GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Immune to fear

Grergof calmly starts walking forward in the face of the rampaging dragon.
Ahhh. Marrowgarth I assume? Meet Sarenrae's wrath!

I'm assuming he can't reach the dragon even with a charge. If that is not the case then this will change. In any case he declares the dragon his smite target.

As he walks 10' through the rubble he pulls out his bow and knocks one of his remaining undead bane arrows.

Then he fires at the dragon.

Longbow + Arrow + Bane + Smite: 1d20 + 17 + 1 + 2 + 5 ⇒ (10) + 17 + 1 + 2 + 5 = 35
Damage + Arrow + Bane + Smite: 1d8 + 4 + 1 + 2 + 2d6 + 30 ⇒ (7) + 4 + 1 + 2 + (2, 5) + 30 = 51
Damage bypasses all DR, also my AC is 29 this round as I lose the shield bonus but gain the +2 deflection against my smite target.


Battle stats:
HP 110/110
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:
Bombs:21/21

Will save,Aura of Courage?: 1d20 + 9 + 4 ⇒ (3) + 9 + 4 = 16

Spugnoir piddles

The golem chucks a bomb

Ranged touch: 1d20 + 15 ⇒ (17) + 15 = 328d6 ⇒ (6, 5, 6, 4, 2, 1, 1, 1) = 26

As a standard action, an alchemical golem can throw a bomb as a ranged touch attack to a distance of 60 feet (no range increment). If the attack misses, treat it as a thrown splash weapon to determine where it lands. Anyone struck by an alchemical golem’s bomb takes 8d6 points of acid, cold, electricity, or fire damage (determine type randomly). All creatures adjacent to the location where the bomb hits take 1d6 points of energy damage of the same type.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Will: 1d20 + 17 + 4 ⇒ (15) + 17 + 4 = 36
Darius uses a spell like ability to create beams of light.
CL Check: 1d20 + 15 ⇒ (19) + 15 = 34
Ref DC22 for Half: 15d6 ⇒ (4, 5, 5, 3, 4, 2, 6, 4, 6, 4, 5, 1, 5, 3, 5) = 62


Kitsune Game Master

Grergof's arrow ricochets from the bones without effect. The bomb of the alchemy golem explodes in a display of frost and surprisingly it hurts the dragon. It manages to evade most of the light beam though.

The dragon then rises into the air again, and while flying over the group it breathes fire.

Fire Ref DC24 for half: 12d6 ⇒ (4, 2, 4, 4, 3, 5, 2, 3, 6, 2, 5, 5) = 45
+2 negative levels (also halved with reflex

Bomb Type: 1d4 ⇒ 2
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29

Undead Dragon(70)
Abomentolor, Spugnoir, Darius, Grergof <--


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor tries the chain thing again.

DC 21 Ref


Kitsune Game Master

Ref: 1d20 + 10 ⇒ (20) + 10 = 30
The chain of light gets no hold on the dragon.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius shoots another sun beam at the dragon.

Sunbeam DC22: 15d6 ⇒ (1, 4, 6, 5, 1, 4, 3, 4, 6, 3, 2, 4, 5, 5, 4) = 57


Kitsune Game Master

Ref Save: 1d20 + 10 ⇒ (20) + 10 = 30

Undead Dragon(98)
Abomentolor, Darius
Spugnoir, Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ref: 1d20 + 12 ⇒ (7) + 12 = 19

Grergof stumbles away farther trying to get some distance so he can't be breathed on again.
Move 10 more feet for a total of 20 feet away from group

Then he prays to Sarenrae and casts divine favor on himself trying desperately to get a chance to hit this thing.

And he heals himself from the fire that just washed over him.
LoH + Greater Mercy: 7d6 + 1d6 ⇒ (5, 6, 5, 1, 3, 5, 2) + (4) = 31


HP 88/110
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:
Bombs:21/21

Reflex: 1d20 + 13 ⇒ (13) + 13 = 26

Spugnoir keeps cowering

Golem chucks another bomb
Bomb,Touch: 1d20 + 15 ⇒ (4) + 15 = 198d6 ⇒ (1, 2, 5, 2, 1, 2, 3, 2) = 18


Kitsune Game Master

The dragon is easily hit by the golem, but the fire of the explosion does not harm the dragon at all.

