| Abomentolor Goblinburner |
"Great. Then I have to deal with those things trampling through my mind til tomorrow." Abomentolor frowns.
"Shall we move on anyway, or call it a day?" he inquires, his motivation somewhat chastened.
| Brother Grergof Varsk |
Oh it’s a curse? I can remove those.
Grergof walks over and lightly touches Abomentor.
LoH: 5d6 ⇒ (5, 6, 3, 3, 5) = 22
Remove Curse caster level check: 1d20 + 15 ⇒ (9) + 15 = 24
| Abomentolor Goblinburner |
Abomentolor looks skeptical for a second, then his face brightens "Emptyness of mind, the real bliss."
"Thank you."
Spells used: 7(3), 6, 4(2), 3(2), 2(2)
Dmg 14, -1Lvl, -4Wis
| Brother Grergof Varsk |
Let’s move on.
Grergof leads the group on closer to the center.
As he moves on Grergof heals himself.
LoH + Greater Mercy: 5d6 + 1d6 ⇒ (5, 2, 4, 4, 1) + (4) = 20
LoH + Greater Mercy: 5d6 + 1d6 ⇒ (5, 1, 4, 6, 2) + (3) = 21
LoH + Greater Mercy: 5d6 + 1d6 ⇒ (3, 6, 4, 5, 6) + (4) = 28
| Brother Grergof Varsk |
I totally spaced that. Getting my three LOH back.
Let’s just not walk near it. We have more important things to face.
Grergof attems to lead them around the cage but still heading to the spire.
| Foxy Quickpaw |
An ornate tower of crumbling gray stone spears through the heart of Adorak, its walls festooned with hanging chains and cruel, barbed hooks impaling countless preserved corpses. A haze of gray dust perpetually falls from the towering obelisk, almost as if the stone itself was rotting. A stairway of entwined skeletons spirals around the perimeter of the tower, and swirling phantoms howl and scream in a furious storm of unquiet dead around the spire’s dizzying heights. The only entrance into the windowless tower appears to be a pair of massive doors at the fortress’s base.
Strange supernatural lightning and bruise-colored clouds rumbling like damned souls herald the approach of another deadly storm over the area of Adorak.
| Brother Grergof Varsk |
How long has it been since the last combat? Have the 15 min buff spells run out?
We should probably prep before we walk through the door.
Grergof casts Deadly Juggernaught and Veil of Positive Energy on himself.
That gives him a 33 AC vs undead
Then when the others are ready he leads them through the door.
| Foxy Quickpaw |
Gigantic skeletal arms clasp immense doors of dark metal, but whether they are holding the doors closed or stand poised to open them is unclear. The skeletal arms and doors are both crafted out of adamantine.
The doors are 20 feet high and 15 feet wide and have no handle.
To reduce the guesswork: DC50 disable device and then a caterpillar to pull it open (STR59)
| Brother Grergof Varsk |
Is there magic on there?
This is ment to keep arcane mages in, so maybe there is a password, or you need divine magic to open them?
Or I suppose we could try to teleport past them but something tells me that won’t work.
| Abomentolor Goblinburner |
Abomentolor cast detect magic and inspects the doors.
Know(Arcana): 1d20 + 6 ⇒ (12) + 6 = 18
"Yes it's magic."
"Dimension door has worked great so far and I can't teleport anyway."
| Brother Grergof Varsk |
If we fly we should hurry before that storm. I've got a potion that can make me fly if needed.
| Abomentolor Goblinburner |
A stairway of entwined skeletons spirals around the perimeter of the tower, and swirling phantoms howl and scream in a furious storm of unquiet dead around the spire’s dizzying heights.
"I could make everyone fly. But do you really want to fly into this?" the Gnome asks and points to the sky.
Then he starts dancing and singing and shouting and kicking the door, does a flip and a piruette and an angry face.
UMD: 1d20 + 22 ⇒ (2) + 22 = 24
UMD: 1d20 + 22 ⇒ (5) + 22 = 27
| Brother Grergof Varsk |
It doesn't look like you are getting anywhere. Then in none of you can come up with something else, We should try dimension door. My only other solution is to bash through a wall, but I don't know if that is a good idea as who knows what we might let out.
| Foxy Quickpaw |
The decorative large knights standing right and left to the door - they look really small in comparison to it - are no decoration, but start moving and attacking.
