Ulark Twiceforged |
No need to come to the party lad Ulark says with a grim smile at the advancing blue orc. Brought a gift for you where you are.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 for damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 2 ⇒ (18) + 2 = 20 for damage: 1d6 + 3 ⇒ (5) + 3 = 8
Thozar Earthchanter |
Birdzar continues to circle overhead, keeping an eye out for anything that might disrupt their efforts. First these fools, then the fort!
________
Perception: 1d20 + 18 ⇒ (9) + 18 = 27
Move action to continue a lazy circle, standard to look around.
Belir |
I do not have cleave.
Belir continues to hack away at the orc standing in front of him as he brings his axe up into the green-skin's shoulder-blade.
Mwk dwarven waraxe: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 5 ⇒ (1) + 5 = 6
GM Fuzzfoot |
Ingrahilde - who are you targeting? Please specify when you post. I will assume purple as the closest and not having soft cover.
Ingrahilde finally puts purple out of his misery, as Ulark and Belir draw blood from the remaining two.
Round 5: (Bold may act)
Thozar
Ulark (+3 AC - Barkskin)
Gundar (13 dmg)
Belir
Orcs: pink (28 dmg, bleeding, staggered), blue (17 dmg, entangled)
Ingrahild (+2 AC - Barkskin)
Belir - HP 36/57 AC 24/11/23 (+4 vs Giants) CMD 18
Gundar - HP 45/58 AC 22/12/20 (+4 vs Giants) CMD 19
Ingrahild - HP 57/57 AC 19/18/17 (+2 barkskin +4 giants) CMD ?
Thozar - HP 51/51 AC 18/12/16 (+4 vs Giants) CMD 15
Ulark - HP 60/60 AC 23/10/19 (+2 barkskin +4 vs Giants) CMD 18
Thozar Earthchanter |
Bump? Gundar are you out there?
GM Fuzzfoot |
My bad - Gundar did say he was out until Feb 10...
Gundar-bot swings his flaming scimitar at the pink one.
Power Attack: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Power Damage + fire damage: 1d6 + 4 + 1 + 4 + 1d6 ⇒ (5) + 4 + 1 + 4 + (1) = 15
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Crit Confirm?: 1d20 + 6 ⇒ (18) + 6 = 24
Power Damage + fire damage: 2d6 + 8 + 2 + 8 + 1d6 ⇒ (5, 5) + 8 + 2 + 8 + (5) = 33
The orc sizzles as the dwarf ranger cuts him in half, cauterizing the wound as he does so!
The last orc, entangled, outnumbered, and having just witnessed that, falls on his knees and begs for mercy!
Combat over. Wish Gundar was here to have seen that!
Thozar Earthchanter |
Having not seen anything interesting, Birdzar flutters back down to the ground and hops over to each corpse, attempting to rummage through a pocket or two.
________
I'll Detect Magic too! Otherwise I'm ready to get going to the fort. How did we want to enter? Birdzar will just follow the group since he can't talk.
Ingrahild Nargrymkin |
Ingrahild walked through the carnage, recovering her arrows and making sure every foe was dead.
”Well done lads. That’s a mite bit fewer for us to kill later. Now, let’s go scout that fort out. See how we can sneak in.”
Belir |
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Belir, not realizing that the enemy is down continues to cut at the weeds and flowers. His complex of the druidic domain increasing further. "Blasted druid plants escaped with us!" He cuts and cuts until the spell ends leaving him gasping for breath.
"Where to now? Storm the front gates lads?"
Gundar Forgelight |
Gundar utters a roar as he bisects the orc through the middle, his blade catching only a little on spine and rib. As the two pieces topple to the ground reeking of burnt flesh and gore, Gundar notes that the heat of the blade self-cleans it, all blood quickly turning to ash and falling away.
"Aye. That blade'll cut," he says as he sheathes it once again.
"Seems more prudent to come at them sideways," he responds to Belir. "We have information on how to sneak in and gut them from the inside, after all."
Ulark Twiceforged |
Agreed. Ulark says at Gundar's suggestion.
He then stands and looks at the fallen orc's axes. Though speaking of gutting from the side...
The warrior picks up and hefts the orc's dropped weapon, then trudges over towards the dead giant. He *chops* *chops* *Chops* away at the fallen giant, then brings the orc back near where he got it and heads towards the next orc.
Doubt even a toother won't smell something a bit fishy when they find this. But anything that might make it seem they turned on each other could put a flaw in whatever pairing the tusks and the big'uns have going on.
