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Braugher remains perched on the fallen, ruined pillar of the once-great temple. He spies a cleric nearby as he keeps watch for any problems and beckons to woman over.
"Greetings madam. Nethys gazes kindly upon you on this day." he says with the bow of his head, presenting the amulet around his neck with a silver and gold eye. "Tell me, is anything different from the last time you were here? We heard rumors of a possible problem at the honoring ceremony." the tengu man asks, not caring for deception or mysteriousness.

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"The divs have tortured Thuvia and its city-states for milenia. Our legends tell that three centuries ago our city of Aspenthar was to be assaulted by the greatest of the 44 divs. In this small settlement outside the city the dervish Ah-Misehp wielded the Dawnflower’s sacred flames to fight off the divs, waiting for them to come near before stepping out and promising protecting to the city. And indeed, being the great warrior that he is, Ah-Misehp successfully fought off the divs and still, even today, his spirit rests in this place protecting our city from their mischief. And this year the ritual is even more important; the crowd is much larger because of visitors like you coming from the festival."
Tico hears the story told by the woman with much attention and curiosity.
"My lady, as I told you, I'm a servant of The Dawnflower and I really apreciate Ah-Misehp's history. Can you tell us more about him? He was an Aspenthar's citizen? And about Prince Zinlo, is he a Sarenite too?"
After Braugher's questioning, the cleric complements:
"Beyond the much larger crownd in this year, did you see, hearded or felt anything different in the ritual, or even in the city?"

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Braugher has keen ears for a tengu, likely due to his training in the Bold Strider monastery, so he hears a bit of what Tico is saying and yells to the man from across the ruins. "Tico! Get to the point as to our presence!"
Braugher smiles at the female cleric of Serenrae that he was talking to before he decided to push Tico into being more forthright. "Sorry about that miss. I felt that my compatriot should be as honest with your boss as I am being with you."
As a leftover from his training, Braugher semi-consciously flexes his muscles as he remains perched on the fallen pillar, trying to appear more regal.
Take 10 - Bodybuilding: 10 + 10 = 20

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Fendahl watches the exchange between the tengu and Sarenite with the assembled crowd.
He pats the lioness near his side.
Hrrmm. I do not like it Kirrah. Too exposed out here for theological discussions.
sense motive: 1d20 + 10 ⇒ (13) + 10 = 23 on crowd, speaker
perception: 1d20 + 19 ⇒ (6) + 19 = 25 on surroundings, looking for spies

EndlessForms |

"Tell me, is anything different from the last time you were here? We heard rumors of a possible problem at the honoring ceremony." the tengu man asks, not caring for deception or mysteriousness.
"Problem?" the cleric asks as several others turn their heads in interest and concern. "No, nothing has been out of the ordinary."
"My lady, as I told you, I'm a servant of The Dawnflower and I really apreciate Ah-Misehp's history. Can you tell us more about him? He was an Aspenthar's citizen? And about Prince Zinlo, is he a Sarenite too?"
"Yes, AH-Misehp was a citizen and a dervish of the Dawnflower. Prince Zinlo, like many in this region, claims Sarenrae as his goddess. How genuine his faith really is is not for me to say."
At Braugher's insistence, Tico eventually warns the priestess Lyheri about the threat but she seems unconcerned. "I have not heard these rumors, no. But we are also in one of the most sacred sites in this region and the spirit of Ah-Misehp will protect us should something happen. Now, if you will excuse me, I must finish the ceremony."
Lyheri resumes her circuit of the ruins as the crowd watches and responds at the appropriate moment with short prayers and exclamations, until Lyheri finally ascends the rounded platform, pulls out a hand bell, and rings it.
Suddenly three figures appear surrounding the ruins and congregation within. Bristling with spiny ridges, coral horns, and needle-sharp teeth, these menacing bipeds seem to have emerged from some poisoned sea. Spiting vile blasphemies at the priestess, the monstrous figures proclaim, "A gift from your neighbor Pashow!" as they prepare to attack.
All ghawwas find the tolling of bells insufferable, the sound filling them with rage and driving them to seek out the source and destroy either the bell or those ringing it.
DR/cold iron and good; immune to fire and poison
As the divs attack, the worshipers cry out in fear. A portion of them immediately flees. Another fraction slowly back away from the fiends—not nearly quickly enough to escape harm though. Others fall to their knees and begin praying to Sarenrae, invoking the fallen saint Ah-Misehp for protection, or both. As Sarenrae’s representative, the cleric Lyheri does what she can to fend off the divs, calling out to her congregation, "Flee to Aspenthar! Go now!"
div: 1d20 + 6 ⇒ (1) + 6 = 7
Tico: 1d20 + 1 ⇒ (19) + 1 = 20
Fendahl: 1d20 + 4 ⇒ (8) + 4 = 12
Braugher: 1d20 + 6 ⇒ (4) + 6 = 10
Oswin: 1d20 + 5 ⇒ (2) + 5 = 7
Algor: 1d20 + 0 ⇒ (19) + 0 = 19
Owyn: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative:
1. Tico, Algor, Fendahl, Braugher, and Owyn
2. Divs
3. Oswin
Tico, Algor, Fendahl, Bruagher, and Owyn are up!

