GM FurtiveZoog's PbP GameDay 2: PFS 03-21 The Temple of Empyreal Enlightenment (1-2) (Inactive)

Game Master FurtiveZoog

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Remember to do the Fort save. If it isn't clear from the picture, the entire party and most of the devotees are in the cloud.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

oops, didn't read the spoiler

Fort: 1d20 + 5 ⇒ (4) + 5 = 9

this will hurt!

Wuliem--surprisingly--appears quite bothered by the cloud!

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman tries to hold his breath as the smelly fog starts pouring in after the demon. However, the little minstrel can only hold out without speaking or cracking wise for so long, and soon draws in lungfuls of the air, causing him to be nauseated once again.

"This yucky stuff reminds me of the Temple of Moloch we visited for the dwarves."

Dc 13 Fort save: 1d20 + 1 ⇒ (7) + 1 = 8

The Exchange

male Human Ranger 2 Init +3, Perception +6 AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2 WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6

Fort1d20 + 6 ⇒ (9) + 6 = 15

Silver Crusade

Male Human Varisian Paladin 2
Stats:
HP 22/22, NL 0 | AC 17, T 10, FF 17 | CMB +5, CMD 16 | F +7, R +2, W +4 | Init +0, Dex 10 | Perc +0, SM +3 | mw G. Axe +7/1d12+9/20/x3; Warhammer S. +6/1d8+9/20/x2; Spear C. Iron +6/1d8+9/20/x3
LoH: 2/3; Effects: Bless, Smite Evil: +2 AC, +3 Attack, +4 Damage, +1 Saves Vs. Fear

Fortitude Save: 1d20 + 7 ⇒ (17) + 7 = 24

Hagan coughs but manages to hold his lunch. He then attacks with his cold iron spear.

Previous Attack: 22. Damage: 11

Miss, DC 20%: 1d100 ⇒ 38

Good enough!

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Fort save: 1d20 + 2 ⇒ (20) + 2 = 22

-Posted with Wayfinder

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Save: 1d20 + 5 ⇒ (9) + 5 = 14

Storn inhales deeply, coughs, and growls. He jabs Hagan with his wand to cast protection from evil and then draws his greatsword.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Nauseated and not wanting to hurl on anyone, Herman steps to the back of the mediation room while the others man up against the dretch.

Please move me to V-23

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem dry heaves as he stumbles to S20.

The Exchange

male Human Ranger 2 Init +3, Perception +6 AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2 WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6

Turan will move to the front however congested things might be there...

The stink doesn't seem to bother Turan who pushes past his allies to whack the beast.


Hi all, Sorry about all of the delays, and thank you for your patience! (I am reminded of Jake Blues' 'apology' in "The Blues Brothers" (video): "I ran outta gas. I had a flat tire. I didn't have enough money for cab fare. My tux didn't come back from the cleaners. An old friend came in from outta town. Someone stole my car. There was an earthquake, a terrible flood, locusts. It wasn't my fault!! I swear to God!!")

Also, I now see that I messed up the spoilers (in several ways) for the ‘Obscurred sight effect’ and ‘Fort Save’. Below is how it was supposed to have looked.

What it should have said wrote:

Obscured sight effect:

The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

If you fail a DC 13 Fort save
You are nauseated for as long as you are in the cloud and for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.
(The cloud doesn't actually extend outside, at least until a door is opened.)

Back to the game!

Round 1 recap wrote:

R 1:

Wuliem (Nauseated), moves to S20
Herman (Nauseated), moves to V23
Hagan makes his attack and hits
Jani makes their save, have actions
Storn casts PfE on Hagan, draws greatsword

Delayed, since you can't occupy an already-occupied square: :-\
Turan makes his save, wants to move to W20 and attack

Turan attempts to move towards the dretch, but his way is blocked momentarily by the slow, fleeing and retching devotees.

