| Brother Grergof Varsk |
perception: 1d20 + 15 ⇒ (19) + 15 = 34
Who's falling?.. Wait that sounds like... A Haunt!!!
| Brother Grergof Varsk |
Grergof stays behind as the others back up and attempt to attack the haunt with his Lay on Hands.
Lay on Hands + Deadly Juggernaut (Vs Touch): 1d20 + 22 + 4 ⇒ (9) + 22 + 4 = 35
Damage: 7d6 ⇒ (3, 1, 2, 3, 5, 2, 1) = 17
Let's hope this works!
| Foxy Quickpaw |
Only Grergof gets to act before this. So no fleeing, or siphoning.
A swarm of keening ectoplasmic spirits swirls around the stairs, accompanied by a forlorn, wailing keen that overwhelms the living with sorrow and angst.
DC23 Fort Save vs. Wail of the Banshee to negate 150 points of damage.
| Darius Redgrave __ |
Darius looks shocked.
Fort Save: 1d20 + 11 + 2 + 4 ⇒ (9) + 11 + 2 + 4 = 26
Darius still has his aura up, which has +4 resistance. So if your cloak isn't +4 you get some bonus out of that. Plus +4 from the death ward.
| Brother Grergof Varsk |
Fort + Aura + Death ward + Veil: 1d20 + 17 + 3 + 4 + 2 ⇒ (16) + 17 + 3 + 4 + 2 = 42
Run if you can!
Grergof says as he reaches out and hits the thing again with his lay on hands
Lay on Hands + Deadly Juggernaut (Vs Touch): 1d20 + 22 + 4 ⇒ (8) + 22 + 4 = 34
Damage: 7d6 ⇒ (5, 4, 3, 1, 4, 5, 1) = 23
| Brother Grergof Varsk |
Assuming the others pass the fort save and are alive.
Hurry, that may not keep it for long!
He leads the others quickly up the stairs.
| Brother Grergof Varsk |
By the Rough Beast! Father Redgrave, can you heal that?
| Brother Grergof Varsk |
Grergof looks slightly chagrined but does not apologize. In stead he waits anxiously for his companion to answer.
| Darius Redgrave __ |
Darius holds up his holy symbol and calls to Iomedae to bring the little gnome back.
Breath of life: 5d8 + 15 ⇒ (1, 7, 8, 8, 1) + 15 = 40
Thanks for hinting at healing. I was so set on raise dead which I didn't prepare, I didn't see the easy solution.
| Abomentolor Goblinburner |
"That's much better. Thanks." Getting up Abomentolor looks at the stairs ahead.
"F#*! stairs." he states, grabs the others and dimdoors all up onto the next level with solid floor in the tower.
Spells used: 7(3), 6, 5(3), 4(6), 3(4), 2(3)
HP 120/120
| Foxy Quickpaw |
You emerges in a large chamber inside the tower’s flared apex. The gray sky churns as the final height of Gallowspire continues upward from the center of the chamber, stabbing toward the dark clouds above, the towering blades decorating its rooftop reflecting flashes of purple lightning. Shadows dance among the gloom, and strange, inhuman cries echo shrilly throughout the vault.
Also a huge ugly creature occupies the place. Red glowing eyes, bat wings, horns and a mouth full of sharp teeth.
Init Darius: 1d20 + 3 ⇒ (20) + 3 = 23
Init Spugnoir: 1d20 + 6 ⇒ (19) + 6 = 25
Init Abomentolor: 1d20 + 13 ⇒ (12) + 13 = 25
Enemy: 1d20 + 8 ⇒ (7) + 8 = 15
Abomentolor
Grergof, Darius, Spugnoir <--
Batman
| Spugnoir2 |
HP 97/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves),Resist Fire-Communal(30 points),See Invisible
Bombs:4/21
Spugnoir uses his last Haste Extract on everyone
The Golem lobs a bomb
Bomb,Touch: 1d20 + 15 ⇒ (18) + 15 = 338d6 ⇒ (4, 6, 6, 5, 6, 2, 1, 6) = 36
Element: 1d4 ⇒ 1 Acid
| Darius Redgrave __ |
Knowledge(Religion): 1d20 + 18 ⇒ (11) + 18 = 29
Darius evokes a little sun that allows him to shoot sunbeams at the creature. To be out of the way of area effects the monster might use he moves away.