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Fendahl sees the three unusual creatures, and suspects they may be the fiends mentioned in the ritual.
Hrrmm, Master Quindo says 'history has a way of repeating itself'. Kirrah, climb.
He casts airwalk on the lioness, then mounts her back. The lioness will walk 20' into the air and closer to the rest of the party.

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Know Planes: 1d20 + 10 + 2 + 2 ⇒ (10) + 10 + 2 + 2 = 24
Acutely award of sounds, particularly lectures, that could be classified as intolerable, Algor relates some of his knahwludge to his allies.
"A sound like a bell will drahhw their ihre... you'll need blessed ihron or something oh-ther than fire to wouhnd them."
Clearing his throat, Algor straightens himself and does what he does best, he orates.
"Little dihvs. Suhrely you reahlize we see this as the fahlse flahg attack that it is... I'hd ring a bell buht I didn't bring one, but allow me to caution you about the evils of sound pohlution..."
Confusion curse. It's extraordinary so I don't believe SR applies. DC20 Will or confused for 3 rds. Will target green. I imagine this as Algor's orations cause confusion to part of his intended audience as they are riddled with internal inconsistencies.

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Sorry for the delay. I've been very sick all weekend.
Braugher sees the giant fish-like creatures and hears Algor's words about the needed weaponry as he looks down to his talons. "I doubt that my claws will be of much use..." he says as he snaps his fingers, enchanting the party and Lyheri with a boost of speed. "So, I shall leave the swordsmanship to you lot!" he says as he moves back into the alcove.
"Protect your leader!" he yells to the grouped soldiers of the faith.
Haste on five Pathfinders, one pet (Kirrah), Lyheri and two of the nearby soldiers.
How tall are the wall around the water pool?

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Kn. Planes: 1d20 + 6 ⇒ (10) + 6 = 16
@EndlessForms Since Tico is the first on the turn order, may I consider he acts while Fendahl and Kirrah are still on the ground?
"For Sarenrae's sacred flames!", the cleric exclaims when see the divs.
"We must protect the citizens, remember our mission", he cries as moves close to the other Pathfinders, and bless them with the protection of The Dawnflower.
Tico casts communal protection from evil, 2-min. on Fendahl Algor and Owyn; 1-min. on himself and Kirrah.

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"A good-aligned weapon, eh? That can be arranged!" says Owyn with a smug grin on his face. He moves to one end of the crowd, using his Braugher's magic to carry him farther than usual. He then mumbles a quick prayer and, seemingly in response, the paladin's longsword is bathed in an intense golden light. He then plants his feet and waits for the creatures to approach.
Using my divine bond to place the holy enchantment on my longsword.

EndlessForms |

@Braugher: Let's say 10' for the walls.
Will: 1d20 ⇒ 16
Algor's curse does not have an effect but with Fendahl's magical blessing Kirrah starts walking up into the sky. Braugher speeds everyone up and Tico protects some of the party against the evil that just appeared. Knowing that he will need it, Owyn enchants his sword against evil.
Snarling in rage at the priestess' audacity to use a bell during the ceremony, the southern div charges at Lyheri and attacks:
spear: 1d20 + 20 ⇒ (19) + 20 = 39
damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20
The div's spear goes straight through the priestess, skewering her. The div shakes her body off with a grunt of satisfaction and a wide toothy grin. She is at -11, 1 hp away from death.
The other div advances but halts at the edge of the ruins and sends out a cloud of thick, stinking gas.
Stinking cloud. Catches Oswin, Algor, Kirrah, and Tico. DC 15 Fort save or nauseated while in the cloud and for 1d4 + 1 rounds after you exit.
A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).
Initiative:
1. Tico, Algor, Fendahl, Braugher, and Owyn
2. Divs
3. Oswin
You guys are up!

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Fort DC 15: 1d20 + 10 ⇒ (13) + 10 = 23
Tico holds his breath to avoid being nauseated by the stinking cloud, and runs at Lyheri's direction. As he reaches her, he puts his holy symbol over her body and pray for Sarenrae to close her wounds.
Converting "Spiritual Weapon" into "Cure Moderate Wounds": CMW: 2d8 + 8 ⇒ (7, 4) + 8 = 19 +50% due to Healing domain. Total of: 28

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Fort. Save: 1d20 + 14 ⇒ (6) + 14 = 20
Owyn curses under his breath as the monster makes a move for the priestess. He tries to cut it off, but isn't quick enough. Nevertheless, he stabs it once from behind in a bid to get it's attention.
Power Attack: 1d20 + 15 + 1 - 3 ⇒ (19) + 15 + 1 - 3 = 32
Confirm Crit.: 1d20 + 15 + 1 - 3 ⇒ (10) + 15 + 1 - 3 = 23
Damage: 1d8 + 5 + 6 + 2d6 ⇒ (1) + 5 + 6 + (3, 3) = 18
Crit. Damage: 1d8 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Just a friendly reminder that my sword has the holy enchantment on it, so fingers crossed that it all goes through!

EndlessForms |

Sorry, forgot to have the third div act:
The third div approaches the panicking crowd of worshipers, picking up one of the praying Sarenites and throwing him against a wall, shattering the man's body and the stone at the same time.

