GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

perception: 1d20 + 15 ⇒ (19) + 15 = 34

Who's falling?.. Wait that sounds like... A Haunt!!!


Back up everyone!. Do we have anymore of those haunt siphons?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof stays behind as the others back up and attempt to attack the haunt with his Lay on Hands.

Lay on Hands + Deadly Juggernaut (Vs Touch): 1d20 + 22 + 4 ⇒ (9) + 22 + 4 = 35
Damage: 7d6 ⇒ (3, 1, 2, 3, 5, 2, 1) = 17

Let's hope this works!


Spugnoir pops a siphon
Ghostbusted: 3d6 ⇒ (3, 5, 4) = 12


Kitsune Game Master

Only Grergof gets to act before this. So no fleeing, or siphoning.

A swarm of keening ectoplasmic spirits swirls around the stairs, accompanied by a forlorn, wailing keen that overwhelms the living with sorrow and angst.

DC23 Fort Save vs. Wail of the Banshee to negate 150 points of damage.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius looks shocked.

Fort Save: 1d20 + 11 + 2 + 4 ⇒ (9) + 11 + 2 + 4 = 26
Darius still has his aura up, which has +4 resistance. So if your cloak isn't +4 you get some bonus out of that. Plus +4 from the death ward.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort + Aura + Death ward + Veil: 1d20 + 17 + 3 + 4 + 2 ⇒ (16) + 17 + 3 + 4 + 2 = 42

Run if you can!

Grergof says as he reaches out and hits the thing again with his lay on hands
Lay on Hands + Deadly Juggernaut (Vs Touch): 1d20 + 22 + 4 ⇒ (8) + 22 + 4 = 34
Damage: 7d6 ⇒ (5, 4, 3, 1, 4, 5, 1) = 23


Kitsune Game Master

After Grergof's second attack the wailing dies down and the ectoplasmic spirits dissolves.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Assuming the others pass the fort save and are alive.

Hurry, that may not keep it for long!

He leads the others quickly up the stairs.


Ok

Base save +13
+2 Heroism
+2 Aura
+4 Death Ward

Fort: 1d20 + 13 + 2 + 2 + 4 ⇒ (4) + 13 + 2 + 2 + 4 = 25

Augh!

Spugnoir flees with the others


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Fort Save: 1d20 + 11 + 1 + 4 ⇒ (4) + 11 + 1 + 4 = 20

Abomentolor falls down dead.


Dammit!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

By the Rough Beast! Father Redgrave, can you heal that?


Um..Should a paladin of Sarenrae swear by the Rough Beast?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks slightly chagrined but does not apologize. In stead he waits anxiously for his companion to answer.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius holds up his holy symbol and calls to Iomedae to bring the little gnome back.
Breath of life: 5d8 + 15 ⇒ (1, 7, 8, 8, 1) + 15 = 40

Thanks for hinting at healing. I was so set on raise dead which I didn't prepare, I didn't see the easy solution.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor groans.

Spells used: 7(3), 6, 5(3), 4(5), 3(4), 2(3)
HP 0/120


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

As Abomentolor seems to be alive again, Darius casts another healing spell.

Heal 150HP


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"That's much better. Thanks." Getting up Abomentolor looks at the stairs ahead.

"F#*! stairs." he states, grabs the others and dimdoors all up onto the next level with solid floor in the tower.

Spells used: 7(3), 6, 5(3), 4(6), 3(4), 2(3)
HP 120/120


Kitsune Game Master

You emerges in a large chamber inside the tower’s flared apex. The gray sky churns as the final height of Gallowspire continues upward from the center of the chamber, stabbing toward the dark clouds above, the towering blades decorating its rooftop reflecting flashes of purple lightning. Shadows dance among the gloom, and strange, inhuman cries echo shrilly throughout the vault.

Also a huge ugly creature occupies the place. Red glowing eyes, bat wings, horns and a mouth full of sharp teeth.

