GM Endless Forms' PFS City of Golden Death (Inactive)

Game Master Mike Tuholski

A level 4-6 module. Combat Map

Isle of Terror | Xin-Grafar | Loot and miscellaneous


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The Flaxseed Pathfinder Lodge

gm rolls:

Ignatius: 1d20 + 9 ⇒ (18) + 9 = 27
Eadie: 1d20 + 11 ⇒ (5) + 11 = 16
Lore: 1d20 + 12 ⇒ (3) + 12 = 15
August: 1d20 + 1 ⇒ (8) + 1 = 9
Roland: 1d20 + 9 ⇒ (17) + 9 = 26
Niko: 1d20 + 12 ⇒ (17) + 12 = 29 (trapspotter)

lizard: 1d20 + 4 ⇒ (19) + 4 = 23
Ignatius: 1d20 + 4 ⇒ (15) + 4 = 19
Eadie: 1d20 + 3 ⇒ (1) + 3 = 4
Lore: 1d20 + 2 ⇒ (14) + 2 = 16
August: 1d20 + 1 ⇒ (20) + 1 = 21
August: 1d20 + 1 ⇒ (20) + 1 = 21
Roland: 1d20 + 5 ⇒ (17) + 5 = 22
Niko: 1d20 + 2 ⇒ (13) + 2 = 15

Ignatius, Roland, and Niko are on guard and hear the hisses and shrieks piercing the air just before a group of black lizard-like humanoids burst from the nearby trees, waving morningstars and javelins!

The red one bears the markings of a chief.

javelin at August: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 2 ⇒ (4) + 2 = 6

javelin at Eadie: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d6 + 1 ⇒ (4) + 1 = 5
DC 16 Fort against poison or take 1 Con drain

javelin at Roland: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d6 + 1 ⇒ (6) + 1 = 7
DC 16 Fort against poison or take 1 Con drain

javelin at Lore: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 + 1 ⇒ (1) + 1 = 2
DC 16 Fort against poison or take 1 Con drain

Surprise Round!

1. Lizardfolk
2. Roland, August, Ignatius, Lore, Niko, Eadie

Roland, Ignatius, and Niko can take surprise round actions (move or action)!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

fort save: 1d20 + 6 ⇒ (16) + 6 = 22

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko calls out as he notices the lizardmen approaching, then drinks an extract of shielding.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

If Roland was on guard with bow in hand, he will step and shoot the chief.

"Intruders, alert! . "

Roland +1 Ad darkwood comp bow, PB: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
for dmg: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8


The Flaxseed Pathfinder Lodge

Roland puts an arrow in the chief!

Surprise Round!

1. Lizardfolk (red: 8 dmg)
2. Roland, August, Ignatius, Lore, Niko, Eadie

Ignatius is up with a surprise round action!

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius moves forward towards the blue-speckled lizard, drawing his longsword as he does so.


The Flaxseed Pathfinder Lodge

As Ignatius moves forward the lizardfolk grab their morningstars and descend on the party!

mwk morningstar on August: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 2 ⇒ (3) + 2 = 5
DC 16 Fort against poison or take 1 Con drain

morningstar on Niko: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 1 ⇒ (5) + 1 = 6
DC 16 Fort against poison or take 1 Con drain

morningstar on Eadie: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d8 + 1 ⇒ (2) + 1 = 3
DC 16 Fort against poison or take 1 Con drain

morningstar on Ignatius: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d8 + 1 ⇒ (2) + 1 = 3
DC 16 Fort against poison or take 1 Con drain

Initiative:

1. Lizardfolk (red: 8 dmg)
2. Roland, August, Ignatius, Lore, Niko, Eadie

You guys are up!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Fort: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Fort: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

I assume I need to save on the first one even though you didn't say so, that hit my FFAC.

August steps forward, striking the (green) enemy that is attacking his new ally!

Flail: 1d20 + 8 ⇒ (1) + 8 = 9 for Damage: 1d10 + 16 ⇒ (2) + 16 = 18

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

20 just misses Eadie’s FF AC

Eadie drops her Lucerne hammer in fright. “Oh no! Lizardfolk!”