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Braugher sighs as the Sarenite cleric falls to the first attack by the div. "This is not a strong church." he says aloud as he looks to see Tico rush to her aid.
"Protect her. I will try to attack multiple enemies at once." he says plainly as he runs towards the wall, leaping at the last second to try and scale it cleanly.
Acrobatics | +12 for Haste: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 37
The hollow-boned bird-turned-man leaps upwards just over 9' and grabs onto the edge of the ruined wall, trying to pull himself up.
Climb - DC 10?: 1d20 + 1 ⇒ (12) + 1 = 13
As he tries to pull himself over the edge of the ledge, Braugher mutters a prayer in his native tongue. "私の敵、マジックの神から私を隠す."
Standard Action to cast Greater Invisibility.

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Fort. Save: 1d20 + 12 ⇒ (15) + 12 = 27
Oswin shrugs off the effects of the cloud. He uses his Holy Lance ability to grant his sword the holy property, and moves towards a div, drawing the blade.
"Begone foul creatures! I will not allow you to harm another innocent at this temple!"
I can't move my token, but I've drawn an arrow. Hoping to get in between baddie and people without drawing an AOO.

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Since Fendahl is riding Kirrah, I think they both share the same space
Fendahl fort: 1d20 + 15 ⇒ (5) + 15 = 20 vs cloud
Kirrah fort: 1d20 + 10 ⇒ (8) + 10 = 18 vs cloud
Both shake off the effects of the green cloud.
Fendahl casts strong jaw on Kirrah and urges her to pounce the southern Div.
Kirrah, Charge! May provoke if Div has reach
attacks include strong jaw, charge, haste, higherground
Kirrah GMW bite: 1d20 + 14 + 2 + 1 + 1 ⇒ (3) + 14 + 2 + 1 + 1 = 21
for dmg: 2d8 + 8 ⇒ (8, 1) + 8 = 17 grab
Kirrah GMW bite(haste): 1d20 + 14 + 2 + 1 + 1 ⇒ (7) + 14 + 2 + 1 + 1 = 25
for dmg: 2d8 + 8 ⇒ (5, 5) + 8 = 18 grab
Kirrah GMW claw: 1d20 + 15 + 2 + 1 + 1 ⇒ (1) + 15 + 2 + 1 + 1 = 20
for dmg: 2d6 + 9 ⇒ (5, 1) + 9 = 15
Kirrah GMW claw: 1d20 + 15 + 2 + 1 + 1 ⇒ (1) + 15 + 2 + 1 + 1 = 20
for dmg: 2d6 + 9 ⇒ (3, 6) + 9 = 18
Kirrah GMW rake: 1d20 + 15 + 2 + 1 + 1 ⇒ (20) + 15 + 2 + 1 + 1 = 39
for dmg: 2d6 + 9 ⇒ (6, 3) + 9 = 18
Kirrah GMW rake: 1d20 + 15 + 2 + 1 + 1 ⇒ (15) + 15 + 2 + 1 + 1 = 34
for dmg: 2d6 + 9 ⇒ (2, 4) + 9 = 15
Kirrah confirm: 1d20 + 15 + 2 + 1 + 1 ⇒ (10) + 15 + 2 + 1 + 1 = 29
for dmg: 2d6 + 9 ⇒ (4, 5) + 9 = 18
I guess crit may offset two nat-1s. Sorry for the mess, GM.
cmb: 1d20 + 23 ⇒ (14) + 23 = 37
cmb: 1d20 + 23 ⇒ (2) + 23 = 25

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How are you raking if you aren't grappling anything yet?

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Fort DC15: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Algor stumbles out of the cloud, choking.
"No... POLLUTION... my... one... weakness...."
Coughing, spasming, he gestures towards Lyheri and nods as Tico moves to save her.
"Save... her..."
Choke Duration: 1d4 + 1 ⇒ (4) + 1 = 5
Ugh.

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"Pounce" allows a full attack, including 2 rakes, by definition...
James Jacobs
Pounce lets you make a full attack when you charge. This full attack includes rake attacks, if the creature has rake attacks.
Rake, on the other hand, is a type of natural attack that normally a creature can't use during a full attack or standard attack; something has to happen to allow a rake to take place. Normally, this means when the creature is grappling a foe, but when something has pounce AND rake, pounce lets you rake as well, even if you aren't grappling a foe.
Rake is indeed meant to represent the hind legs, generally. So in order to use a rake, a creature has to basically be all over its target... as in the case when it grapples, or when it pounces onto something.
Edit. Being a lion shaman, I keep that reference handy. It comes up often :-)

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That's a new one on me. Coolio. +1 for the quick response.