Init:
Init Grergof: 1d20 + 3 ⇒ (13) + 3 = 16
Init Darius: 1d20 + 3 ⇒ (20) + 3 = 23
Init Spugnoir: 1d20 + 6 ⇒ (19) + 6 = 25
Init Abomentolor: 1d20 + 13 ⇒ (12) + 13 = 25

Enemy: 1d20 + 8 ⇒ (7) + 8 = 15

Abomentolor
Grergof, Darius, Spugnoir <--
Batman


HP 97/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves),Resist Fire-Communal(30 points),See Invisible
Bombs:4/21

Spugnoir uses his last Haste Extract on everyone

The Golem lobs a bomb
Bomb,Touch: 1d20 + 15 ⇒ (18) + 15 = 338d6 ⇒ (4, 6, 6, 5, 6, 2, 1, 6) = 36
Element: 1d4 ⇒ 1 Acid


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Knowledge(Religion): 1d20 + 18 ⇒ (11) + 18 = 29

Darius evokes a little sun that allows him to shoot sunbeams at the creature. To be out of the way of area effects the monster might use he moves away.

Sunbeam DC25: 15d6 ⇒ (3, 5, 4, 3, 5, 5, 4, 5, 2, 1, 2, 5, 6, 3, 4) = 57


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Not undead but... in the name of gods of light, have at you demon!
Declare the creature my smite target, I assume he's evil but not undead for the attack below.

Then Grergof moves up and attacks the bat winged creature.
Raven's Head + DB - PA + FF + DJ + haste + smite: 1d20 + 24 + 2 - 4 + 4 + 4 + 1 + 5 ⇒ (9) + 24 + 2 - 4 + 4 + 4 + 1 + 5 = 45
Vital Strike Damage + DB + PA + Holy + DJ + Smite: 2d8 + 11 + 2 + 8 + 2d6 + 15 ⇒ (1, 3) + 11 + 2 + 8 + (6, 2) + 15 = 48

AC currently 34 vs the Bat winged demon (32 vs everything else) and DR 8/-- for all attacks.


Kitsune Game Master

It is undead.

The startled creature gets hit by a series of attacks out of nowhere. Before it can react it is hit by an explosion, a cleansing light and a devastating blow from a mace.

CL check from Darius needed.

The monster doesn't like this cornered position and for sure not this holy guy in front of it. So it steps away and douses all but Darius in a burst of confusion.

DC19 Will Save or confused.

Abomentolor, Grergof, Darius, Spugnoir <--
Batman(84)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

CL: 1d20 + 11 ⇒ (2) + 11 = 13
1d100 ⇒ 42

Abomentolor stands around babbling.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

CL: 1d20 + 15 ⇒ (4) + 15 = 19

Darius finds his spell to be ineffective. Which is highly annoying. Not wanting to waste more magic for nothing on that beast, he waits if Grergof will handle it on his own.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

OK then if it is undead it takes the more damage from the first attack
Bane + Extra undead: 2d6 + 2 + 15 ⇒ (5, 5) + 2 + 15 = 27

Will Save + Veil: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
You think you can get away that easily?
So his step away would trigger my step up Feat, (Which means I get to follow him and he is threatened when he does his spell. I'll roll the extra AoO and you can ignore it if he cast defensivly.

AoO from spell: 1d20 + 24 + 2 + 2 - 4 + 4 + 1 + 5 ⇒ (2) + 24 + 2 + 2 - 4 + 4 + 1 + 5 = 36
Damage: 1d8 + 11 + 2 + 2 + 2d6 + 8 + 2d6 + 4 + 30 ⇒ (5) + 11 + 2 + 2 + (2, 4) + 8 + (6, 6) + 4 + 30 = 80

In either case since he is right on top of the thing, Grergof unloads on the creature not swinging so hard so he makes sure all his blows land.
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 4 + 1 + 5 ⇒ (18) + 24 + 2 + 2 + 4 + 1 + 5 = 56
Damage + DB + Bane + Holy + DJ + Smite: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 4 + 30 ⇒ (2) + 11 + 2 + 2 + (2, 3) + (4, 5) + 4 + 30 = 65

Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 19 + 2 + 2 + 4 + 1 + 5 ⇒ (16) + 19 + 2 + 2 + 4 + 1 + 5 = 49
Damage + DB + Bane + Holy + DJ + Smite: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 4 + 30 ⇒ (8) + 11 + 2 + 2 + (6, 2) + (3, 1) + 4 + 30 = 69

Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 14 + 2 + 2 + 4 + 1 + 5 ⇒ (7) + 14 + 2 + 2 + 4 + 1 + 5 = 35
Damage + DB + Bane + Holy + DJ + Smite: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 4 + 30 ⇒ (6) + 11 + 2 + 2 + (6, 2) + (1, 3) + 4 + 30 = 67

Haste Attack
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 4 + 1 + 5 ⇒ (7) + 24 + 2 + 2 + 4 + 1 + 5 = 45
Damage + DB + Bane + Holy + DJ + Smite: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 4 + 30 ⇒ (7) + 11 + 2 + 2 + (3, 6) + (2, 1) + 4 + 30 = 68

OK, even I have to admit that is totally Ridiculous. But when traps are doing 150 to every player, PCs kind of have to be Ridiculous.


