GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Great. Then I have to deal with those things trampling through my mind til tomorrow." Abomentolor frowns.

"Shall we move on anyway, or call it a day?" he inquires, his motivation somewhat chastened.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh it’s a curse? I can remove those.

Grergof walks over and lightly touches Abomentor.
LoH: 5d6 ⇒ (5, 6, 3, 3, 5) = 22
Remove Curse caster level check: 1d20 + 15 ⇒ (9) + 15 = 24


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor looks skeptical for a second, then his face brightens "Emptyness of mind, the real bliss."

"Thank you."

Spells used: 7(3), 6, 4(2), 3(2), 2(2)
Dmg 14, -1Lvl, -4Wis


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Let’s move on.

Grergof leads the group on closer to the center.

As he moves on Grergof heals himself.
LoH + Greater Mercy: 5d6 + 1d6 ⇒ (5, 2, 4, 4, 1) + (4) = 20
LoH + Greater Mercy: 5d6 + 1d6 ⇒ (5, 1, 4, 6, 2) + (3) = 21
LoH + Greater Mercy: 5d6 + 1d6 ⇒ (3, 6, 4, 5, 6) + (4) = 28


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

You didn't notice, that Darius healed you for 100HP?


Kitsune Game Master

As you come closer to the central spire you see cruel shafts of rusted iron protrude from the crumbling arch of an old estate windows. The end of the hooked pole supports a huge, bladed cage stuffed with bodies. The cage hangs 20 feet above the ground.


It is going to drop on us and kill us. I'm certain of it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I totally spaced that. Getting my three LOH back.

Let’s just not walk near it. We have more important things to face.

Grergof attems to lead them around the cage but still heading to the spire.


Spugnoir follows


Kitsune Game Master

An ornate tower of crumbling gray stone spears through the heart of Adorak, its walls festooned with hanging chains and cruel, barbed hooks impaling countless preserved corpses. A haze of gray dust perpetually falls from the towering obelisk, almost as if the stone itself was rotting. A stairway of entwined skeletons spirals around the perimeter of the tower, and swirling phantoms howl and scream in a furious storm of unquiet dead around the spire’s dizzying heights. The only entrance into the windowless tower appears to be a pair of massive doors at the fortress’s base.

Strange supernatural lightning and bruise-colored clouds rumbling like damned souls herald the approach of another deadly storm over the area of Adorak.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

How long has it been since the last combat? Have the 15 min buff spells run out?

We should probably prep before we walk through the door.
Grergof casts Deadly Juggernaught and Veil of Positive Energy on himself.

That gives him a 33 AC vs undead

Then when the others are ready he leads them through the door.


Perhaps before heading up to what maybe the point of no return, we could all have a nice spot of tea in Abo's mansion.

Do we wish to save our progress before the very final dungeon?


Kitsune Game Master

Gigantic skeletal arms clasp immense doors of dark metal, but whether they are holding the doors closed or stand poised to open them is unclear. The skeletal arms and doors are both crafted out of adamantine.

The doors are 20 feet high and 15 feet wide and have no handle.

To reduce the guesswork: DC50 disable device and then a caterpillar to pull it open (STR59)


We could take the doors and retire in style! I heard of the tomb that was filled with horrors. Some wizard made doors of gold. Adventurers stole the doors and called it a day.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"I guess. But how do you want to move those?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Is there magic on there?
This is ment to keep arcane mages in, so maybe there is a password, or you need divine magic to open them?
Or I suppose we could try to teleport past them but something tells me that won’t work.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor cast detect magic and inspects the doors.
Know(Arcana): 1d20 + 6 ⇒ (12) + 6 = 18

"Yes it's magic."

"Dimension door has worked great so far and I can't teleport anyway."


We're screwed if we lose Abo. Maybe fly up?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If we fly we should hurry before that storm. I've got a potion that can make me fly if needed.


Drat. Didn't make any flying extracts today


Although I can sprout wings now and fly. Unfortunately, no extracts for others.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
Foxy Quickpaw wrote:
A stairway of entwined skeletons spirals around the perimeter of the tower, and swirling phantoms howl and scream in a furious storm of unquiet dead around the spire’s dizzying heights.

"I could make everyone fly. But do you really want to fly into this?" the Gnome asks and points to the sky.

Then he starts dancing and singing and shouting and kicking the door, does a flip and a piruette and an angry face.
UMD: 1d20 + 22 ⇒ (2) + 22 = 24
UMD: 1d20 + 22 ⇒ (5) + 22 = 27


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

It doesn't look like you are getting anywhere. Then in none of you can come up with something else, We should try dimension door. My only other solution is to bash through a wall, but I don't know if that is a good idea as who knows what we might let out.