Thozar Earthchanter |
"CaaaaWWW!" Birdzar calls in agreement to the sideways plan and again at Ulark's deviousness. he then takes flight, indicating that he is eager to crush this orcish and giant menace at the root.
GM Fuzzfoot |
Among a variety of more useless items, the hill giant's bag contains a gnarled looking walking stick that radiates faint transmutation properties, and a rough brown rock that is actually a mud-caked emerald worth 1,000 gp, easily noticed by a band of dwarves.
You decided to scout out the fort next.
GM Fuzzfoot |
Originally part of Harchist’s Blockade, the second line of strongholds defending Lastwall’s retreating northern border with Belkzen, Redlake Fort (named for a variety of crimson algae that grew within its moat) was abandoned in 4482 AR when the Blockade fell and a new border, the Hordeline, was established farther south. The fall of Redlake Fort was more than just a military defeat, however, or in the face of an orc siege, the human garrison resorted to cannibalism under the influence of their desperate castellan.
Built from reddish stone (which also contributed to its name), Redlake Fort was originally surrounded by a water-filled moat fed by a nameless tributary of the River Esk, but after the construction of the dam at area K8, the water eventually evaporated, leaving the fort sitting atop a rocky outcrop 20 feet above a wide, dry trench. The bottom of this dry moat is 15 feet below the level of the surrounding land, encircled by a 10-foot-high wooden palisade constructed of 2-foot-thick logs lashed together (hardness 5, hp 240, break DC 23). Climbing the palisade requires a successful DC 15 Climb check. The only gaps in the palisade are where a stone bridge leads to the fort’s barbican (area K1), and where the wall butts up against the old dam that separates the moat from the Esk’s side channel (area K8). The outer wall of the fort itself is 15 feet high, and anyone attempting to scale it must succeed at a DC 20 Climb check (except for the crumbling section between areas K11b and K11c, which requires no Climb checks). Several arrow slits pierce this wall and can be squeezed through with a successful DC 30 Escape Artist check (Small creatures gain a +8 circumstance bonus on this check).
The grate is located on the Lower Levels on the western side (at K6 ). The moat has clearly been emptied, and you see a number of tents erected throughout. You also see a large number of orcs among them.
Please describe your approach (move icons, draw arrows, etc) and anything else you are trying to do.
Gundar Forgelight |
"I can make the climb easy enough, and put down a rope for you to follow, but where's this hidden sewer that lass told us about? Somewhere about the moat, I imagine..." Gundar mutters to himself as he checks for likely areas.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
We have the rough location on the map, but Gundar will also be looking at how stealthy an approach it is to get to it.
Ingrahild Nargrymkin |
”Right! Good thinking. Why go over when we can do as our ancestors intended and go under?”
GM Fuzzfoot |
Gundar notices that even though there are orc tents all around the moat, the ones in the back, near the sewer grate, appear to be just for show. No orcs ever seem to wander back there, and clearly no one is living in them like they do the ones near the entrance.
Thozar Earthchanter |
After giving the fort a good look over, Birdzar does his best to follow Gundar's lead to the sewer entrance. Filthy tuskers won't know what hit them!
Belir |
Belir follows Gundar towards the sewer grate. He warily eyes the empty tents. "Where they all at? These are a lot of empty tents."
Ingrahild Nargrymkin |
”A gift from Angradd! Let’s move. The longer we tarry the greater the chance of discovery.”
Ulark Twiceforged |
Aye. Up and over fast. Ulark agrees.
The weight of his armor however, has him awaiting Gundar's rope.
So sorry for the long delay between posting. Life/work got a bit weird the last week.
GM Fuzzfoot |
You all manage to make your way to the sewer grate without notice.
Barred with an iron grate (hardness 10, hp 30, break DC 24), a narrow sewer tunnel only 4 feet in diameter opens into the fort’s outer wall.
Ingrahild Nargrymkin |
Str: 1d20 + 4 ⇒ (19) + 4 = 23
That was better than I thought it would go! One aid another and we can break it
With Dwarven stubbornness and a complete lack of imagination, Ingrahild took hold of the bars and strained to bend them.
”Some...help...!” She said with gritted teeth.
Belir |
Str Aid: 1d20 + 5 ⇒ (15) + 5 = 20
Belir gets in there beside Ingrahild. Placing his foot on the wall he counts to three and pulls hard as the bars don't seem to be set in the stone very well. "There we go Lassie."