Kitsune Game Master

Cast Defensively: 1d20 + 19 ⇒ (12) + 19 = 31

Grergof smashes the undead into a pulp and beyond. The only enemies left are potentially confused companions.

Abomentolor, Grergof,
Darius, Spugnoir <--
Batman(380, RIP)


This would be very unfortunate if he was just a friendly spirit that was just about to help us against our final battle against the Whispering Tyrant

Will save,Heroism: 1d20 + 11 ⇒ (20) + 11 = 31

Spugnoir flinches as he gets hit in the face by a liver, appendix, lymph
gland and some odd gristly thing that sings folk songs in Abyssal.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

1d100 ⇒ 23

"Well, that was quick." Abomentolor states the obvious.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Is everyone OK?

Maybe a mass Pro Evil, to end the confusion? Then do we move on?
I've got 2 more smites today, and lots of LoH.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius moves over to the group. "Let's haste, I got two minutes worth of magic in my hands."

Darius has a 20 ft protective aura active which works as prot evil. amongst other effects.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Ok then. F!@# stairs, right?" Abomentolor states and grabs everyone again.

Dimdoor to the next level.


Kitsune Game Master

DC23 Will Save:
Lightning cracks from the churning, corpse-gray sky above at the top of the tower at the vertiginous heights of Gallowspire’s roof beneath a massive crown of blades that cast dark shadows across the roof of Gallowspire. A wide, round portal of shining silver metal caps the roof, inscribed with arcane symbols and powerful magic wards. The bad guy from the Whispering Way stands in the center. The storm still rages above, sending down threatening bolts of lightning. The spirits of slain undead servants and crusaders alike howl in swirling mists of spectral phantoms high above.
Failing the DC23 Will Save:
The group and the bad guy from the Whispering Way are standing on a blighted battlefield beneath a roiling, stormy sky. In the distance, the towering spire of Gallowspire looms over the field like a huge clawed skeletal arm reaching up from the dead earth.

Init:
Init Grergof: 1d20 + 3 ⇒ (17) + 3 = 20
Init Darius: 1d20 + 3 ⇒ (10) + 3 = 13
Init Spugnoir: 1d20 + 6 ⇒ (8) + 6 = 14
Init Abomentolor: 1d20 + 13 ⇒ (18) + 13 = 31

Enemy: 1d20 + 7 ⇒ (11) + 7 = 18

Abomentolor
Grergof <--
Adivion Adrissant
Spugnoir, Darius


Will save: 1d20 + 11 ⇒ (11) + 11 = 22

So this is the guy we are supposed to be chasing? Just who is this fellow supposed to be? Spugnoir seems unimpressed.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Will + Pro evil from Darius: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Yikes!

Necromancer! For the honor of the Dawnbringer and the safety of the world, You must fall! The tyrant shall not rise again!

Declare this thing my smite target

Then Grergof flies and tries to get next to the mage to smash it with his mace.

I can fly 60' in a given round with fly + haste even in full armor.

On the off chance I can actually get to the creature this round:
I'm assuming this is a necromancer not a Lich, but is evil. If that assumption is wrong, let me know.
Raven's Head + DB - PA + FF + DJ + haste + smite: 1d20 + 24 + 2 - 4 + 4 + 5 + 1 + 5 ⇒ (5) + 24 + 2 - 4 + 4 + 5 + 1 + 5 = 42
Vital Strike Damage + DB + PA + Holy + DJ + Smite: 2d8 + 11 + 2 + 8 + 2d6 + 5 + 15 ⇒ (3, 3) + 11 + 2 + 8 + (5, 1) + 5 + 15 = 53


Kitsune Game Master

We're still on the some map, just on the upper part. Distance is not that big and the necromancer is undead.

