GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Darius shoots the mummy that Spugnoir softened up and finds out that even though it should have been a proper hit, it has no effect. Also cold doesn' work on undead, so the golem is equally successful.

the mummies come closer to attack Grergof and Darius who offer themselves in the front row.

Grergof ends the mummy that is stupid enough to walk into his reach.

@Grergof
Slam: 1d20 + 16 ⇒ (9) + 16 = 251d8 + 12 ⇒ (2) + 12 = 14

@Darius
Slam: 1d20 + 16 ⇒ (20) + 16 = 361d8 + 12 ⇒ (1) + 12 = 13
Confirm: 1d20 + 16 ⇒ (9) + 16 = 251d8 + 12 ⇒ (1) + 12 = 13

Abomentolor Spugnoir, Darius <--
Mummy(64)
Grergof <--
Mummy(P), Mummy(P)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor uses a little more fire to get Darius out of his unfortunate position.

Ray: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 224d6 ⇒ (2, 4, 2, 1) = 9
Ray: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 184d6 ⇒ (6, 2, 3, 1) = 12
Ray: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 94d6 ⇒ (5, 4, 6, 6) = 21


Kitsune Game Master

Another mummy turns to ashes. The others are frozen in place.

Abomentolor
Spugnoir, Darius, Grergof <--
Mummy(P), Mummy(P)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

The golem bombs again

Bomb: 1d20 + 15 ⇒ (18) + 15 = 338d6 ⇒ (5, 5, 2, 1, 3, 1, 2, 6) = 25
Damage: 1d4 ⇒ 2 cold


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Now this is the way all undead should be!
Grergof says gleefully as he moves to the last two frozen mummies.

Raven's Head - PA + FF + Bane: 1d20 + 25 - 4 + 4 + 2 ⇒ (3) + 25 - 4 + 4 + 2 = 30
Vital Strike + PA + Bane: 2d8 + 10 + 8 + 2 + 2d6 ⇒ (4, 4) + 10 + 8 + 2 + (6, 4) = 38


Kitsune Game Master

As the mummies are stuck for minutes Grergof can enjoy them being frozen for a while. Of course they don't last for minutes with the paladin's standard undead treatment. A short while later they are reduced to dust. And with the last mummy gone, the duststorm settles too.

Dust Storm Damage 5 rounds: 5d4 ⇒ (3, 1, 3, 3, 4) = 14
Also DC16 Fort Save for everyone not immune to mummy rot.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Fort: 1d20 + 11 ⇒ (12) + 11 = 23
"What is it with the storms here?"


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort: 1d20 + 11 ⇒ (6) + 11 = 17
"I could do without them too."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

It seems like the land itself is fighting to keep these things in.

Shall we move on?

Grergof heals himself from the dust storm and the last of the dragon breath before he moves forward, keeping his eyes on the sky looking for the Dragon that is still his smite target to come back.
Perception: 1d20 + 15 ⇒ (19) + 15 = 34

LoH + Greater Mercy: 6d6 + 1d6 ⇒ (5, 6, 4, 1, 5, 5) + (5) = 31


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

CMW: 2d8 + 10 ⇒ (4, 6) + 10 = 20
Darius heals himself again. "Yes. Let's not prolong the stay longer than necessary."

Dmg 6; -1 Lvl


Kitsune Game Master

GM:
Str: 1d20 + 13 ⇒ (17) + 13 = 30
Size: 1d10 ⇒ 1
Reflex: 1d20 + 15 ⇒ (16) + 15 = 31
1d6 ⇒ 1

As you move further to the center of Adorak suddenly something crashes into the street in front of you. This shakes the ground and a sinkhole opens from which releases a stinking yellow gas.

But the hole is just 10 feet in diameter and the gases a puff spreading only a little beyond the hole.

Init:
Init Grergof: 1d20 + 3 ⇒ (3) + 3 = 6
Init Darius: 1d20 + 3 ⇒ (9) + 3 = 12
Init Spugnoir: 1d20 + 6 ⇒ (6) + 6 = 12
Init Abomentolor: 1d20 + 13 ⇒ (3) + 13 = 16

Enemy: 1d20 + 4 ⇒ (14) + 4 = 18

You hear a deep croaky voice speaking a word, and then silence ensues only disturbed by the wind and some debris sliding down the hole.