Init Darius: 1d20 + 3 ⇒ (14) + 3 = 17
Init Spugnoir: 1d20 + 6 ⇒ (9) + 6 = 15
Init Abomentolor: 1d20 + 13 ⇒ (8) + 13 = 21
Enemy: 1d20 + 9 ⇒ (20) + 9 = 29
Enemy: 1d20 + 9 ⇒ (15) + 9 = 24
[spoiler=Knowledge Religion DC22]Those are devourers. They devour souls.[spoiler]
One of them casts a spell on all. The other one casts too, but it is not obvious what it is.
DC21 Will Save vs. Confusion
knight, knight
Abomentolor, Spugnoir, Darius, Grergof <--
| Brother Grergof Varsk |
Religion: 1d20 + 17 ⇒ (5) + 17 = 22
Will + Positive Energy Veil: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Devourers! Be careful they will eat your soul! If you are going to move us, do it now!
He stays near the others and readies an attack to hit the first thing that comes close to them, if Abomentolor does not dimension door us away.
Ready Attack Raven's Head + DB - PA + FF + Bane: 1d20 + 25 + 2 - 4 + 4 + 2 ⇒ (5) + 25 + 2 - 4 + 4 + 2 = 34
Damage + DB + PA + Holy + Bane: 1d8 + 10 + 2 + 8 + 2d6 + 2 + 2d6 ⇒ (3) + 10 + 2 + 8 + (3, 1) + 2 + (4, 2) = 35
| Abomentolor Goblinburner |
Will Save: 1d20 + 11 ⇒ (20) + 11 = 31
Abomentolor shrugs and moves the fight inside.
Dimdoor to the other side of the door.
| Foxy Quickpaw |
The bleeding corpses of angelic beings drip fresh celestial blood on the dusty floor of this courtyard, their bodies impaled on the iron-hooked walls of Gallowspire. Signs of destruction are evident among the fallen blocks and rusted weaponry here, and the black core of the tower looms cold and imposing in the structure’s center. A staircase of entwined skeletons winds upward around the inner spire’s windowless and doorless exterior.
This ceiling of this chamber ceiling rises to a lofty height of 60 feet and its floor is nothing more than the gray, dusty crust found throughout Adorak. An animated conglomeration of the skeletal remains of thousands of slain crusaders forms an unliving staircase that spirals up and around the perimeter of Gallowspire.
You also see who is probably responsible for staking the celestials. A huge 15 foot tall monstrosity with glowing eyes and long pointy ends to his arms instead of hands. He looks surprised.
Init General Sey’lok: 1d20 + 2 ⇒ (9) + 2 = 11
knight, knight
Abomentolor, Grergof
Spugnoir, Darius <--
Sey’lok
| Darius Redgrave __ |
Will Save: 1d20 + 17 ⇒ (10) + 17 = 27
Knowledge(Religion): 1d20 + 18 ⇒ (12) + 18 = 30
"Oh f$+$, that's a nightshade, an undead." Darius states and activates his nimbus of light.
| Spugnoir2 |
Umm..Parlay?
Spugnoir BLAMS with his gun
Undead Bane Musket,PBS,PS,Touch: 1d20 + 17 ⇒ (20) + 17 = 371d12 + 3 + 2d6 ⇒ (10) + 3 + (5, 6) = 24
Undead Bane Musket,PBS,PS,Touch: 1d20 + 17 ⇒ (5) + 17 = 221d12 + 3 + 2d6 ⇒ (10) + 3 + (4, 6) = 23
Crit Confirm: 1d20 + 17 ⇒ (14) + 17 = 313d12 + 9 ⇒ (6, 12, 2) + 9 = 29
The golem throws a bomb
Bomb,Touch: 1d20 + 15 ⇒ (13) + 15 = 288d6 ⇒ (5, 2, 3, 1, 5, 1, 5, 3) = 25
Element: 1d4 ⇒ 1 Acid
| Foxy Quickpaw |
The light is painful for the undead. Spugnoir does a good deal of damage with his gun. And the golem does a little too.
The nightshade steps out of the light and casts unholy blight on the group.
UB DC19: 5d8 ⇒ (3, 8, 4, 3, 8) = 261d4 ⇒ 2
Will Save for half or sickened.