EndlessForms |

@Owyn: Holy is good, but to bypass DR you need holy and cold iron. These guys are tough!
@Oswin et al: Pro tip! When you can't move your token because something is on top of it blocking the way (like the stink cloud), send that thing (the cloud) to the back (right click>order>send to back) and then click on the map and send it to the back the same way. This will put your character token back on top of the stink cloud or whatever is preventing you from grabbing it.
AoO spear on Owyn: 1d20 + 20 ⇒ (12) + 20 = 32
damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22
Tico rushes over to heal the priestess. Owyn moves in and stabs at the creature, leaving a small but noticeable wound in its leg.
Meanwhile Braugher leaps into position atop the wall and Oswin takes a stand in front of the worshipers to protect them from the northern div.
AoO spear on Kirrah: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16
Fendahl and Kirrah charge through the air at the other div. Kirrah swipes at the div and leaves two gashes in its shoulder, although she pokes herself with its many spiny protrusions.
s/p damage: 2d6 ⇒ (1, 2) = 3
And unfortunately Algor is met with his greatest nemesis....
---
The divs are relentless. They turn their spears upon their attackers:
As a reminder, being hit with multiple with multiple doses of poison increases the DC by 2 for each dose rather than rolling several times. (At least I'm pretty sure-Braugher will correct me if I'm misremembering.)
spear: 1d20 + 20 ⇒ (2) + 20 = 22
damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
bite: 1d20 + 19 ⇒ (13) + 19 = 32
damage: 1d8 + 3 ⇒ (4) + 3 = 7
sting: 1d20 + 18 ⇒ (17) + 18 = 35
damage: 1d6 + 3 ⇒ (2) + 3 = 5
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 20 ⇒ (5) + 20 = 25
damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 2d6 + 10 ⇒ (5, 2) + 10 = 17
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 2d6 + 10 ⇒ (6, 2) + 10 = 18
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
bite: 1d20 + 19 ⇒ (13) + 19 = 32
damage: 1d8 + 3 ⇒ (7) + 3 = 10
sting: 1d20 + 18 ⇒ (15) + 18 = 33
damage: 1d6 + 3 ⇒ (6) + 3 = 9
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 20 ⇒ (1) + 20 = 21
damage: 2d6 + 10 ⇒ (6, 2) + 10 = 18
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 15 ⇒ (3) + 15 = 18
damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
bite: 1d20 + 19 ⇒ (19) + 19 = 38
damage: 1d8 + 3 ⇒ (2) + 3 = 5
sting: 1d20 + 18 ⇒ (20) + 18 = 38
damage: 1d6 + 3 ⇒ (5) + 3 = 8
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
Confirms on Kirrah:
bite: 1d20 + 19 ⇒ (18) + 19 = 37
damage: 1d8 + 3 ⇒ (7) + 3 = 10
sting: 1d20 + 18 ⇒ (2) + 18 = 20
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Initiative:
1. Tico, Algor, Fendahl, Braugher, and Owyn
2. Divs
3. Oswin
b: 22 dmg
g: 31 dmg
You guys are up!

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I'll get an update out tomorrow morning, but I want to comment on the poison.
You roll for each application. If you are already affected, each additional dose you are hit by is another check at a +2 (cumulative) DC. On your turn, you will roll again at the highest DC. All failures result in the damage and each additional application increases the amount of time the poison is in your system by half of the original. If you are hit by three 1 round/6 rounds poisons and fail all three checks, then the poison lasts for 12 rounds and is at +4 DC and you have taken three checks worth of damage.
Scenario A: Valeros is hit by an arrow coated in greenblood oil. He fails the DC 13 Fort save and takes 1 point of Con damage. At the end of his turn, he fails a saving throw against the poison and takes 1 more point of Con damage. Before his second turn, he gets hit again and must attempt a DC 15 Fort save (because 1 dose is already affecting him). He fails this save as well, which deals another point of Con damage, increases the save DC he must make each round to 15, and extends the total duration by 2 rounds.
Scenario B: Valeros is hit by a pair of arrows coated in greenblood oil, during the turn of one enemy archer. He fails the first DC 13 Fort save and takes 1 point of Con damage. He then must make a DC 15 Fort save for the second arrow. He makes this save and suffers no ill effect. On his turn, he must make a DC 13 For save (since only 1 dose of the poison is in effect). He makes this save and takes no damage, as the poison ends. If he is hit again on the next turn, his save would reset to DC 13.
So if you fail the initial poison effect on the div's turn, then you roll again at the end of your turn. Most people think you just roll once on the post you make after being hit with poison.

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2 hits(1 crit) on kirrah: 89 - 3 - 15 - 8 = 63 AC28(charge-2,haste+1,prtevil+2)
Ok, looks like only 1 sting poison hit. So Kirrah takes 1 STR each round for up to 6 rounds or d6 each round?(if so, ouch)
fort: 1d20 + 10 ⇒ (3) + 10 = 13 vs DC23 sting poison-fails
Also, I just remembered, Fendahl has Divine Interference, will save it for the next big hit to avoid too much retcon.
Fendahl gasps at the wounds and venom taken by the lioness. He slashes at the Div with his katana with fury.
Hold strong, Kirrah! Press the attack!
#1 +2 keen katana: 1d20 + 15 + 1 + 1 ⇒ (9) + 15 + 1 + 1 = 26
for dmg: 1d8 + 7 ⇒ (8) + 7 = 15
#2 +2 keen katana: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
for dmg: 1d8 + 7 ⇒ (4) + 7 = 11
#Haste +2 keen katana: 1d20 + 15 + 1 + 1 ⇒ (13) + 15 + 1 + 1 = 30
for dmg: 1d8 + 7 ⇒ (8) + 7 = 15
GMW bite: 1d20 + 14 + 1 + 1 ⇒ (9) + 14 + 1 + 1 = 25
for dmg: 2d8 + 8 ⇒ (7, 5) + 8 = 20 grab
GMW claw: 1d20 + 15 + 1 + 1 ⇒ (9) + 15 + 1 + 1 = 26
for dmg: 2d6 + 9 ⇒ (6, 6) + 9 = 21
GMW claw: 1d20 + 15 + 1 + 1 ⇒ (12) + 15 + 1 + 1 = 29
for dmg: 2d6 + 9 ⇒ (4, 3) + 9 = 16
Haste GMW bite: 1d20 + 14 + 1 + 1 ⇒ (12) + 14 + 1 + 1 = 28
for dmg: 2d8 + 8 ⇒ (8, 7) + 8 = 23 grab
If either bite hits
grab CMB: 1d20 + 14 + 4 + 1 + 1 ⇒ (17) + 14 + 4 + 1 + 1 = 37 vs CMD
And the lioness tries to fight the poison...
fort: 1d20 + 10 ⇒ (16) + 10 = 26 vs DC23 sting poison
Ok, hope I remembered everything

