GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Perception: 1d20 + 18 ⇒ (5) + 18 = 23


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Looking at the skulls for a while in tense anticipation, Abomentolor finally relaxes. "At least they are dead and stay dead. I was expecting flying skulls or the like."


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
"The one we search is hopefully among the living. So let's move on." Darius suggests.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

perception: 1d20 + 13 ⇒ (1) + 13 = 14

I wonder what they are using these for?

Oh well let's move on.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Flying skulls would be normal. Now if they sang a barbershop quartet while attacking, that would be a thing.


Kitsune Game Master

You follow the corridor around the corner, where you are greeted by a rottign stench that is getting stronger. The source of the stench are rotting corpses stacked like cordwood halfway to the ceiling of the next chamber. These piles are threatening to collapse inward because of the path something has made, or rather chewed, through the pile. The stench of rot is overpowering once you come close, and insects buzz in the air like an oily cloud.

DC26 Fort Save or sickened. Or immunity to poison.

On top of the corpses sits a huge abomination which feeds on the corpses.

Knowledge(Planes)DC25:
It's an hard to kill chaotic outsider. An alien. More info an very successfull rolls.
Init:

Enemy: 1d20 + 3 ⇒ (5) + 3 = 8

Init Grergof: 1d20 + 3 ⇒ (14) + 3 = 17
Init Darius: 1d20 + 3 ⇒ (14) + 3 = 17
Init Spugnoir: 1d20 + 6 ⇒ (11) + 6 = 17
Init Abomentolor: 1d20 + 13 ⇒ (18) + 13 = 31

See picture on map.
Party <--
Enemy


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Poison immune

Spugnoir splashes the paladin with a haste extract


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor tries to bind the ugly thing in a chain of light.
DC21


Kitsune Game Master

Reflex: 1d20 + 10 ⇒ (5) + 10 = 15
The ugly is bound and paralyzed.

Spugnoir, Abomentolor
Darius, Grergof <--
Enemy


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort + Pro Evil: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36

By the will of the dawnbringer, you shall die!
Declare this my smite target. That buypasses any DR.

Then Grergof rushes up and smashes at the thing with a large overhand blow.
Raven's Head - Pa + FF + DB + DJ + Smite + Haste: 1d20 + 21 - 4 + 4 + 1 + 3 + 4 + 1 ⇒ (20) + 21 - 4 + 4 + 1 + 3 + 4 + 1 = 50
Vital Strike Damage + Power Attack + DB + DJ + Smite: 2d8 + 7 + 8 + 1 + 2 + 3 + 13 ⇒ (7, 7) + 7 + 8 + 1 + 2 + 3 + 13 = 48
Confirm Crit: 1d20 + 21 - 4 + 4 + 1 + 3 + 4 + 1 ⇒ (16) + 21 - 4 + 4 + 1 + 3 + 4 + 1 = 46
Crit Damage: 1d8 + 7 + 8 + 1 + 2 + 3 + 13 ⇒ (5) + 7 + 8 + 1 + 2 + 3 + 13 = 39

AC is 34 against this Creature, and 33 against everything else.
Oh and DR 6/- against everything.


Kitsune Game Master

Ref: 1d20 + 10 ⇒ (4) + 10 = 14

As Grergof beats the thing halfway out of its life Darius stands around dumbfounded. The beast struggles in vain against the chains, which leaves it an easy victim to Grergof's treatment.

Spugnoir, Abomentolor, Darius, Grergof <--
Enemy(77)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

To make sure that thing never gets out of the chains again, Abomentolor shoots it with a black ray of energy.

Ranged Touch: 1d20 + 10 ⇒ (15) + 10 = 251d4 ⇒ 3
Enervation - 3 negative levels.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof calls out a Litany of Righteous down on the creature.
Cast Litany of Righteous, Will 16 or take double damage this round

Then he unloads on the creature.