Sunbeam DC25: 15d6 ⇒ (3, 5, 4, 3, 5, 5, 4, 5, 2, 1, 2, 5, 6, 3, 4) = 57
| Brother Grergof Varsk |
Not undead but... in the name of gods of light, have at you demon!
Declare the creature my smite target, I assume he's evil but not undead for the attack below.
Then Grergof moves up and attacks the bat winged creature.
Raven's Head + DB - PA + FF + DJ + haste + smite: 1d20 + 24 + 2 - 4 + 4 + 4 + 1 + 5 ⇒ (9) + 24 + 2 - 4 + 4 + 4 + 1 + 5 = 45
Vital Strike Damage + DB + PA + Holy + DJ + Smite: 2d8 + 11 + 2 + 8 + 2d6 + 15 ⇒ (1, 3) + 11 + 2 + 8 + (6, 2) + 15 = 48
AC currently 34 vs the Bat winged demon (32 vs everything else) and DR 8/-- for all attacks.
| Foxy Quickpaw |
It is undead.
The startled creature gets hit by a series of attacks out of nowhere. Before it can react it is hit by an explosion, a cleansing light and a devastating blow from a mace.
CL check from Darius needed.
The monster doesn't like this cornered position and for sure not this holy guy in front of it. So it steps away and douses all but Darius in a burst of confusion.
DC19 Will Save or confused.
Abomentolor, Grergof, Darius, Spugnoir <--
Batman(84)
| Darius Redgrave __ |
CL: 1d20 + 15 ⇒ (4) + 15 = 19
Darius finds his spell to be ineffective. Which is highly annoying. Not wanting to waste more magic for nothing on that beast, he waits if Grergof will handle it on his own.
| Brother Grergof Varsk |
OK then if it is undead it takes the more damage from the first attack
Bane + Extra undead: 2d6 + 2 + 15 ⇒ (5, 5) + 2 + 15 = 27
Will Save + Veil: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
You think you can get away that easily?
So his step away would trigger my step up Feat, (Which means I get to follow him and he is threatened when he does his spell. I'll roll the extra AoO and you can ignore it if he cast defensivly.
AoO from spell: 1d20 + 24 + 2 + 2 - 4 + 4 + 1 + 5 ⇒ (2) + 24 + 2 + 2 - 4 + 4 + 1 + 5 = 36
Damage: 1d8 + 11 + 2 + 2 + 2d6 + 8 + 2d6 + 4 + 30 ⇒ (5) + 11 + 2 + 2 + (2, 4) + 8 + (6, 6) + 4 + 30 = 80
In either case since he is right on top of the thing, Grergof unloads on the creature not swinging so hard so he makes sure all his blows land.
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 4 + 1 + 5 ⇒ (18) + 24 + 2 + 2 + 4 + 1 + 5 = 56
Damage + DB + Bane + Holy + DJ + Smite: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 4 + 30 ⇒ (2) + 11 + 2 + 2 + (2, 3) + (4, 5) + 4 + 30 = 65
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 19 + 2 + 2 + 4 + 1 + 5 ⇒ (16) + 19 + 2 + 2 + 4 + 1 + 5 = 49
Damage + DB + Bane + Holy + DJ + Smite: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 4 + 30 ⇒ (8) + 11 + 2 + 2 + (6, 2) + (3, 1) + 4 + 30 = 69
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 14 + 2 + 2 + 4 + 1 + 5 ⇒ (7) + 14 + 2 + 2 + 4 + 1 + 5 = 35
Damage + DB + Bane + Holy + DJ + Smite: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 4 + 30 ⇒ (6) + 11 + 2 + 2 + (6, 2) + (1, 3) + 4 + 30 = 67
Haste Attack
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 4 + 1 + 5 ⇒ (7) + 24 + 2 + 2 + 4 + 1 + 5 = 45
Damage + DB + Bane + Holy + DJ + Smite: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 4 + 30 ⇒ (7) + 11 + 2 + 2 + (3, 6) + (2, 1) + 4 + 30 = 68
OK, even I have to admit that is totally Ridiculous. But when traps are doing 150 to every player, PCs kind of have to be Ridiculous.