Abomentolor, Darius, Spugnoir, Grergof <--


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Fort: 1d20 + 13 ⇒ (9) + 13 = 22

Spugnoir heals himself up with his almost depleted CLW wand and then tosses it away(For shame! It gave it's life for you!)

Spugnoir drinks an extract of Heroism


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Hehe. Smells like failure." Abomentolor states in face of the underwhelming effect in front of them.

"Shall we try a more hidden approach? Or do we have any options for that? Invisibility? Hide from undead? Something along that lines?"


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I have one invisibility extract


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I don't Grergof says simply as he places himself between the pit an the group, with his mace out ready to smack anything that comes near.

You Lead, I'll guard


Kitsune Game Master

Besides the hole spilling out more stinking gases nothing happens.

As the group moves further towards the center you notice something dancing through the air getting closer from all directions. Only half real figures, ugly abominations from your worst nightmares.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hide or fight? I can just fight
Grergof says with a worried glance around.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir uses Death Ward on Abo so his spindly gnome arms don't get drained(15 minutes)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius applies a deathward from his wand to Grergof.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As there is time, Abomentolor casts enlarge person on Grergof.


Kitsune Game Master

Init:
Init Grergof: 1d20 + 3 ⇒ (5) + 3 = 8
Init Darius: 1d20 + 3 ⇒ (4) + 3 = 7
Init Spugnoir: 1d20 + 6 ⇒ (17) + 6 = 23
Init Abomentolor: 1d20 + 13 ⇒ (13) + 13 = 26

Enemy: 1d20 + 4 ⇒ (7) + 4 = 11
Enemy: 1d20 + 4 ⇒ (19) + 4 = 23
Enemy: 1d20 + 4 ⇒ (10) + 4 = 14
Enemy: 1d20 + 4 ⇒ (3) + 4 = 7
Enemy: 1d20 + 4 ⇒ (7) + 4 = 11
Enemy: 1d20 + 4 ⇒ (15) + 4 = 19
Enemy: 1d20 + 4 ⇒ (11) + 4 = 15
Enemy: 1d20 + 4 ⇒ (20) + 4 = 24

A circle of eight translucent things that have a flexible shape and appearance closes around the group. And the circle gets ever smaller. They look like the monster from under the bed you feared as a child, the evil creature from your worst nightmare, that monster from the traumatizing fight you almost lost your life to.

Knowledge(Planes)DC18:
These are animated dreams Getting touched by those curses you badly. You'll be haunted in your mind and will lose your mind over time.

Abomentolor <--
Nightmare
Spugnoir
6xNightmares
Grergof, Darius
Nightmare


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor slaps the party with a protection from evil communal.


Kitsune Game Master

1d4 ⇒ 4
One of the Nightmares hits Darius with a phantasmal killer. DC19

Abomentolor
Nightmare
Spugnoir <--
6xNightmares
Grergof, Darius
Nightmare


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

HP 110/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)Deathward on Abo(15 minutes)
Bombs:19/21

Spugnoir tosses two holy bombs at a dream while the Golem chucks oen as well

Holy Bomb,Touch: 1d20 + 18 ⇒ (15) + 18 = 338d6 + 6 ⇒ (6, 1, 6, 2, 5, 2, 3, 6) + 6 = 37
Holy Bomb,Touch: 1d20 + 15 ⇒ (4) + 15 = 198d6 + 6 ⇒ (5, 1, 3, 6, 3, 2, 6, 1) + 6 = 33

Golem Bomb: 1d20 + 15 ⇒ (2) + 15 = 178d6 ⇒ (6, 1, 2, 1, 5, 2, 6, 4) = 27
Element: 1d4 ⇒ 3 Electricity


Kitsune Game Master

Those things are very evasive and only one bomb hits and then to limited effect. The nightmarish things then throw their magic at the group.

