GM Fuzzfoot's AP: Giantslayer

Game Master PJP

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Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

I I would have moved close enough before channeling, let me mvoe my token

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser hangs on for dear life, staying just out of the way of the wolf's jaws.

He jabs at the creature's neck with his rapier.

MW Rapier (cold iron)(flank, sneak attack): 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 151d4 ⇒ 41d6 ⇒ 1 If hit, 5 dmg

-2 to hit me, -4 to hit everyone else. Everyone is flanking the wolf.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Somer stands up, and allows the wolf to snap at him as he does. Luckily, Mouser is so distracting that the wolf misses his opportunity.

AoO: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10

Balmir manages to float for a moment, long enough for Derrik to get into range and provide some relief.

The wolf tries to remove Mouser from his back, but just can't get the pesky halfling.

Attack: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

The bomber, thinking Bamir is done, throws a bomb at Derrik.

Ranged Touch Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11
On fire, but you are now in the water so easy to put out.

Round 8: (Bold may act)
Somer (4 dmg)

Round 9: (Bold may act)
Balmir (26 dmg, prone) - +2 natural AC for 40 minutes
Tamxander (12 dmg)
Mouser (0 dmg)
Derrik (0 dmg)

Red Half-orc (9 dmg)
Wolves: Orange (25 dmg), Blue (42 dmg, unconscious, bleeding)


INACTIVE - GAME DIED

Small crossbow attack: 1d20 + 4 ⇒ (5) + 4 = 9


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

What is the range on his touch attack? Just want to know if I am maybe to far or is it always touch?

Derriks move if GM agrees:

Liberation Domain
Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.

Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

Freedom's Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.

Domain Spells: 1st—remove fear, 2nd—remove paralysis, 3rd—remove curse, 4th—freedom of movement, 5th—break enchantment, 6th—greater dispel magic, 7th—refuge, 8th—mind blank, 9th—freedom.

I can use the Liberation ability if you agree in the reading as it acts like Freedom of movement Derrik will activate that and double move across the water without impediment.

If the GM doesn't agree:

Derrik will move out into the water double moving 20' to help Balmir


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Having regained his footing without being bitten Somer again channels some magic into his longsword looking to finally end this wolf. He steps to the side and swings twice.

Longsword Spellstrike: 1d20 + 6 + 2 - 2 ⇒ (2) + 6 + 2 - 2 = 8
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Cold: 1d3 ⇒ 2 goes with the first hit

Longsword Spellstrike: 1d20 + 6 + 2 - 2 ⇒ (6) + 6 + 2 - 2 = 12
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

OH COME ON!


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Muddy water swirls all around Balmir's unconscious form. His eyes snap open as healing energy flows into his body. At first he is disoriented then he realizes that he is still underwater. Balmir remembers where he is and what was happening. With a growl he jumps up out of the water. The splash surprised the bomber still in front of him and Balmir takes advantage of the moment of shock to kick the orc's legs out from under him.

Move action: stand up; Standard action: trip. From what I've read online, a CMB is an "attack" and therefore my hatred attribute applies. Also, my standing up provokes.

Trip@red,hatred: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Such a good plan foiled by the die again! Did I miss by more than 5 and fall down again?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

If it wasn't for bad luck, you would have no luck at all!

@Derrik - he is throwing bombs, so it is always against touch AC. As a PFS Gm, reading the Liberation domain, I would not allow this here because it specifically says "magical effects". But as this is not PFS, and I feel like the nature of the ability is to have freedom of movement, I'll allow it. Plus, you guys need a few breaks.
@Balmir - yes, you missed by more than 5. But you are correct on the hated bonus applying.

OK, Mouser - you need to do something amazing here!

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Amazing is my middle name.

Mouser again jabs his rapier into the wolf's neck. The tormented beast is suffering death by a thousand cuts...but Mouser can't kill it any faster.

MW Rapier (cold iron)(flank, sneak attack): 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d4 ⇒ 21d6 ⇒ 5 7 dmg total

Still has -4 to hit everyone else and -2 to hit me. Everyone flanks it.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The wolf again snaps at Mouser, who is causing it the most pain. This time, he gets a hold of the halfling, and flings him back to the ground, breaking a bone or two in the process.