In the time it takes them to stagger out the the other door to the mediation room (the door between X-20 & 21), the dretch - now unable to approach Hagan - withdraws around the corner and to the south, as seen by Hagan (and maybe Storn). Another door is heard to burst open (likely, the main entrance doors) and there is a fresh round of sickened, hoarse screaming from the worshipers who are now in the courtyard.
You can hear the devotees as being near and beyond that door, but the sickening fog obscures everyone's sight.

Jani and Turan have their actions (Turan can change since the situation changed), and then Round 2 is up with everyone.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Once Wuliem stumbles into the clearer air, he removes two vials from his pockets.

extract:
Shield

School abjuration [force]; Level alchemist 1, magus 1, sorcerer/wizard 1, summoner 1; Domain defense 1

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range personal
Target you
Duration 1 min./level (D)

DESCRIPTION
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.

extract:
Targeted Bomb Admixture

School transmutation; Level alchemist 1

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range personal
Target you
Duration 1 round/level

DESCRIPTION
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract’s duration. This effect on your magical reserve has no effect on any discoveries that you use to modify your bombs, but you can only have one admixture effect (formula with the word “bomb admixture” in its title) active at a time. If you drink another bomb admixture, the effects of the former bomb admixture end and the new one becomes active.

When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier.


Wuliem - Hmm. You are still nauseated for 2 rounds after leaving the cloud, and it says "An alchemist can draw and drink an extract as a standard action.", but nausea only allows a single move action per turn. :-\ (Interestingly, drinking a potion or applying an oil is also a standard action.) So, you wouldn't be able to do it until not nauseated.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

I wasn't drinking them just drawing them out this next round.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Gotta figure out what I can do without line of sight... I'll post later tonight.

-Posted with Wayfinder

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani moves through the noxious gas and out the door, looking for the creature.

Move to W18 looking for the Dretch. If I see it, I'll take another action.

The Exchange

male Human Ranger 2 Init +3, Perception +6 AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2 WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6

Can't really read te map. Way too small.Watch square is the dretch at? I'd like to close with it if need be using acrobatics.


Jani moves out of the fog and into the hallway, but does not see the dretch. (It went around the corner and apparently, from the noise of the doors, went out the doors at Z/AA-16/17.)

Turan, is the Current View map too small? It is currently only showing about 12 x 16 squares. I made it cover a somewhat larger area than it was since the battlefield grew with the movement of the dretch. No one currently has a line of sight to the dretch, both because of walls and, more so, the total cover provided by trying to see through more than 5' of the stinking cloud. You could guess it would be somewhere in the "courtyard", centered at Z-19.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani continues into the courtyard, looking for their foe. While moving, a flick of the wrist sends a wand of mage armor into their hand.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman sees the others flee the stench cloud and moves to get clear air as soon as possible.

Just want to be clear, the noxious cloud is not following the dretch, but just hanging in the air around us?


Herman, Yes, it is as the Stinking Cloud spell, which can be cast at Medium range and doesn't center around the caster. Where would you like to move to?

GMPCing Turan, just to keep it moving.
Turan's Santsetsukon: 1d20 + 5 ⇒ (6) + 5 = 111d10 + 6 ⇒ (10) + 6 = 16

Turan runs out of the cloud and into the courtyard and, spying the dretch, swings his three-section staff at the dretch with as much force as he can muster, but misses.

Round 1 Recap wrote:

Wuliem (Nauseated), moves to S20

Herman (Nauseated), moves to V23
Hagan makes his attack and hits
Jani makes their save, moves to W18
Storn casts PfE on Hagan, draws greatsword
*Dretch withdraws to Z18
Turan (delayed), moves to Y19 and attacks, missing

Round 2

The cloud still remains.

Jani runs around the corner and out into the courtyard, finding the dretch.
Jani, that was 30', so you could have a standard or move action as part of round 1. I'd also allow you to stop at Z16 instead, seeing the dretch ahead.

Everyone is up!

The Exchange

male Human Ranger 2 Init +3, Perception +6 AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2 WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6

Sorry for holding things up. Map is much better now. I assume that the Fort save is a one time affair right? Begin raging for +4 STR

Turan ignores the stench and continues to Swing hoping he can damage his foe with another powerful blow.