Thozar Earthchanter |
Birdzar waits patiently as his companions remind the iron bars of just how mighty the Dwarven race is.
________
If it is cool with Gundar, I'll stay on his shoulder while we creep through sewers. LET'S GET THESE ORCS!
Gundar Forgelight |
Blinder on my right shoulder, Birdzar on my left.
How much noise did breaking the bars make? :|
Gundar cringes at the racket they make forcing their way into the sewers, but it's too late to stop it. Blade and shield in hand, he leads the way into the sewers.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
GM Fuzzfoot |
With a creak and a pop, the grate pulls free!
While it was certainly not quiet, it does not appear that anyone has taken notice. It isn't like the orcs are a quiet bunch to begin with, and they aren't particularly expecting trouble, it seems.
The opening smells like sewage, but is about 4' diameter, so you can easily crawl in.
Thozar Earthchanter |
More like orc s$*~, but no sense in splitting hairs, haha! Birdzar chuckles to himself, but otherwise remains alert for any unexpected guests in the sewers.
Belir |
Belir groans, crinkling his nose. "I'd rather die to a thousand orcs than go crawling through their s$!!." Seeing everyone pushing through it though causes a different tone as he doesn't want to be left behind. "Wait fer me!"
Ulark Twiceforged |
Ulark stands by nervously as the others head forwards through the cramped space. As the last of the others move through, he squeezes after them, trying to prop the grate at least slightly upright behind them.
GM Fuzzfoot |
Belir: 1d20 + 6 ⇒ (2) + 6 = 8
Gundar: 1d20 + 11 ⇒ (5) + 11 = 16
Ingrahild: 1d20 + 14 ⇒ (16) + 14 = 30
Thozar: 1d20 + 18 ⇒ (13) + 18 = 31
Ulark: 1d20 + 11 ⇒ (3) + 11 = 14
Gundar notices just in time that he is about to walk into a transparent gooey mass... or are there two??
Belir: 1d20 + 3 ⇒ (11) + 3 = 14
Gundar: 1d20 + 1 ⇒ (8) + 1 = 9
Ingrahild: 1d20 + 3 ⇒ (11) + 3 = 14
Thozar: 1d20 + 4 ⇒ (6) + 4 = 10
Ulark: 1d20 + 1 ⇒ (7) + 1 = 8
??: 1d20 - 5 ⇒ (10) - 5 = 5
If you beat the DC by 5 or more, you can ask for specific informaiton.
Whole party is up first! See map - cramped quarters.
Thozar Earthchanter |
Spying the blobs on the floor, Birdzar spits acid at the nearest one before flying straight out of the sewer. Hopefully they get the message!
________
Dungeoneering, DC 14: 1d20 + 12 ⇒ (10) + 12 = 22 Special Abilities not that I can really share them!
Acid Dart (Touch) vs Ooze: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 ⇒ (3) + 3 = 6
As a tiny creature, I pulled Thozar out of the marching order since someone else could also be there too. If we fight them outside, I could use a create pit spell to keep them from touching us while we rain arrows down on them.
Belir |
"Even the orc s!~~ wants to kill us!" Belir screams as he back Gundar up. "Fall back Lad or push through them.
Ulark Twiceforged |
Retreat or power through is right. Ulark hisses as he draws out his longaxe and tries to move forwards in the cramped space. But if you're not scared of a few puddles let me through to the second rank!
Ulark has a reach weapon, so if I can get to near the front at least we can have a pair of people attacking at a time.
Gundar Forgelight |
Know(Dungeon): 1d20 + 6 ⇒ (5) + 6 = 11
Gundar gives quick thanks to Trudd that he didn't end up stepping in the whatever-they-were. He can't imagine how that would end well. He hopes that fire and steel will do for them.
Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Ingrahild Nargrymkin |
Unable to get into the hallway to see the foes, Ingrahild had to content herself with delaying
GM Fuzzfoot |
Slinking their way through cold swamps and bleary marshlands, or sometimes even dungeons and caverns, gray oozes consume any organic materials they encounter. Despite its lack of intelligence, the gray ooze is a most problematic creature due to its transparency. While the ooze cannot easily climb walls or swim, its habit of lurking in the thick mud that lines the banks of marsh pools or lying in harmless-looking pools on dull-colored dungeon floors makes it dangerously easy to overlook and step on.
Some sages believe that the gray ooze is the result of a failed alchemical experiment, while others postulate that the first gray oozes spontaneously arose from a cesspit of magical detritus. Of course, these theories that gray oozes are not living organisms, but rather the alchemical result of an unfortunate mixture of rare caustic fluids and magical waste, are derided by many who dwell in areas plagued by the creatures but which do not have a long history of magical pollution.
