GM Endless Forms' Shattered Star (Inactive)

Game Master Mike Tuholski

The Dead Heart of Xin (Book 6).

Combat Maps | LOOT!

Varisia | Magnimar | Magnimar after Reforging


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Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Spiritual Weapon: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Karn finishes his spell and an eagle appear next to the sinspawn and begins to attack.

Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Talon: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Talon: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

If Argust has not begun to fly yet, Karn will move over and cast Lesser Restoration, otherwise he'll begin another summoning spell.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Lesser restoration is a 3 round spell.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Oh...yeah...that's right. Summon again!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert puts another arrow into the sinspawn, grinning.

Thassilonian:
"How's this for fun?"

DA Arrow, including PBS and lingering luck: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30
DA Arrow damage, incl. PBS and lingering luck: 1d4 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11


The Flaxseed Pathfinder Lodge

Karn's trident cuts into the sinspawn! An eagle then appears next to the flying woman but has trouble hitting her. Karn then begins another summoning spell.

With a quick retort Bert puts another arrow into Chanukrah!

Initiative:

1. Chanukrah
2. Bert, Karnhousk, Brelar, and Argust

C: 40 dm

Brelar and Argust are up!


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Assuming Argust uses fly to fly forward and attack the sinspawn...

Brelar uses the shard of pride to create a major image version of himself to shimmer into view standing next to Argust casting a spell on the dwarf. When the real Argust flies forward to attack the sinspawn, an illusionary double also bursts forth flying next to him, flying into a flanking position and attacking the sinspawn as well!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust says Fly? and then receives the sensation that he now has the ability to reach the woman. Dropping his bow and retrieving his greatsword, Argust approaches the villain!

Fort: 1d20 + 9 ⇒ (20) + 9 = 29 lose 3 strength

Argust is hit by the spell but manages to shake off some of its effect! He then proceeds to attack!

Attack: 1d20 + 15 ⇒ (7) + 15 = 22 for Damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13


The Flaxseed Pathfinder Lodge

Brelar begins to create images to confound the foe! Note: images can not actually provide flanking (i.e. no +2). You have to have a feat for that I think.

Argust flies up to the sinspawn and slices into her!

---

Thassilonian:
"Oh, I have had quite enough of you. All of you."

Chanukrah repositions herself in the air, drops her wand, and takes her guisarme into her other hand as she swings it in an arc down on Argust.

+1 guisarme: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d4 + 13 ⇒ (3, 3) + 13 = 19

Initiative:

1. Chanukrah
2. Bert, Karnhousk, Brelar, and Argust

C: 53 dm

You guys are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust flies a short distance toward his foe and gives a hearty laugh! I don't know what you're sayin' but I have a feelin' you ain't sayin' much nice! Argust then yells to his friends, I think I'm gettin' the hang of this flyin' stuff!

Full Attack: 1d20 + 15 ⇒ (11) + 15 = 26 for Damage: 2d6 + 9 ⇒ (5, 3) + 9 = 17
Part 2: 1d20 + 10 ⇒ (13) + 10 = 23 for Damage: 2d6 + 9 + 3 ⇒ (3, 4) + 9 + 3 = 19

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Spiritual Weapon: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Karn finishes summoning another eagle. It appears in a flanking position with the other eagle and attacks!

Bite: 1d20 + 3 + 2 + 2 ⇒ (15) + 3 + 2 + 2 = 22
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Talon: 1d20 + 3 + 2 + 2 ⇒ (17) + 3 + 2 + 2 = 24
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The other eagle continues to attack the sinspawn.

Bite: 1d20 + 3 + 2 + 2 ⇒ (20) + 3 + 2 + 2 = 27
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Talon: 1d20 + 3 + 2 + 2 ⇒ (7) + 3 + 2 + 2 = 14
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 3 + 2 + 2 ⇒ (16) + 3 + 2 + 2 = 23
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Crit Confirm: 1d20 + 3 + 2 + 2 ⇒ (9) + 3 + 2 + 2 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Karn delays, checking to see if his companions need aid. "Any one wounded badly?"


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Not that bad off but I can always take your magics.

51/72 HP right now, so not that bad.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Waiting to see if the sinspawn is still up before acting.


The Flaxseed Pathfinder Lodge

Argust cuts into Chanukrah twice.

Karn's eagles then finish her off and she falls to the ground!

