Modoru Redgrave

Hagan Silverseer's page

234 posts. Organized Play character for wicked_raygun.


Full Name

Hagan Silverseer

Race

Stats:
HP 22/22, NL 0 | AC 17, T 10, FF 17 | CMB +5, CMD 16 | F +7, R +2, W +4 | Init +0, Dex 10 | Perc +0, SM +3 | mw G. Axe +7/1d12+9/20/x3; Warhammer S. +6/1d8+9/20/x2; Spear C. Iron +6/1d8+9/20/x3

Classes/Levels

LoH: 2/3; Effects: Bless, Smite Evil: +2 AC, +3 Attack, +4 Damage, +1 Saves Vs. Fear

Gender

Male Human Varisian Paladin 2

Size

Medium

Age

17

Special Abilities

Traits: Armor Expert, Ease of Faith; Feats: Power Attack, Furious Focus

Alignment

Lawful Good

Deity

Erastil

Location

Absalom

Languages

Common

Occupation

Priest of Erastil

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 8
Charisma 15

About Hagan Silverseer

Physical Description
Hagan looks decidedly Varisian with his tanned skin, brown eyes and shiny black hair. He is athletic and physically imposing, but that is often undermined by his occasional clumsiness. When he smiles he always seems a few years younger than he actually is.

He is currently outfitted with a Cold Weather Outfit and a serviceable coat of Scale Mail armor that he has crossed with dual bandoliers.

Personality
Hagan can come across as naïve, but he prefers to think of himself as an optimist. And while one might think that being born with an innate ability to sense evil that he would be more jaded, the opposite is in fact true. “You’d be surprised how often you find good people.”

Pathfinder number, Stats, and History:
PFS Number: 112388-1
XP: 3
FP: 6
PP: 4

Origin:

Hagan Silverseer was born in a small community in Varisia, just west of Korvosa. His family were farmers by trade. As he was the fourth son, he was encouraged to join the local church of Erastil as a priest. But rather than see this as a rejection, Hagan embraced wholeheartedly the ideals of community and tradition that the religion espoused. He loved the songs, the camaraderie and the overall friendly nature of the priests. So it was that at the tender age of 11, he joined the abbey with an eye to become a priest when he was older.

Existence in the abbey was a meek one, full of hard work and spiritual contemplation. As part of his lay training, Hagan learned to fight with sword, shield, axe and bow. “The world was a dangerous place,” the priests often said, “and one must know how to protect their home.”

It was obvious from the very beginning that he excelled in most of the tools of combat. So Hagan considered the path of a cleric – a wandering holy man, dispensing justice and righting wrongs in the world by channeling the holy might of Erastil’s power. But clerical training never panned out for him. The priests concluded that he had the wrong mindset for it. “You do not accept the grim realities of the world. You see it as you wish it to be. Not as it is. You must abandon childish hopes and dreams.”

But Hagan could not do so. He did not wish to simply accept the world for what it was; not when it could be so much more. Did not Erastil fashion the first bow so mankind could hunt and provide for their kin? Was that not a sign that they could always strive for more?

Time went on at the abbey and Hagan opted to be an inspiration to all. To live his life the way he thought all should. The priests did not mock his resolve openly. They cared for him too much for that. But their disappointment in him was very evident. They thought he was being foolish and naïve and they all prayed that one day he would simply grow out of it.

They might have always believed he was a simpleton, had not a woman shown up to the abbey with a dark secret. She was a necromancer, seeking the skull of a holy woman to power a dark ritual. She claimed to be a worshipper on pilgrimage from Brevoy. She was pleasant, cordial and stunningly beautiful. Lies dripped from her lips like honey.

All the priests welcomed her, but Hagan was suspicious. Throughout his life, he occasionally had odd feelings about some of the people who would come by the abbey. Generally it was just a vague sense of unease. But the necromancer made his stomach churn in knots.
So he watched her from afar. And one night he followed her as she walked into the local cemetery and into a mausoleum. It was then that he saw she had prepared a trap for him. The woman had been an illusion, but inside there was a true terror. The necromancer had animated a skeleton.

