Storn |
Knowledge Religion: 1d20 + 6 ⇒ (2) + 6 = 8
Storn stares at the worm-thing.
"It looks like some kind of worm-thing! Damnit, I had a speech and everything! That's it, I will relish the smell of your entrails you... things that's probably a demon!"
Storn retrieves his pearl of power and recasts bless.
Move to get the pearl, standard to cast bless on everyone. +1 to attacks and fear saves.
Hagan Silverseer |
K. Religion: 1d20 + 4 ⇒ (7) + 4 = 11
Yeah, that's a thing, alright!
"Probably," Hagan agreed.
GM FurtiveZoog |
Storn, Two small notes for future reference. :) One, the Pearl of Power takes a SA to recall the spell, and then it would be another SA to cast it. But, no matter since you could have done that first bit in the round(s) before. Second, Bless is a Burst spell, and so as people and walls are laid out you might not get everyone with its Line of Effect (Wuliem and/or Jani would be the most likely problem areas). So, we'll probably just assume it goes off once everyone is in the right place, like a readied action.
Jani Lee Two-spirit |
Jani rushes past the others into the room, and gasps as they see the creature.
Knowledge (planes): 1d20 + 10 ⇒ (9) + 10 = 19
"It's a vermelek demon! Vulnerable to positive energy, resistant to magic and most energies, probably weak to cold iron!"
"However, nothing is immune to bad luck! "
Move to R2, Misfortune on the demon, DC 16 Will save.
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GM FurtiveZoog |
Will: 1d20 + 10 ⇒ (16) + 10 = 26
I'd GMPC Turan, but his sheet doesn't have any information about weapons other than the sansetsukon (a regular melee weapon), I'll just have him delay for now, ready to attack if it drops.
The vermlek Dakang moves strangely (as you have seen another nightmare creature do) and suddenly there are appear to be two of it! It then pauses for a moment and the room fills with a deadly aura, seeking and draining the life energy from Jani, Turan, and Wuliem! (A Spell-like ability.)
1d8 + 3 ⇒ (6) + 3 = 9
DC 16 Will save for half damage (4 pts).
Turan's Will save: 1d20 + 3 ⇒ (13) + 3 = 16
Turan summons just enough will to resist the worst of it, but is still drained.
Turan is at 10/14 HP.
Hagan, Herman, and Wuliem are up! Remember that you are Blessed (+1 to attack rolls here).
Jani Lee Two-spirit |
Will: 1d20 + 4 ⇒ (10) + 4 = 14
Jani seems to lose the preternatural assurance that generally guides their actions. The red glow of their eyes flickers, and they murmur, "Mother... no... what..." before blinking and coming to their senses.
Ouch! Down to 3 hp! Don't worry about me, though, I'll cast a spell and retreat next turn -- kill the thing!
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Herman Halfshanks |
Delaying until Hagan clears the square, Herman moves to the door opening at (s,2). He then unleashes a silent scream heard only by the worm-like target.
Move Action to advance, Standard to cast Ear Piercing Scream. This spell causes 2d6 sonic dmg and dazes the target. Successful DC 15 Reflex negates the daze and does half dmg.
Hagan Silverseer |
Hagan thinks of all the misery this horrid being had caused to this community, and felt keenly Erastil's righteous rage. He moved in and focused his god's ire as he gripped his axe.
Activating Smite Evil, moving to P4 and drawing axe.
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Storn |
Whoops, sorry about that! You think I'd learn this game's rules or something at this point.
Storn roars incoherently at the demon, having one hell of a time. Pun intended.
GM FurtiveZoog |
Storn, no problem at all. I just look a lot of things up since I am never very confident and so I tend to find things and relate what I find.
Hagan, It is standing on the ceiling (which is 20' up), so it is at least 15 above the ground. If you were right near it or under it, you might be able to reach it with a reach weapon. Do you want to draw a bow or throw a spear? You could both do that move and attack, and smite evil works with ranged weapons. Being enlarged also would help.
Herman, It is actually a Fort save, unfortunately.
