“These Blakros people stole our most precious heirloom.” Medda retrieves a bundle of bloody bandages, then unwraps it to reveal a dagger hilt with only the fragment of a black blade. “It belonged to Ivvora, a champion of Vildeis who vanquished the great black evil from our land over 900 years ago. We kept it safe until the Blakros agents stole it three months ago.”

Thran already made the diplomacy check needed to convince them to leave peacefully, made much easier by the number of successes in part 1! But you will want to roleplay out here to get the full story.

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin steps forward. "You may not think it from my elven blood, but I hail from the Realms as well. I cannot speak for the Blakros family, but we certainly would not want relics sacred to your following to be whisked away. Can you tell us more about your following and the significance of this weapon?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

“It is bound to me.” She grasps the hilt tightly, then her eyes begin to glow with a brilliant white light as her scars begin to seep thin rivulets of blood. "We stand against evil, and cannot allow the Blakros thieves to prevent us from doing what we must."

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin steps back in surprise. "You are a holy warrior?! Tell us, what evil plagues the Northern lands? What must you do to stand against it?"

Silver Crusade

M Human Paladin of Iomedae Lvl 1 (CORE) HP 8/12 | AC 17 (FF 15 Touch 12) CMD 15 | Init +1| Saves Fort +4 Reflex +2, Will +3| Per +1, SenMot +5 Spd 30' Smite Evil 1/1 | Detect Evil (at will) | Effects Active: none

That certainly is convincing. Atticus states as the blood drips from her scars.

Yes, what evil does this relic prevent or destroy?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"When the Shining Crusade defeated the dread lich Tar-Baphon in 3827 ar, the lich’s lieutenants scattered, hoping to evade the crusade’s triumphant armies. Eshimka, one of the nightwalkers serving Tar-Baphon, fled north to hide and build up its power. Ivvora, a disciple of the divine martyr Vildeis, tracked the evil creature into the Tusk Mountains."

"There she found our tribe, the Twinhorn following, and together formed a plan to destroy the nightwalker. On the winter solstice, they lured Eshimka to a circle of standing stones where Twinhorn druids used their powerful magic to bind the nightwalker. Ivvora leapt from the shadows and attacked, burying her sacred dagger deep into Eshimka’s flesh before the blade snapped off near the hilt. Try as it might, the nightwalker could not pry the blade loose. As our druids’ ritual concluded at the darkest hour of the solstice, Eshimka sensed its imminent demise and used magic to escape back to the Negative Energy Plane."

"After the escape of the nightwalker, Ivvora left the ruined hilt of her blade with the Twinhorn following, instructing us to place it on the center stone each year when the world grew darkest. She then traveled north, pursuing new threats in her never-ending quest to eradicate evil from Golarion."

"The Twinhorns have kept their promise to Ivvora over countless generations, ensuring that their nomadic circuit always brings them back to the standing stones each winter. And the Blakros thieves cause us to risk failure in upholding that promise this year."

Silver Crusade

M Human Paladin of Iomedae Lvl 1 (CORE) HP 8/12 | AC 17 (FF 15 Touch 12) CMD 15 | Init +1| Saves Fort +4 Reflex +2, Will +3| Per +1, SenMot +5 Spd 30' Smite Evil 1/1 | Detect Evil (at will) | Effects Active: none

Ohhh. I think it is best we convince Nigel to let the Twinhorns take the hilt back and continue there ritual. The world is evil enough without letting some ancient evil back into the world. Atticus isn't sure if the hilt has a true purpose or if it's only ceremonial, but it definitely thinks they need to have it back.

I think it's time to seek out Nigel, what do you all think. He looks to the others for to see if they agree.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere nods. "And we can give them the bodies of their fallen as well." There are times when I wonder if the Society runs the risk of such things, gathering treasures from across the world.