Abomentolor, Grergof, Spugnoir, Darius <--
Sey’lok(81)(
| Abomentolor Goblinburner |
Will: 1d20 + 11 ⇒ (5) + 11 = 16
Abomentolor knows Grergof is best when in melee, so he spends another dimension door to get him there, after waiting for Spugnoir to apply some magic on Grergof too.
Spells used: 7(3), 6, 4(4), 3(2), 2(2)
Dmg 38, -1Lvl, -4Wis, sickened
| Darius Redgrave __ |
Darius casts greater angelic aspect on himself which makes him sprout wings. Also, all close to him feel suddenly more protected. Then he moves toward the evil creature to shine some more light on it.
| Brother Grergof Varsk |
Hey I'm here already! Sarenray Help me destroy this creature!
Swift Action, Declare this my smite target, free action activate the boots of Speed for one round of haste.
Grergof actives his boots and goes to town on the Nightshade.
Raven's Head + DB + Bane + Smite: 1d20 + 24 + 2 + 2 + 5 ⇒ (13) + 24 + 2 + 2 + 5 = 46
Damage + DB + Holy + Bane + smite: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (4) + 10 + 2 + (3, 1) + 2 + (6, 3) + 15 = 46
Raven's Head + DB + Bane + Smite: 1d20 + 19 + 2 + 2 + 5 ⇒ (11) + 19 + 2 + 2 + 5 = 39
Damage + DB + Holy + Bane + smite: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (3) + 10 + 2 + (4, 1) + 2 + (3, 5) + 15 = 45
Raven's Head + DB + Bane + Smite: 1d20 + 14 + 2 + 2 + 5 ⇒ (13) + 14 + 2 + 2 + 5 = 36
Damage + DB + Holy + Bane + smite: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (7) + 10 + 2 + (6, 4) + 2 + (4, 2) + 15 = 52
Haste Attack
Raven's Head + DB + Bane + Smite: 1d20 + 24 + 2 + 2 + 5 ⇒ (20) + 24 + 2 + 2 + 5 = 53
Damage + DB + Holy + Bane + smite: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (8) + 10 + 2 + (3, 3) + 2 + (6, 6) + 15 = 55
Confirm Crit: 1d20 + 24 + 2 + 2 + 5 ⇒ (11) + 24 + 2 + 2 + 5 = 44
Crit Damage: 1d8 + 10 + 2 + 2d6 + 2 + 2d6 + 15 ⇒ (6) + 10 + 2 + (1, 6) + 2 + (4, 4) + 15 = 50
AC 35/T 11/FF 34 from smite and boosts.
| Foxy Quickpaw |
Will Save: 1d20 + 19 ⇒ (5) + 19 = 24
Will Save: 1d20 + 19 ⇒ (13) + 19 = 32
Will Save: 1d20 + 19 ⇒ (7) + 19 = 26
Will Save: 1d20 + 19 ⇒ (12) + 19 = 31
Grergof smashes the undead to pieces. But from the dead angels shadows come after the group.
@Abomentolor
@Grergof
[dice=Touch(Str Dmg): 1d20 + 11 ⇒ (6) + 11 = 171d8 ⇒ 5
Touch(Str Dmg): 1d20 + 11 ⇒ (18) + 11 = 291d8 ⇒ 5
Touch(Str Dmg): 1d20 + 11 ⇒ (5) + 11 = 161d8 ⇒ 6
@Abomentolor
Touch(Str Dmg): 1d20 + 11 ⇒ (20) + 11 = 311d8 ⇒ 3
Abomentolor, Grergof, Spugnoir, Darius <--
Greater Shadow, Greater Shadow, Greater Shadow, Greater Shadow
| Spugnoir2 |
HP 97/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)
Bombs:7/21
Spugnoir distributes holy bombs
Holy Bomb: 1d20 + 19 ⇒ (3) + 19 = 228d6 + 6 ⇒ (5, 4, 2, 1, 2, 4, 2, 3) + 6 = 29
Holy Bomb: 1d20 + 15 ⇒ (13) + 15 = 288d6 + 6 ⇒ (3, 4, 2, 5, 3, 2, 1, 6) + 6 = 32
Holy Bomb: 1d20 + 8 ⇒ (17) + 8 = 258d6 + 6 ⇒ (1, 5, 1, 1, 6, 2, 4, 5) + 6 = 31
| Abomentolor Goblinburner |
Abomentolor feels uneasy in a fight where the paladin doesn't look well. He steps back and throws two fireballs at the creatures.