| Spugnoir2 |
This would be very unfortunate if he was just a friendly spirit that was just about to help us against our final battle against the Whispering Tyrant
Will save,Heroism: 1d20 + 11 ⇒ (20) + 11 = 31
Spugnoir flinches as he gets hit in the face by a liver, appendix, lymph
gland and some odd gristly thing that sings folk songs in Abyssal.
| Brother Grergof Varsk |
Is everyone OK?
Maybe a mass Pro Evil, to end the confusion? Then do we move on?
I've got 2 more smites today, and lots of LoH.
| Darius Redgrave __ |
Darius moves over to the group. "Let's haste, I got two minutes worth of magic in my hands."
Darius has a 20 ft protective aura active which works as prot evil. amongst other effects.
| Foxy Quickpaw |
Init Darius: 1d20 + 3 ⇒ (10) + 3 = 13
Init Spugnoir: 1d20 + 6 ⇒ (8) + 6 = 14
Init Abomentolor: 1d20 + 13 ⇒ (18) + 13 = 31
Enemy: 1d20 + 7 ⇒ (11) + 7 = 18
Abomentolor
Grergof <--
Adivion Adrissant
Spugnoir, Darius
| Brother Grergof Varsk |
Will + Pro evil from Darius: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Yikes!
Necromancer! For the honor of the Dawnbringer and the safety of the world, You must fall! The tyrant shall not rise again!
Declare this thing my smite target
Then Grergof flies and tries to get next to the mage to smash it with his mace.
I can fly 60' in a given round with fly + haste even in full armor.
On the off chance I can actually get to the creature this round:
I'm assuming this is a necromancer not a Lich, but is evil. If that assumption is wrong, let me know.
Raven's Head + DB - PA + FF + DJ + haste + smite: 1d20 + 24 + 2 - 4 + 4 + 5 + 1 + 5 ⇒ (5) + 24 + 2 - 4 + 4 + 5 + 1 + 5 = 42
Vital Strike Damage + DB + PA + Holy + DJ + Smite: 2d8 + 11 + 2 + 8 + 2d6 + 5 + 15 ⇒ (3, 3) + 11 + 2 + 8 + (5, 1) + 5 + 15 = 53
| Foxy Quickpaw |
We're still on the some map, just on the upper part. Distance is not that big and the necromancer is undead.
Concentration: 1d20 + 22 ⇒ (14) + 22 = 36
The dead looking guy casts a spell that unleashes lightning that jumps from one person to the next.
Chain Lightning DC22/20: 16d6 ⇒ (2, 1, 2, 5, 4, 5, 2, 6, 3, 1, 6, 3, 4, 6, 1, 4) = 55
All reflex for half
Soul Lash DC23: 8d6 ⇒ (2, 5, 4, 4, 3, 6, 3, 6) = 33
Abomentolor, Grergof, Golem -> reflex for half and not being paralyzed for 1d10 rounds
Abomentolor
Grergof
Adivion Adrissant
Spugnoir, Darius <--
| Spugnoir2 |
I think the golem is immune to the spells
Immunity to Magic (Ex)
An alchemical golem is immune to spells or spell-like abilities that allow spell resistance, save for spells with the sonic descriptor. Shatter damages an alchemical golem as if it were a crystalline creature.