Grand Lodge

Free | Male CG Dwarf CORE Barbarian 2 | HP 27/27 | AC 18, T 12, FF 16 | CMD 17 | F +6 R +2 W +2; +2 vs. Poison, Spells & SLA | Init +2 |  Per +7, SM +2, Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: None | Re-Roll (+1) 1/1

Tolinath perks up at the mention of the stolen Heirloom. Me Brudder mention something about them Blakros and their sticky hands

"Aye, let us help them gather their fallen brothers. I will help carry them atop my shield along to the Halls of there forefathers." The dwarf begins to hum a tune akin to many a dwarven times of sorrow Think a la Misty Mountain from The Hobbit

Grand Lodge

Elf rogue 1 NG Medium humanoid (elf) Init +4; Senses low-light vision; Perception +6 AC 16, T 13, FF 13 hp 3/10 Fort +1, Ref +6, Will +0; +2 vs. enchantments Immune sleep

Gaia clears her throat. She's been leaning on the wall listening to the story. "I know the relic has been found in the Museum. But what proof do you have that Blakros stole it? Perhaps they just purchased it not knowing where it came from. Can you tell us how and when it was taken?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

“They came into our camp asking about Ivvora. Medda gave them shelter and told Ivvora’s story, but we would not part with the hilt. The next morning the hilt and the Blakros agents were gone. We tracked it here, to this building.”

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Maybe we should all go outside and get Nigel in on this?"

Grand Lodge

Elf rogue 1 NG Medium humanoid (elf) Init +4; Senses low-light vision; Perception +6 AC 16, T 13, FF 13 hp 3/10 Fort +1, Ref +6, Will +0; +2 vs. enchantments Immune sleep

"I agree. We should speak with Nigel. I'm sure there is some explanation."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The tall elf helps Tolinath collect the bodies.

Silver Crusade

M Human Paladin of Iomedae Lvl 1 (CORE) HP 8/12 | AC 17 (FF 15 Touch 12) CMD 15 | Init +1| Saves Fort +4 Reflex +2, Will +3| Per +1, SenMot +5 Spd 30' Smite Evil 1/1 | Detect Evil (at will) | Effects Active: none

Agree we should help mediate this dispute, I'm sure Nigel will want to do the right thing. Atticus says naively.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As Medda and her companions gather their belongings, the chandelier in the center of the room suddenly crashes to the ground. Two of the Kellid's barely leap out of the way.

A roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face. It appears quite angry.

Knowledge (planes) DC 13:
DREAD LEMURE LE Large outsider (devil, evil, extraplanar, lawful)
The shapeless mass of quivering flesh in front of you is a Lemure, the least of devilkind. This one, however, looks larger and more advanced than most. What spark of instinct or memory lingers on within a lemure's semi-consciousness regularly shapes its features to mimic those of its tormentors or the tortured souls around it. Grotesque and useless, a lemure's features speak nothing of what it once was.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Medda shouts "Quick, help us fight this evil!" while she motions for her Kellid companions to stay clear of the devil.

Initiative:

Atticus: 1d20 + 1 ⇒ (3) + 1 = 4
Gaia: 1d20 + 4 ⇒ (7) + 4 = 11
Mavin: 1d20 + 1 ⇒ (1) + 1 = 2
Tere: 1d20 + 4 ⇒ (9) + 4 = 13
Thran: 1d20 + 2 ⇒ (1) + 2 = 3
Tolinath: 1d20 + 2 ⇒ (10) + 2 = 12

Medda: 1d20 - 1 ⇒ (2) - 1 = 1
Anok: 1d20 - 1 ⇒ (10) - 1 = 9
Twinhorn: 1d20 + 7 ⇒ (8) + 7 = 15
Twinhorn: 1d20 + 7 ⇒ (3) + 7 = 10

Opponents: 1d20 + 0 ⇒ (16) + 0 = 16

The creature attacks the twinhorns that just jumped out of the way. Tearing huge chunks of flesh from his body, the brave warrior crumples to the ground.

Attack vs Green: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Attack vs Green: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Round 1: (Bold may act)
Devil
Twinhorn Green (16 dmg, unconscious, bleeding)
Tere, Tolinath, Gaia
Twinhorn Blue, Anok Orange
Atticus, Thran (11 NL), Mavin, Medda Pink

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Round 1:

Unable to reach the mound of flesh from the rear of the party, Tere advances and dodges, preparing a tentative attack if the foe comes within range.