Caster level check: 1d20 + 3 ⇒ (3) + 3 = 6
DC 15 Fort save: 1d20 + 10 ⇒ (9) + 10 = 19
(The demon made its will save against the misfortune.)
Quite unexpectedly, the demon seems completely unfazed by Herman's silent scream.
Spell resistance.
Wuliem is up!
Wuliem BrokenCrown |
Will: 1d20 ⇒ 18
Wincing in obvious pain, Wuliem takes a 5' step closer to the foul beast!
Move action
Wuliem gulps down the other extract in his hand.
School transmutation; Level alchemist 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range personal
Target you
Duration 1 round/level
DESCRIPTION
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract’s duration. This effect on your magical reserve has no effect on any discoveries that you use to modify your bombs, but you can only have one admixture effect (formula with the word “bomb admixture” in its title) active at a time. If you drink another bomb admixture, the effects of the former bomb admixture end and the new one becomes active.
When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier.
Section 15: Copyright Notice - Pathfinder Roleplaying Game Ultimate Combat
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Standard Action
Then Wuliem tosses the vial in his other hand at the demon!
Splash Weapon Touch AC: 1d20 + 7 ⇒ (15) + 7 = 22
Price 50 gp; Weight 1 lb.
DESCRIPTION
Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. It is thrown as a splash weapon and the flask breaks on impact, releasing noxious dust. The target is nauseated for 1 round and sickened for 3 rounds after that. A successful DC 12 Fortitude save prevents the nauseated condition, but not the sickened condition. Creatures within 5 feet of where the flask hits are sickened for 1 round. This is a poison effect.
Hagan Silverseer |
Well, if a Retcon is permissable, I'd like to pull out my Longbow and fire. And I'll move to R4.
Longbow: 1d20 + 3 + 3 ⇒ (18) + 3 + 3 = 24
Damage: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13
GM FurtiveZoog |
Hagan hitting (low) an image or (high) the real thing: 1d100 ⇒ 54
Hagan's arrow flies true, propelled by divine might, and hit the real Dakang, piercing the dead flesh of the human disguise and thick hide of the demon.
Round 2: Storn, Turan, Jani! (And we'll get a clarification from Wuliem) Then Dakang will go again.
Storn |
Seeing the demon on the ceiling Storn lets out a groan and pulls out his crossbow, loading it with a cold iron bolt.
"Why don't you damn creatures ever come down to fight me face to face?!"
Hagan Silverseer |
"It's very inconsiderate."
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Jani Lee Two-spirit |
Jani coughs and makes a hex sign with their fingers, picturing Hagan's arrows piercing its bloated body. Evil eye vs AC, 8 rds -2 AC, DC 16 Will save to reduce to 1 rd.
The androgynous tiefling ducks back and retreats to the corridor, drawing a wand from their belt as they move. Drawing wand of CLW while moving to S4.
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GM FurtiveZoog |
Jani attempts to hex the demon with a glance of an evil eye before retreating.
Will Save, DC 16: 1d20 + 10 ⇒ (10) + 10 = 20
Storn draws and loads his crossbow.
If it doesn't show well on the map, you are still behind the wall, though. Do you also want to move into the room?
I'll ghost Wuliem as having drank his targeted bomb admixture.
I'll ghost Turan, pretending he took my advice to buy a +4 Str composite bow with cold iron arrows.
Turan, having slung his three-section staff, draws his powerful composite longbow and fires at the demon, hitting the real one in the gut.
CBow: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 2 ⇒ (6) + 2 = 8
Image or Real: 1d2 ⇒ 2
Dakang gestures and gurgles an intonation, pointing a dead-fleshy finger at Hagan!
Everyone is up! Hagan, Herman, and Wuliem will be in Round 2, and Jani, Storn, and Turan at the start of Round 3.
Storn |
Storn takes a five foot step into the room grumbles something, and fires up at the demon.
"GET DOWN HERE WHERE I CAN FIGHT YOU!"
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d8 ⇒ 5
Hagan Silverseer |
Will Save: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Crap.
Hagan trembles before the sight of the unholy monstrosity that is Dakang. Suddenly his strength fails him and he must flee.