Concentration: 1d20 + 22 ⇒ (14) + 22 = 36
The dead looking guy casts a spell that unleashes lightning that jumps from one person to the next.

Chain Lightning DC22/20: 16d6 ⇒ (2, 1, 2, 5, 4, 5, 2, 6, 3, 1, 6, 3, 4, 6, 1, 4) = 55
All reflex for half
Soul Lash DC23: 8d6 ⇒ (2, 5, 4, 4, 3, 6, 3, 6) = 33
Abomentolor, Grergof, Golem -> reflex for half and not being paralyzed for 1d10 rounds

Abomentolor
Grergof
Adivion Adrissant
Spugnoir, Darius <--


I think the golem is immune to the spells

Immunity to Magic (Ex)
An alchemical golem is immune to spells or spell-like abilities that allow spell resistance, save for spells with the sonic descriptor. Shatter damages an alchemical golem as if it were a crystalline creature.

HP 42/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves),Resist Fire-Communal(30 points),See Invisible
Bombs:1/21

Reflex: 1d20 + 15 ⇒ (7) + 15 = 22

Spugnoir decides to go for broke and tosses three holy bombs

Holy Bomb,Touch,PS,Precise,Heroism: 1d20 + 19 ⇒ (14) + 19 = 338d6 + 6 ⇒ (3, 5, 2, 6, 4, 5, 4, 4) + 6 = 39
Holy Bomb,Touch,PS,Precise,Heroism: 1d20 + 15 ⇒ (11) + 15 = 268d6 + 6 ⇒ (2, 2, 3, 2, 2, 6, 2, 4) + 6 = 29
Holy Bomb,Touch,PS,Precise,Heroism: 1d20 + 8 ⇒ (3) + 8 = 118d6 + 6 ⇒ (6, 5, 3, 6, 3, 4, 3, 6) + 6 = 42

Golem moves and flings a bomb
Bomb: 1d20 + 16 ⇒ (13) + 16 = 298d6 ⇒ (6, 6, 5, 5, 4, 1, 5, 6) = 38
Element: 1d4 ⇒ 3 Electricity


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I was actually expecting a wall of force or invisible prismatic sphere or something that would stop me from hitting.
Additional Undead damage from first hit: 2d6 + 2 + 15 ⇒ (3, 5) + 2 + 15 = 25

Reflex + Haste + Veil vs lightining: 1d20 + 12 + 1 + 2 ⇒ (19) + 12 + 1 + 2 = 34
Reflex + Haste + Veil vs soul lash: 1d20 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 25
Grergof dodges out the the way of the worst of the spells.


Unleash your goats!


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius: 1d20 + 7 ⇒ (19) + 7 = 26
Darius moves to have a line of effect that excludes Grergof.

Shoot Sunbeam DC25: 15d6 ⇒ (4, 5, 5, 5, 6, 6, 6, 1, 5, 3, 5, 1, 1, 2, 5) = 60
CL Check: 1d20 + 15 ⇒ (12) + 15 = 27


Kitsune Game Master

Forgot the precast Mirror Images.
Mirror Image: 1d4 + 5 ⇒ (3) + 5 = 8
Hit?: 1d9 ⇒ 2

Grergof's attempt at the unlife of the creature pops one of the 9 versions out of existance. Spugnoir pops two more of those annoying images. But Darius' sunshine hits the magic slinging undead fully.

Mi: 1d8 ⇒ 6
Mi: 1d8 ⇒ 3
Reflex: 1d20 + 13 ⇒ (6) + 13 = 19

Abomentolor, Grergof <--
Adivion Adrissant(60B)
Spugnoir, Darius


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Reflex: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Reflex: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17

Abomentolor freezes in place.