Raven's Head + DB + DJ + Smite + Haste: 1d20 + 21 + 1 + 3 + 4 + 1 ⇒ (18) + 21 + 1 + 3 + 4 + 1 = 48
Damage + DB + DJ + Smite: 1d8 + 7 + 1 + 2 + 3 + 13 ⇒ (1) + 7 + 1 + 2 + 3 + 13 = 27

Raven's Head + DB + DJ + Smite + Haste: 1d20 + 16 + 1 + 3 + 4 + 1 ⇒ (11) + 16 + 1 + 3 + 4 + 1 = 36
Damage + DB + DJ + Smite: 1d8 + 7 + 1 + 2 + 3 + 13 ⇒ (4) + 7 + 1 + 2 + 3 + 13 = 30

Raven's Head + DB + DJ + Smite + Haste: 1d20 + 11 + 1 + 3 + 4 + 1 ⇒ (9) + 11 + 1 + 3 + 4 + 1 = 29
Damage + DB + DJ + Smite: 1d8 + 7 + 1 + 2 + 3 + 13 ⇒ (6) + 7 + 1 + 2 + 3 + 13 = 32

Haste Attack: 1d20 + 21 + 1 + 3 + 4 + 1 ⇒ (18) + 21 + 1 + 3 + 4 + 1 = 48
Damage + DB + DJ + Smite: 1d8 + 7 + 1 + 2 + 3 + 13 ⇒ (3) + 7 + 1 + 2 + 3 + 13 = 29

Go back to your Hell Hole! The Prime Material is not for you!


Kitsune Game Master

Will Save: 1d20 + 9 - 3 ⇒ (10) + 9 - 3 = 16
Grergof takes the huge creature apart with the raven's head. But it is very resilient and is still standing.

Grergof, Abomentolor
Spugnoir, Darius <--
Enemy(160)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

As the stinking creature still won't budge, Darius calls down a flame strike on it.
Flame Strike DC20: 13d6 ⇒ (4, 2, 3, 6, 3, 5, 5, 1, 2, 3, 2, 5, 4) = 45


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir BLAMS the monster, Heresy!

Double Musket,Undead Bane: 1d20 + 13 ⇒ (12) + 13 = 251d12 + 2 + 2d6 ⇒ (12) + 2 + (1, 5) = 20
Double Musket,Undead Bane: 1d20 + 13 ⇒ (16) + 13 = 291d12 + 2 + 2d6 ⇒ (5) + 2 + (5, 3) = 15


Kitsune Game Master

Darius burns the monster badly with his heavenly fire, but even that the monster can stand. But Spugnoir blows its lights out with the musket.

Combat over.

Besides death, rot and stink nothing is found here.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception just in case there's something hidden: 1d20 + 13 ⇒ (12) + 13 = 25

Greregof glances around and then points at the passage behind the creature.

Should we head the way it was guarding, or go the other way?

If nobody has a strong opinion, Grergof leads the group down the path that was guarded


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I have a strannggee feeling that this might be the climatic area!

Spugnoir doses Darius with a Barskin extract (+5 Natural AC)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"You're sure? If I had such a pest living in my basement, I wouldn't go there until the exterminator cleaned it out. And from the looks of it, this one even likes rotting dead. Why wouldn't it eat undead?"

"But anyway..." Abomentolor follows Grergof's lead.


Kitsune Game Master

The ruddy glow of smoldering embers cast strange shadows on this chamber’s walls. Beyond rows of cracked stone pews, marble steps lead to a raised dais encapsulating a large fire pit. Standing over the pit is an enormous iron statue of a fly; wretched screams echo from within as some living creature is roasted alive inside the grotesque effigy. Large doors of iron
stand in the wall behind the statue.

Three Renchurch cenobites stoke the flames of the fire pit, sacrificing the screaming person. A dozen burning skeletons lurk inside the 10-foot-deep fire pit as well, their own unholy fires contributing to the sacrificial conflagration.

Cenobytes are the better zombies as already encountered with the phylacteries

Init:
Init Grergof: 1d20 + 3 ⇒ (3) + 3 = 6
Init Darius: 1d20 + 3 ⇒ (17) + 3 = 20
Init Spugnoir: 1d20 + 6 ⇒ (15) + 6 = 21
Init Abomentolor: 1d20 + 13 ⇒ (8) + 13 = 21

Cenobite: 1d20 + 6 ⇒ (12) + 6 = 18
Cenobite: 1d20 + 6 ⇒ (18) + 6 = 24
Cenobite: 1d20 + 6 ⇒ (17) + 6 = 23
Burning Skeleton: 1d20 + 6 ⇒ (9) + 6 = 15
Burning Skeleton: 1d20 + 6 ⇒ (15) + 6 = 21

Two flame strikes come down on the group as they open the door and enter the room.
Flame Strike DC19: 10d6 ⇒ (5, 2, 2, 4, 2, 1, 3, 3, 1, 1) = 24
Flame Strike DC19: 10d6 ⇒ (4, 3, 3, 1, 4, 4, 4, 5, 1, 3) = 32