The undead abomination lunged for Hagan’s throat, but he somehow avoided it. He found an unlit torch and used that as a makeshift club, but all he could do then was fend it off a bit more ably. The vile creature was relentless, and Hagan knew he could not prevail against it.

He was going to die. Oddly, the thought did not terrify him as much as it should have. But then he thought of his vulnerable brothers and sisters at the abbey, more his family than his own flesh and blood had been, and then suddenly a surge of righteous fury coursed through his very being. His grip on the torch was fierce enough to splinter it. And with his newfound might he swung his arm in a final desperate arc. “By Erastil!” he screamed as the torch crashed through the skeleton sundering it to bits.

Hagan did not stop to think how he had done that. There was no time. His abbey, his home, was in danger. And so he ran back, hoping to stop the vile necromancer before she could harm anyone else. Hagan arrived just as the necromancer was slain by a cleric – Erastil’s children defended their homes well. But the cleric had not overcome her easily. She was bleeding from a vicious wound to her neck from a flung dagger. She was dying, and there was only a faint flicker of life in her eyes.

All his life, Hagan had known in his heart that the world could be so much more than it was. That despite the darkness and evil that good would ultimately triumph. Acting purely on instinct, he layed his hands on the cleric, his sister, his family in all but blood, and he concentrated that hope, channeled it into her very being. She would not die. He refused to allow that to happen. There was a blinding flash of light and then all was darkness.

He awoke from a coma, two weeks later. The necromancer was dead. Her plot foiled. His home and family were safe. And the cleric had lived and told the other priests what had happened. The others did not think him foolish any longer. Why would they? They accepted the world for what it was. Hagan was a miracle, a gift from Old Deadeye as much as had been the bow. Hagan’s hope for the world was the will of Erastil himself, and so must it be.

A year later, Hagan boarded a ship bound for Absalom. There he would be trained as a Paladin, a champion of Erastil. And from there, who knew what the future held.

Character Sheet:

Hagan Silverseer
Male Human (Varisian) Paladin 2
LG Medium humanoid (human)
Init +0; Senses Perception +0
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Defense
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AC 17, touch 10, flat-footed 17 (+7 armor)
hp 22 (2d10+6)
Fort +7, Ref +2, Will +4
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Offense
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Speed 20 ft.
Melee cold iron spear +5 (1d8+9/×3) and
. . masterwork greataxe +6 (1d12+9/×3) and
. . silver warhammer +5 (1d8+6/×3)
Ranged darkwood composite longbow +3 (1d8+3/×3)
Special Attacks smite evil
Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect evil
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Statistics
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Str 18, Dex 10, Con 14, Int 10, Wis 8, Cha 15
Base Atk +2; CMB +5; CMD 16
Feats Furious Focus, Power Attack
Traits armor expert, ease of faith
Skills Diplomacy +7, Knowledge (religion) +4, Perception +0, Profession (Priest) +3, Sense Motive +3, Use Magic Device +3
Languages Common, Varisian
SQ aura of good, lay on hands
Combat Gear cold iron arrows (18), potion of cure light wounds; Other Gear masterwork splint mail, cold iron spear, darkwood composite longbow, masterwork greataxe, silver warhammer, ioun torch, backpack, bandolier, bedroll, belt pouch, explorer's outfit, flint and steel, grappling arrow, wooden holy symbol (Erastil), holy text, pot, sack, silk rope, soap, torch (8), trail rations (5), waterproof bag, waterskin, weapon cord, whetstone, 641 gp, 7 sp, 8 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Lay on Hands (1d6) (3/day) (Su) You can heal 1d6 damage, 3/day
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
Weapon cord Attached weapon can be recovered as a swift action.

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