Kitsune Game Master

The decorative large knights standing right and left to the door - they look really small in comparison to it - are no decoration, but start moving and attacking.

Init:
Init Grergof: 1d20 + 3 ⇒ (9) + 3 = 12
Init Darius: 1d20 + 3 ⇒ (14) + 3 = 17
Init Spugnoir: 1d20 + 6 ⇒ (9) + 6 = 15
Init Abomentolor: 1d20 + 13 ⇒ (8) + 13 = 21

Enemy: 1d20 + 9 ⇒ (20) + 9 = 29
Enemy: 1d20 + 9 ⇒ (15) + 9 = 24

[spoiler=Knowledge Religion DC22]Those are devourers. They devour souls.[spoiler]

One of them casts a spell on all. The other one casts too, but it is not obvious what it is.
DC21 Will Save vs. Confusion

knight, knight
Abomentolor, Spugnoir, Darius, Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Religion: 1d20 + 17 ⇒ (5) + 17 = 22
Will + Positive Energy Veil: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24

Devourers! Be careful they will eat your soul! If you are going to move us, do it now!

He stays near the others and readies an attack to hit the first thing that comes close to them, if Abomentolor does not dimension door us away.
Ready Attack Raven's Head + DB - PA + FF + Bane: 1d20 + 25 + 2 - 4 + 4 + 2 ⇒ (5) + 25 + 2 - 4 + 4 + 2 = 34
Damage + DB + PA + Holy + Bane: 1d8 + 10 + 2 + 8 + 2d6 + 2 + 2d6 ⇒ (3) + 10 + 2 + 8 + (3, 1) + 2 + (4, 2) = 35


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Will Save: 1d20 + 11 ⇒ (20) + 11 = 31
Abomentolor shrugs and moves the fight inside.

Dimdoor to the other side of the door.


Kitsune Game Master

The bleeding corpses of angelic beings drip fresh celestial blood on the dusty floor of this courtyard, their bodies impaled on the iron-hooked walls of Gallowspire. Signs of destruction are evident among the fallen blocks and rusted weaponry here, and the black core of the tower looms cold and imposing in the structure’s center. A staircase of entwined skeletons winds upward around the inner spire’s windowless and doorless exterior.

This ceiling of this chamber ceiling rises to a lofty height of 60 feet and its floor is nothing more than the gray, dusty crust found throughout Adorak. An animated conglomeration of the skeletal remains of thousands of slain crusaders forms an unliving staircase that spirals up and around the perimeter of Gallowspire.

You also see who is probably responsible for staking the celestials. A huge 15 foot tall monstrosity with glowing eyes and long pointy ends to his arms instead of hands. He looks surprised.

Init General Sey’lok: 1d20 + 2 ⇒ (9) + 2 = 11

knight, knight
Abomentolor, Grergof
Spugnoir, Darius <--
Sey’lok


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Will Save: 1d20 + 17 ⇒ (10) + 17 = 27
Knowledge(Religion): 1d20 + 18 ⇒ (12) + 18 = 30

"Oh f$+$, that's a nightshade, an undead." Darius states and activates his nimbus of light.


Umm..Parlay?

Spugnoir BLAMS with his gun

Undead Bane Musket,PBS,PS,Touch: 1d20 + 17 ⇒ (20) + 17 = 371d12 + 3 + 2d6 ⇒ (10) + 3 + (5, 6) = 24
Undead Bane Musket,PBS,PS,Touch: 1d20 + 17 ⇒ (5) + 17 = 221d12 + 3 + 2d6 ⇒ (10) + 3 + (4, 6) = 23

Crit Confirm: 1d20 + 17 ⇒ (14) + 17 = 313d12 + 9 ⇒ (6, 12, 2) + 9 = 29

The golem throws a bomb

Bomb,Touch: 1d20 + 15 ⇒ (13) + 15 = 288d6 ⇒ (5, 2, 3, 1, 5, 1, 5, 3) = 25
Element: 1d4 ⇒ 1 Acid


Kitsune Game Master

The light is painful for the undead. Spugnoir does a good deal of damage with his gun. And the golem does a little too.

The nightshade steps out of the light and casts unholy blight on the group.

UB DC19: 5d8 ⇒ (3, 8, 4, 3, 8) = 261d4 ⇒ 2
Will Save for half or sickened.

Abomentolor, Grergof, Spugnoir, Darius <--
Sey’lok(81)(


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Will: 1d20 + 11 ⇒ (5) + 11 = 16
Abomentolor knows Grergof is best when in melee, so he spends another dimension door to get him there, after waiting for Spugnoir to apply some magic on Grergof too.