Out of combat!

Chanukrah's gear:
wand of acid arrow (11 charges), wand of fly (9 charges), wand of lightning bolt (6 charges), +1 guisarme, silver crown worth 800 gp


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"She was kind of tough. Sorry about pushing on; maybe we'd better just stop here and rest."


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Bah, she wasn't so tough once I got on the same level as she was, ha! The dwarf seems quite happy to have both feet on the ground, however.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar appears from his invisibility and begins picking through the wands. "Hmm, yes. Very interesting stuff. It had some very nice magics at it's disposal to be sure. Great work everyone! That would have been a lot worse for us I think." Brelar yawns, "Even slightly reinforced by these wands, I've really got almost nothing left should we face a threat like her or worse."

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

"It appears we have a defensible spot to rest. Let me try to removes Argust's weaking and then we can rest and recover."

Karn will cast Lesser Restoration and use up his channels/heals before resting.

Lesser Resotration: 1d4 ⇒ 4
Channel x2: 6d6 ⇒ (2, 1, 5, 2, 6, 2) = 18

CLW Spell for Argust: 1d8 + 6 ⇒ (7) + 6 = 13

Anyone else need healing?


The Flaxseed Pathfinder Lodge

I think that brings everyone back up to full.

The party spends the night resting presumably setting watches and the night passes uneventfully.

Where to?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"This is supposed to be her 'inner sanctum--'" Bert makes scare quotes in the air when he says that, then continues. "--so I'm guessing there's going to be something more here besides sinspawn." And isn't it a good thing that we didn't face the sorceress sinspawn at the same time as the other four.... "Let's look around. I don't see any exits, but who knows?"


The Flaxseed Pathfinder Lodge

After searching the room a bit more thoroughly Bert finds a secret door in the wall to the left of the balcony at the far end of the room.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar activates his wand of mage armor as the group presses on into the secret door.

"We should also try and figure out how the return trip from the inner sanctum works." Brelar notes.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Let's see what else is in here before we get too worried. Unless you'd like to do some in-depth examination of the area we came out in?"


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust gives a loud yawn after resting for the "night" and prepares for another day of adventuring with his friends. Whatever ya want, little guy. Just point the way, right Brelar?


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

"I'd feel better with the confidence to know I can go back when I choose."


The Flaxseed Pathfinder Lodge

At Brelar's suggestion, the party goes back to check out the first room. While examining it,

1d4 ⇒ 4

Brelar walks into the northern alcove only to disappear instantly!

Brelar:
I've moved you on the map where you end up. Back at the top near where the Maidens were.

This long gallery is striking and gaudy. The walls are painted a shimmering golden hue, with similarly gilt columns running down the center. Black marble statues of the same beautiful woman stand to the north and south--an inscription has been carved into each statue's base. Each statue holds out a hand as if in greeting. Rich tapestries hang on the walls at the center of the gallery, while set at intervals along the tiled floor are three great golden plates, slightly recessed. The ceiling is made of black marble shot through with a sparkling material.

All four statues are clearly Sorshen. The inscriptions at the base are identical and read (in Thassilonian), "By my touch may you enter the shining glory of my inner sanctum."


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert (having heard tales of a great and horror-filled tomb, laden with lethal traps...) is concerned about what magic might be there, and what may have happened to Brelar. He casts a cantrip to analyze it. Casting detect magic; burning his Lore Master for the day to get a Knowledge (Arcana) check result of 35.

Can he take 10 or 20 on the Spellcraft check?


The Flaxseed Pathfinder Lodge

Can't take 20* on Spellcraft but you can take 10.

Bert notes a conjuration (teleportation) aura in the northern alcove. By taking 10 on Spellcraft Bert confirms that it is a teleport spell.

*:
To determine when you can and can't take 20, I've always heard it explained that taking 20 is essentially like taking 20 rounds to do something, starting as if you had rolled a 1 and then moving up from there each round. So you can't do it on anything that you can't try again (or where failure the first time can cause problems, like Disable Device).

As long as you are not under pressure (in combat) you can always take 10 though. Some special abilities and items (Lore Master, Burglar's Bracers, etc.) let you take 10 even when in combat or under pressure.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

EF:
Brelar touches the hand on one of the statues.


