GM Endless Forms' PFS City of Golden Death (Inactive)

Game Master Mike Tuholski

A level 4-6 module. Combat Map

Isle of Terror | Xin-Grafar | Loot and miscellaneous


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Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

reflex save: 1d20 + 4 ⇒ (20) + 4 = 24

"ooooh, fire!" Then she remembers fire hurts and moves forward to make sure she includes Eadie and excludes the dragon, channeling to heal.

channel heal: 3d6 ⇒ (5, 6, 3) = 14

which is fully healed for anyone who makes their save, and 1/2 healed (to 15 dmg) for anyone who failed their save

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Ref: 1d20 + 8 ⇒ (20) + 8 = 28

Niko easily dodges the gout of flame, then moves up and fires his pistol.

RTA, PBS: 1d20 + 7 + 1 - 4 ⇒ (8) + 7 + 1 - 4 = 12
Damage, Up Close and Deadly: 2d6 + 1 + 1d6 ⇒ (6, 1) + 1 + (4) = 12

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Refl : 1d20 + 9 ⇒ (18) + 9 = 27

Roland tries to dodge the flames and fires another salvo

"Zhanks Lore."

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
for dmg: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 25
for dmg: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Argh! How can a bundle of bones breathe fire?!? August then moves to attack the creature!

Attack: 1d20 + 8 ⇒ (3) + 8 = 11 for War Flail!: 1d10 + 16 ⇒ (9) + 16 = 25

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

Ignatius is horribly burned by the dragon. He decides to hang back, but calls upon Iomedae.

"Shining Lady! Please deliver a blow to this undead wretch with a spiritual weapon!"

Suddenly, the form of a longsword appears next to August. It swings at the undead dragon.

Attack: 1d20 + 2 ⇒ (6) + 2 = 8

*sigh*

Spiritual Weapon bypasses any DR, as it is force damage. It will last 3 more rounds.


The Flaxseed Pathfinder Lodge

AoO bite at Eadie: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d6 + 10 ⇒ (5) + 10 = 15

Eadie swings but despite her attempts to curb fate still misses. Lore heals everyone while Niko knocks a few ribs out! Although his arrows aren't fully effective, Roland still knocks a few bones loose. August and Ignatius miss.

The dragon, now with some close targets, goes for the front line warriors!

bite power attack on Eadie: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
damage: 2d6 + 10 + 4 ⇒ (5, 2) + 10 + 4 = 21

claw power attack on August: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
damage: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14

claw power attack on August: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19
damage: 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13

wing power attack on Eadie: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
damage: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12

wing power attack on Eadie: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
damage: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9

tail slap power attack on August: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
damage: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19

Confirm:
wing power attack on Eadie: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
damage: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

tail slap power attack on August: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
damage: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22

Initiative:

1. Roland
2. Tar Baphon's Dragon (28 dmg)
3. Lore, Eadie, Ignatius, August, and Niko

You guys are up!

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

“Don’t let this thing full attack you! Spread out so it can’t hit us all with its breath weapon.”

Eadie delays until after Lore acts, before trying again to slash at the thing with her falchion. (standard)

falchion + PA + FF: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 2d4 + 16 ⇒ (3, 4) + 16 = 23

As her blade misses, she screams in frustration. "Wolves! Lizards! And now Dragons!?! I AM DONE WITH THIS PLACE! You guys are on your own!"

OK, one more trick up my sleeve.

Eadie turns her back to the skeletal dragons and makes a move as if to flee as she breaks a snapleaf between her fingers. (immediate action invisibility for 5 minutes)

Instead of running, she pivots 180° and moves 15' behind the creature. (move)

Looking to take an AoO from the cover of invisibility if the creature moves out of a square Eadie threatens, GM Endless.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore casts her spell then moves up behind Eadie and touches her with a the curative magic, sure that a simple channel won't be enough this time.

cure serious: 3d8 + 5 ⇒ (3, 6, 8) + 5 = 22

"I'm coming to you next, Auggie!"

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Seeing the dragon savagly maul his friends, roland steps over and fires again.

"Spread out or fall back if needed."

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (4) + 10 + 1 - 2 = 13
for dmg: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
for dmg: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August falls unconscious as the tail slaps him upside his head. Now at -2/48 HP

Death Save: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11 I think I did that right.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius marvels at the scene in front of him. His spiritual weapon swings again...

Attack: 1d20 + 2 ⇒ (10) + 2 = 12

The inquisitor then calls down a judgment on the dragon skeleton, causing him to regenerate some of his own health. He then draws the mace he received from Eadie as he rushes towards the creature, trying to hit it. (Judgment of Healing. Fast healing 2.)