Attack1d20 + 7 ⇒ (14) + 7 = 21Damage1d10 + 9 ⇒ (9) + 9 = 18

Silver Crusade

Male Human Varisian Paladin 2
Stats:
HP 22/22, NL 0 | AC 17, T 10, FF 17 | CMB +5, CMD 16 | F +7, R +2, W +4 | Init +0, Dex 10 | Perc +0, SM +3 | mw G. Axe +7/1d12+9/20/x3; Warhammer S. +6/1d8+9/20/x2; Spear C. Iron +6/1d8+9/20/x3
LoH: 2/3; Effects: Bless, Smite Evil: +2 AC, +3 Attack, +4 Damage, +1 Saves Vs. Fear

Hagan moves away from the room with the noxious gas, at full speed.

Which isn't much. Double Move to (16,AA).

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

With the nauseated condition, Herman can only take a single move action, so he will head out of the cloud, to (V,19) this round. Then try to begin to recover from the nausea and move to (W,16) on the round following.

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Storn clanks his way over to the dretch.

Double move to Z,AA

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem wipes his eyes with his sleeve.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani narrows their red eyes at the demon and mentally attacks its defenses.

Evil eye, Saves, DC 16

-Posted with Wayfinder


While the party rushes to the fight, Turan pulps the creature's head with his staff, ending the brief battle. It falls, black gore sizzling on the crushed white granite paving the courtyard, then simply fades and vanishes, sent back to the Abyss.

Almost as suddenly, the stinking cloud also vanishes, leaving everyone to recover their wits (and stomachs).

The Fort save would actually be made each turn until it disappears (only 2 rounds, as it happened), but it wouldn't have mattered. Also, I'm not sure technically when the roll would be made, but I would say any round you finish in the cloud. Maybe someone else has a clearer ruling on that matter.

So, what do you want to do now? We'll say it is about 4:30 pm, and you have an hour and a half before the evening sermon.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem stumbles over to the mess.

He has a bright orange handkerchief at his face.

Well, if I am not mistaken--and I am usually not!--we have all that was required of us. Herman?

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Coughing and gasping in clean breath, Herman cannot but nod as Wuliem inquires about their progress.

"D-d-done! Let's g-go-go h-h-home." he says retching once more.


It is true that you have done all four things asked of you. Since it would end the scenario (well, unless you reenter the tapestry for some reason), I'll let everyone chime in before moving on.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

"We do not believe we should just leave with the mystery of where this demon came from unsolved, nor should we ignore the plight of these people trapped in this tainted cult. Let us stay for the sermon, at least, and see if we can learn more about how this strange syncretism between veneration of Korada and elements of demoniac ritual came to be."

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Once Herman can keep from upchucking, he shrugs. "Fine with me, make a better story if we can discover where the weirdness comes from. I know Storn is ready to crack some heads..."

The Exchange

male Human Ranger 2 Init +3, Perception +6 AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2 WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6

Turan is rather disgusted when the creature turns into mush before him. His staff must be cleaned and he will look to do so before the sermon.

Learning what brought this on them would be another step towards enlightenment...

Silver Crusade

Male Human Varisian Paladin 2
Stats:
HP 22/22, NL 0 | AC 17, T 10, FF 17 | CMB +5, CMD 16 | F +7, R +2, W +4 | Init +0, Dex 10 | Perc +0, SM +3 | mw G. Axe +7/1d12+9/20/x3; Warhammer S. +6/1d8+9/20/x2; Spear C. Iron +6/1d8+9/20/x3
LoH: 2/3; Effects: Bless, Smite Evil: +2 AC, +3 Attack, +4 Damage, +1 Saves Vs. Fear

"I don't know about 'enlightenment', but I'll certainly feel better once we've purged the evil from this place."

-Posted with Wayfinder

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Storn grunts. "Let's go have a chat with Dakang."

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman begins humming a tune about the going home after a long journey, thinking of leaving here after confronting Dakang.

Use Bardic Performance to inspire Careful Teamwork, giving all in the party +1 bonuses to Initiative, Disable Device, and Perception checks for one hour. Also gives +1 to Reflex against traps...if needed.


