| Brother Grergof Varsk |
Should I just smash them?
Grergof pulls out his flail and looks at the box.
| Darius Redgrave __ |
"Don't look at me, I've never seen this before." Darius replies throwing his hands in the air. "But two of the boxes are open, glowing, while the other is just looking like a box. Smashing them might be a good start, if it is possible. I just hope it they don't explode or something."
| Brother Grergof Varsk |
Religion to know anything about phylacteries: 1d20 + 15 ⇒ (4) + 15 = 19
Dawnbringer guide your servant's hand!
Assuming that doesn't give me a better way to destroy them
Grergof brings down the Adamantine Flail in a huge overhand smash on one of the open Glowing boxes.
Adamantine Heavy Flail - PA + FF + DJ: 1d20 + 20 - 4 + 4 + 2 ⇒ (9) + 20 - 4 + 4 + 2 = 31
Vital Strike Damage + PA + DJ: 2d10 + 8 + 12 + 2 ⇒ (4, 4) + 8 + 12 + 2 = 30
That Bypasses hardness, but I have no idea if there is any magical side effect of smashing these
If nothing untoward happens, then I'll continue to smash all 3 boxes if nothing stops me.
| Foxy Quickpaw |
Grergof smashes the box to pieces and the glow stops. With three well aimed blows the unlife of three very dedicated magic users ends forever.
20 onyx gems worth 50 gp each
| Brother Grergof Varsk |
I think we did a good thing for the world!
Should we continue on?
| Brother Grergof Varsk |
Grergof leads the group down the next passage.
At the crossing he looks and goes 1 Right, 2 Left: 1d2 ⇒ 1
Then when he gets to the cross passage he goes 1 Right, 2 Left: 1d2 ⇒ 1 Ending back at F6.
He turns down the passage that they have not taken and at the crossing goes 1 Straight, 2 Left: 1d2 ⇒ 1 and ends up heading to a new room F14
| Foxy Quickpaw |
(F14) Ancient bookshelves line the walls of this poorly lit chamber, while a dozen haphazardly arranged lecterns stand in the center of the room. To the south, four large glass tanks topped with intricately filigreed brass caps hold shriveled, mutilated corpses dressed in the shredded finery of nobility, each suspended in murky embalming fluid.
| Brother Grergof Varsk |
Grergof looks around a little to see if anything is open on any of the lecterns or if there is anything that sticks out about the bodies.
Anyone want to look at any of this? I'd rather clear the rest of this place out and then if we have time we can return and dig through the books.
| Brother Grergof Varsk |
Ok then let's move on.
Grergof leads the group back, and takes the turn not taken. When the he comes to the split he goes 1 straight, 2 Left: 1d2 ⇒ 1
This leads him to the next junction and sees the next room and heads to it. Ends at F16
| Foxy Quickpaw |
A large, round table carved with letters and symbols in several languages takes up the room’s center, and bits of silver gleam from tabletops and shelves. Several small smelters and other jewelry-making equipment stand nearby. Two large glass tubes filled with a swirling cloudy fluid rest on corroded iron stands along the room’s perimeter.
Also there are two ghosts hovering around which are not amused by the visit. They cast some spells on themself.
Init Darius: 1d20 + 3 ⇒ (18) + 3 = 21
Init Spugnoir: 1d20 + 6 ⇒ (1) + 6 = 7
Init Abomentolor: 1d20 + 13 ⇒ (7) + 13 = 20
Enemy: 1d20 + 5 ⇒ (20) + 5 = 25
Enemy: 1d20 + 5 ⇒ (16) + 5 = 21
Ghosts
Party <--
| Brother Grergof Varsk |
Anyone want to make these solid?
Grergof calls over his shoulder as he moves up and smashes at the nearest ghost.
Raven's Head - Pa + FF + DB + DJ + Bane: 1d20 + 21 - 4 + 4 + 1 + 2 + 2 ⇒ (14) + 21 - 4 + 4 + 1 + 2 + 2 = 40
Vital Strike Damage + Power Attack + DB + DJ + Bane: 2d8 + 7 + 8 + 1 + 2 + 2 + 2d6 ⇒ (3, 3) + 7 + 8 + 1 + 2 + 2 + (6, 4) = 36
With Bane this is a +5 weapon if that matters overcoming DR/Incorporeal.
Assuming that hits they need to make a Will 14 or be disrupted
AC vs incorporeal is 14 but hopefully DR 4/- will apply from Deadly Juggernaut
| Spugnoir2 |
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 119 pts,Resist Energy-Fire(30 points)
Bombs:13/19
Spugnoir throws Ectoplasmic Bombs at a ghost.
Ectoplasmetic,Touch,PBS,PS,Precise: 1d20 + 17 ⇒ (11) + 17 = 287d6 + 6 ⇒ (6, 3, 2, 2, 4, 5, 2) + 6 = 30
Ectoplasmetic,Touch,PBS,PS,Precise: 1d20 + 13 ⇒ (14) + 13 = 277d6 + 6 ⇒ (5, 3, 1, 4, 5, 5, 4) + 6 = 33
The alchemist can infuse her bombs with a special unction that damages incorporeal creatures and reveals the presence of undead creatures hiding in the area. Incorporeal creatures struck by an ectoplasmic bomb take full damage from the bomb. In addition, squares in the affected area of the bomb begin to faintly glow in the spaces where undead creatures have traveled in the last minute, including undead benefiting from invisibility or other forms of obscurity (such as ethereal jaunt), effectively creating a glowing trail. Any undead creatures in the affected area at the time of the explosion likewise glow faintly. This glowing effect lasts for 1 minute, and is otherwise identical to faerie fire.
| Foxy Quickpaw |
Will Save: 1d20 + 16 ⇒ (13) + 16 = 29
It would have been too easy if this ghost just winked out of existance. And the blunt damage also doesn't affect a ghost too much. Spugnoir is more effective with his special ghost bombs.