HP 42/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves),Resist Fire-Communal(30 points),See Invisible
Bombs:1/21
Reflex: 1d20 + 15 ⇒ (7) + 15 = 22
Spugnoir decides to go for broke and tosses three holy bombs
Holy Bomb,Touch,PS,Precise,Heroism: 1d20 + 19 ⇒ (14) + 19 = 338d6 + 6 ⇒ (3, 5, 2, 6, 4, 5, 4, 4) + 6 = 39
Holy Bomb,Touch,PS,Precise,Heroism: 1d20 + 15 ⇒ (11) + 15 = 268d6 + 6 ⇒ (2, 2, 3, 2, 2, 6, 2, 4) + 6 = 29
Holy Bomb,Touch,PS,Precise,Heroism: 1d20 + 8 ⇒ (3) + 8 = 118d6 + 6 ⇒ (6, 5, 3, 6, 3, 4, 3, 6) + 6 = 42
Golem moves and flings a bomb
Bomb: 1d20 + 16 ⇒ (13) + 16 = 298d6 ⇒ (6, 6, 5, 5, 4, 1, 5, 6) = 38
Element: 1d4 ⇒ 3 Electricity
| Brother Grergof Varsk |
I was actually expecting a wall of force or invisible prismatic sphere or something that would stop me from hitting.
Additional Undead damage from first hit: 2d6 + 2 + 15 ⇒ (3, 5) + 2 + 15 = 25
Reflex + Haste + Veil vs lightining: 1d20 + 12 + 1 + 2 ⇒ (19) + 12 + 1 + 2 = 34
Reflex + Haste + Veil vs soul lash: 1d20 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 25
Grergof dodges out the the way of the worst of the spells.
| Darius Redgrave __ |
Darius: 1d20 + 7 ⇒ (19) + 7 = 26
Darius moves to have a line of effect that excludes Grergof.
Shoot Sunbeam DC25: 15d6 ⇒ (4, 5, 5, 5, 6, 6, 6, 1, 5, 3, 5, 1, 1, 2, 5) = 60
CL Check: 1d20 + 15 ⇒ (12) + 15 = 27
| Foxy Quickpaw |
Forgot the precast Mirror Images.
Mirror Image: 1d4 + 5 ⇒ (3) + 5 = 8
Hit?: 1d9 ⇒ 2
Grergof's attempt at the unlife of the creature pops one of the 9 versions out of existance. Spugnoir pops two more of those annoying images. But Darius' sunshine hits the magic slinging undead fully.
Mi: 1d8 ⇒ 6
Mi: 1d8 ⇒ 3
Reflex: 1d20 + 13 ⇒ (6) + 13 = 19
Abomentolor, Grergof <--
Adivion Adrissant(60B)
Spugnoir, Darius
| Abomentolor Goblinburner |
Reflex: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Reflex: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Abomentolor freezes in place.
Spells used: 7(3), 6, 5(3), 4(6), 3(4), 2(3)
HP 32/120
| Brother Grergof Varsk |
Let the Words of Sarenray resound from this mace!
Grergof calls out as he continues to smash the targets in front of him.
Swift action cast Resounding blow (Fort DC 19)
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 5 + 1 + 5 ⇒ (15) + 24 + 2 + 2 + 5 + 1 + 5 = 54
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (6) + 11 + 2 + 2 + (5, 3) + (6, 4) + 5 + 30 + (3) = 77
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 19 + 2 + 2 + 5 + 1 + 5 ⇒ (15) + 19 + 2 + 2 + 5 + 1 + 5 = 49
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (5) + 11 + 2 + 2 + (3, 4) + (1, 1) + 5 + 30 + (3) = 67
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 14 + 2 + 2 + 5 + 1 + 5 ⇒ (3) + 14 + 2 + 2 + 5 + 1 + 5 = 32
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (8) + 11 + 2 + 2 + (4, 5) + (1, 5) + 5 + 30 + (3) = 76
Haste Attack
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 5 + 1 + 5 ⇒ (16) + 24 + 2 + 2 + 5 + 1 + 5 = 55
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (8) + 11 + 2 + 2 + (5, 4) + (2, 1) + 5 + 30 + (3) = 73
| Foxy Quickpaw |
MIs: 1d6 ⇒ 5
MIs: 1d5 ⇒ 4
MIs: 1d4 ⇒ 4
MIs: 1d3 ⇒ 3
Grergof pops versions of the guy left and right, but hits no solid resistance. Another burst of energy lashes out of the undead hitting Grergof. Then he swings his staff at Grergof, but it looks like he can't see Grergof.