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@Endless Forms - many thanks for the tip!
Oswin's defenses hold firm until the last attack, when the div just manages to sting him. AC currently 33 with haste.
Fort Save: 1d20 + 12 ⇒ (1) + 12 = 13
Str Dmg: 1d6 ⇒ 2
Despite his usual hearty nature, the cleric feels a bit of his strength sapping away as the poison begins to take hold.
He grits his teeth and re-grips his sword. His head swims for a moment as he lays into the beast with his longsword.
Damage (less Str dmg + Holy): 1d8 + 6 + 2d6 ⇒ (1) + 6 + (1, 3) = 11
Haste Attack: 1d20 + 16 + 1 - 1 ⇒ (19) + 16 + 1 - 1 = 35
Damage?: 1d8 + 6 + 2d6 ⇒ (1) + 6 + (2, 6) = 15
Attack 2: 1d20 + 11 + 1 - 1 ⇒ (17) + 11 + 1 - 1 = 28
Damage?: 1d8 + 6 + 2d6 ⇒ (6) + 6 + (5, 5) = 22
Crit Confirm on Haste Attack?: 1d20 + 16 + 1 - 1 ⇒ (1) + 16 + 1 - 1 = 17
damage?: 1d8 + 6 + 2d6 ⇒ (3) + 6 + (6, 5) = 20
End of turn Fort save: 1d20 + 12 ⇒ (20) + 12 = 32
Holy lance 4/5 rounds left. But if this guy isn't dead by then, I may well be.

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Algor, stumbling about convulsing and retching, does the one thing he can still do - that nobody or nothing can prevent.
He holds aloft his lockbox for all his fellow Pathfinders to behold (move action!)
"Behold! The Pathfihnder pension fuhnd lohkbohks!"
All Pathfinders within 30ft (all but Fendalh and Kirrah at the current positions) who behold the flag depicting the symbol of the open road superimposed next to a gold-filled lockbox benefit of +1 morale bonus on hit & damage rolls as it is really a flag.
2 rds nausea down.

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One more time, Tico concentrates as he holds his Holy Symbol, praying for The Dawnflower's blessing.
"Please, send an emissary to aid us in this fight...", he whispers.
Swift Action: Tico activates Aura of Heroism domain's ability. Now he is emitting a 30-foot aura of heroism and allies in the area are treated as if they were under the effects of heroism.
1-Round Action: Tico is casting Summon Monster IV.
Aura of Heroism: 1/8 rounds.

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If heroism applies prior to Fendahl and Kirrah actions, please add +2 to their attacks/saved.

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If heroism applies prior to Fendahl and Kirrah actions, please add +2 to their attacks/saved.
I think it will apply, since Tico is the first in the turn order.

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Thank god for haste and protection from evil. Otherwise that would have hurt!
Owyn avoids most of the damage, the creature's bite being the only thing that draws blood.
Fort. Save: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
Luckily Owyn is able to shrug off the burning sensation that followed. Standing now before the creature, the paladin plants his fet and commits to a full attack against it.
Power Attack: 1d20 + 15 + 1 + 2 - 3 ⇒ (7) + 15 + 1 + 2 - 3 = 22
damage (holy): 1d8 + 5 + 6 + 2d6 ⇒ (8) + 5 + 6 + (4, 2) = 25
Power Attack: 1d20 + 10 + 1 + 2 - 3 ⇒ (16) + 10 + 1 + 2 - 3 = 26.
damage (holy): 1d8 + 5 + 6 + 2d6 ⇒ (5) + 5 + 6 + (5, 5) = 26
Hasted Power Attack: 1d20 + 15 + 1 + 2 - 3 ⇒ (7) + 15 + 1 + 2 - 3 = 22
damage (holy): 1d8 + 5 + 6 + 2d6 ⇒ (5) + 5 + 6 + (6, 5) = 27

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From Braugher's last position, you see ice blue runes appear in the air and circle around a small location as the air in the area coalesces into a ball of packed ice that flies at the nearest div.
Snowball @ Blue Div's FF & Touch AC: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 Well, not ideal.
Cold Damage: 5d6 ⇒ (5, 4, 5, 6, 1) = 21 DC 17 Fortitude Save or Staggered.
On the wall, you hear the sound of talons scrabbling against the sand-swept stone.