The dragon flies away.
400 feet

Type: 1d4 ⇒ 4
Please roll the type of the bomb yourself for future uses.

Undead Dragon(98)
Abomentolor, Darius, Spugnoir, Grergof <--


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
"What the f~~$, you're not getting away." Abomentolor shouts, runs over to Grergof, grabs him and casts dimension door to get right below that ugly dragon. On the ground.

Spells used: 7, 6, 4
Dmg 2, -1Lvl


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius watches as Abomentolor and Grergof disappear from sight. He turns to Spugnoir, walks over and sits down next to him. "It is gone. You'll be fine soon."

He carefully looks around that nothing else jumps them while the other two are gone.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Spugnoir wants his teddy bear.


Kitsune Game Master

Undead Dragon(98)
Abomentolor, Darius, Spugnoir,
Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sorry didn't realize you were waiting on me.

Gergof pulls out a His last undead bane arrow and Fires it at the undead dragon.

Longbow + Arrow + Bane + Smite + Divine Favor - Neg Levels: 1d20 + 17 + 1 + 2 + 5 + 3 - 2 ⇒ (19) + 17 + 1 + 2 + 5 + 3 - 2 = 45
Damage + Arrow + Bane + Smite + Divine Favor: 1d8 + 4 + 1 + 2 + 2d6 + 30 + 3 ⇒ (4) + 4 + 1 + 2 + (2, 6) + 30 + 3 = 52

Then he continues to pull out +1 arrows and fires at the beast.
Longbow + Arrow + Smite + Divine Favor - Neg Levels: 1d20 + 12 + 1 + 5 + 3 - 2 ⇒ (9) + 12 + 1 + 5 + 3 - 2 = 28
Damage + Arrow + Smite + Divine Favor: 1d8 + 4 + 1 + 30 + 3 ⇒ (8) + 4 + 1 + 30 + 3 = 46
Longbow + Arrow + Bane + Smite + Divine Favor - Neg Levels: 1d20 + 7 + 1 + 5 + 3 - 2 ⇒ (11) + 7 + 1 + 5 + 3 - 2 = 25
Damage + Arrow + Smite + Divine Favor: 1d8 + 4 + 1 + 30 + 3 ⇒ (8) + 4 + 1 + 30 + 3 = 46
Running Away? Clearly your reputation is more fierce then reality.


Appropriate


Kitsune Game Master

Grergof hits the dragon with an arrow once. Then the dragon disappears from sight.

Undead Dragon(150)
Abomentolor, Darius, Spugnoir, Grergof <--


Spugnoir keeps crying I guess unless he can crawl


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor casts see invisibility and as the dragon reappears in his view, he casts a quickened glitterdust on it. "There it is! Quick shoot it!" he points and urges Grergof.


Kitsune Game Master

The glittering shape of the undead dragon reappears 200 feet away in the sky.


Spugnoir wonders when the pain will end.


Kitsune Game Master

Rounds Cowering: 5d6 ⇒ (6, 5, 3, 2, 5) = 21 Or, as the frightful presence is gone with the dragon, it ended already?

Undead Dragon(150)
Abomentolor
Darius, Spugnoir, Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof moves in the direction of the Dragon and fires off one more shot.

Longbow + Smite + Divine Favor - Neg Levels - Range: 1d20 + 17 + 5 + 3 - 2 - 2 ⇒ (10) + 17 + 5 + 3 - 2 - 2 = 31
Damage + Smite + Divine Favor: 1d8 + 4 + 30 + 3 ⇒ (8) + 4 + 30 + 3 = 45

I can do this all day.


Kitsune Game Master

It's hard to tell if the arrow hit on that distance, but next thing you know the glitter-dragon is gone from sight again.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Well..." Abomentolor comments while looking around "Seems like it doesn't want to play anymore."

"Do you think it learned its lesson, or will it come back?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof returns to the group.

Well I can still shoot it if it comes back.
Father Redgrave, can you fix the weakness that dragon breath left on me. I can feel my hand shaking, and need every advantage I can get to hit that thing.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26
Darius blows some diamond dust on casting restoration on Grergof.

"Sorry, but I prepared only this one restoration spell." Darius tells looking at the others.


I have two restoration extracts ready. Who needs it?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Who doesn't. But I can do for a while without. Let's wait until evening. It might come back after all."