Spells used: 7(3), 6, 5(3), 4(6), 3(4), 2(3)
HP 32/120


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Let the Words of Sarenray resound from this mace!
Grergof calls out as he continues to smash the targets in front of him.
Swift action cast Resounding blow (Fort DC 19)

Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 5 + 1 + 5 ⇒ (15) + 24 + 2 + 2 + 5 + 1 + 5 = 54
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (6) + 11 + 2 + 2 + (5, 3) + (6, 4) + 5 + 30 + (3) = 77

Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 19 + 2 + 2 + 5 + 1 + 5 ⇒ (15) + 19 + 2 + 2 + 5 + 1 + 5 = 49
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (5) + 11 + 2 + 2 + (3, 4) + (1, 1) + 5 + 30 + (3) = 67

Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 14 + 2 + 2 + 5 + 1 + 5 ⇒ (3) + 14 + 2 + 2 + 5 + 1 + 5 = 32
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (8) + 11 + 2 + 2 + (4, 5) + (1, 5) + 5 + 30 + (3) = 76

Haste Attack
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 5 + 1 + 5 ⇒ (16) + 24 + 2 + 2 + 5 + 1 + 5 = 55
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (8) + 11 + 2 + 2 + (5, 4) + (2, 1) + 5 + 30 + (3) = 73


Kitsune Game Master

MIs: 1d6 ⇒ 5
MIs: 1d5 ⇒ 4
MIs: 1d4 ⇒ 4
MIs: 1d3 ⇒ 3

Grergof pops versions of the guy left and right, but hits no solid resistance. Another burst of energy lashes out of the undead hitting Grergof. Then he swings his staff at Grergof, but it looks like he can't see Grergof.

Soul Lash: 8d6 ⇒ (5, 6, 4, 2, 1, 1, 2, 4) = 25
DC23 for half and not being paralyzed

Concentration: 1d20 + 22 ⇒ (20) + 22 = 42
Staff: 1d20 + 19 ⇒ (18) + 19 = 371d6 + 8 + 1d6 + 1d6 ⇒ (1) + 8 + (4) + (3) = 161d100 ⇒ 46
Staff: 1d20 + 14 ⇒ (14) + 14 = 281d6 + 8 + 1d6 + 1d6 ⇒ (1) + 8 + (5) + (2) = 161d100 ⇒ 17
Staff: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 8 + 1d6 + 1d6 ⇒ (4) + 8 + (2) + (6) = 201d100 ⇒ 23

Abomentolor, Grergof
Adivion Adrissant(40B)
Spugnoir, Darius <--


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Paralyzed Time: 1d10 ⇒ 6


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts heal on Abomentolor to unfreeze him.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor thinks that guy deserves some serious beating and casts true seeing on Grergof.

Spells used: 7(3), 6(2), 5(3), 4(6), 3(4), 2(3)
HP 120/120


HP 42/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves),Resist Fire-Communal(30 points),See Invisible
Bombs:1/21

Spugnoir holds up his last holy bomb and flings it at the lich

Holy Bomb,PBS,PS,Touch: 1d20 + 19 ⇒ (1) + 19 = 208d6 + 6 ⇒ (1, 3, 1, 5, 2, 2, 3, 5) + 6 = 28

The golem moves up and chucks one more bomb

Bomb: 1d20 + 16 ⇒ (11) + 16 = 278d6 ⇒ (4, 3, 2, 5, 3, 4, 6, 3) = 30
Element: 1d4 ⇒ 2 Cold


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex + Haste + Veil vs soul lash: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28

Ahhh I can see clearly now the spell is gone!

Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 5 + 1 + 5 ⇒ (9) + 24 + 2 + 2 + 5 + 1 + 5 = 48
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (2) + 11 + 2 + 2 + (4, 4) + (3, 6) + 5 + 30 + (4) = 73

I can see all obstacles in my way

Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 19 + 2 + 2 + 5 + 1 + 5 ⇒ (11) + 19 + 2 + 2 + 5 + 1 + 5 = 45
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (6) + 11 + 2 + 2 + (4, 5) + (4, 2) + 5 + 30 + (3) = 74

Gone are the stupid spells that had me blind.

Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 14 + 2 + 2 + 5 + 1 + 5 ⇒ (8) + 14 + 2 + 2 + 5 + 1 + 5 = 37
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (6) + 11 + 2 + 2 + (2, 4) + (3, 1) + 5 + 30 + (4) = 70

It's gonna be a bight (bright) mace coming your way!

Haste Attack
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 5 + 1 + 5 ⇒ (1) + 24 + 2 + 2 + 5 + 1 + 5 = 40
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (4) + 11 + 2 + 2 + (5, 6) + (3, 4) + 5 + 30 + (5) = 77

Note at least one of those is a miss, However Each hit is Fort 19 or be staggered for one round.

Then Grergof uses a little bit of his divine blessing to heal himself.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (1, 2, 1, 6, 2, 2) + (1) = 15

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