FB+I+S DC21: 14d6 ⇒ (2, 1, 3, 5, 6, 3, 2, 6, 2, 3, 3, 1, 6, 5) = 48
FB+I+S+Q DC21: 14d6 ⇒ (3, 1, 3, 2, 5, 4, 2, 1, 3, 6, 1, 1, 4, 3) = 39
Spells used: 7(3), 6, 5(2), 4(4), 3(2), 2(2)
Dmg 38, -1Lvl, -4Wis, sickened
| Foxy Quickpaw |
Ref: 1d20 - 2 ⇒ (8) - 2 = 6
Ref: 1d20 - 2 ⇒ (5) - 2 = 3
Ref: 1d20 - 2 ⇒ (13) - 2 = 11
Ref: 1d20 - 2 ⇒ (7) - 2 = 5
Ref: 1d20 - 2 ⇒ (2) - 2 = 0
Ref: 1d20 - 2 ⇒ (6) - 2 = 4
Ref: 1d20 - 2 ⇒ (5) - 2 = 3
Ref: 1d20 - 2 ⇒ (5) - 2 = 3
The fire eats away at the shadows, as does the holy light from Darius. Finally Spugnoir bombs three of them out of existence.
1: 1d4 ⇒ 1
Darius, Abomentolor, Spugnoir
Grergof <--
Greater Shadow(RIP), Greater Shadow(RIP), Greater Shadow(RIP), Greater Shadow(47)
| Brother Grergof Varsk |
it’s actually not as bad as you think. I wrote down my touch AC wrong above. 10 + 4 deflect + 1 Dex + 1 Insight + 2 Sacred from veil) = 18 It is 18 with holy aura and veil of positive energy. So I only took 5 Str.
Grergof pales as the life is sucked out of him but he steels himself and smashes his glowing holy mace at the last shadow.
Raven's Head + DB + Bane + DJ: 1d20 + 22 + 2 + 2 + 1 ⇒ (19) + 22 + 2 + 2 + 1 = 46
Damage + DB + Holy + Bane+ DJ: 1d8 + 8 + 2 + 2d6 + 2 + 2d6 + 1 ⇒ (7) + 8 + 2 + (3, 5) + 2 + (2, 6) + 1 = 36
Raven's Head + DB + Bane + DJ: 1d20 + 17 + 2 + 2 + 1 ⇒ (16) + 17 + 2 + 2 + 1 = 38
Damage + DB + Holy + Bane + DJ: 1d8 + 8 + 2 + 2d6 + 2 + 2d6 + 1 ⇒ (1) + 8 + 2 + (6, 3) + 2 + (3, 5) + 1 = 31
Raven's Head + DB + Bane + DJ: 1d20 + 12 + 2 + 2 + 1 ⇒ (16) + 12 + 2 + 2 + 1 = 33
Damage + DB + Holy + Bane + DJ: 1d8 + 8 + 2 + 2d6 + 2 + 2d6 + 1 ⇒ (6) + 8 + 2 + (5, 2) + 2 + (4, 6) + 1 = 36
| Abomentolor Goblinburner |
As the last shadow is laid to rest and the only noise left is the storm raging outside Abomentolor ponders the options this situation offers. "Can one of you holy guys bring those angels back?"
| Abomentolor Goblinburner |
"I got some diamond stuff too. Guess we can bring back at least some."
"Who else feels like calling it a day? Or shall we patch up Grergof and check for some more monsters first?"
| Brother Grergof Varsk |
Perception: 1d20 + 15 ⇒ (7) + 15 = 22
Grergof grabs the greatsword as hr looks over.
I can keep going. I've dealt with far more then this before. It's just like if I take my belt off.
| Foxy Quickpaw |
Checking the level properly you find nothing else. So the next step is to climb the ladder of bones. Bright purple flashes of lightning from the raging storm outside flicker through the gaping holes left by old siege damage, diffusing among the stirred dust of this chamber. Stacks of sundered black stone litter this room, a testament to damage wrought on the tower in ancient days. Little else remains.
Suddenly you yre attacked by nothing out of nowhere, but in a very painful way.
Attack: 1d20 + 20 ⇒ (3) + 20 = 233d8 + 6 ⇒ (3, 6, 3) + 6 = 18