Ranger 2 Init +3, Perception +6 AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2 WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6
Gender
male
Size
medium
Age
24
Special Abilities
Ranger's Focus, Track
Alignment
NG
Deity
Irori
Location
Absalomon
Languages
Common, Tien, Orc, Brevish
Occupation
Pedestrian/Basket Weaver
Strength
18
Dexterity
16
Constitution
12
Intelligence
10
Wisdom
12
Charisma
7
About Turan the Wanderer
Turan is a Tien exile who has roamed the steppe for many years and run with the Shoanti. He was raised in a monastery dedicated to the god of battle, Gorum, but was expelled for breaking his vow of celebacy. To redeem his wrong doing he has set out on a long march which has led him to Absalomon. On his travels he is waiting for a sign from the Lord in Iron that he know may end his travels. In his many years of travel he has learned much and knows how to best guide his fellow pathfinders through the most inhabital terrain and how to wage war with any unfriendly denizen.
He is an adept of Mazu-Hai style that has perfected the art of fighting with two large shields.
Stats:
Human Ranger (Guide Archetype) 2
Init +3, Perception +6
AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2
WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6
MW Shield +8 1d6+4(20/x2)
STR 18 DEX 16 CON 12 INT 10 WIS 12 CHA 7
Race Abilities and Traits:
Skilled: +1 Skill Rank per level
Bonus Feat: Weapon Focus (Heavy Spiked Shield)
FCB: +2 HP
Traits
Shield-Trained (Religion): Treat Shields as simple Weapons. Heavy Shields as light weapons.
Sound of Mind (Regional): +2 trait bonus versus mind-affecting effects
Class Abilities and Feats:
Track
Wild Empathy
Ranger’s Focus x1 per day gain +2 to Attack and Damage versus single target. Activate as a swift action.
Combat Style (Weapon and Shield): Improved Shield Bash
Feats:
Two Weapon Fighting (1st), Weapon Focus (Heavy Shield)(Human Bonus), Imp Shield Bash (Ranger Bonus)