Spells used: 7(3), 6, 4(4), 3(2), 2(2)
Dmg 38, -1Lvl, -4Wis, sickened


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts greater angelic aspect on himself which makes him sprout wings. Also, all close to him feel suddenly more protected. Then he moves toward the evil creature to shine some more light on it.

Protection:
Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.


Will save,Heroism,Aura: 1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 24


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hey I'm here already! Sarenray Help me destroy this creature!
Swift Action, Declare this my smite target, free action activate the boots of Speed for one round of haste.

Grergof actives his boots and goes to town on the Nightshade.

Raven's Head + DB + Bane + Smite: 1d20 + 24 + 2 + 2 + 5 ⇒ (13) + 24 + 2 + 2 + 5 = 46
Damage + DB + Holy + Bane + smite: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (4) + 10 + 2 + (3, 1) + 2 + (6, 3) + 15 = 46

Raven's Head + DB + Bane + Smite: 1d20 + 19 + 2 + 2 + 5 ⇒ (11) + 19 + 2 + 2 + 5 = 39
Damage + DB + Holy + Bane + smite: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (3) + 10 + 2 + (4, 1) + 2 + (3, 5) + 15 = 45

Raven's Head + DB + Bane + Smite: 1d20 + 14 + 2 + 2 + 5 ⇒ (13) + 14 + 2 + 2 + 5 = 36
Damage + DB + Holy + Bane + smite: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (7) + 10 + 2 + (6, 4) + 2 + (4, 2) + 15 = 52

Haste Attack
Raven's Head + DB + Bane + Smite: 1d20 + 24 + 2 + 2 + 5 ⇒ (20) + 24 + 2 + 2 + 5 = 53
Damage + DB + Holy + Bane + smite: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (8) + 10 + 2 + (3, 3) + 2 + (6, 6) + 15 = 55
Confirm Crit: 1d20 + 24 + 2 + 2 + 5 ⇒ (11) + 24 + 2 + 2 + 5 = 44
Crit Damage: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (6) + 10 + 2 + (1, 6) + 2 + (4, 4) + 15 = 50

AC 35/T 11/FF 34 from smite and boosts.


Kitsune Game Master

Will Save: 1d20 + 19 ⇒ (5) + 19 = 24
Will Save: 1d20 + 19 ⇒ (13) + 19 = 32
Will Save: 1d20 + 19 ⇒ (7) + 19 = 26
Will Save: 1d20 + 19 ⇒ (12) + 19 = 31

Grergof smashes the undead to pieces. But from the dead angels shadows come after the group.
@Abomentolor

@Grergof
[dice=Touch(Str Dmg):
1d20 + 11 ⇒ (6) + 11 = 171d8 ⇒ 5
Touch(Str Dmg): 1d20 + 11 ⇒ (18) + 11 = 291d8 ⇒ 5
Touch(Str Dmg): 1d20 + 11 ⇒ (5) + 11 = 161d8 ⇒ 6

@Abomentolor
Touch(Str Dmg): 1d20 + 11 ⇒ (20) + 11 = 311d8 ⇒ 3

Abomentolor, Grergof, Spugnoir, Darius <--
Greater Shadow, Greater Shadow, Greater Shadow, Greater Shadow


Kitsune Game Master

Will Save: 1d20 + 7 ⇒ (20) + 7 = 27
Will Save: 1d20 + 7 ⇒ (6) + 7 = 13
Will Save: 1d20 + 7 ⇒ (13) + 7 = 20
Will Save: 1d20 + 7 ⇒ (3) + 7 = 10

They freeze in place.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius throws in a holy word in hopes of stopping the next wave of undead.
DC22


Kitsune Game Master

Darius
Abomentolor, Grergof, Spugnoir <--
Greater Shadow, Greater Shadow, Greater Shadow, Greater Shadow


HP 97/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)
Bombs:7/21

Spugnoir distributes holy bombs
Holy Bomb: 1d20 + 19 ⇒ (3) + 19 = 228d6 + 6 ⇒ (5, 4, 2, 1, 2, 4, 2, 3) + 6 = 29
Holy Bomb: 1d20 + 15 ⇒ (13) + 15 = 288d6 + 6 ⇒ (3, 4, 2, 5, 3, 2, 1, 6) + 6 = 32
Holy Bomb: 1d20 + 8 ⇒ (17) + 8 = 258d6 + 6 ⇒ (1, 5, 1, 1, 6, 2, 4, 5) + 6 = 31


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor feels uneasy in a fight where the paladin doesn't look well. He steps back and throws two fireballs at the creatures.