It’s like déjà vu … all over again!

The young warrior pulls herself together long enough to draw her enchanted falchion and attack the yellow lizard-dude(tte).

falchion + PA + FF: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 2d4 + 16 ⇒ (4, 4) + 16 = 24

Eadie then takes a 5' step to the south-east, calling "Hey, chiefy! I'm your huckleberry."

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will continue shooting at chief or other open target, moving 5' as necessary for a clear shot.

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 25
for dmg: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 25
for dmg: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Deja vu for each shot.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko studies his opponent, marking its stance and weak spots, then stabs with his blade.

Studied Combat vs Green: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Power Attack: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Ignatius takes a wide swing at the lizard man. "Prepare for death, you fiend!"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Unsure if this will work or not, but hoping the lizardfolk have been transformed enough by the evil forces of the island, she will try to channel to do damage. (Affects undead or evil outsiders)

damage if this works, dc 15 will to resist: 3d6 ⇒ (3, 3, 4) = 10

this will either work, or be a total waste, but had to try it


The Flaxseed Pathfinder Lodge

Argust August misses but Eadie takes down the yellow lizardfolkesse. Roland puts a pair of shots in the chief and Niko misses. Ignatius harms one of the lizardfolk but Lore's channel does not seem to have an effect on them.

Good idea though; a lot of things on this island have negative energy absorption (basically heal 1/3 from negative energy) but it does not say that they are harmed by positive energy.

The lizardfolk retaliate after a quick word from their chieftain!

morningstar on Ignatius: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 + 1 ⇒ (8) + 1 = 9

claw on Ignatius: 1d20 + 0 ⇒ (14) + 0 = 14
damage: 1d4 ⇒ 4

bite on Ignatius: 1d20 + 0 ⇒ (13) + 0 = 13
damage: 1d4 ⇒ 1

morningstar on Niko: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 1 ⇒ (3) + 1 = 4

claw on Niko: 1d20 + 0 ⇒ (10) + 0 = 10
damage: 1d4 ⇒ 4

bite on Niko: 1d20 + 0 ⇒ (2) + 0 = 2
damage: 1d4 ⇒ 3

The chief, wielding a morningstar in each hand, goes after August!

mwk morningstar: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d8 + 2 ⇒ (4) + 2 = 6

mwk morningstar: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 + 1 ⇒ (6) + 1 = 7
DC 16 Fort against poison or take 1 Con drain

bite: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Initiative:

1. Lizardfolk (red: 36 dmg, blue: 10 dmg)
2. Roland, August, Ignatius, Lore, Niko, Eadie

You guys are up!

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko steps northwest, opening a firing lane for Roland, then stabs at the lizardman to his east, while kicking at the cheiftan!

Attack vs Green: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Effortless Aid for August: 1d20 + 7 ⇒ (12) + 7 = 19 If that hits, +2 to to August's next attack vs Red

Effortless Aid:
Effortless Aid (Ex): The investigator can use an aid another action as a move action instead of as a standard action. An investigator can expend one use of inspiration to instead perform an aid another action as a swift action.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August tries to strike the chief again!

Attack: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 for Damage: 1d10 + 16 ⇒ (1) + 16 = 17

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie charges blue, screaming an unusual war cry for a human …

“FOR KRAVENKUUUUUUUSS”

falchion + PA + FF + Charge: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
damage: 2d4 + 16 ⇒ (3, 4) + 16 = 23

crit confirm: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
crit damage: 2d4 + 16 ⇒ (1, 4) + 16 = 21

AC=22

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore moves a little and casts produce flame, sending one flame at the red lizardman

to hit, ranged touch: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

(5/6 flames remaining)

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will switch to a new target if the chief drops, stepping out ofreach as needed for clear shot.

"Heads up. Zhat one got away! ."
Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14
for dmg: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10
for dmg: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14


The Flaxseed Pathfinder Lodge

The party easily mops up the remaining lizardfolk!