Soul Lash: 8d6 ⇒ (5, 6, 4, 2, 1, 1, 2, 4) = 25
DC23 for half and not being paralyzed
Concentration: 1d20 + 22 ⇒ (20) + 22 = 42
Staff: 1d20 + 19 ⇒ (18) + 19 = 371d6 + 8 + 1d6 + 1d6 ⇒ (1) + 8 + (4) + (3) = 161d100 ⇒ 46
Staff: 1d20 + 14 ⇒ (14) + 14 = 281d6 + 8 + 1d6 + 1d6 ⇒ (1) + 8 + (5) + (2) = 161d100 ⇒ 17
Staff: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 8 + 1d6 + 1d6 ⇒ (4) + 8 + (2) + (6) = 201d100 ⇒ 23
Abomentolor, Grergof
Adivion Adrissant(40B)
Spugnoir, Darius <--
| Abomentolor Goblinburner |
Abomentolor thinks that guy deserves some serious beating and casts true seeing on Grergof.
Spells used: 7(3), 6(2), 5(3), 4(6), 3(4), 2(3)
HP 120/120
| Spugnoir2 |
HP 42/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves),Resist Fire-Communal(30 points),See Invisible
Bombs:1/21
Spugnoir holds up his last holy bomb and flings it at the lich
Holy Bomb,PBS,PS,Touch: 1d20 + 19 ⇒ (1) + 19 = 208d6 + 6 ⇒ (1, 3, 1, 5, 2, 2, 3, 5) + 6 = 28
The golem moves up and chucks one more bomb
Bomb: 1d20 + 16 ⇒ (11) + 16 = 278d6 ⇒ (4, 3, 2, 5, 3, 4, 6, 3) = 30
Element: 1d4 ⇒ 2 Cold
| Brother Grergof Varsk |
Reflex + Haste + Veil vs soul lash: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Ahhh I can see clearly now the spell is gone!
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 5 + 1 + 5 ⇒ (9) + 24 + 2 + 2 + 5 + 1 + 5 = 48
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (2) + 11 + 2 + 2 + (4, 4) + (3, 6) + 5 + 30 + (4) = 73
I can see all obstacles in my way
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 19 + 2 + 2 + 5 + 1 + 5 ⇒ (11) + 19 + 2 + 2 + 5 + 1 + 5 = 45
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (6) + 11 + 2 + 2 + (4, 5) + (4, 2) + 5 + 30 + (3) = 74
Gone are the stupid spells that had me blind.
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 14 + 2 + 2 + 5 + 1 + 5 ⇒ (8) + 14 + 2 + 2 + 5 + 1 + 5 = 37
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (6) + 11 + 2 + 2 + (2, 4) + (3, 1) + 5 + 30 + (4) = 70
It's gonna be a bight (bright) mace coming your way!
Haste Attack
Raven's Head + DB + Bane + DJ + haste + smite: 1d20 + 24 + 2 + 2 + 5 + 1 + 5 ⇒ (1) + 24 + 2 + 2 + 5 + 1 + 5 = 40
Damage + DB + Bane + Holy + DJ + Smite + Resounding Blow: 1d8 + 11 + 2 + 2 + 2d6 + 2d6 + 5 + 30 + 1d6 ⇒ (4) + 11 + 2 + 2 + (5, 6) + (3, 4) + 5 + 30 + (5) = 77
Note at least one of those is a miss, However Each hit is Fort 19 or be staggered for one round.
Then Grergof uses a little bit of his divine blessing to heal himself.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (1, 2, 1, 6, 2, 2) + (1) = 15