FB+I+S DC21: 14d6 ⇒ (2, 1, 3, 5, 6, 3, 2, 6, 2, 3, 3, 1, 6, 5) = 48
FB+I+S+Q DC21: 14d6 ⇒ (3, 1, 3, 2, 5, 4, 2, 1, 3, 6, 1, 1, 4, 3) = 39

Spells used: 7(3), 6, 5(2), 4(4), 3(2), 2(2)
Dmg 38, -1Lvl, -4Wis, sickened


Kitsune Game Master

Saves:

Ref: 1d20 - 2 ⇒ (8) - 2 = 6
Ref: 1d20 - 2 ⇒ (5) - 2 = 3

Ref: 1d20 - 2 ⇒ (13) - 2 = 11
Ref: 1d20 - 2 ⇒ (7) - 2 = 5

Ref: 1d20 - 2 ⇒ (2) - 2 = 0
Ref: 1d20 - 2 ⇒ (6) - 2 = 4

Ref: 1d20 - 2 ⇒ (5) - 2 = 3
Ref: 1d20 - 2 ⇒ (5) - 2 = 3

The fire eats away at the shadows, as does the holy light from Darius. Finally Spugnoir bombs three of them out of existence.
1: 1d4 ⇒ 1

Darius, Abomentolor, Spugnoir
Grergof <--
Greater Shadow(RIP), Greater Shadow(RIP), Greater Shadow(RIP), Greater Shadow(47)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

it’s actually not as bad as you think. I wrote down my touch AC wrong above. 10 + 4 deflect + 1 Dex + 1 Insight + 2 Sacred from veil) = 18 It is 18 with holy aura and veil of positive energy. So I only took 5 Str.

Grergof pales as the life is sucked out of him but he steels himself and smashes his glowing holy mace at the last shadow.

Raven's Head + DB + Bane + DJ: 1d20 + 22 + 2 + 2 + 1 ⇒ (19) + 22 + 2 + 2 + 1 = 46
Damage + DB + Holy + Bane+ DJ: 1d8 + 8 + 2 + 2d6 + 2 + 2d6 + 1 ⇒ (7) + 8 + 2 + (3, 5) + 2 + (2, 6) + 1 = 36

Raven's Head + DB + Bane + DJ: 1d20 + 17 + 2 + 2 + 1 ⇒ (16) + 17 + 2 + 2 + 1 = 38
Damage + DB + Holy + Bane + DJ: 1d8 + 8 + 2 + 2d6 + 2 + 2d6 + 1 ⇒ (1) + 8 + 2 + (6, 3) + 2 + (3, 5) + 1 = 31

Raven's Head + DB + Bane + DJ: 1d20 + 12 + 2 + 2 + 1 ⇒ (16) + 12 + 2 + 2 + 1 = 33
Damage + DB + Holy + Bane + DJ: 1d8 + 8 + 2 + 2d6 + 2 + 2d6 + 1 ⇒ (6) + 8 + 2 + (5, 2) + 2 + (4, 6) + 1 = 36


Kitsune Game Master

That mace is a real blessing against those hordes of undead. With Grergof wielding it, they don't stand a chance. The last shadow is done.

Combat over.

Loot Perception DC20:
A +1 flaming greatsword survived the
nightwalker’s sundering onslaught, and is hidden among the debris.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As the last shadow is laid to rest and the only noise left is the storm raging outside Abomentolor ponders the options this situation offers. "Can one of you holy guys bring those angels back?"


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"That should be possible, but I would have to prepare for that, and I'm short of diamonds that are needed for that." Darius tells.


I invested in a lot of diamonds for both Restorations and Stoneskin and other emergencies. Around twenty-seven thousand.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"I got some diamond stuff too. Guess we can bring back at least some."

"Who else feels like calling it a day? Or shall we patch up Grergof and check for some more monsters first?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 15 ⇒ (7) + 15 = 22

Grergof grabs the greatsword as hr looks over.

I can keep going. I've dealt with far more then this before. It's just like if I take my belt off.


I can dose you with a Lesser Restore

Lesser Restore: 1d4 ⇒ 4


Kitsune Game Master

Checking the level properly you find nothing else. So the next step is to climb the ladder of bones. Bright purple flashes of lightning from the raging storm outside flicker through the gaping holes left by old siege damage, diffusing among the stirred dust of this chamber. Stacks of sundered black stone litter this room, a testament to damage wrought on the tower in ancient days. Little else remains.

Suddenly you yre attacked by nothing out of nowhere, but in a very painful way.

Attack: 1d20 + 20 ⇒ (3) + 20 = 233d8 + 6 ⇒ (3, 6, 3) + 6 = 18

DC21 Will Save:
The room is full of webs and you're attacked by a bladed webs trap and the blades are already coming back at you.

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