Cenobite, Cenobite,
Abomentolor <--
Skeletons
Spugnoir, Darius
Skeletons, Cenobyte
Grergof


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor is not amused that those bad guys play with fire and are probably not harmed by fire properly. So he goes for fire and ice.
Ref: 1d20 + 10 ⇒ (8) + 10 = 18
Ref: 1d20 + 10 ⇒ (10) + 10 = 20

Ice Storm: 5d6 ⇒ (4, 3, 3, 3, 3) = 16

Dmg 22


Kitsune Game Master

With a sudden hail, all the burning skeletons are gone.

Cenobite(16), Cenobite(16),
Abomentolor
Spugnoir, Darius <--
Cenobyte(16)
Grergof


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Don't forget everyone's 30 points of Resist Fire I gave them


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Saves me 2 points of damage as I got FR10. But it will be a life saver for Darius. Only half of holy fire is fire. On the other half Fire resistance doesn't apply.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Ref: 1d20 + 7 ⇒ (6) + 7 = 13
Ref: 1d20 + 7 ⇒ (8) + 7 = 15
"Gah, not again those idiots." Darius curses. He had it with those annoying evil clerics. He prays for some sunlight in these dark halls and then shoots a sunbeam hitting the right two zombies.

Sunbeam DC22: 13d6 ⇒ (2, 2, 6, 3, 6, 5, 1, 3, 1, 4, 3, 6, 5) = 47

Dmg 28


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ref + Pro Evil: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Ref + Pro Evil: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17

Ouch.
So 6 from the first Strike and 16 from the second with the Resit.
That leaves me with 77 HP.

Posting ahead
If he is able Grergof moves up to a Cenobyte and threatens him with his mace.

He heals himself as he moves
Loh + Greater Mercy: 6d6 + 1d6 ⇒ (2, 4, 1, 5, 3, 4) + (5) = 24
That leaves me with 101 HP.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

HP 82/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 119 pts,Resist Energy-Fire(30 points)
Bombs:11/19
Reflex: 1d20 + 14 ⇒ (17) + 14 = 31
Reflex: 1d20 + 14 ⇒ (9) + 14 = 23

So 12 and 16 damage Half gets Resisted so 6 and 8

Spugnoir runs to a new location


Kitsune Game Master

The third zombie casts a more personal spell on Darius. Grergof offers himself for another one and is hit with a hand full of dark energy. And then there is another flame strike for the gnome and the old man, who still stand in the same position.

Darius is hit with a suffocation spell. Fort DC19
@Grergof
Concentration: 1d20 + 14 ⇒ (17) + 14 = 31
Slay Living FortDC19 vs Touch: 1d20 + 13 ⇒ (15) + 13 = 2812d6 + 10 ⇒ (3, 6, 2, 4, 4, 3, 3, 1, 6, 3, 6, 1) + 10 = 52

@Abomentolor&Darius
Flame Strike DC19: 10d6 ⇒ (6, 3, 4, 4, 4, 1, 1, 5, 5, 5) = 38

Cenobite(16), Cenobite(16), Cenobyte(16)
Abomentolor, Spugnoir, Darius, Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort + Pro Evil + Death Ward: 1d20 + 15 + 1 + 4 ⇒ (3) + 15 + 1 + 4 = 23
I'm assuming as this is not called out as a negative energy spell this is not totally negated by Death Ward, I just get the + 4 to save?
Slay Living With save: 3d6 + 10 ⇒ (5, 2, 3) + 10 = 20

Leave my friends alone! May the light of Sarenrae take you!
Grergof steps around the Zombie and starts bashing the one that attacked him with his Mace. Just to be sure he finishes this thing off quickly, he calls this thing out as his smite target.
Raven's Head - Pa + FF + DB + DJ + Bane + Smite: 1d20 + 21 - 4 + 4 + 1 + 4 + 2 + 4 ⇒ (20) + 21 - 4 + 4 + 1 + 4 + 2 + 4 = 52
Damage + Power Attack + DB + DJ + Bane + Smite: 1d8 + 7 + 8 + 1 + 4 + 2 + 2d6 + 26 ⇒ (2) + 7 + 8 + 1 + 4 + 2 + (4, 5) + 26 = 59