6d4 ⇒ (4, 1, 2, 4, 1, 4) = 16
@Abomentolor
Deep Slumber DC18
Deep Slumber DC18

@Spugnoir
Deep Slumber DC18

@Darius
Confusion DC19
Confusion DC19
Deep Slumber DC18

Abomentolor
Nightmare(16)
Spugnoir
6xNightmares
Grergof, Darius <--
Nightmare


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Will vs PK: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Will vs Confusion: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Will vs Confusion: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
Will vs DS: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34

Darius is not impressed by what is thrown at him. But to make sure no one else is harmed by these unreal things he casts holy aura to protect everyone.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Will Save vs DS: 1d20 + 13 ⇒ (8) + 13 = 21
Will Save vs DS: 1d20 + 13 ⇒ (19) + 13 = 32

Abomentolor yawns, but manages to stay awake.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Will save: 1d20 + 11 ⇒ (11) + 11 = 22

Spugnoir needs some coffee.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof charges up and tries to hit one of the Nighmares

Raven's Head - PA + FF + Bane: 1d20 + 25 - 4 + 4 + 2 ⇒ (13) + 25 - 4 + 4 + 2 = 40
Vital Strike + PA + Bane: 2d8 + 10 + 8 + 2 + 2d6 ⇒ (7, 4) + 10 + 8 + 2 + (1, 4) = 36

I may not be able to do much to these things..


Kitsune Game Master

1d4 ⇒ 41d4 ⇒ 2
Grergof routinely hits the creature, but the weapon passes through it, offering only minoor resistance. The last nightmare throws a confusion spell at Darius.

They are not undead.

Abomentolor <--
Nightmare(30)
Spugnoir
6xNightmares
Grergof, Darius
Nightmare


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor tries fire on the merry go round. The round area of fire has a dent on one side where it avoids Spugnoir.

Fireball/CL: 10d6 ⇒ (5, 4, 2, 5, 6, 6, 3, 2, 6, 2) = 411d20 + 15 ⇒ (16) + 15 = 31

Spells used: 7, 6, 4(2), 3(2), 2(2)
Dmg 2, -1Lvl


Kitsune Game Master

Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Reflex: 1d20 + 8 ⇒ (9) + 8 = 17
Reflex: 1d20 + 8 ⇒ (15) + 8 = 23

The effect on the creatures is very limited.

Abomentolor
Spugnoir <--
Nightmares(15), Nightmares(15), Nightmares(7), Nightmares, Nightmares, Nightmares, Nightmares, Nightmare(30)
Grergof, Darius


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

HP 110/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)Deathward on Abo(15 minutes),Holy Aura
Bombs:19/21

Spugnoir splashes everyone with a haste elixir!


Kitsune Game Master

8d4 ⇒ (1, 4, 2, 2, 1, 4, 1, 2) = 17
The nightmares keep going round and round and throw their magic at the group.

@Grergof
Fear DC19
Fear DC19
Phantasmal Killer DC19

@Darius
Fear DC19
Phantasmal Killer DC19
Deep Slumber DC18

@Abomentolor
Fear DC19
Confusion DC19

Grergof, Darius, Abomentolor, Spugnoir <--
Nightmares(15), Nightmares(15), Nightmares(7), Nightmares, Nightmares, Nightmares, Nightmares, Nightmare(30)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

HP 110/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)Deathward on Abo(15 minutes),Holy Aura,Haste(+1 Hit,Ac,Reflex)
Bombs:14/21

Spugnoir starts rapid firing Holy Bombs at the nightmares
Haste Holy Bomb: 1d20 + 19 ⇒ (13) + 19 = 328d6 + 6 ⇒ (4, 5, 4, 2, 1, 5, 4, 6) + 6 = 37
Haste Holy Bomb: 1d20 + 19 ⇒ (8) + 19 = 278d6 + 6 ⇒ (2, 6, 4, 5, 2, 2, 5, 2) + 6 = 34
Haste Holy Bomb: 1d20 + 16 ⇒ (4) + 16 = 208d6 + 6 ⇒ (4, 3, 5, 3, 3, 2, 3, 3) + 6 = 32
Haste Holy Bomb: 1d20 + 9 ⇒ (10) + 9 = 198d6 + 6 ⇒ (2, 6, 3, 1, 1, 3, 3, 3) + 6 = 28

Golem chucks a bomb
Bomb: 1d20 + 15 ⇒ (4) + 15 = 198d6 ⇒ (2, 6, 1, 1, 3, 1, 5, 4) = 23
1d4 ⇒ 3 Electric


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Immune to fear.

This may take a bit.

Dawnbringer bless This mace with your light!

Divine Bond on Raven's Head making it a +5 Undead Bane, Holy, Heavy Mace


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Will Save: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Will Save: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21
Will Save: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38

Darius summons a spiritual weapon to beat those things.