Mace Attack: 1d20 + 6 ⇒ (3) + 6 = 9

*Gulp*

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko fires again, then reloads.

RTA, PBS, Melee: 1d20 + 7 + 1 - 4 ⇒ (8) + 7 + 1 - 4 = 12
Damage: 2d6 + 1 ⇒ (1, 3) + 1 = 5

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Iggy, I don't think you have included the 14hp gained back from Lore's channel in the previous round.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ooops, missed that.


The Flaxseed Pathfinder Lodge

Roland hits the dragon with an arrow and Niko knocks a few bones loose with a bullet.

AWESOME BLOW! (against CMD): 1d20 + 17 ⇒ (20) + 17 = 37
damage: 1d8 + 7 ⇒ (5) + 7 = 12
Since it functions like a combat maneuver I don't think you can crit on it. At least that's how I'll rule it to be nice to you since this is a very mean thing I'm doing:

The dragon swings its skeletal arm down on Ignatius, hitting the inquisitor and knocking him sideways. Ignatius flies through the air and lands in the river of molten gold!

fire damage: 2d6 ⇒ (2, 3) = 5

You'll need to make Swim checks to get out and/or keep from slipping under. You do not want to fully immerse yourself in molten gold. Bad things will happen.

Initiative:

1. Roland
2. Tar Baphon's Dragon (35 dmg)
3. Lore, Eadie, Ignatius, August, and Niko

You guys are up!

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Iggy, NO!

Eadie somehow stays as still and quiet as a mouse, deciding to wait for a better moment to attack the beast, in order to try and stop it from wailing on any more of her friends.

Readied action to strike the creature if it leaves a square she threatens. Also looking to take an AoO if this happens, GM Endless.

Yep, totally looking for a double-shot this round.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland fires another pair of arrows.

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10
for dmg: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20
for dmg: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

cure moderate wounds on August: 2d8 + 5 ⇒ (2, 5) + 5 = 12

Lore casts out of reach of the dragon then runs to August's side and touches him with her healing magic

August - did you include the 14 points of healing from Lore's earlier channel? if not, maybe you didn't go down?

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Cursing, as he sees Ignatius take a spill, Niko fires again, then pulls a flask from his pack.

RTA, PBS, Melee: 1d20 + 7 + 1 - 4 ⇒ (16) + 7 + 1 - 4 = 20
Damage: 2d6 + 1 ⇒ (4, 3) + 1 = 8

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

*Yikes!*

Ignatius is deathly alarmed to find himself in a river of molten gold. "Guide me to the bank, Iomedae!" he cries out as he struggles to stay afloat and reach the safety of solid ground.

Swim: 1d20 + 4 ⇒ (18) + 4 = 22

He manages to keep himself afloat and swims straight for a dry spot where he is out of the burning hot gold. However, he finds himself right next to the skeletal dragon. He stays prone and tries to act like he's unconscious.

Bluff: 1d20 ⇒ 3

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

I did, if I could make a save I'd still be up.

August, suddenly conscious, grabs his weapon and swings from a prone position!

Flail: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 for Damage: 1d10 + 10 ⇒ (2) + 10 = 12


The Flaxseed Pathfinder Lodge

Roland's aim is off this time. Lore continues to heal the fallen dwarf as Niko knocks another rib loose. Ignatius keeps his head above the molten gold and makes it to the edge of the canal where he is able to pull himself out!

I put you off to the side. You wouldn't be able to climb straight up on the bridge. Good thing you made that Swim check. Full immersion = 20d6 fire per round.

Argust swings from the ground but misses.

1d4 ⇒ 2

The dragon lets out another blast of flame!

cone o' fire!: 4d10 ⇒ (4, 10, 10, 2) = 26
DC 19 Ref for half; hits August, Niko, Roland, and Lore

Initiative:

1. Roland
2. Tar Baphon's Dragon (43 dmg)
3. Lore, Eadie, Ignatius, August, and Niko

You guys are up!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

refl save: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

is everyone (esp August) still alive? - what she does next will depend on folks' condition

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

August lies motionless, though you believe he is still breathing. -16 HP

Stabilize?: 1d20 + 4 - 16 ⇒ (2) + 4 - 16 = -10 Only a 20 helps me now, down to -17, one more and I'm dead.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore cries out in shock and bends down to touch August after a quick casting.

cure moderate: 2d8 + 5 ⇒ (7, 7) + 5 = 19

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

So does Lore go before I do? I know its often whoever posts first but I'm not sure how literal one takes initiative in these situations. Either way I'm conscious at either 2 or 3 HP, its more about taking my turn to possibly withdraw on my hands and knees.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I did post first technically - was just waiting for your status before I decided between channel and focused heal - you didn't need to roll yet imo. btw, if you withdraw on hands and knees, it still gets an aoo, if you stand up, it gets an aoo... either way, it has a chance to get at you unless someone else draws it's aoo first (unless of course it has combat reflexes).