EndlessForms |

Sorry for the delay. I'm working on-call from two states away for the next couple months and got the call Thursday to come back to Indiana from Wisconsin for some work.
damage on Kirrah: 4d6 ⇒ (4, 1, 5, 2) = 12
Fendahl and Kirrah continue to wound the southernmost div from above, Kirrah even grabbing onto it but wounding herself in the process from the creature's sharp barbs and points.
Meanwhile Oswin battles against another div to the north. His weapon seems quite effective but the div is a very powerful creature....
Fort: 1d20 ⇒ 1
While Algor and Tico try to aid their allies, Owyn stabs at the div from behind and from atop the wall a snowball flies out of nowhere and smacks the div right in the face!
---
The div near the bowl of holy water slowly turns about, shaking the snow from his bristly face as he wildly stabs at Owyn.
spear: 1d20 + 20 ⇒ (18) + 20 = 38
damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
The northern div continues to battles against Oswin.
spear: 1d20 + 20 ⇒ (12) + 20 = 32
damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 15 ⇒ (11) + 15 = 26
damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
bite: 1d20 + 19 ⇒ (4) + 19 = 23
damage: 1d8 + 3 ⇒ (2) + 3 = 5
sting: 1d20 + 18 ⇒ (6) + 18 = 24
damage: 1d6 + 3 ⇒ (6) + 3 = 9
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
The third div then continues its attack on Kirrah despite her grip on its arm.
bite: 1d20 + 21 - 2 ⇒ (19) + 21 - 2 = 38
damage: 1d8 + 7 ⇒ (5) + 7 = 12
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
claw: 1d20 + 20 - 2 ⇒ (14) + 20 - 2 = 32
damage: 1d6 + 7 ⇒ (5) + 7 = 12
claw: 1d20 + 20 - 2 ⇒ (1) + 20 - 2 = 19
damage: 1d6 + 7 ⇒ (2) + 7 = 9
sting: 1d20 + 20 - 2 ⇒ (14) + 20 - 2 = 32
damage: 1d6 + 3 ⇒ (2) + 3 = 5
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
Confirm on Kirrah:
bite: 1d20 + 21 - 2 ⇒ (2) + 21 - 2 = 21
damage: 1d8 + 7 ⇒ (1) + 7 = 8
Initiative:
1. Tico, Algor, Fendahl, Braugher, and Owyn
2. Divs
3. Oswin
4: 48 dmg
b: 59 dmg
g: 92 dmg, grabbed
You guys are up!

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kirrah: 63 - 12 - 12 - 12 - 5 = 22
fort vs poison, heroism: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 bite (no crit)
fort vs poison, heroism: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 claw
Kirrah is getting slashed and shredded as she continues to hold the outsider. Poison once again pumping into her blood.
More coming...

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The talons scrabbling on the ruined stone wall seem to rotate north as the bluish div seems to be affected by the cold from the ice that hit his face. As the group sees the creature's movements slow, a disemobdied voice whispers. "That seemed rather effective..."
As if this new tactic is the one that Braugher will stick to, the northern wall lights up with blue and white runes circling just north of the basin as another arctic chill descends on the desert. One more Snowball seems to be flung from the invisible Pathfinder as it careens towards the northern div. "I'm coming to help, Oswin." calls the man to the lone Pathfinder fighting this outsider.
Snowball @ Red Div's FF & Touch AC: 1d20 + 11 + 2 + 1 ⇒ (6) + 11 + 2 + 1 = 20
Damage: 5d6 ⇒ (3, 4, 6, 5, 5) = 23 DC 17 Fortitude Save or Staggered

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Fendahl does not like how things are going with Kirrah's wounds.
Take it down, girl!
He will cast a powerful cure spell to stop the critical bleeding on the lioness while it grapples the Div.
ccw: 4d8 + 10 ⇒ (6, 6, 1, 6) + 10 = 29 healing on Kirrah.
Meanwhile Kirrah will try to pin and rake the Div.
GM call on this one, but my take is Kirrah tries to pin as her grapple action and still gets 2 rakes. Correct me if I am wrong.
Also, still not clear on how much STR kirrah has lost, having failed twice. Is it -2STR or -2d6 STR? (not factored into rolls)
CMB,grappling, haste, heroism, Pin: 1d20 + 19 + 1 + 2 + 5 ⇒ (8) + 19 + 1 + 2 + 5 = 35 to pin
+1Rake, haste, hero: 1d20 + 15 + 2 + 1 ⇒ (1) + 15 + 2 + 1 = 19 damage : 2d6 + 9 ⇒ (1, 4) + 9 = 14
+1Rake, haste, hero: 1d20 + 15 + 2 + 1 ⇒ (8) + 15 + 2 + 1 = 26 damage : 2d6 + 9 ⇒ (1, 6) + 9 = 16
A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.
Saves vs ongoing poison FORT: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Saves vs ongoing poison FORT: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Saves vs ongoing poison FORT: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Saves vs ongoing poison FORT: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

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First round, you failed the initial save and Kirrah should take 1d6 Strength; you made the second save on Kirrah's turn which means no additional damage (however this poisons requires two consecutive saves to pass). Second round, Kirrah was hit by poison twice. You failed both saves (based on the two rolls in the post directly above), so the DC jumped to 27 and the length of the poison was increased to 12 rounds. In addition to the poison becoming stronger, this means that Kirrah takes another 2d6 strength damage.
As it stands, Kirrah should have 3d6 Strength damage; one successful save (2nd round) and needs up to 9 more saves to run out the poison. Also, Kirrah needs to make one more save of the ongoing effects for this round.

