Hirabashi Jiro

Turan the Wanderer's page

130 posts. Organized Play character for Alex Mack.


Full Name

Turan the Wanderer

Race

Human

Classes/Levels

Ranger 2 Init +3, Perception +6 AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2 WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6

Gender

male

Size

medium

Age

24

Special Abilities

Ranger's Focus, Track

Alignment

NG

Deity

Irori

Location

Absalomon

Languages

Common, Tien, Orc, Brevish

Occupation

Pedestrian/Basket Weaver

Strength 18
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 7

About Turan the Wanderer

Turan is a Tien exile who has roamed the steppe for many years and run with the Shoanti. He was raised in a monastery dedicated to the god of battle, Gorum, but was expelled for breaking his vow of celebacy. To redeem his wrong doing he has set out on a long march which has led him to Absalomon. On his travels he is waiting for a sign from the Lord in Iron that he know may end his travels. In his many years of travel he has learned much and knows how to best guide his fellow pathfinders through the most inhabital terrain and how to wage war with any unfriendly denizen.
He is an adept of Mazu-Hai style that has perfected the art of fighting with two large shields.

Stats:

Human Ranger (Guide Archetype) 2
Init +3, Perception +6
AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2
WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6
MW Shield +8 1d6+4(20/x2)

STR 18 DEX 16 CON 12 INT 10 WIS 12 CHA 7

Race Abilities and Traits:

Skilled: +1 Skill Rank per level
Bonus Feat: Weapon Focus (Heavy Spiked Shield)
FCB: +2 HP

Traits
Shield-Trained (Religion): Treat Shields as simple Weapons. Heavy Shields as light weapons.
Sound of Mind (Regional): +2 trait bonus versus mind-affecting effects


Class Abilities and Feats:

Track
Wild Empathy
Ranger’s Focus x1 per day gain +2 to Attack and Damage versus single target. Activate as a swift action.
Combat Style (Weapon and Shield): Improved Shield Bash
Feats:
Two Weapon Fighting (1st), Weapon Focus (Heavy Shield)(Human Bonus), Imp Shield Bash (Ranger Bonus)

Skills:

The ranger's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).
Acrobatics +5 (2 Ranks)
Climb +8 (1 rank)
Craft (Armorsmith) +4 (1 Rank)
Knowledge Geography +4 (1 rank)
Knowledge Dungeoneering +4 (1 rank)
Knowledge Nature +5 (2 ranks)
Perception +6 (2 Ranks)
Survival +6 (2 Ranks)
Stealth +6 (1 Rank)
Swim +8 (1 Rank)

Equipment:

2* MW MW Heavy Spiked Shields 1040
MWK Agile Moves Breastplate (2 PP)
Wand of CLW (2 PP)
Wand of Lead Blades (2 PP)
Air Crystal (50 GP)
Weapon Blanche (Silver) x2 (10 GP)
Rations x10 (5)
Scroll of Endure Elements (50gp)
Backpack (1 GP)
Bedroll (2 GP)
Monk’s Robes
Daggerx2 (1 GP)
520 GP

Planned Progression:

1 TWF, WF (Heavy Shield)
2 Imp Shield Bash
3 Power Attack
5 Iron Will/Double Slice
6 Shield Master
7 GTWF