Out of combat!

searching the battlefield:
seven suits of studded leather armor, two suits of +1 studded leather, nine light wooden shields, 12 daggers, a light crossbow with 12 bolts, two masterwork rapiers, nine saps, seven short swords, three potions of cure light wounds, a potion of cure moderate wounds, three iron Razmiri masks, two smokesticks, two sunrods, a set of thieves tools, and 150 gp.

Dusan slowly rises from the bush he was hiding behind. "Good. . . good. . . " he mumbles before startling himself with his own shadow and then spending a few minutes looking about wide-eyed as if expecting more lizardfolk any second.

"We should find a place to rest. More miles to go but the dark is coming."

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

“OK, Dusan. But let’s see if we can put some distance between this place and our campsite.”

Survival for camp: 1d20 + 7 ⇒ (13) + 7 = 20

When the party makes camp, Eadie will offer up her plundered ship’s stores to help make a meal. She helps Lore do any food preparation and with her mouth hanging open, takes note of the gnome chef’s culinary tricks and tips.

Eadie finds time to strip her plate mail and clean it along with her weapons. She will unwind by running a dagger along a whetstone in a steady rhythm as she chats to her companions.

“So are you ready to swap that longsword for a falchion yet, Iggy?” She smiles. “Abadar might be prepared to lower his standards and accept you into the First Vault.”

“Varisians and Chelaxians fighting together, Roland. Who would have thought? There’ll be dogs and cats living together next!”

“Lore, do you remember my tengu 'fiancé' I mentioned when we were in Razmir? In the Shackles I adventured with a tengu slayer that looked exactly like him! When I mentioned it, he looked a bit put out, like maybe I thought all tengu look the same or something … Ooh, wouldn’t a cup of Lhug’s coffee go down well? I can almost taste it.”

“Bags I first watch!” Eadie will stand watch in her armor, but will sleep in her lamellar leather suit.

“So three watches, people? I’d suggest Iggy and I, August and Niko, and Lore and Roland. This matches up good with poor perceptiveness pretty well, puts our low-light experts later in the watch when it’s darkest and allows our priestess of Sarenrae to greet the dawn.”

Feel free to change or disagree, people!

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko gets out a wand and proceeds to heal himself.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Following along, be merely nods at Eadie's schedule. "Sounds logical enough."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

prof: chef: 1d20 + 11 ⇒ (15) + 11 = 26

Again, Lore does not disappoint with the evening meal. Watching Eadie clean her armor, she sighs as she walks over and casts prestidigitation to make all the swampy mud gone and make the armor gleaming clean and shiny, probably to Dusan's distress. It's so shiny it might attract attention!

"Third watch is fine with me.. I can start breakfast at the end of the watch, and get in my morning prayers too."

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

“That’s a neat trick, Lore.”

It takes a moment but Eadie eventually realizes what she’s just said. “Ooh, I said a neat trick.”

“Do you get it? It could mean ‘neat’ like ‘cool’ BUT it could also mean ‘neat’ like ‘tidy’ ‘cos it made all my stuff clean. Clever eh, August?”

♞♞♞♞

At meal time Eadie will hold up her empty plate with a hopeful expression. “Can I have fourths please, Lore? It’s just sooooo yummy.”

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

What's clever? It's looks clean ta me.


The Flaxseed Pathfinder Lodge

Dusan doesn't seem to sleep much and when he does he is restless, speaking in his sleep and tossing and turning.

The next morning you wake and after all necessary preparations (and some breakfast, of course), Dusan leads you the last few miles to your destination.

The entrance to Xin-Grafar stands ahead—two enormous stone doors, each thirty feet high and fifteen feet wide, covered in carved, vertical wavy lines. The left-hand door stands open, a complex internal mechanism of worked stone and metal clockwork gears visible along the door’s side about halfway up. The doors are recessed about ten feet into the side of a large, grass-covered hill and tilt slightly inward. A firepit smolders beside the right-hand door, tiny tendrils of smoke still curling skyward from its coals.