"This horror is beyond us! We must run!"
GM, please feel free to map Hagan's double move out of here. Good luck, guys.
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Herman Halfshanks |
Herman steps up to (P,3) and sends a cone of magical notes hurtling through the air. the notes shatter on contact creating many crystalline razors.
Move Action to advance, Standard action to cast Chord of Shards. DC 15 Reflex to Negate.
Overcome SR: 1d20 + 3 ⇒ (20) + 3 = 23
Wuliem BrokenCrown |
Wuliem, having just downed his extract, pulls his materials out.
He smiles--wickedly--as he hurls a Frost bomb at Dakang!
Touch AC: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 272d6 + 6 + 4 ⇒ (3, 1) + 6 + 4 = 14
Fort DC 15 or staggared
Wuliem then applies the alchemical item to his dagger.
At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.
The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.
This ability replaces poison resistance.
Turan the Wanderer |
Turan continue to heed his DMs advice. Nice thing about cotrolled rage is it can provide a dex bonus as well
Turan focuses on his foe and eyes it grimly as he strings another arrow.
Attack 1d20 + 5 ⇒ (13) + 5 = 18 Damage 1d10 + 4 ⇒ (10) + 4 = 14
GM FurtiveZoog |
Hagan is overcome by the fear spell, if not fear itself, and runs from the room, overcome.
It isn't clear about frightened and panicked how far you must flee. I would say only to where the source can no longer be readily seen or hear, such as just past a few doors. Fleeing for 3 rounds and then having to come back for three rounds seems excessive.
Reflex save, DC 15: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 2d6 ⇒ (3, 2) = 5
Herman sends a cacophony of sharp sounds flying towards the demon Dakang and he or it is unable to dodge them, but the piercing notes seems blunted by the beings supernatural essence.
"Piercing damage" that wasn't enough to overcome the creature's DR.
Image or Real: 1d2 ⇒ 1
Wuliem aims at the creature but chooses the wrong target, obliterating merely an image.
Round 3
Storn moves into the room, fires and misses terribly, perhaps because of his great rage at both the demon and the blasted contraption in his hand.
Another tiny thing: you can't move through a corner, so a 5' step wouldn't work, but you can make a regular move into the room.
Jani restores some of the life drained from their body.
Turan fires another cold iron arrow with his strong bow, but misses.
bow: 1d20 + 3 ⇒ (7) + 3 = 101d8 + 4 ⇒ (3) + 4 = 7
Dakang moves weirdly and creates another mirror to replace the one destroyed, then casts a spell to undue the blessing of Gorum.
Bane, which 'counters and dispels Bless'. Dispel, in these instances is unclear, IMO, but let's say that you get a save vs. Bane, rather than it being an automatic dispel.
DC 14 Will save or -1 to attacks and -1 to saves vs. fear, essentially reversing the Bless. (Jani and Hagan will be unaffected, since they are out of the LOE.)
Hagan moves through the next door, then stops, panting and shaking.
Herman and Wuliem are up in Round 3 and Storn, Turan, Jani are up as Round 4.
Storn |
Will Save: 1d20 + 6 ⇒ (9) + 6 = 15
Storn growls and fires once more up at Dakang, this time with a weak, but accurate shot.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 ⇒ 2
Wuliem BrokenCrown |
Will: 1d20 ⇒ 15
Wuliem sets his resolve as he attempts another toss!
Frost Bomb Touch AC: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 292d6 + 6 + 4 ⇒ (4, 1) + 6 + 4 = 15
Fort DC 15 or staggared
I crit!....may be?
Confirm Crit: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 232d6 + 6 + 4 ⇒ (6, 5) + 6 + 4 = 21
Jani Lee Two-spirit |
"Friend Storn! Channel Positive energy, as if it were undead!"
Jani bravely takes out their crossbow and loads a cold iron bolt into it.
Bombs can crit, but only double one of the dice. You still double your bonuses.
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Herman Halfshanks |
Frustrated by his inability to damage Dakang with his magic, Herman draws and loads his crossbow pulling out a cold iron bolt.