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko curses as the party continues to fall. Pulling out a potion, he drinks it, going invisible.


The Flaxseed Pathfinder Lodge

The order people are listed are the order they go. So Lore acts before August and heals him before he needs to stabilize.

@August: I think crawling would provoke no matter what though.

Lore heals the dying dwarf while Niko disappears!

Initiative:

1. Roland
2. Tar Baphon's Dragon (43 dmg)
3. Lore, Eadie, Ignatius, August, and Niko

Eadie, Ignatius, August, and Roland are up!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Screw it, August doesn't withdraw! What am I thinking?

August tries to strike the dragon from the floor once more!

Attack: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16 for Damage: 1d10 + 10 ⇒ (4) + 10 = 14

Oh well.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie calls on the combined power of the Ruby Sage and the Judge of the gods.

“Oh, Master of the First Vault!"

"I beseech you for power and speed; in my moment of need!”

Dang! Seems I can turn into a poet even in the most stressful of situations.

GM Endless:

Burning my Mythic Legacy boon: Free action activate MYTHIC Power Attack (substitutes the +2 bonuses with a +3) and eliminates PA’s miss chance for one round.

Burning my Insights of the Shadowless Sword boon (Tales: Queen of Thorns):
As a swift action, you gain the benefits of haste for two rounds (CL 10th).

She strikes at the dragon twice, as she becomes visible.

falchion + Mythic PA + flank + Inv + haste: 1d20 + 12 + 2 + 2 + 1 ⇒ (6) + 12 + 2 + 2 + 1 = 23 Target is also denied its dex bonus
damage + Mythic PA: 2d4 + 6 + 9 + 4 ⇒ (2, 1) + 6 + 9 + 4 = 22

Hasted Attack

falchion + Mythic PA + flank + haste: 1d20 + 12 + 2 + 1 ⇒ (11) + 12 + 2 + 1 = 26
damage + Mythic PA: 2d4 + 6 + 9 + 4 ⇒ (3, 2) + 6 + 9 + 4 = 24

Eadie's MYTHIC flowing hair pushes her greathelm off her black gorget, exposing her face to those present. Powered by Mythic energy, the warrior's eyes glow a brilliant gold - the favored color of Xin-Grafar and of Abadar!

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland tries to avoid the second blast of fire from the dragon.

reflex: 1d20 + 9 ⇒ (11) + 9 = 20

"I hope zhis zhing is getting tired. We cannot survive much more of zhese flames!"

He fires again...hopeful his aim is better despite the fire.

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20
for dmg: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14
for dmg: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9

"Zhere you are Eadie! I was worried the boney lizard ate you somehow!"

Does anyone know if a warpriest blessing is a swift or std action? I cannot seem to find the wording in the text...probably just blind on my part

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

“Don’t give this thing any ideas, Roland.”

Sadly … RE: Warpriest Blessings from the ACG PRD

A warpriest can select any two blessings granted by his deity.

Deities grant blessings of the same name as the domains they grant. Unless otherwise noted, using a blessing is a standard action.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Bummer. I was going to add the extra holy damage, but not worth giving up two arrows...unless I keep missing

"Just be careful. I zhink you have its attention now...and some of its fire zhere is still in your eyes!"


The Flaxseed Pathfinder Lodge

August swings from the ground but misses! Eadie then pops out of invisibility, more powerful than you have ever seen her, and in her mythic glory she swings twice and send the bones of the dragon flying through the air and into the stream of molten gold below!

Out of combat! A fitting end I'd say!

Near the brick building ahead you see the dragon's hoard: 50 gold plated but otherwise worthless household objects, 1265 gp in loose coins, a gold-plated adamantine battle axe, a gold-plated brooch of shieldling, a gold-plated horn of fog, and a small, gold-plated metal box containing three potions of cure moderate wounds.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko eyes the potions for a moment, then hands them Argust and Iggy, the flask seemingly floating by themselves before his invisibility wears off. "Hmm, I wished I'd known you had the trick up your sleeve before I drank the potion.....Nevertheless, well done Eadie. I had begun to fear for the party."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Ooooh Eadie... it's so good to see you back in such form... That was impressive I must say! Now... who needs more healing?"

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius just manages to bring himself onto the bridge. The pain...the pain... The molten gold has certainly left it's mark on the inquisitor. Through labored breathing, he tries to call out, "Healing! I could *cough* use some..." but his voice is shot.