18 Survival:
There are no more than 12 remaining cultists—the island, it seems, has been hard on Razmir’s faithful.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Survival: 1d20 + 1 ⇒ (10) + 1 = 11

Niko peers up at the door. "Quite remarkable. Look at the craftmanship."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore stares up at the doors and blinks her large eyes... "It's so ... big!" She waits for someone with skill at such things try to figure out the mechanisms and backs away to give them room.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
August Autumnwind wrote:
What's clever? It's looks clean ta me.

This is almost like a scene from Dumb and Dumber.

“August, have you ever played the game ‘papyrus, rock, dagger’? I was taught it on a date with a Sylph druid in Varisia.”

Eadie hold up a clenched fist. “This is rock – it beats dagger.” She holds out her index finger to demonstrate. “Which beats papyrus, represented by a flat palm, ya ken?”

“If you want a game you just shake your fist and count …

one … two … three:
“Dagger!”

Survival: 1d20 + 7 ⇒ (1) + 7 = 8

Eadie examines the still smouldering fire pit. “I recommend we watch out for thunder storms. This fire has been started by a recent lightning strike.”

She also has a look around the entranceway for traps or threats.

Take 10 Perception: 10 + 11 = 21

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland nods in agreement with Eadie's plan for the night. He enjoys the breakfast.

"Zhis certainly beats zhe field rations most common on zhe trips like zhis. Very much appreciate zhe meals . "

Bending to inspect the ground and fire pit

Survival : 1d20 + 9 ⇒ (10) + 9 = 19

"Zhere seem to be about zhe dozen here...from zhe tracks and other signs. "

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August listens, but seems to thing the logic is all flawed. What? A dagger will beat anythin'! There ain't no way some paper is a better weapon than a rock and a dagger! I thinks that druid ya dated was nuts.

What's a does hen? That them egg layin' critters?

Scarab Sages

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Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
August Autumnwind wrote:
I thinks that druid ya dated was nuts.

Eadie pushes the palm of her left hand into her check as she considers the dwarf’s words. “'Nuts' is probably a bit strong – but he was definitely different.”

“I did learn two things from that experience though …”

“One, if your date has brought along his Animal Companion – RUN! And second, NEVER go on a blind date organized by a cleric of Calistria.”

August Autumnwind wrote:
What's a 'doshen'?

Eadie begins counting on the fingers of her gauntlets, while mouthing the words ...

One, two, three, four, five, six … uh … lots!

“I’m pretty sure it’s a number, August. But I’d have to take off my slippers to work out exactly which one.”

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland chuckles as he moves towards the door.

"Hah. Zhose are both zhe good lessons, Eadie. "

He will light his Wayfinder and grab his bow if the party looks ready to enter.

"Are we ready? . "

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko nods and begins moving slowly toward the open door, wary of traps!

Perception: 1d20 + 12 ⇒ (3) + 12 = 15 +2 for traps (trapspotter)

Better look again: 1d20 + 12 ⇒ (6) + 12 = 18 +2 for traps (trapspotter)

These swarms of flies make it hard to focus!: 1d20 + 12 ⇒ (20) + 12 = 32 +2 for traps (trapspotter)

"Lore, can you detect for magic? Are there any auras around the doors?"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore casts detect magic and scans the doors, area around them, and beyond for any magical auras, reporting what she sees to the party.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Sorry for my silence the past few days.

Ignatius scoffs at Eadie's suggestion of trading in his longsword for a falchion, "The longsword is the divine weapon of Iomedae. I shall not part with it." He then grows a little bashful, "Actually, I just don't have the necessary training to use one of those with any kind of accuracy."

He praises Lorelendral for the good grub.

As the party approaches the doors, Ignatius will cast light on his shield and helps Lorelendral by detecting magic as well.


The Flaxseed Pathfinder Lodge

Lol! Sure isn't nuts, he's just got personality. And ok, maybe he's not too bright and more than a little naive.

Niko finds no traps outside or on the door and Lore does not detect any magic other than the general necromantic aura of the whole tainted island. The party cautiously enters the gate. . . .