Special Attacks acid, constrict (1d6+1 plus 1d6 acid) (free grab attempt on slam attack)
Thozar strikes first with a bolt of acid, which does hit the creature and seems to have the desired effect. (6 dmg)
Gundar strikes the creature and the scimitar sizzles as the flames practically go out. The ooze seems to be somewhat acidic as well, trying to eat away at the scimitar. (10 dmg, immune to fire. Gundar needs to make a Reflex DC 20 save to avoid taking damage. As a +2 enchantment weapon, you get +2 on this save.)
Everyone else just tries to find a way to be useful.
The closer ooze creates a pseudopod and strikes at Gundar. Luckily it misjudges the armored dwarf and fails to do any damage.
Slam Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Party up again!
Round 2: (Bold may act)
Belir
Ingrahild
Thozar
Gundar (pending save for scimitar)
Ulark
Belir - HP 57/57 AC 24/11/23 (+4 vs Giants) CMD 18
Gundar - HP 58/58 AC 22/12/20 (+4 vs Giants) CMD 19
Ingrahild - HP 57/57 AC 19/18/17 (+4 giants) CMD ?
Thozar - HP 51/51 AC 18/12/16 (+4 vs Giants) CMD 15
Ulark - HP 60/60 AC 23/10/19 (+4 vs Giants) CMD 18
Gundar Forgelight |
Reflex: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 Balls. This is damage to the weapon?
"Ack! The flames aren't doin' a thing! And the blasted blob is made a' acid!"
Gundar sheathes his blade rather than let the blob do any more damage to it - it was far to valuable to risk against such a foe. "Back down the tunnel! We'll draw them out an surround 'em!"
If the others follow that plan, Gundar will hold his turn and follow, using Total Defense for a total AC of 26.
Ingrahild Nargrymkin |
”Good thinking!” Ingrahild backed up to let the dwarves out.
Thozar Earthchanter |
Birdzar puts even more space between him and the sewer entrance before waiting to trap the oozes in the very earth.
________
Readied Action to cast Create Pit once I have the space to get just the oozes when they are out of the tunnel. Figure we can just plink away at them from up top a lot safer than if we slugged it out with them.
GM Fuzzfoot |
You back out of the tunnel and Thozar opens up a pit for them to drop into. From there, these are pretty easy to deal with as he planned.
With the threat dealth with, you proceed into the sewage drain. A 3-foot-deep pool of foul water fills this circular room, slowly draining through the 4-foot-diameter sewer tunnel (area K6) that slopes downward to the north. Ten feet above the water, a hole in the ceiling opens into the latrine. The roughly hewn stone walls of the cesspool can be climbed with a successful DC 15 Climb check to reach area K30.
A skeleton slumps awkwardly against the wall, half-submerged in the cesspool. Its twisted neck and smashed skull hint at its demise. The skeleton still wears an ornate signet ring on its finger.
Belir |
Knowledge Nobility: 1d20 + 7 ⇒ (7) + 7 = 14
Belir points his grime-encrusted axe at the skeleton. "Someone else try and go this way?" Belir looks up through the latrine and groans. "Literally climbing in through a damned latrine."
He grabs ahold of the wall and begins climbing. Take 10 for 15.
Ulark Twiceforged |
Whoever it is, deserve better than that. Ulark says. The dwarf crouches down and pulls, dragging the body as carefully as he can out of the sewage and onto the stone.
Need to bury him. Once enough orcs're cleared out, give him a good cairn.
Ingrahild Nargrymkin |
”Aye. And let’s take the ring. Return it to his clan. Seems like the right thing to do.”
Thozar Earthchanter |
Birdzar bobs his head in agreement to the burial plan while waiting for the Dwarves to climb, before then flying up the hole. Not the most glorious entrance, but hopefully it turns out more effective than a frontal assault!
GM Fuzzfoot |
Alternating tiles of pale blue and white, several of which are cracked or missing, cover the walls and floor of this circular chamber. An open hole gapes in the center of the floor. (You just came through it.)
Peeking out the doors, you see a hall that leads either north or east.
Ulark Twiceforged |
Peering through the cracked open door and seeing no one immeadiately there, Ulark turns back.
May be best to go east. the dwarf whispers.
From where we came in, north seems like a wall. Which means out in the open. Less exposure to open air, likely the better.