Karzak |
Karzak does not, indeed, pass on the drink, but gulps some down so fast that golden rivulets run down the side of his chin, to get lost in his thick beard.
If we don't go to tha' vaults next, I'm going to need more rats ta' squish. He pats his hammer fondly as he keeps his eyes focused outside of the carriage, looking for their tail.
Perception
1d20 + 4 ⇒ (1) + 4 = 5
Jory Redcap |
"To be efficient, maybe we get the item loaned from the vaults first and bring it back to the vaults. Visiting a noble on their own estate should not lead to much trouble. I am sure the Chelish have a civil disposition."
GM Fnord |
Arriving at Paracountess Zarta Dralneen's townhouse in the Ivy District - one of several homes the noblewoman keeps around Absalom - you come upon a magnificent gothic structure three stories in height. The ebon lacquered double doors wrought with gleaming silver fixtures greet you, a prickly brass cone hanging from a chain serving as a door chime.
Karzak |
Karzak snorts. Slaves? What's the good in havin' someone waitin' on ya'...ya'd never learn to do a thing for yourself! Won't find a self-respectin' dwarf keepin someone around ta scrub 'is smallclothes!
the dwarf stands and waits, rather impatiently, for the high-brow slave keeper.
GM Fnord |
Moments after ringing the chime, a servant in loose casual attire opens the door, greeting you, "Ah, my mistress is expecting you, please follow me."
Led through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, you finally arrive on the third floor of the house, at the door of Zarta's personal study, which lies beyond her bedroom. Knocking on the door and announcing his presence, the servant opens the darkly stained wooden door.
A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table.
Sitting in the chair behind the desk, Paracountess Zarta Dralneen regards you with a wry smile, putting away a few papers before standing to address you.
"Aldor, you are dismissed. Close the door behind you and attend to your other tasks." She then turns her attention to the group. "It’s always so incredibly adorable when I see a fresh-faced batch of Pathfinders. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you." Zarta points at Jory. "I assume this isn’t a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore," she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought. "On the good side, he always sends me all the precious new recruits.
"Many think we in Cheliax serve and worship devils, but that couldn’t be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order."
Tiann Ceriagh'u |
Devils? Serve mortals? Either she's hopelessly naive or lying to us.
Tiann stifles a chuckle that she passes off as coughing and clearing her throat. She steps forward and nods to Zarta.
Absolutely, yes. Now, then, you know why we're here, so let's get down to business, shall we? Her voice is firm and her eyes hard, gaze unwavering.
GM Fnord |
"Yes, the trinket sweet Ambrus sent you to retrieve."
"It is a seven-lock iron case. I would advise not trying to tamper with the case when bringing it back to the Grand Lodge; the seven locks are incredibly difficult to bypass, and the case has magical protections as well. I don't know much about the box, aside from it having a connection with devils and Hell."
As the paracountess talks, a cacophony of booms and crashes sounds from beyond the room's west door. She sometimes pauses at an extended eruption of these noises before continuing with the conversation.
Karzak |
Karzak looks at the Paracountess in disbelief, then looks at each of his companions (except Jory...he's a dwarf too) as if each were the cause of the woman's obviously nefarious relations. Whuzzat? Wha? How? Beasts? A box with locks from Hell? What're ya' about woman? We need the damn trinket, not a box full of what may be nothin', locked with vile words from forked tongues!
One meaty hand wraps about the handle of his massive hammer as he points at the box, his eyes steadily focused on the Paracountess. Open it!
This'll go over well...intimidate
1d20 + 3 ⇒ (5) + 3 = 8
GM Fnord |
You haven't seen the box yet...
Zarta laughs as she sees Karzak's distress. "You're silly, but at least you're eager to get your job done. The box IS the trinket you are tasked to retrieve. As for opening it, I have been trying to bypass its protection the entire time I've had it, but I have not managed to do so yet."
GM Fnord |
The paracountess points at the doors opposite the ones where you entered.
"The box is in my bedroom. The only other thing I can tell you that I've determined about the box is the nature of its magical protection; it seems to be magically warded with abjuration magic intermingled with strong evocation magic, in addition to the seven masterwork locks."
Indicating the door to the bedroom again, she explains, "A servant is greatly misbehaving. You're going to have to deal with it in order to get the trinket."
She goes over to the desk in her study, opening a drawer and drawing out an exquisite silver letter opener shaped like a dagger (treat as a masterwork silver dagger). "You might need this to get it to submit," she offers with a sly grin.
Tiann Ceriagh'u |
Tiann blanches a bit at Zarta's use of "it" and her proffering the silver dagger. Now I see why we're here. She's evidently lost control of whatever's in her chambers, and needs our help.
She takes the dagger, grips it by the blade and offers the hilt to any of the men who will take it. Some of you are surely better with this than I am. Just in case we need it, who will take it?
Karzak |
Karzak's brow furrows at the description of the box, his attempt at understanding it obviously a lost cause. But I thought that there was the box.. His eyes linger on a small letterbox on the desk, then he shakes his bushy head to clear the thought.
That the servant we hear makin' all that noise, then? 'Ere, I'll take it; I can take a fine poundin' ta get close ta' whatever it is, an' you'll need a strong dwarven arm for tha' stabbin'.