Attack: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Trip: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21

I think this is how it would work...

The orc changes tactics, and uses his falchion against Derrik. Luckily, the blade is turned away by Derrik's armor.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14

Round 9: (Bold may act)
Somer (4 dmg)

Round 10: (Bold may act)
Balmir (26 dmg, prone) - +2 natural AC for 40 minutes
Tamxander (12 dmg)
Mouser (12 dmg, prone)
Derrik (0 dmg)

Red Half-orc (9 dmg)
Wolves: Orange (32 dmg), Blue (42 dmg, unconscious, bleeding)


INACTIVE - GAME DIED

Small crossbow attack, into melee: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

"Mouser!"

Seeing the halfling get thrown from his makeshift mount Somer grasps his still magically charged longsword with both hands and swings again at the wolf.

Longsword: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Damage: 1d3 ⇒ 2

That limb climber is pretty neat, cant wait for you to climb a giant! Hopefully we are now done with the wolf.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Not sure why Derrik's icon is upside down on the map. Is that a mistake?

Once again Balmir find himself prone in the water. He splutters and jumps up, splashing water on everyone near him. With frustration and anger he lunges at the bomber again and tries to knock him to the ground.

Trip@red,hatred: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

Aoo from standing and possibly from the trip attempt. BTW, I'm trying to get the guy prone instead of attacking because once he's prone he can't attack and as it is now, he does more dmg per round that I do since his attacks are against touch. I know he can just stand back up. And also, my trip attempts don't seem to be working....


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

He did a forward roll but he couldn't finish it?

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15
Quote:
That limb climber is pretty neat, cant wait for you to climb a giant!

Yeah, I was excited to use it finally. As we level, it will become more and more obnoxious to the enemy. I think it will likely work well if I have a single target, but doesn't do much to stop the bad guy's buddy from smacking me.

If wolf is still alive:
From flat on his back under the wolf, Mouser groans and stabs up at the snarling beast with his rapier, hoping to finish it off.

MW Rapier (cold iron): 1d20 + 8 ⇒ (13) + 8 = 211d4 ⇒ 3

If attacked and attack misses, spend 1 panache to activate underfoot assault + limb-climber.
2 Panache remaining

limb-climber (climb check vs. creature's CMD): 1d20 + 9 ⇒ (18) + 9 = 27

If wolf is dead...:
Mouser groans and stands up as quickly as he can, then rushes toward the bomb thrower.


INACTIVE - GAME DIED

I'll be out of town camping this weekend, so I will post my next action pre-emptively.

Since Balmir is in a scrum with the half-orc, Tam can't get a bead on the enemy - up, down, back and forth, the combat over there is too chaotic. Instead he swivels to the wolf again.

If he's prone that's another -4 on top of the -4 for firing into melee and a potential additional -4 if Balmir is in between me and the half-orc - so, targeting the wolf instead.

Small crossbow attack, into melee: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Confirm crit, into melee: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1

Small crossbow damage: 1d6 ⇒ 1


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Somer stabs the wolf, ending its life. Mouser breaths a sigh of relief and heads for Balmir.

Balmir tries to tackle the half-orc, but the bomber is very agile and jumps out of the way. He slices down with his blade.

AoO: 1d20 + 5 ⇒ (14) + 5 = 19

He moves down the river bank, laughing.

Withdraw action means Balmir does not get an AoO, but Derrik does.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Turning just in time to see the half-orc make a run for it Somer bursts into a full run longsword in hand. Arms pumping he races down the side of the river and into the water.

3x Run


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Morning star: 1d20 + 3 ⇒ (5) + 3 = 81d8 + 1 ⇒ (3) + 1 = 4

"Coward!" Derrik yells as the Half Orc Tries to flee.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Are we all up again?


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Assumed we would be since the half-orc withdrew but I could well be wrong.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

"Hey! Get back here!" Mouser yells as he runs as quickly as he can toward the fleeing enemy.