This is what you get, trying to keep up with Eadie and August. You're not the fighters that they are, Iggy. Get it through your thick skull...

Managing to get himself onto his feat, Ignatius limps over to the rest of the party and leans heavily on Roland.

"I've...*cough-cough*... got a bow too. I should...probably... use it more." He tells the ranger between his painful breaths.

Okay, I'm laying it on a little thick. But really, how does someone survive being tossed into molten gold? I realize this is fantasy, and I'm not looking for total verisimilitude in my gaming, but I can't imagine being tossed in molten gold wouldn't totally wreck a guy.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore takes one of the 3 cure moderate potions from Niko to Iggy, readying her wand to heal what the potion doesn't. She uses her single daily use of prestidigitation to clean off the gold covering him so it doesn't dry in a hard coating and prevent Iggy from moving...

"Wouldn't want this to harden up and turn you into a statue or one of those gold things that attacked us, hon."

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius nods in appreciation and quaffs the potion as quickly as he can.

CMW: 2d8 + 3 ⇒ (5, 3) + 3 = 11

22/39


The Flaxseed Pathfinder Lodge

Well, I could have ruled that being tossed in from a bridge above would cause "total immersion" and then I think the 20d6 fire probably would have wrecked you. But I was feeling generous. Let's see what would have happened: 20d6 ⇒ (5, 6, 4, 1, 1, 5, 4, 4, 5, 2, 1, 6, 1, 4, 3, 5, 6, 1, 4, 4) = 72 Yep, it would have been bye bye Iggy.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

HAHA, ouch. Yeah, I appreciate the generosity. My little rant was more of a "isn't this a crazy situation" rather being upset. Though, I would totally understand if a less-generous GM would rule that total immersion was a result. And Iggy isn't the best-equipped guy. Mostly because I've been kind of foolish in waiting to save up for bigger items rather than buying useful consumables.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August, not saying a word, drinks the potion given to him.

CMW: 2d8 + 3 ⇒ (7, 1) + 3 = 11 At 14/48 now.

August then humbly asks that someone use his heal stick on him.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7 That'll do it.

Eadie. August says, looking down at his feet. I'm.... sorry I let everyone down. I fell in battle when I shaoulda been protectin' ya all.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Oh, if no one can use the battle axe August will take it as a backup.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie’s merry-Medusa hair drops her helm to the ground, as her MYTHIC powers leach out into the heady environment of Xin-Grafar. The young warrior pauses for a moment to wipe her brow, leaving a greasy trail in her right hand’s wake.

"PHEW! So, are we having fun yet?"

She places a sweaty palm under August chin and lifts the dwarf’s head to face her.

“You did nothing of the sort, August. If you hadn’t taken some of the *ahem* heat from that thing’s attacks and provided flanking, I hate to think what might have happened.”

She shakes her head. “I’m not sure frontal assaults are going to work as well as they have up until now. I think we need to try some new tactics based around smarter use of magic and resources.”

Eadie smiles at the divine duo. “And that’s where Lore and Iggy come in.”

Eadie’s Plan (spoilered for length):
The warrior gestures towards the doorway the skeletal monster was guarding. “We’ve been in the city now for what ..? Sixteen hours of our seventy-two hour-ish limit, say. I think we should find a place to hold up and rest for eight hours.”

“Then Lore and Iggy keep ALL of their spell slots OPEN. We enter the next chamber with smokesticks and the horn of fog in hand. Niko and Iggy identify what we’re facing, we *pop* smoke and get the HECK OUT OF ALKENSTAR!”

“We retreat to our hidey-hole, the spell-casters prepare appropriate spells, and then we tramp up to the door a few times, waiting for an hour or so in between, so any enemy spell-casters lose their buffs AND ONLY THEN, do we go in *ahem* guns-blazing so to speak.”

Eadie scratches the top of her head rapidly, mussing up her hair. “So what do you guys think?”

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland pulls out his own wand to cure somd of the burns before continuing.

"Zhank you Lore...again zhe healing is most appreciated. . "

.that was exactly what he needs. So 3 charges saved.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

channel heal: 3d6 ⇒ (5, 6, 2) = 13

Lore does another channel before using her wand (and before Roland uses his.. so maybe fewer charges Roland)

Pulling out her wand, she asks, "Now who needs more healing?"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"I have no problem with that plan, Eadie, except I have to prepare a few spells, but I can leave most slots open. That would be a good thing, as most of my spells for the day are fire spells and that seems rather silly now, in the light of what we are facing here."

I think domain slots must be filled in advance, but the rest can be open

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

"I like your plan Eadie; however, I cannot alter my spells. I know what I know and, well, that's all that I know.""

-Posted with Wayfinder

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