I'll assume that you go to confront the aasimar and Dakang now.

As you go, little halfling feet scatter before you (the halfling boys who trail your - or Wuliem's - every move now), and the usually-tranquil temple is alive with concerned whispers and hasty movements, spreading rapidly with news of an actual demon within the Temple of Empyreal Enlightenment, the holy temple of Korada!

Even before you have reached the aasimar guards, word has thus reached them of the more recent happenings, and the confusion of the slow unraveling of lifetimes' of beliefs seems apparent on each of the devotees' and aasimars' countenances.

"Give us your reasons for this intrusion," Devyna asks firmly, spear ready but tipped downwards, despite your earlier conflict.

Sense Motive, DC 15:
Although her voice and manners are otherworldly and strange, it really seems more a request to be persuaded - even an imploring one - than a challenge or command.

The evidence so far, if you are inclined to argue:

It is always hard in this format, with things scattered over weeks, to remember all of one's evidence, so I will summarize what I think you have here:
The evidence wrote:


• An assertion that there is no true "Kiss of Korada", and that such would not comport with a god of good and enlightenment.
• Proof that the library books have been altered or that several holy texts are missing.
• An assertion that the city of Vantian is the home of the demon lord Sifkesh.
• An assertion that the double-arrow facial marking is sacred to the demon lord Sifkesh.
• Evidence of the presence of a dretch within the temple.
• Proof of undead lairing in the crypt.

I positioned everyone semi-randomly near the aasimars' quarters and the approach (or, at least, the main approach) to Dakang's quarters. The spaces are rather tight, so let me know if you would rather be in a different order.

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Storn mutters a prayer and gives Herman a light shove.

"You're up, Halfshanks."

Touch of Glory, +1 to next charisma-based skill.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani mutters a spell to give Herman luck.

Guidance, gives a +1 insight bonus that should stack with the untyped bonus from Storn.

-Posted with Wayfinder

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem drinks one of the extract that is in his hands.

extract:
extract:
Shield
School abjuration [force]; Level alchemist 1, magus 1, sorcerer/wizard 1, summoner 1; Domain defense 1

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range personal
Target you
Duration 1 min./level (D)

DESCRIPTION
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.

He looks over at Herman and shrugs his shoulders.

SM: 1d20 + 1 ⇒ (10) + 1 = 11

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman clears his throat and begins reciting the evidence against the leaders of the cult.

"First, you have altered the books in the library, omitting all the parts contrary to your heretical faith. Second, the concept of the Kiss of Korada is antithetical to the teachings of that faith as we understand it. Third, the rituals and markings seem to comport much more with the teachings of the demon lord Sifkesh. This demonic concept is backed up the presence of undead in the crypts and that damn smelly dretch in the hallway."

He stands tall and speaks loudly and clearly for all to hear: "We declare your Dakang a false prophet and all your teachings to these fine people to be heretical and demonic. Surrender yourselves to us and live or be put to the sword as all demons should!"

Herman Intimidate, Touch of Glory, Guidance: 1d20 + 10 + 1 + 1 ⇒ (2) + 10 + 1 + 1 = 14

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem smiles--innocently--as he hands something to each one of the boys following them...err...him.

When I say now toss that at the Aasamirs. It will be fun!

He looks sternly at him. Nodding at a torch in a sconce near them. Not until I say?

item:
Paper Candle Firework 20/20
Price .3 gp; Weight —
DESCRIPTION
This finger-sized explosive detonates noisily 1 round after lighting. Anyone in the same square as a paper candle when it explodes must make a DC 15 Fortitude save or be dazzled for 1d4 rounds.

Targeting the square as a touch attack, ranged. AC 5


(In what is likely fortunate for all involved, none of they boys is available to take Wuliem's bottle, as the keep a good distance, sneaking quick peeks around corners now and then.)