Spells used: 7, 6, 4, 2(2)
Dmg 2, -1Lvl


Sounds ok to me.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Shall we move on towards the tower?" Darius holds up his holy symbol and prays for a healing on himself.

CMW: 2d8 + 10 ⇒ (4, 8) + 10 = 22

Dmg 0; -1 Lvl


Kitsune Game Master

Moving on you come past an open area that might once have been a park. But now its just dead ground covered in dust, that is thrown into the air by the strong winds. Instead of trees or bushes, it displays the petrified remains of disemboweled crusaders impaled on their own lances.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"They made it very obvious, that they like no visitors here." Abomentolor comments.


Tacky, no sense of style. Look at that! They are all haphazard with no way of identifying them for proper boasting. Still, they are petrified and that might mean medusa


Kitsune Game Master

As no one voices the desire to meet the medusa the group moves on. Further down the road a crumbling storefront hints at a once-brisk trade in Osirian sarcophagi, the building’s facade now shattered and its contents spread before it. As you pass a dust storm raises from the sarcophagi, making it hard to see and the tiny pieces of dirt hurt on the skin.
Mummies: 2d6 ⇒ (4, 5) = 9
Damage By Wind: 1d4 ⇒ 3

Difficult terrain, all mummies between 20 and 60 feet away.

Init:
Init Grergof: 1d20 + 3 ⇒ (9) + 3 = 12
Init Darius: 1d20 + 3 ⇒ (16) + 3 = 19
Init Spugnoir: 1d20 + 6 ⇒ (14) + 6 = 20
Init Abomentolor: 1d20 + 13 ⇒ (14) + 13 = 27

Mummy: 1d20 + 2 ⇒ (14) + 2 = 16
Mummy: 1d20 + 2 ⇒ (7) + 2 = 9
Mummy: 1d20 + 2 ⇒ (10) + 2 = 12
Mummy: 1d20 + 2 ⇒ (18) + 2 = 20
Mummy: 1d20 + 2 ⇒ (2) + 2 = 4
Mummy: 1d20 + 2 ⇒ (15) + 2 = 17
Mummy: 1d20 + 2 ⇒ (7) + 2 = 9
Mummy: 1d20 + 2 ⇒ (2) + 2 = 4
Mummy: 1d20 + 2 ⇒ (9) + 2 = 11

Abomentolor, Spugnoir <--
Mummy
Darius
Mummy, Mummy
Grergof
Mummy, Mummy, Mummy, Mummy, Mummy, Mummy


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

There is a question that i sof high interest to Abomentolor: Do mummies burn? Only one way to find out.

Fireball DC21: 14d6 ⇒ (4, 6, 3, 6, 4, 2, 2, 4, 2, 4, 3, 1, 2, 4) = 47


Kitsune Game Master

Saves:
Reflex: 1d20 + 4 ⇒ (10) + 4 = 141d100 ⇒ 76
Reflex: 1d20 + 4 ⇒ (17) + 4 = 211d100 ⇒ 65
Reflex: 1d20 + 4 ⇒ (20) + 4 = 241d100 ⇒ 55
Reflex: 1d20 + 4 ⇒ (5) + 4 = 91d100 ⇒ 100
Reflex: 1d20 + 4 ⇒ (16) + 4 = 201d100 ⇒ 86
Reflex: 1d20 + 4 ⇒ (5) + 4 = 91d100 ⇒ 85
Reflex: 1d20 + 4 ⇒ (10) + 4 = 141d100 ⇒ 10
Reflex: 1d20 + 4 ⇒ (9) + 4 = 131d100 ⇒ 86
Reflex: 1d20 + 4 ⇒ (14) + 4 = 181d100 ⇒ 11

Mummies burn quite good. Two mummies are outside the flames, and two dodge most of the damage, but the others are thoroughly scorched.

Abomentolor
Spugnoir <--
Mummy(70)
Darius
Mummy(34), Mummy(34)
Grergof
Mummy(70), Mummy(70), Mummy(70), Mummy, Mummy(70), Mummy


HP 110/110
AC 17/12/15 (21/14/19 with mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Mutagen,Haste
Bombs:21/21

Spugnoir ponders making a Mom joke but can't think of one so splashes everyone with a haste extract

The golem tosses a bomb at a mummy

Bomb,touch: 1d20 + 15 ⇒ (7) + 15 = 228d6 ⇒ (2, 1, 2, 1, 6, 1, 6, 3) = 22

Damage type: 1d4 ⇒ 3Electricity


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hmm so why are male dead bodies mummies and not daddies? Grergof wonders aloud.