Ghost(83), Ghost
Grergof, Spugnoir
Darius, Abomentolor <--
| Abomentolor Goblinburner |
Abomentolor tries an lightning arc on the ghost.
"Sorry, got nothing to make those two more substantial."
Zap DC20: 13d6 ⇒ (6, 5, 1, 3, 4, 1, 3, 5, 3, 6, 4, 6, 6) = 53
| Foxy Quickpaw |
Ref: 1d20 + 6 ⇒ (13) + 6 = 19
Ref: 1d20 + 6 ⇒ (8) + 6 = 14
The ghost next to Grergof tries to possess him (DC20 Will Save).
The other one throws a cone of cold at the group.
CoC DC19: 11d6 ⇒ (5, 5, 5, 2, 1, 1, 4, 5, 6, 2, 6) = 42
Ghost(83), Ghost
Grergof, Spugnoir, Darius, Abomentolor <--
| Brother Grergof Varsk |
Will + Pro evil: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Ref + Pro Evil: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Well them being not here that will make this harder. Unless....
Grergof takes a moment to focus and calls more holy energy into his Mace.
Cast Bright Blade of Victory on his mace.
| Spugnoir2 |
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 119 pts,Resist Energy-Fire(30 points)
Bombs:11/19
Reflex: 1d20 + 14 ⇒ (20) + 14 = 34
Spugnoir manages to duck the worst and tosses two more at the ghosties, switching targets if one falls
Ectoplasmic Bomb,Touch,PS,PBS,Precise: 1d20 + 17 ⇒ (7) + 17 = 247d6 + 6 ⇒ (6, 2, 6, 3, 4, 1, 6) + 6 = 34
Ectoplasmic Bomb,Touch,PS,PBS,Precise: 1d20 + 13 ⇒ (20) + 13 = 337d6 + 6 ⇒ (3, 1, 4, 6, 6, 2, 5) + 6 = 33
Confirm: 1d20 + 13 ⇒ (7) + 13 = 201d6 ⇒ 6
| Darius Redgrave __ |
Reflex Save: 1d20 + 7 ⇒ (6) + 7 = 13
Searing Light: 1d20 + 10 ⇒ (15) + 10 = 2510d6 ⇒ (6, 2, 6, 6, 3, 6, 6, 2, 5, 3) = 45
Darius shoots a ray of light at the remaining ghost.
| Abomentolor Goblinburner |
Reflex: 1d20 + 10 ⇒ (15) + 10 = 25
Abomentolor shoots some fire rays.
SR: 1d20 + 10 ⇒ (20) + 10 = 304d6 ⇒ (4, 1, 4, 4) = 13
SR: 1d20 + 10 ⇒ (14) + 10 = 244d6 ⇒ (2, 6, 5, 4) = 17
SR: 1d20 + 10 ⇒ (6) + 10 = 164d6 ⇒ (5, 3, 5, 4) = 17
Crit?: 1d20 + 10 ⇒ (1) + 10 = 114d6 ⇒ (1, 3, 6, 1) = 11
| Brother Grergof Varsk |
Grergof steps up and bashes at the ghost.
Raven's Head - Pa + FF + DB + DJ + Bane: 1d20 + 21 - 4 + 4 + 1 + 2 + 2 ⇒ (1) + 21 - 4 + 4 + 1 + 2 + 2 = 27
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 2 + 2 + 2d6 ⇒ (6) + 7 + 8 + 1 + 2 + 2 + (3, 4) = 33
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 2 + 2 ⇒ (11) + 16 - 4 + 1 + 2 + 2 = 28
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 2 + 2 + 2d6 ⇒ (3) + 7 + 8 + 1 + 2 + 2 + (6, 6) = 35
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 2 + 2 ⇒ (17) + 11 - 4 + 1 + 2 + 2 = 29
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 2 + 2 + 2d6 ⇒ (1) + 7 + 8 + 1 + 2 + 2 + (5, 3) = 29
That's a Ghost Touch Mace now that also is Disruption so Will 14 for each hit please
Hmmm... That seems to work much better. I need to remember that.
| Brother Grergof Varsk |
In that case let’s search this place quickly and then move on.
perception: 1d20 + 13 ⇒ (15) + 13 = 28
Grergof glances around the room quickly and if he sees nothing moves back to the door.
| Foxy Quickpaw |
Platinum parts litter the shelves and tables of this room, mostly components from broken magical weapons, melted-down jewelry, and other salvaged items containing the precious metal.
A silver spirit planchette rests on a shelf here. The various items of platinum, jewelry and half-complete lich phylacteries worth a total of 12,000 gp can also be recovered.
| Abomentolor Goblinburner |
Knowledge(Arcana): 1d20 + 6 ⇒ (15) + 6 = 21
Abomentolor takes a look at those fiscinating glass thingies and suggests "You might want to smosh those." while stepping back himself as that would create quite a mess.
| Darius Redgrave __ |
"I think everyone got their share in that blizzard." Darius start heling himself with minor cure spells.
4CLW: 4d8 + 20 ⇒ (7, 6, 5, 1) + 20 = 39
| Brother Grergof Varsk |
While the others heal up, Grergof smashes the two glass jars indicated.
Very little in here that is worth saving.
| Foxy Quickpaw |
The way to continue is further on (to F17). Smoothly polished skulls yellowed with age gaze from countless small alcoves perforating the stone walls of this chamber from floor to ceiling. The collection contains specimens from many races, though all of the skulls are missing their jawbones, which lie on the lowest shelves beneath the skulls.