CL: 1d20 + 15 ⇒ (12) + 15 = 27
Force Sword: 1d20 + 18 ⇒ (18) + 18 = 361d8 + 5 ⇒ (7) + 5 = 12


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Will: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Will: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20

Abomentolor is annoyed by this constant attempts at getting him out of his mind. But he hasn't any idea what could be done effectively.

CL/Fireball: 1d20 + 14 ⇒ (9) + 14 = 2310d6 ⇒ (5, 2, 3, 4, 1, 3, 5, 3, 6, 2) = 34


Kitsune Game Master

Spugnoir hits with three bombs, but the golem's aim is off. Darius finds a weapon that works properly against those things and aiming it at the common target of Spugnoir and Grergof he manages to end it.

Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
Reflex: 1d20 + 8 ⇒ (9) + 8 = 17
Abomentolor burns his favorite targets some more, but ending them that way will take a lot of time.

As none of their magic worked so far the bad dreams close in and attack.

@Grergof
Touch: 1d20 + 16 ⇒ (5) + 16 = 216d8 ⇒ (1, 8, 7, 7, 4, 7) = 341d4 ⇒ 1
Touch: 1d20 + 16 ⇒ (10) + 16 = 266d8 ⇒ (5, 3, 8, 8, 2, 5) = 311d4 ⇒ 2
Touch: 1d20 + 16 ⇒ (14) + 16 = 306d8 ⇒ (5, 7, 1, 1, 4, 8) = 261d4 ⇒ 3

@Darius
Touch: 1d20 + 16 ⇒ (15) + 16 = 316d8 ⇒ (1, 3, 6, 3, 2, 2) = 171d4 ⇒ 2
Touch: 1d20 + 16 ⇒ (17) + 16 = 336d8 ⇒ (3, 8, 3, 3, 5, 8) = 301d4 ⇒ 2

@Abomentolor
Touch: 1d20 + 16 ⇒ (4) + 16 = 206d8 ⇒ (5, 6, 7, 3, 6, 7) = 341d4 ⇒ 1

@Spugnoir
Touch: 1d20 + 16 ⇒ (3) + 16 = 196d8 ⇒ (7, 7, 3, 8, 4, 1) = 301d4 ⇒ 2

DC21 Will Save vs. Nightmare Curse (1d4 Wis drain)

Grergof, Darius, Abomentolor, Spugnoir <--
Nightmares(32), Nightmares(32), Nightmares(24), Nightmares, Nightmares, Nightmares, Nightmares, Nightmare(RIP)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Will: 1d20 + 15 ⇒ (9) + 15 = 24
Will: 1d20 + 15 ⇒ (10) + 15 = 25
Will: 1d20 + 15 ⇒ (19) + 15 = 34

Sarenray Give me victory!
concentration Cast Defensively: 1d20 + 17 ⇒ (11) + 17 = 28
Cast Bright Blade of Victory Defensively.

Adds Ghost Touch to my Weapon among other things.

Finally!

Grergof refreshes himself and gets ready for the next round.
LoH + Grater mercy: 5d6 + 1d6 ⇒ (5, 2, 2, 5, 3) + (6) = 23

We are in serious trouble. We have 1 or two rounds untll we are all dead. I hope I can hit them now, but I may not make it to next round.

Forgot Holy Aura. Touch AC 20, and please make 3 Fort saves or be blinded. I assume they have to do this for the others as well.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Will: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
Will: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33

"Come over pal." Darius calls Grergof, steps away from the creatures himself and slaps the paladin with a heal spell.
+100HP

The spiritual weapon attacks another one of the creatures.
Force Sword: 1d20 + 18 ⇒ (4) + 18 = 221d8 + 5 ⇒ (3) + 5 = 8


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor grins maniacally, as the annoying bad dreams all come closer. He steps away to cast unhindered. His studies in sparing his companions finally pay off.

"That's right, come all here and take that!"

Then the whole area is doused in brutal fire that singes even those hair that are spared.