Raven's Head - Pa + FF + DB + DJ + Bane + Smite: 1d20 + 16 - 4 + 1 + 4 + 2 + 4 ⇒ (1) + 16 - 4 + 1 + 4 + 2 + 4 = 24
Damage + Power Attack + DB + DJ + Bane + Smite: 1d8 + 7 + 8 + 1 + 4 + 2 + 2d6 + 26 ⇒ (3) + 7 + 8 + 1 + 4 + 2 + (1, 5) + 26 = 57

Raven's Head - Pa + FF + DB + DJ + Bane + Smite: 1d20 + 11 - 4 + 1 + 4 + 2 + 4 ⇒ (8) + 11 - 4 + 1 + 4 + 2 + 4 = 26
Damage + Power Attack + DB + DJ + Bane + Smite: 1d8 + 7 + 8 + 1 + 4 + 2 + 2d6 + 26 ⇒ (7) + 7 + 8 + 1 + 4 + 2 + (6, 1) + 26 = 62

Confirm Crit: 1d20 + 21 - 4 + 4 + 1 + 4 + 2 + 4 ⇒ (12) + 21 - 4 + 4 + 1 + 4 + 2 + 4 = 44
Crit Damage: 1d8 + 7 + 8 + 1 + 4 + 2 + 2d6 + 26 ⇒ (3) + 7 + 8 + 1 + 4 + 2 + (5, 6) + 26 = 62

As my smite target, this passes any DR, and this is still the Disruption Mace so Will 14 or be destroyed for each hit.


Kitsune Game Master

The first zombie is disintegrated in one mighty bash. Another one gets a big dent in the head.
Will Save: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

Edit:
Reflex: 1d20 + 9 ⇒ (6) + 9 = 15
Reflex: 1d20 + 9 ⇒ (1) + 9 = 10

The second zombie is also disintegrated with Grergof's hit, as the sunbeam prepared it properly.

Cenobite(RIP), Cenobite(78), Cenobyte(16)
Grergof
Abomentolor, Spugnoir, Darius <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort Save: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Ref Save: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

Darius is pissed and shoots another ray at the remaining zombie, that is not hidden behind Grergof.

Sunbeam: 13d6 ⇒ (2, 3, 2, 5, 3, 5, 3, 6, 1, 1, 4, 6, 5) = 46

Dmg 64


Kitsune Game Master

Reflex: 1d20 + 9 ⇒ (13) + 9 = 22
The last zombie is hit, but not blinded by the ray of the sun.

Cenobite(RIP), Cenobite(RIP), Cenobyte(39)
Grergof, Darius
Abomentolor, Spugnoir <--


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor tries something new on the remaining zombie.

Disintegrate DC21: 1d20 + 10 ⇒ (15) + 10 = 2526d6 ⇒ (1, 6, 2, 1, 5, 5, 5, 6, 2, 1, 3, 5, 1, 1, 4, 5, 3, 6, 6, 3, 4, 1, 3, 2, 6, 3) = 90

Edit
Ref Flamestrike: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Dmg 31


Kitsune Game Master

Fort Save: 1d20 + 11 ⇒ (2) + 11 = 13
The thin green ray hits the last zombie and disintegrates it.

But suddenly the metal fly with the screaming person inside starts moving. It sucks in air and exhales a cloud of stinking poisonous breath.

@Grergof
Breath weapon—inhaled; save Fort 19; frequency 1/round for 4 rounds; effect 1d4 Constitution damage; cure 2 saves.

The fly
Grergof, Darius, Abomentolor, Spugnoir <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort vs. Suffocation: 1d20 + 11 ⇒ (13) + 11 = 24
Darius casts a heal on himself.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:
HP 82/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 119 pts,Resist Energy-Fire(30 points)
Bombs:9/19

Spugnoir chucks two rost bombs at the fly.

Frost bomb: 1d20 + 17 ⇒ (18) + 17 = 357d6 + 6 ⇒ (5, 1, 2, 4, 6, 5, 5) + 6 = 34
Frost bomb: 1d20 + 13 ⇒ (9) + 13 = 227d6 + 6 ⇒ (4, 3, 5, 1, 1, 5, 1) + 6 = 26


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort + Pro Evil: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25

Let that poor person go!
Grergof smashes at the Fly with his mace.