4x run


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"Get him! Don't let him get away!" Balmir races after the bomber, his short legs carrying him as fast as he can go on a path to cut off the escape route.

double move


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry, yes - you were all up. Balmir - you just ran up a cliff. So make a climb check and move fewer squares, or you can run along the river instead.

The bomber throws a bomb between Somer and Mouser, then he continues his move.

Ranged Touch vs AC 5: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
5 damage to each of you.

Round 11: (Bold may act)
Somer (9 dmg)

Round 12: (Bold may act)
Balmir (26 dmg, prone) - +2 natural AC for 40 minutes
Tamxander (12 dmg)
Mouser (17 dmg, prone)
Derrik (0 dmg)

Red Half-orc (9 dmg)


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

This is not going well.

Somer forces his way across the water and using the only ranged spell he has available.

"Dont you run from me you ba$tard! Chemicals vs steel."

Ray of Frost: 1d20 + 5 ⇒ (13) + 5 = 18 vs Touch
Damage: 1d3 ⇒ 2

So what happens at the edge of the map? Bull puckey auto escape?"

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

"That's it!" Mouser yells, angry at having been doused with more fire.

"You're not the only one that can throw flasks!"

The halfling reaches into his bandolier and throws a vial of acid back at the orc.

ranged touch, acid flask: 1d20 + 9 ⇒ (6) + 9 = 151d6 ⇒ 6

This guy has done so much damage to us...


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"Hah. I misread the map... I didn't mean to scale the cliff. I changed my move to race along the river.

Balmir, huffing and puffing, continues along the edge of the river trying to chase down the orc. He closes in with his axe raised.

Double move. I'm next to him now! If he tries to throw something or tries to get away, attack of opportunity!


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik takes a breath, then puts his head down and runs after the Half orc as well 3x


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Mouser misses with his throw (due to the range), but splashes him anyway.

The half-orc tries to take a 5' step again and throw another bomb at Balmir.

Go ahead and take your AoO.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"No way! You can't throw that!" Balmir steps right up in the bomber's face and swings his axe trying to take off his head.

waraxe@bomber,hatred: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
damage: 1d10 + 3 ⇒ (7) + 3 = 10


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Unfortunately, that doesn't even come close.

Ranged Touch Attack: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10

Balmir takes another blast to the face, and this time lies on the ground burning.

Round 12: (Bold may act)
Somer (9 dmg)

Round 13: (Bold may act)
Balmir (36 dmg, prone, burning) - +2 natural AC for 40 minutes
Tamxander (12 dmg)
Mouser (17 dmg, prone)
Derrik (0 dmg)

Red Half-orc (9 dmg)


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Balmir my friend we have to stop doing this." Derrik says while channeling healing energy in to Balmir's downed body.

Cure Mod from 2nd lvl spell: 2d8 + 3 ⇒ (8, 8) + 3 = 19


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Seeing Balmir drop to the ground Somer yells and charges at the half-orc.

"Blast it enough!"

Longsword 2 Handed: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

The charge was contingent on Balmir being down and helpless so I could move over him easily. Derrik posted while I was typing


INACTIVE - GAME DIED

Small crossbow attack, past cover, into melee: 1d20 + 4 - 4 - 4 ⇒ (5) + 4 - 4 - 4 = 1

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser curses and wades through the water as quickly as he can, hoping to get to their tormentor's side.

double move through the water. I probably have enough movement to cut him off, but it's off the map. If possible, I'd rather do that and flank him.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Balmir collapses yet again as a bomb bursts in his face. He blacks out as the pain washes over him. Before he knows it he is slowly coming back out of unconsciousness. He is still laying on the ground, wrapped in flames. As soon as he realizes this he starts furiously patting out the fire.

Full round to put out fire. I'm going to have to buy a CLW wand for Derrik, considering how much healing I'm needing.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Somer is still wrapping up the last round, so no worries on Balmir being in the way at the time. Unfortunately, the half-orc dodges the blow.

I need to go count how many bombs he has thrown - I wasn't tracking since I didn't think it would go this long... terrain really hurt you guys here, I think.

Wow - this combat has lasted an entire month! Good news, though - that was his last bomb!