CL+Intensified/Empowered/Selective-Fireball: 1d20 + 14 ⇒ (6) + 14 = 2021d6 ⇒ (3, 1, 2, 6, 6, 2, 6, 5, 3, 1, 6, 2, 3, 2, 6, 3, 4, 5, 1, 2, 6) = 75
CL+Quickened Intensified/Empowered/Selective-Fireball: 1d20 + 14 ⇒ (14) + 14 = 2821d6 ⇒ (3, 6, 3, 3, 2, 2, 1, 5, 3, 5, 6, 2, 2, 5, 2, 5, 6, 6, 5, 6, 3) = 81

Spells used: 7(3), 6, 4(2), 3(2), 2(2)
Dmg 2, -1Lvl


Kitsune Game Master

Saves:
Reflex Save: 1d20 + 8 ⇒ (14) + 8 = 22
Reflex Save: 1d20 + 8 ⇒ (9) + 8 = 17

Reflex Save: 1d20 + 8 ⇒ (14) + 8 = 22
Reflex Save: 1d20 + 8 ⇒ (7) + 8 = 15

Reflex Save: 1d20 + 8 ⇒ (3) + 8 = 11
Reflex Save: 1d20 + 8 ⇒ (13) + 8 = 21

Reflex Save: 1d20 + 8 ⇒ (5) + 8 = 13
Reflex Save: 1d20 + 8 ⇒ (7) + 8 = 15

Reflex Save: 1d20 + 8 ⇒ (10) + 8 = 18
Reflex Save: 1d20 + 8 ⇒ (2) + 8 = 10

Reflex Save: 1d20 + 8 ⇒ (11) + 8 = 19
Reflex Save: 1d20 + 8 ⇒ (2) + 8 = 10

Reflex Save: 1d20 + 8 ⇒ (15) + 8 = 23
Reflex Save: 1d20 + 8 ⇒ (4) + 8 = 12

Darius force sword cuts into one of the enemies. Then everything disappears in fire. As the fire-cloud dissipates three of the bad dreams are gone and the rest look... it isn't burnt, but they don't look good.

Grergof, Darius, Abomentolor,
Spugnoir <--
Nightmares(RIP), Nightmares(RIP), Nightmares(RIP), Nightmares(78), Nightmares(78), Nightmares(78), Nightmares(59), Nightmare(RIP)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

HP 80/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)Deathward on Abo(15 minutes),Holy Aura,Haste(+1 Hit,Ac,Reflex)
Bombs:10/21

Will save: 1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33

Spugnoir furiously keeps unloading with the holy bombs
Haste Holy Bomb: 1d20 + 19 ⇒ (16) + 19 = 358d6 + 6 ⇒ (6, 4, 3, 3, 3, 3, 3, 3) + 6 = 34
Haste Holy Bomb: 1d20 + 19 ⇒ (17) + 19 = 368d6 + 6 ⇒ (6, 1, 5, 4, 3, 3, 3, 6) + 6 = 37
Haste Holy Bomb: 1d20 + 16 ⇒ (6) + 16 = 228d6 + 6 ⇒ (6, 6, 1, 6, 4, 1, 5, 3) + 6 = 38
Haste Holy Bomb: 1d20 + 9 ⇒ (17) + 9 = 268d6 + 6 ⇒ (3, 5, 6, 1, 3, 4, 2, 3) + 6 = 33

Golem bomb: 1d20 + 15 ⇒ (19) + 15 = 348d6 ⇒ (4, 4, 6, 6, 6, 5, 3, 2) = 36
Element: 1d4 ⇒ 4 Fire


Kitsune Game Master

Spugnoir is on a roll and sends one bad dream after another into the land of eternal dreams. Each bomb is a hit, and only the last thing doesn't explode immediately. And even the Golem hits this time and makes the last one bite the dust.

Combat over


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Wow. That was.... Impressive!

Grergof is shocked by how rapidly the creatures were destoyed.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

We gotta start making detours if we find spots like these.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Will Save: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
Will Save: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Wis Drain: 1d4 ⇒ 4

"Gah! They are still dancing in my head."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir uses Lesser Restore on Abo

Lesser Restore: 1d4 ⇒ 2
Lesser Restore: 1d4 ⇒ 3


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Know(Planes): 1d20 + 8 ⇒ (20) + 8 = 28
As Spugnoir hands the extract to Abomentolor, Darius stops him. "I don't believe that will help. Those animated dreams curse the victim and drain them of wisdom. Lesser restoration can't fix that."

"Too bad I didn't prepare any remove curse spells."

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