The long, sloped tunnel leading down to the city suddenly opens into a large rectangular room. The floor here is sand and shows signs of recent foot traffic. The walls are all painted in enormous murals that depict a city in its prime. The south wall shows hundreds of men and women in a marketplace, trading everything from fruit and livestock to construction materials such as brick and wood. The north wall depicts row upon row of unarmed, uniformed men standing large in the foreground and growing smaller as their ranks disappear over the horizon toward the far right of the painting—a horizon over which an enormous golden sun rises. The east wall is a huge map that portrays a city constructed of three concentric circles and divided by canals of pure, crystal-clear water that flows from the city’s innermost ring. Below this map someone has scrawled numerous notes and mathematical calculations in charcoal. Finally, the west wall depicts a leader of some sort, crowned by a golden sun and speaking before a huge crowd of people wearing white shawls and golden togas.

The notes beneath the map are scrawled in Common, and seem at first to be gibberish, with several phrases referring to the “Jewel of Everlasting Gold” and multiple descriptions of fire, floods, and molten gold.

DC 20 Intelligence check or DC 15 Knowledge (engineering):
You discern that the mathematical calculations are adding up three things: the volume of gold it would take to flood the entire city, the amount of time it takes for the event to occur, and how often it occurs. Careful study of this map (and the above checks) reveals that 72 hours after the gates are opened, the jewel of everlasting gold will flood the city with molten gold to a height of 40 feet throughout the entire first two rings of the city. It also reveals that the molten flood takes a full 24 hours to drain, and notes scrawled beneath the calculations mention the jewel’s inability to stop the flood once it has commenced.

DC 10 Survival:
You think that not one of the Razmiri cultists stopped to look at any of these murals. Their tracks walk right through the middle of the room and exit to the north, presumably entering the city.

I've added a map of Xin-Grafar to the top. You are at point A, just entering the edge of the city.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

KN: engineering: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (1) = 26
Survival: 1d20 + 1 ⇒ (2) + 1 = 3

Niko kneels down on the balls of his feet, studying the notes on the map. "Simply remarkable! There are mathmatical calculations here describing the volume of molten gold it would take to flood the city! Not only that, but there are also calculations for how long someting like taht would take, about 72 hours after a gate was opened and it would fill the city to a height of forty feet. I twould take twenty four hours for the gold to drain, where to, I cannot fathom, but once the cuty started flooding, it could not be stopped."

Standing back up, he looks over the map and lets out a low whistle. "Forty feet of gold....the sheer weight would sink the local area by quite a bit, I should think....how would it stay molten for so long....where does one store such vast amounts of gold....is it solid, then melted, or already molten....." He mutters to himself, lost in thought.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Survival: 1d20 + 8 ⇒ (9) + 8 = 17

Ignatius points down to the ground following Nikomedes' explanation of the calculations etched in the walls. "Look at the tracks! The cultists didn't even bother to look at the murals at all. So... if this jewel thing can really cause an unstoppable flood of molten gold - then the Razmiris have no idea what they're dealing with."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore admires the depictions of the sun for a moment, then turns her attention to Niko and Iggy as they speak. "I think that means we'd better hurry while we are here. The big gate is open and we have limited time to get in and get out ourselves... In case we don't make it, can everyone fly by some means? I have a potion... but only one."

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie *blinks* a few times at Niko’s report, while she considers the implications of that amount of gold.

You could fund the resources to conquer, re-build and rule whole continents … maybe the whole planet! Why I could be a queen. No! An empress. No! A godde…

Eadie stops. Lowers her head and shakes it briskly from side-to-side. “Greed and death … That’s all this place is good for. I agree with Lore, let’s push on.”

She smiles at the Empiricist. “You can tell your story walking, Niko.”

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

But I like gold...

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

survival: 1d20 + 9 ⇒ (16) + 9 = 25

Roland stops to inspect the footprints in the dust.