Using his falchion, he swings at Mouser who is trying to block his way.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10

Round 13: (Bold may act)
Somer (9 dmg)

Round 14: (Bold may act)
Balmir (17 dmg, prone) - +2 natural AC for 40 minutes
Tamxander (12 dmg)
Mouser (17 dmg)
Derrik (0 dmg)

Red Half-orc (9 dmg)

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser moves into a flanking position, then tries to cut the orc's belt so his pants fall to his ankles.

"Stick around, buddy!"

Trying a dirty trick to entangle him so he can't go anywhere.

dirty trick (flanking, dirty fighting, improved dirty trick): 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Concentration: 1d20 + 6 ⇒ (10) + 6 = 16

"Any last words? Bragging of your plan?"

Somer steps behind the half-orc as he whispers a spell though tight lips before attacking.

Longsword SPellcombat : 1d20 + 6 - 2 + 2 ⇒ (14) + 6 - 2 + 2 = 20
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Ray of Frost: 1d3 ⇒ 3 Goes with first hit.
Longsword: 1d20 + 6 - 2 + 2 ⇒ (14) + 6 - 2 + 2 = 20
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

[ooc] 5ft - Spell Combat/Spellstrike


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Balmir now is your chance, he looks cornered." Derrik gives Balmir some advice on where to strike.

Combat advice feat - +2 to hit


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Balmir hops to his feet with a roar in the direction of the orc. He swings his massive axe at the creature.

waraxe@orc,advice,hatred: 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
damage: 1d10 + 3 ⇒ (4) + 3 = 7


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

This foe is very agile, as you have already seen. He dodges Balmir's attack despite Derrik's assistance, and jumps over Mouser's attempt to entangle him. Somer just barely catches him, but between spell and sword, the damage is taking it's toll. Still, this orc is not out of the fight yet!

Swinging his blade back at Somer, the nimble alchemist cuts Somer good. Then he pulls a potion off of his belt.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d4 + 1 ⇒ (4, 3) + 1 = 8
And I need Somer to make a fort save vs poison.

Round 14: (Bold may act)
Somer (17 dmg)

Round 15: (Bold may act)
Balmir (17 dmg, prone) - +2 natural AC for 40 minutes
Tamxander (12 dmg)
Mouser (17 dmg)
Derrik (0 dmg)

Red Half-orc (27 dmg)


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Just give up and we will allow you to live" Derrik tells the Half Orc.

Morning Star: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 1 ⇒ (2) + 1 = 3


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

I'm not prone anymore.

"No! I'm not going to let this thing live!" Balmir swings at the creature again.

waraxe@orc,hatred: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
damage: 1d10 + 3 ⇒ (4) + 3 = 7


INACTIVE - GAME DIED

Small crossbow attack, into melee: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Small crossbow attack, into melee: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Small crossbow attack, into melee: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2

Tam spends the remainder of the fight futilely firing, to no effect.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11 Oh Oh

This guy is a real SOB

Smiling to have hit but smarting Somer strikes again in the exact same way.

Concentration: 1d20 + 3 + 3 ⇒ (17) + 3 + 3 = 23

Spell Strike: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Ray of Frost: 1d3 ⇒ 3

Longsword: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Somer, distracted by the venom-covered blade, misses the bomber. Luckily, his fragile frame manages to fight off the poison's effects.

Balmir and Tam likewise are unable to connect any attacks.

Derrik, however, manages to clip him, bringing him below 0 hp.

The half-orc, being of orcish blood, manages one last action - drinking the potion in his hand!

???: 2d8 + 3 ⇒ (4, 2) + 3 = 9

Actually, Mouser still has an action, and drinking the potion will draw an AoO from most of you.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

If needed.

AOO Longsword: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Ray of Frost: 1d3 ⇒ 3

Spell was still in blade since I missed las round.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Morning Star: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 1 ⇒ (6) + 1 = 7

Derrik Swing his weapon in the moment the alchemist presents him.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Balmir swings with frantic anger at the orc. It seems this one will never die.

waraxe@orc,hatred: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
damage: 1d10 + 3 ⇒ (4) + 3 = 7

I think that my next purchase will be new dice.

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