The Flaxseed Pathfinder Lodge

Brelar:
The westernmost and easternmost plates glowed dully before compared to the central one, which is brightly polished. When you touch one of the hands, all three plates start to glow equally.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

EF:
Brelar will say the name of the artist.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Hey! Where'd Brelar go? Argust asks in a panic. What did he say to disappear like that? I don't know the words this time!


The Flaxseed Pathfinder Lodge

Brelar:
Nothing happens.

Karn and Bert:
Argust may not have noticed but you know that Brelar didn't say anything; he just stepped into the northern alcove.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn motions to his party. "Brelar went this way, come on." Karn then steps to the alcove.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"I didn't hear him say anything--we were looking around, he took a step into the alcove right there, and he was teleported away. It's definitely a teleport effect; I was worried that he might have been disintegrated, but that wasn't what the spell did." The halfling looks a little concerned, then gets a slightly mischievous (or perhaps manic) grin. "There might be some trap on the other end, but there's only one way to find out. Come on!" Bert tugs at the dwarf's sleeve and walks into the alcove, bow out and ready.


The Flaxseed Pathfinder Lodge

The rest of the party is instantly teleported to another room where Brelar is busy walking about looking at several statues.

This long gallery is striking and gaudy. The walls are painted a shimmering golden hue, with similarly gilt columns running down the center. Black marble statues of the same beautiful woman stand to the north and south--an inscription has been carved into each statue's base. Each statue holds out a hand as if in greeting. Rich tapestries hang on the walls at the center of the gallery, while set at intervals along the tiled floor are three great golden plates, slightly recessed. The ceiling is made of black marble shot through with a sparkling material.

All four statues are clearly Sorshen. The inscriptions at the base are identical and read:

Thassilonian:
"By my touch may you enter the shining glory of my inner sanctum."


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Find anything yet?"


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Startled, Brelar looks around. "Oh! Hello there!"

Gesturing to one of the statues, "I touched one of the hands, and the two far plates started to glow with the same intensity as the middle one. I said the name of the artist but nothing happened. Maybe all the Sorshen's want to be touched? "


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Could be, if we all touch a different one at once. But maybe we should finish looking around the rest of the complex first, in case there's something else we could use. I'm still worried about that last servant of the Runelord."


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

"Shall we collect your clockwork friend and continue east?"


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"I was actually thinking about that secret door back where we fought the sinspawn sorceress." He grins. "Say that three times fast. Anyway, secret doors are just inherently more interesting than plain old everyday doors. I mean, someone went to some trouble to hide it, and that usually means that it's not where they stashed their garbage."


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

"True enough, but we are standing right here..."


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust blinks as he sees a new room before him. Brelar! I'm glad you weren't lost! The dwaf runs up toward his liege, obviously happy to see him safe. Whatcha talkin' about? Secret doors? Glowing things? It all seems so confusing. Noticing that the clockwork servant is still absent he then adds, We should get it! He's useful in a fight, ya know.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar nods at Argust's excitement. "I am glad you were able to find me Argust. I was starting to become concerned myself."

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn shakes his head. "It seems this complex is full of surprises." Glancing around, he nods at Bert's suggestion. "I admit, I too am curious about the hidden door."


The Flaxseed Pathfinder Lodge

So checking out the door in this room or heading back to where you were to follow the secret door? Unless you figure out how to operate this room you can always go back to the other and repeat the artist's name.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Secret door? Aye, there could be somethin' worth findin' behind another one of them doors, Brelar. Maybe we could go check it out first before we end of lost in all these magic ones. Argust looks to his liege as a curious child might try to persuade a parent. Bert and Karn wants to go. Whatcha say?


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

"Let us return and speak the artist's name!"


The Flaxseed Pathfinder Lodge

Alrighty then!

The party works their way back through the magical teleportation to the grand ballroom and heads through the secret door to the side of the balcony.

The floor of this octagonal antechamber is decorated with a colorful mosaic depicting hundreds of interwoven, multicolored serpents intermingled with disembodied human arms. An iron-bound oaken door sits in the west wall.

DC 25 Perception:
You notice some magical energies coming from this room.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

What do the drawings mean? I'm gettin' a headache lookin' at 'em. Argust spies the door in the west wall. Looks like that's the place ta go!

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Something magic here. Brelar, you want to check it out first?"

Perception check: 1d20 + 21 ⇒ (7) + 21 = 28

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