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Ok, thanks. Added 2 more saves at the bottom of my post so as to not mess with the attack rolls.
str: 3d6 ⇒ (1, 5, 4) = 10 on Kirrah
Which could really affect her attacks above, including the pin/grapple.

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Oswin just manages to get his shield up in time to knock the tip of the div's spear away at the last moment. Fortunately, the other attack also miss the cleric this time.
He feels a resurgence of power as Tico's aura of heroism flows over him. He takes heart and tries to give the temple worshipers a chance to flee. He hopes to be able to back up and rejoin his friends swiftly!
"Fly you Sarenites! We need to be able to combine our efforts!"
He swings at the div thrice more.
Damage (+2 heroism): 1d8 + 6 + 2 + 2d6 ⇒ (4) + 6 + 2 + (4, 4) = 20
Haste Attack: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23
Damage (+2 heroism): 1d8 + 6 + 2 + 2d6 ⇒ (2) + 6 + 2 + (3, 4) = 17
Attack 2 (+1 haste, +2 heroism, -1 STR damage): 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
Damage (+2 heroism): 1d8 + 6 + 2 + 2d6 ⇒ (5) + 6 + 2 + (3, 5) = 21
He then tries to fight off the continuing effects of the poison.
Fort Save + herosim vs. DC 25: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Oswin is able to push through and is relieved of the poison's effects for now...

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Thus, you only needed one roll during your turn and you rolled a 5, thus you failed and it resets the counter and bring you to:
3d6 Strength (which you already rolled); DC 25 Fortitude Save; No consecutive saves; 9 rounds left.
Make sense? Also, you should change your rolls to reflect the -5 you are taking to the grapples and damage.

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Fendahl will adjust for the -5 STR on subsequent rolls. Too late to go back on attack post now

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Fort. Save: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
Owyn steels through the pain and continues cutting into the creature with his longsword, shouting out "Iomedae! Grant me the strength to send this beast back to the hells that spawned it!"
Power Attack: 1d20 + 15 + 1 + 2 - 3 ⇒ (18) + 15 + 1 + 2 - 3 = 33
Confirm Crit.: 1d20 + 15 + 1 + 2 - 3 ⇒ (20) + 15 + 1 + 2 - 3 = 35
damage (holy): 1d8 + 5 + 6 + 2d6 ⇒ (1) + 5 + 6 + (6, 1) = 19
Crit. damage (holy): 1d8 + 5 + 6 ⇒ (1) + 5 + 6 = 12
Power Attack: 1d20 + 10 + 1 + 2 - 3 ⇒ (2) + 10 + 1 + 2 - 3 = 12
damage (holy): 1d8 + 5 + 6 + 2d6 ⇒ (8) + 5 + 6 + (1, 3) = 23
Hasted Power Attack: 1d20 + 15 + 1 + 2 - 3 ⇒ (17) + 15 + 1 + 2 - 3 = 32
Confirm Crit.: 1d20 + 15 + 1 + 2 - 3 ⇒ (15) + 15 + 1 + 2 - 3 = 30
damage (holy): 1d8 + 5 + 6 + 2d6 ⇒ (5) + 5 + 6 + (1, 2) = 19
Crit. damage (holy): 1d8 + 5 + 6 ⇒ (8) + 5 + 6 = 19

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Suddenly, from an explosion of holy flames coming from the sky, a celestial dire wolf emerges, biting the Div.
swift action: smite evil.
bite + flank + heroism: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 211d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
trip, if hit: 1d20 + 10 ⇒ (14) + 10 = 24 +2 if the bonus for flanking apply.
By his side, Tico position himself strategically (5-foot step) and casts shield of faith on the wolf (+3 deflection bonus on AC).
"Hold firm, Oswin, I'm going up to you!", screamed the cleric.

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Algor continues to wave his flag, depicting the Pathfinder emblem of the open road alongside his lawkbawks.
In the middle of waving, he winces, grabs his stomach and covers his mouth, then doubles over yet again.
"Tastes... like... Worldwound."
@Everyone: Don't forget +1 hit/damage from the flag!
3rds down.