Raven's Head - PA + FF + DB + DJ: 1d20 + 21 - 4 + 4 + 1 + 5 ⇒ (20) + 21 - 4 + 4 + 1 + 5 = 47
Damage + PA + DB + DJ: 1d8 + 7 + 8 + 1 + 5 ⇒ (7) + 7 + 8 + 1 + 5 = 28

Raven's Head - PA + DB + DJ: 1d20 + 16 - 4 + 1 + 5 ⇒ (9) + 16 - 4 + 1 + 5 = 27
Damage + PA + DB + DJ: 1d8 + 7 + 8 + 1 + 5 ⇒ (8) + 7 + 8 + 1 + 5 = 29

Raven's Head - PA + DB + DJ: 1d20 + 11 - 4 + 1 + 5 ⇒ (10) + 11 - 4 + 1 + 5 = 23
Damage + PA + DB + DJ: 1d8 + 7 + 8 + 1 + 5 ⇒ (1) + 7 + 8 + 1 + 5 = 22

Confirm Critical: 1d20 + 21 - 4 + 4 + 1 + 5 ⇒ (7) + 21 - 4 + 4 + 1 + 5 = 34
Crit Damage: 1d8 + 7 + 8 + 1 + 5 ⇒ (5) + 7 + 8 + 1 + 5 = 26


Kitsune Game Master

The construct is really hard to damage, and Grergof brought the wrong tool. Even his perfect strike nets only a minor dent. The other attempts don't manage to get past the solid armor of the thing.

The fly(26)
Grergof
Darius, Abomentolor, Spugnoir <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort Save: 1d20 + 11 ⇒ (5) + 11 = 16
Darius suddenly can't breathe anymore. But as his sunshine spell is ongoing he shoots a ray of it at the fly.

Beam: 1d20 + 10 ⇒ (11) + 10 = 214d6 ⇒ (1, 3, 5, 5) = 14


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Go hit it faster." Abomentolor cheers Grergof on, and casts haste on him.


Kitsune Game Master

Spugnoir with his frost bombs manages to do some real damage.

The fly starts to thrash Grergof.
Slam: 1d20 + 28 ⇒ (12) + 28 = 402d10 + 16 ⇒ (2, 6) + 16 = 24
Slam: 1d20 + 28 ⇒ (12) + 28 = 402d10 + 16 ⇒ (9, 1) + 16 = 26

The fly(86)
Grergof, Darius, Abomentolor, Spugnoir <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof takes the hits but as the Deadly Juggernaught takes some of the beating Grergof responds in his typical manor.
Thank you Dawnbringer for the Protection

DR 10/- from Deadly Juggernaut helps here so I take 30 damage

Grergof drops his mace and draws his flail.
Maybe this is the right tool!

Adamantine Heavy Flail - PA + FF + DJ + Haste: 1d20 + 20 - 4 + 4 + 5 + 1 ⇒ (17) + 20 - 4 + 4 + 5 + 1 = 43
Vital Strike + PA + DJ: 2d10 + 8 + 12 + 5 ⇒ (4, 1) + 8 + 12 + 5 = 30

Then he heals himself as he prepares for the next strikes.
LOH + Greater Mercy: 6d6 + 1d6 ⇒ (6, 4, 4, 4, 2, 2) + (5) = 27


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle cats:
HP 82/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 119 pts,Resist Energy-Fire(30 points)
Bombs:7/19

Spugnoir chucks two more frost bombs keeping the paladin exempt.
Fost boomb,Precise,Selective: 1d20 + 17 ⇒ (6) + 17 = 237d6 + 6 ⇒ (1, 2, 3, 5, 4, 2, 3) + 6 = 26
Fost boomb,Precise,Selective: 1d20 + 13 ⇒ (8) + 13 = 217d6 + 6 ⇒ (2, 2, 1, 2, 2, 3, 6) + 6 = 24


Kitsune Game Master

Iron Golems aren't not what they used to be. With two more bombs finding their target and a hard hit with the right tool, the fly is taken down. Meanwhile the screaming inside stopped.

Perception DC20:
A ring of force shield lies under one of the pews.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I fear we are too late to rescue them


Kitsune Game Master

A short check on the insides of the fly reveals that the person is now a raging burning skeleton.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Foul device, cursing people to this existence.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

Grergof sakes his head in disgust. But as he looks away from the poor soul, he notices something under the pew.

Hey, there is a ring here. Can anyone tell what it is, or if it's cursed, like the rest of the stuff in this place?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

A Ring of Force Shield! It helps protect you as a magical shield, allowing you to use two handed weapons.

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