Current AC 21/T 17

Attack on the defensive: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12

Grand Lodge

Elf rogue 1 NG Medium humanoid (elf) Init +4; Senses low-light vision; Perception +6 AC 16, T 13, FF 13 hp 3/10 Fort +1, Ref +6, Will +0; +2 vs. enchantments Immune sleep

"Does anyone know what it is?" Gaia moves up and stabs at it with her rapier. "Anything special I need to know?" Her she's so amazed at the sight of the thing she misses with her attack.

Rapier: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 ⇒ 1

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Knowledge (Planes) - Bardic: 1d20 + 0 ⇒ (17) + 0 = 17

"It's a dread Lemure, a devil..an evil outsider, it's bigger then they normally are though"

Thran moves up behind some table and chairs and pulls out a wand before using it to sending waves of pulsating energy through the barbarians body, hoping to bring it back from the brink of dead.

Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

If I can't avoid it by climbing up the last square of the stairs Thran's movement would provoke if the Lemure has reach..and didn't use his AAO on one of the others already..or has combat reflexes

Sense motive on the barbarians...do they intend to help fight?: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

| Male CG Dwarf CORE Barbarian 1 | HP 31/31 | AC 16, T 10, FF 14 | CMD 19 | F +8 R +2 W +4 | Init +2 |  Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: Rage. | Re-Roll (+1) 1/1

Tolinath sidles up to the massive horror, going into a nearly uncontrollable rage he wields his Waraxe up high bringing it down with a vicious swing. Yelling in

Dwarven:
"You will pay for dealing that mortal blow."

Cold Iron Dwarven Waraxe: 1d20 + 5 ⇒ (8) + 5 = 13
Slashing, Cold Iron: 2d8 + 7 ⇒ (4, 1) + 7 = 12
And separates the floorboards probably :)

-Posted with Wayfinder

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

My apologies, please disregard Thran's actions ..I just realized it wasn't Thran's turn to act yet. I've moved myself back to the stairs on the map

Dark Archive

Goblins|| ...||Heresy

As the lemure tears into one of the twinhorn warriors, Tere gets into a defensive stance and prepares to strike if needed. Tolinath steps up with his axe, but the swing goes wide and he cleaves a cushy chair in two. Gaia doesn't have any better luck, and stabs at the air with her rapier. The other twinhorn warrior rushes to his companions aid, but isn't able to do much to help. Meanwhile, Anok steps up and delivers a powerful ectoplasmic fist to the demon, though not as damaging as he expected.

Heal: 1d20 - 1 ⇒ (3) - 1 = 2
Anok vs lemure #1: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 71d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Anok vs lemure #2: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 151d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Round 1

Devil (-6)
==============================
Twinhorn Green (-16, unconscious, dying)
Tere
Tolinath
Gaia
Twinhorn Blue
Anok Orange
Atticus
Thran (11 NL)
Mavin

Medda Pink

Just a note on how I run combat, I will place everyone's actions in initiative order, not the order they are posted in. I know some GMs handle that differently.

@ Thran: You can keep your actions the same or change them, up to you. Also, where did Thran's NL damage come from? Is that still correct?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The NL damage is left over from nearly being strangled by a militant banner.

Silver Crusade

M Human Paladin of Iomedae Lvl 1 (CORE) HP 8/12 | AC 17 (FF 15 Touch 12) CMD 15 | Init +1| Saves Fort +4 Reflex +2, Will +3| Per +1, SenMot +5 Spd 30' Smite Evil 1/1 | Detect Evil (at will) | Effects Active: none

A DEVIL! Iomedae!

Atticus smites evil on the devil, takes a 5' step, and takes a big swing at the lemure.

Longsword + Smite Evil: 1d20 + 4 + 3 ⇒ (7) + 4 + 3 = 14
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

I'll keep my actions (well other then the sense motive since it's clear they are helping). And the Non lethal is still there from the encounter with the banner like Tere said

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