He 5' steps back to (Q,4) then fires, using his halfling luck to make the shot a better one.
Crossbow, adaptable luck: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Dmg if hit: 1d6 ⇒ 1
Hmmmm....ineffective anyone...
GM FurtiveZoog |
Turan's shot, Image or Real: 1d2 ⇒ 2
Turan hit the demon on the ceiling, piercing the worm and causing great convulsions.
An 18 would have missed, but I think you forgot +1 for Bless, and a 19 hits.
I didn't see a Will save vs. Bane, so I'll do it here. (Dakang cast it after your attack.)
Turan's Will save vs. Bane: 1d20 + 3 ⇒ (10) + 3 = 13
So, for Turan, Bane cancels out Storn's Bless.
Fort Save, DC 15: 1d20 + 10 ⇒ (14) + 10 = 24
Wuliem then throws his frost bomb and it goes down the creature's gullet, exploding and causing horrendous damage, frozen chunks of worm flying out of the beast's maw. The demon then, though still stuck to the ceiling, falls limp, writhing and dying, 20 feet up, bleeding gore in wide sprays to the ground below.
With Turan's arrow, the slightly recalculated damage from the frost bomb is enough to send it below zero.
Herman's small bolt is now able to shoot and stick in the creature, adding a small insult to injury.
Combat is over (assuming someone just finishes it off).
Storn |
"BRRAAAAHHHH!" hollers Storn as he and his companions are sprayed with demon gore.
"Well done Wuliem! I always get enthused after a good disemboweling."
Hagan Silverseer |
Hagan walks in feeling shamed.
"My friends. I am deeply sorry for my cowardice. His evil magic overwhelmed my bravery. I shall make it up to you, somehow."
Perception: 1d20 ⇒ 9
What does Dakang have for loot?
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GM FurtiveZoog |
Not much loot, but you pretty much get the same gp rewards either way.
Searching the room, you find Dakang’s quarterstaff is crafted of fine metals and exhibits exquisite craftsmanship, especially in its elegant representation of the Spiral of Korada.
It's worth 415 gp.
You also find some of the texts that were missing from the library (themselves of nominal value, around 50 gp), each carefully and extensively marked with notes, you can see from a quick perusal, on how the true faith of Korada can be circumvented to pay homage to the demon lord Sifkesh, demon lord of heresy and suicide.
Hagan Silverseer |
Hagan notes the importance of the texts.
"We need to show the people here these books. They may have been mislead, but their faith was genuine. They deserve to know of the true Korada and his ways."
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Storn |
"Feel no shame Hagan, for if you have ne'er soiled your armour you are not a man yet. That said if you want to convert to to a God of not running away we can talk. Let's go show them those books! I can't wait to see the look on those smug aasimar. "
GM FurtiveZoog |
The aasimar are still cowed, and are now very contrite about, well, everything. More than anything they are mentally stunned, as are all of the devotees as the truths about Dakang and about his worship - something that is all they have know, done, and devoted themselves to their entire lives - has been revealed to not only a lie, but a five-mawed demonic lie.
Di Duang, your guide, says, bowing deeply, that, "We will be forever grateful for leading us to the right path, and will spend our lives from now unraveling Korada’s teachings from Dakang’s perversions."
Does anyone want to do anything else before going back through the tapestry?
Hagan Silverseer |
"I feel like I'm forgetting something."
He then snaps his fingers. "Oh, right."
Hagan then turned to Storn. "I believe I promised to punch you."
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GM FurtiveZoog |
Di Duang, speaking for everyone, emphasizes, "You are welcome to stay as long as you want, and the Pathfinder Society will always be welcome back here."
I hate to end things, especially on a non-directly linear scenario like this, until the players say so, but I won't keep you hanging. Feel free, as always to roleplay anything more you want.
Epilogue
The body of Wei, the halfling patriarch is soon found, not having been on a walk but having hung himself in the kitchen, where no one normally went and where the party had not visited. Previously, bodies were wrapped in a white sheet and delivered to Dakang, whom they thought performed a private ritual to “celestially transcend” the dead, but now the devotees decide to bury the body in the nearby field.