Kitsune Game Master

Epic pun damage: Roll a DC 20 Will save, or waste your round with a facepalm and shaking your head in disbelief. XD

The mummy shambles over the debris towards the group.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Not willing to deal with those undead in melee Darius moves a little closer to make sure to have all in reach and then he casts holy word.

"They don't have the balls to object." he replies to Grergof.

DC22


Kitsune Game Master

Saves:
Will Save: 1d20 + 10 ⇒ (1) + 10 = 11
Will Save: 1d20 + 10 ⇒ (19) + 10 = 29
Will Save: 1d20 + 10 ⇒ (18) + 10 = 28
Will Save: 1d20 + 10 ⇒ (19) + 10 = 29
Will Save: 1d20 + 10 ⇒ (9) + 10 = 19
Will Save: 1d20 + 10 ⇒ (11) + 10 = 21
Will Save: 1d20 + 10 ⇒ (4) + 10 = 14
Will Save: 1d20 + 10 ⇒ (19) + 10 = 29
Will Save: 1d20 + 10 ⇒ (16) + 10 = 26

For now all the mummies freeze in place.

Abomentolor, Spugnoir
Mummy(70P)
Darius
Mummy(34), Mummy(34)
Grergof <--
Mummy(70), Mummy(70P), Mummy(70), Mummy(P), Mummy(70), Mummy(P)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof laughs at father Darius' joke, as he steps up to the nearest mummy and uses Raven's head on it.

Raven's Head - PA + FF + Bane: 1d20 + 25 - 4 + 4 + 2 ⇒ (8) + 25 - 4 + 4 + 2 = 35
Vital Strike + PA + Bane: 2d8 + 10 + 8 + 2 + 2d6 ⇒ (7, 4) + 10 + 8 + 2 + (3, 3) = 37


Kitsune Game Master

The golem hits one mummy, properly electrocuting it, but that would work better on an enemy that isn't dry to the bone. The other mummy crumbles to dust when hit with Grergof's mace.

Abomentolor, Spugnoir, Darius <--
Mummy(56), Mummy(34)
Grergof
Mummy(70), Mummy(70P), Mummy(70), Mummy(P), Mummy(70), Mummy(P)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As the fire stuff worked great the first time, Abomentolor repeats the procedure.

Fireball DC21: 10d6 ⇒ (1, 3, 3, 5, 3, 1, 1, 5, 2, 6) = 30

Spells used: 7, 6, 4(2), 3, 2(2)
Dmg 2, -1Lvl


Kitsune Game Master

Saves:
Ref: 1d20 + 4 ⇒ (19) + 4 = 23
Ref: 1d20 + 4 ⇒ (2) + 4 = 6
Ref: 1d20 + 4 ⇒ (1) + 4 = 5
Ref: 1d20 + 4 ⇒ (20) + 4 = 24
Ref: 1d20 + 4 ⇒ (15) + 4 = 19
Ref: 1d20 + 4 ⇒ (3) + 4 = 7

Many of the mummies are reduced to ashes.

Abomentolor
Spugnoir, Darius <--
Mummy(71), Mummy(64)
Grergof
Mummy(P), Mummy(P)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius takes his crossbow off his shoulder and shoots one of the paralyzed mummies that look thoroughly burned already.

Crossbow: 1d20 + 12 ⇒ (7) + 12 = 191d8 ⇒ 5


Spugnoir sees the frozen mummies and just directs his golem to lob bombs
Golem Bomb: 1d20 + 15 ⇒ (3) + 15 = 188d6 ⇒ (4, 3, 2, 3, 4, 5, 4, 5) = 30
Element: 1d4 ⇒ 2 Cold


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Posting Ahead.

Grergof moves to the next set of mummies and bashes at them.

Raven's Head - PA + FF + Bane: 1d20 + 25 - 4 + 4 + 2 ⇒ (1) + 25 - 4 + 4 + 2 = 28
Vital Strike + PA + Bane: 2d8 + 10 + 8 + 2 + 2d6 ⇒ (6, 1) + 10 + 8 + 2 + (2, 4) = 33
But he stumbles on a patch of ice from the last bomb and his swing goes wide.

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