He puts a hand out to take the offered dagger. He then looks to Tal. That is, unless Tal here can get behind it? Like Jory said before, we can create quite a dwarf-ersion. Ha!
Jake Hargrove |
Jake uncrosses his arms, and his stern expression exemplifies his utter distate for this woman.
Come, let us see what this individual is so upset about.
He walks to the door and draws his Greatsword.
Karzak, if you would do the honors...let us get to it. Someone keep an eye on the Paracountess.
Talhaearn |
I would wager that you prefer a weapon that is much more substantial than a dagger. I'd be happy to put it to good use against....whatever it is we are going up against.
Talhaearn remembers broken bits of an old proverb...something about accepting a silver blade from a fork-tongued she-devil. Best not to think about it too hard.
GM Fnord |
Zarta's bedroom is decorated in the colors of Cheliax—ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lie about like f layed skin . A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large "X" made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.
Ice Glen Inlet: 1d20 + 4 ⇒ (15) + 4 = 19 (low-light)
Tiann Ceriagh'u: 1d20 + 4 ⇒ (10) + 4 = 14
Jory Redcap: 1d20 + 8 ⇒ (10) + 8 = 18 (+2 vs stonework, auto)
Talhaearn: 1d20 + 10 ⇒ (5) + 10 = 15 (low light)
Jake Hargrove: 1d20 ⇒ 7
Karzak: 1d20 + 4 ⇒ (7) + 4 = 11 (darkvision 60')
There is a two-foot tall red humanoid with wings, clearly enraged and out of control. The creature is throwing a small box around the room clearly trying to smash it open. Though dented, the case doesn't look like it will be opening any time soon.
Karzak |
Karzak happily hands the dagger over to Talhaern, and arms himself with his hammer instead. With a nod to Jake, he opens the door, giving little thought to silly things like caution. At the various implements about the room, Karzak snorts in disgust and spits out a healthy gob of mucus.
The dwarf enters the room, confronting the little beast, his hammer held ready to smash it. Hey! Ya' got my box!
Jory Redcap |
"You throw the box over her or I will pepper you with arrows until you do. This FIRST arrow isn't made of silver."
Jory steps into the room and starts to shoot.
1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (3) + 2 = 5
Jory moves to E6. "Well, do you want me to try the silver ones?"
Tiann Ceriagh'u |
Jory is insane... that's all that can be said.
Jory, must I remind you that Ambrus was quite strict with how we were supposed to handle this?
She steps forward and tries to prevent a scene that will be cried for months.
Ahem. Please forgive my more... eager... colleagues. We're here to retrieve the box. It is indeed not yours, and belongs to the Pathfinders. We can dispel your hiding tricks, or simply wait for them to expire. Now, then, give us what's ours. You're a creature of order, I'm sure you can respect ownership.
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
Karzak |
Karzak nods and grins at Jory's plan. He drops his hammer and takes out the net that he had confiscated from the dock warehouse. He tries to track the little creature by sound, ready to hurl the net at it. He stays his hand at Tiann's intervention, waiting to see if calmer heads will prevail, or if he and Jory will be able to wreak havoc.
Not sure if we're in combat yet, or if this is free posting. Also - does this net have a guide rope?
Jory Redcap |
Jory looks abashedly at Tiann. He speaks with a somewhat contrite voice, "I think your way is best--I just didn't think demons negotiated unless compelled."
Jory bows and sweeps his hands toward Tiann for her to continue.
"Listen to the lady."
I doubt our abolitionists want this slave freed.
GM Fnord |
After some concentration, Ice Glen Inlet can follow the invisible creature's path using his detect magic, which shows the magic affecting the creature as well as the enchantments on the box. It doesn't seem to take any notice.
Tal - You can't see the box, it's invisible with its possessor, who stopped actually throwing it once your group came in to take it from him and he turned invisible.
Ice Glen Inlet: 1d20 + 4 ⇒ (8) + 4 = 12 (low-light)
Tiann Ceriagh'u: 1d20 + 4 ⇒ (6) + 4 = 10
Jory Redcap: 1d20 + 8 ⇒ (11) + 8 = 19 (+2 vs stonework, auto)
Talhaearn: 1d20 + 10 ⇒ (16) + 10 = 26 (low light)
Jake Hargrove: 1d20 ⇒ 2
Karzak: 1d20 + 4 ⇒ (13) + 4 = 17 (darkvision 60')
Jory Redcap |
Jory grabs one end of the net and helps Khazad open it.
Jory whispers. "We just need to make sure we get the box in the net, if we get the demon---bonus. Let me now when we go--do we go on three or just after three."
Tiann Ceriagh'u |
Can I assist the perception roll Ice makes? Or was that the roll above? Trying to figure out how to be useful.
Tiann nods at Jake, wishing she could just see the little creature. She doesn't want to wring his neck, honest. All it'd take is just one spell and we'd be done. Blasted invisible creatures. Have to remember to look at picking up something to help with that. Bloody annoying.
Oh, I've an idea. Gentlemen, I'd like to try to give some divine intuition into your tasks, as I did with Talhaearn with the lock earlier. All it requires is that I take your hands in mind and cast a spell.
Guidance, as before. +1 on a roll within a minute. Player has to declare they're using it before they make the roll.