Hmm. I was totally hoping for a Diplomacy there, and the rules don't cover Intimidate, and it is odd to be intimidating someone perfectly willing to fight to the death in their position, but, with the statement of evidence, why not? (Although there is also a -4 penalty for being smaller than those you are trying to intimidate. Obviously, a rule written by someone who doesn't have small children.)

Herman's effort at intimidation, while seemingly coming off rather weakly, at least for him (i.e. the poor roll), still, remarkably, seems to have the desired effect, cowing the three bodyguards.
There may also be some Wisdom damage going on with them, you think.

The three look at each other uncertainly and let the group by, waiting in their quarters across the hallway from Dakang's.

Opening the door (none of the doors are locked or lockable in the temple), Hagan spies a spacious chamber contains a simple bed, a writing desk, and an enormous armoire. A Spiral of Korada is drawn along the north wall, but the drawing is made up of several small marks resembling double-headed arrows. A short stairway leads up to an archway blocked with a heavy curtain.

Dakang sits on an chair that seems greatly overmatched by his corpulant person, the desk in front of him piled with books and papers. A staff topped with a spiral of Korada and its spheres is nearby, and he uses this to lift himself up, saying, "Ah, the visitors from beyond! I was not planning a private audience, and am in the middle of planning the next sermon, as you can see. So, please, tell me why you are here in the temple and in my chamber?" He speaks through a white, silk scarf stitched with double-arrow symbols, as he wore during the service.

The Intimidate took about 1 minute, as per the rules, if you are keeping track on any timed items.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem rolls his eyes as he turns around to look for those children.

He then exchanges those goodies for another as they move along to Dakang's chamber..

item:
Ghast Retch Flask 5/5
Price 16.6 gp; Weight 1 lb.
DESCRIPTION
Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. It is thrown as a splash weapon and the flask breaks on impact, releasing noxious dust. The target is nauseated for 1 round and sickened for 3 rounds after that. A successful DC 12 Fortitude save prevents the nauseated condition, but not the sickened condition. Creatures within 5 feet of where the flask hits are sickened for 1 round. This is a poison effect.

shield extract Duration 1 minute/level, so 1 left? OOPS! Wuliem is 3rd level...so 2 left...

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Once inside the chamber, Wuliem looks over the room.
He pays special attention to any writings.

perception: 1d20 + 7 ⇒ (4) + 7 = 11

Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15


Where would you like to be standing, Wuliem?

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

in front of the class--of course!
ladies and gentlemen, step right up and gather 'round.
do we have a show for you!

The Exchange

male Human Ranger 2 Init +3, Perception +6 AC 21 (T13 FF18) HP 20/20 CMD +9 CMB +6 BAB +2 WIL +1 (+2 vs. Mind affecting) FORT +4 REF +6

Turan steps into the false priests chamber his three section staff up and ready to hurt the man. He does not even bring up the pretence of this trying to be an audience.


Turan moves in with a hostile pose and seeing that his attempt at an audience will not success, a hoarse snarl erupts from the high priest, and he moves his profound bulk towards the northeast corner of the room and, without a pause, he begins to climb the wall like some bloated spider, turning and climbing along the roof, now 20 feet above you!

As he prepares to cast a spell, his head suddenly swells and then explodes, showering the area below with bits of face and flesh, revealing the mouth end of a toothy, five-jawed worm! (The real Dakang.)

Initiatives, with Careful Teamwork:

Initiative
Dakang: 1d20 + 1 ⇒ (7) + 1 = 8

Hagan's Initiative: 1d20 + 0 + 1 ⇒ (3) + 0 + 1 = 4
Herman's Initiative: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Jani's Initiative: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Storn's Initiative: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Turan's Initiative: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Wuliem's Initiative: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Round 1: Storn, Turan, Jani, *Dakang, Hagan, Herman, Wuliem

Storn, Turan, and Jani are up!

Knowledge (Religion) DC 14, when you can see it:

It is a vermlek demon, which can take on the flesh of a dead humanoid as a disguise. You know it has the standard demon attributes.

Knowledge (Religion) DC 19:

It has spell resistance (14). It also has a negative energy affinity, acting as if it was undead (healed by negative, harmed by positive).

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