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EndlessForms |

Fort: 1d20 ⇒ 12
Again Braugher throws a snowball seemingly from nowhere, striking the div right in the face. This div is not shaken out his wits by the ice though, simply licking it up with glee. Oswin takes advantage though and digs his sword in once more.
Kirrah tries to pull the div down and tear at with her claws but the poison is having too much effect on the big cat and she is not able to hurt it and even loses her grip on the outsider.
Near the altar, Owyn starts to get the hang of this fight and begins tearing into the div. Tico's spell finishes and his wolf tries to aid, but misses.
And Algor... well, he continues to vomit and quietly bemoan the recount policies of a certain state.
---
The div near the altar ignores the wolf for now and continues to focus on Owyn.
spear: 1d20 + 20 ⇒ (9) + 20 = 29
damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
bite: 1d20 + 19 ⇒ (5) + 19 = 24
damage: 1d8 + 3 ⇒ (2) + 3 = 5
sting: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 1d6 + 3 ⇒ (4) + 3 = 7
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
The northern div continues its battle with Oswin, not knowing where the snowball came from:
spear: 1d20 + 20 ⇒ (10) + 20 = 30
damage: 2d6 + 10 ⇒ (1, 2) + 10 = 13
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 15 ⇒ (6) + 15 = 21
damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
bite: 1d20 + 19 ⇒ (4) + 19 = 23
damage: 1d8 + 3 ⇒ (8) + 3 = 11
sting: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 1d6 + 3 ⇒ (5) + 3 = 8
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
And finally, the southern div remains quite determined to kill Fendahl's beloved lion.
spear: 1d20 + 20 ⇒ (7) + 20 = 27
damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
spear: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
bite: 1d20 + 19 ⇒ (3) + 19 = 22
damage: 1d8 + 3 ⇒ (6) + 3 = 9
sting: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 1d6 + 3 ⇒ (5) + 3 = 8
DC 23 Fort save against poison or take 1d6 Strength damage (1/round for 6 rounds, 2 consecutive saves to cure)
Initiative:
1. Tico, Algor, Fendahl, Braugher, and Owyn
2. Divs
3. Oswin
r: 91 dmg
b: 109 dmg
g: 92 dmg
You guys are up!

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Kirrah is pierced by the Div's spear once more hp: 51 - 15 = 36 but the poison does more damage than the wound.
fort: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
STR: 1d6 ⇒ 2 Kirrah currently at 8 str
Fearing the lioness will succumb to the poison, he bids her [u]withdraw[/u] from the Div.
Before she does, Fendahl will cast Geniekind upon himself
cast defensively to avoid AOO, heroism?: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 vs DC 25
Kirrah, GO!
He steps off the cat, flying with his spell while Kirrah withdraws back and upward (50'+10' up).
Let me know if any of that won't work, might be an AOO for the dismount.
Kirrah fort: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 (DC is probably 23+2+2+2 I think)
Hrrmm, Now I am angry and you will die, outsider! Samurai Challenge as swift action
Not exactly sure what happens to a paralyzed air-walking lion...but I suspect we are going to find out in a round or two.

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Oswin fights on gamely, using every trick he's ever learned to ward off the blow of the div for now.
He calls upon the Inheritor to guide his blade. Using the Trait "A Sure Thing" to grant a +2 bonus to my first attack this round, so long as it's a swift or free action. If not, please deduct 2 from the roll.
He calls out to his fellow cleric who is on his way.
"My thanks Tico! These are tough customers!"
Dmg (STR dmg, heroism, Holy: 1d8 + 6 + 2 + 2d6 ⇒ (8) + 6 + 2 + (2, 3) = 21
Haste (STR dmg, haste, heroism): 1d20 + 16 - 1 + 1 + 2 ⇒ (5) + 16 - 1 + 1 + 2 = 23
Dmg (STR dmg, heroism, Holy: 1d8 + 6 + 2 + 2d6 ⇒ (3) + 6 + 2 + (4, 6) = 21
Attack 2 (STR dmg, haste, heroism): 1d20 + 11 - 1 + 1 + 2 ⇒ (8) + 11 - 1 + 1 + 2 = 21
Dmg (STR dmg, heroism, Holy: 1d8 + 6 + 2 + 2d6 ⇒ (3) + 6 + 2 + (2, 2) = 15
Holy Lance 2/5 rounds remaining. @Algor, I think the aura of heroism from Tico doesn't stack with the Flagbearer feat, as both are morale bonuses?

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Owyn laughs as the div's attacks bounce harmlessly off of him. He then maneuvers himself to flank with the wolf and continues right on hacking away at the creature.
Power Attack: 1d20 + 15 + 1 + 2 - 3 + 2 ⇒ (5) + 15 + 1 + 2 - 3 + 2 = 22
damage (holy): 1d8 + 5 + 6 + 2d6 ⇒ (8) + 5 + 6 + (3, 4) = 26
Power Attack: 1d20 + 10 + 1 + 2 - 3 + 2 ⇒ (4) + 10 + 1 + 2 - 3 + 2 = 16
damage (holy): 1d8 + 5 + 6 + 2d6 ⇒ (6) + 5 + 6 + (1, 6) = 24
Hasted Power Attack: 1d20 + 15 + 1 + 2 - 3 + 2 ⇒ (5) + 15 + 1 + 2 - 3 + 2 = 22
damage (holy): 1d8 + 5 + 6 + 2d6 ⇒ (5) + 5 + 6 + (4, 4) = 24
Ouch...

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Algor continues to wave his flag.
"I think I'hm bett--- errmphh, no, not again..."
4rds down.
Friendly reminder if you're within 30ft, there's a +1 more bonus to hit/damage.