"Zhe cultists do not stop to look at zhe pictures. Zhey seem to know where zhey will go. Zhey pass zhrough
zhe middle of zhe room and exit to zhe north, entering the city by zhe looks of it. Let us continue indeed."

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
August Autumnwind wrote:
But I like gold...

“Well today’s your lucky day, my friend.” Eadie pounds her brother-in-arms on his armor’s pauldrons.

“Because if we don’t get a wriggle on, you’ll get the chance to see plenty of it – from a very close distance – for a VERY long time.”


The Flaxseed Pathfinder Lodge

A large doorway passes from the room of murals into the city proper. A lightly glowing green fluorescence emanates from the cavern roof above, illuminating a once-great city now reduced to ash and rubble—but whose ruins are coated entirely in gold. A large, covered bridge across a canal glows white-hot and emits a searing, golden light. In the center of the bridge stands a man-shaped statue covered in fine gold plating, its carved face eerily human-like.

gm rolls:

Ignatius: 1d20 + 9 ⇒ (9) + 9 = 18
Eadie: 1d20 + 11 ⇒ (15) + 11 = 26
Lore: 1d20 + 12 ⇒ (12) + 12 = 24
August: 1d20 + 1 ⇒ (19) + 1 = 20
Roland: 1d20 + 9 ⇒ (2) + 9 = 11
Niko: 1d20 + 12 ⇒ (2) + 12 = 14 (trapspotter)

gg: 1d20 - 1 ⇒ (20) - 1 = 19
Ignatius: 1d20 + 4 ⇒ (9) + 4 = 13
Eadie: 1d20 + 3 ⇒ (4) + 3 = 7
Lore: 1d20 + 2 ⇒ (5) + 2 = 7
August: 1d20 + 1 ⇒ (8) + 1 = 9
August: 1d20 + 1 ⇒ (1) + 1 = 2
Roland: 1d20 + 5 ⇒ (13) + 5 = 18
Niko: 1d20 + 2 ⇒ (19) + 2 = 21

Everyone but Roland and Niko note that although the statue is covered in gold, the floor around it is not, as if the thin gold plating has been scuffed off by movement; furthermore, there are two heaps of melted gold and other metals. All of this points to the statue likely still being mobile and you prepare yourselves for battle with the golden guardian!

The golden guardian, however, acts more quickly and charges down from bridge at August!

slam: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
damage: 1d8 + 4 ⇒ (2) + 4 = 6
fire: 1d6 ⇒ 4

Surprise!

1. Niko
2. Golden Guardian (-2 ac from charge)
3. Roland, Ignatius, August, Eadie, and Lore

Ignatius, August, Eadie, and Lore can take surprise round actions (move or standard)!

Niko can then start us off in round 1 with a full action!

DC 16 KN (arcana):
This gilded statue appears to be crafted of solid gold plates, its shining visage carved with exquisite detail into an eerie replica of a human face.

DR/adamantine' immune to electricity and fire; SR

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

GM Endless, Eadie has a clockwork key, which is fully described in her profile. In a nutshell, a construct can’t attack her until she attacks it.

Whoa! This thing looks like a miniature version of the Lawgiver … feels kinda strange attacking it.

“Niko, Iggy … What is this thing?”

Nevertheless, Eadie takes a 5’ step to the east and tries dropping the hammer on the golden robot.

Mwk silvered Lucerne hammer + PA + FF: 1d20 + 10 ⇒ (12) + 10 = 22
silvered bludgeoning damage: 1d12 + 12 ⇒ (3) + 12 = 15

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

oh great, we're being attacked by a giant Oscar, and since it's so hot, I'm guessing it's immune to fire too... so.... on that note:

Lore pulls out her crossbow and gets ready to fire it as soon as she can.

since she didn't have it out, she can't draw, load AND fire on a surprise round

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
Lorelendral Teklet wrote:
oh great, we're being attacked by a giant Oscar ...

lol

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

KN: arcana: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (4) = 25

"A gilded statue." Replies Niko. "Only adamantine will do full damage and it is immune to fire and electricity, as well as being resistant to spells."

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignacio's casts divine favor upon himself.

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