GM Endless Forms' PFS 01-29 The Devil We Know Part I: Shipyard Rats (1-7) (Inactive)

Game Master Mike Tuholski

A 1-7 PFS scenario played at the 3-4 subtier. MAPS!


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Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Baern is cautious about not falling off the gangplank, drawing his shield. Something about this makes him uneasy...

EDIT: Will throw a Perception here instead of making a new post.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Profession: 1d20 + 6 ⇒ (20) + 6 = 26


The Flaxseed Pathfinder Lodge

Wharf looks pretty deserted.

The deck was recently scrubbed clean and still shows remnants of soap bubbles and puddles of water. It is otherwise deserted and completely dark.

Heading through the door on the back of the ship, you find the captain's quarters. These finely appointed quarters contain a desk, a chair, a bed, and some chests, all of which have been screwed to the deck. A single lit lamp rests on the deck and illuminates the room completely.

The front of the ship contains a small supply room full of crates and boxes.

DC 12 Perception:
These supplies were very recently placed here, as they have export stamps from just yesterday.

DC 12 Profession (sailor):
These supplies indicate the Prancing Prince is going to set sail soon, though there are only enough supplies here to perhaps reach Westcrown in Cheliax or Merab in Thuvia.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Baern is uneasy. He takes out his wayfinder and checks the compass, which is enchanted to point to the nearest nearby evil aura rather than north. Shining Wayfinder

"This isn't right... Recent trade goods, not enough for a long journey... This isn't right."

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Perception check: 1d20 + 1 ⇒ (18) + 1 = 19

Kilian has a rank in Profession (Marine), which I figured was mostly like Soldier with maybe a few things about fighting on shipboard; any chance he could try to roll against the Profession (Sailor) check?

Moving with easy surefootedness across the gently rolling deck, Kilian makes his way past the captain's quarters to the supply room. "Hm. Look at the stamps on these crates--they're dated only yesterday."

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

How big are these crates? Big enough for a person to be shoved into?


The Flaxseed Pathfinder Lodge

@Kilian: sure

@Baern: A few of them might be (if the person was small and really crammed in there), but most are too small.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Profession check: 1d20 + 5 ⇒ (15) + 5 = 20

"They can reach most of the Inner Sea with this much; Absalom or Qadira would be easy, but Westcrown or Thuvia would be a stretch."

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"So they could be planning to sell the captives as slaves any number of places? Such foul practices must be stopped! Iomedae demands no less of me."


The Flaxseed Pathfinder Lodge

Traveling down to the lower deck, you find six large ballistae are housed here, screwed to the deck and mounted on rails so they can be pushed through the swinging doors on the side of the hull and fired at nearby ships. There is no ammunition present for these weapons, however, and the deck is empty. The rear of the ship houses the first mate's quarters and the front of the ship houses the crew quarters. The southwest corner of the room contains an open trap door.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

At Oswin's enthusiasm, Baern suggests "Perhaps once we clear the ship we can send her to the depths. That will put a nice obstacle in their way."

-Posted with Wayfinder

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian shakes his head. "Idiots. Never leave a ship unwatched like this. Let's see what's down towards the bilge." He starts to direct his ioun torch over the open trap door, then stops. "Baern, you've got the best eyes for this. Take a look."

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

"Not much of depth below her keel here, Baern. The Harbormaster would take it out of our hides if we tried to sink her in port like this."

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

"Hmmmm, I see your point. Forgive me, sir, but I am no sailor* and these things slip my mind."

Baern will peer into the hold to pierce the darkness with his dwarven eyes.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

*:
The only reason I could make that profession check was because of the Breadth of Experience feat. No profession here.


The Flaxseed Pathfinder Lodge

The hold is indeed dark. It looks like about a seven-foot drop down to the bilge.

Stealth checks from everyone please.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Stealth 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Untrained Stealth check: 1d20 + 1 ⇒ (14) + 1 = 15

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Stealth: 1d20 - 3 ⇒ (14) - 3 = 11

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Stealth: 1d20 - 6 ⇒ (16) - 6 = 10 Which is extremely good for him!


The Flaxseed Pathfinder Lodge

Lol, alright. Not the stealthiest party ever. What are you doing?

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

How deep does the bilge look?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

'I guess we are heading down there, aren't we," Alie gulps./


The Flaxseed Pathfinder Lodge

7 feet down, i.e. the floor you are standing on (the ceiling of the bilge) is 7 feet above the floor of the bilge.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

"I believe we are. But fear not, Iomedae will guide us."

And Baern will lower himself down into the bilge, trying to lessen the fall as much as possible.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin will look down, and drop his shield behind Baern. He then follows down the hatch.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Sorry; I thought there was some liquid in the bilge, and the seven-foot drop was to the surface of the liquid.

"Pumped out recently, I'd say." Kilian lowers himself through the trap door with ease. Taking 10, his Acrobatics check is an 18 and his Climb check is a 19. This is the first time that his trait bonus has come up in a game.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie will wait until the others descend, and then using their help, drop in there with the group.


The Flaxseed Pathfinder Lodge

Ah, sorry. It doesn't say there's any water down there and I am woefully unfamiliar with boats and nautical terms; being unable to swim I tend to stay away from water any deeper than the creek on our farm.

It is dark down there by the way but fortunately Baern can see. I think someone else mentioned putting up a light source before combat?

Surprise Round!

Baern drops down into the bilge but unfortunately for him two rough looking half-orcs are waiting for him. Two more wait in the darkness across the room.

The two half-orcs nearby step up and try to punch Baern into submission.

stunning fist!: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 3 ⇒ (2) + 3 = 5
DC 11 Fort save or stunned for 1 round

stunning fist!: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5
DC 11 Fort save or stunned for 1 round

The other half-orcs move closer to the action.

gm rolls:

Alie: 1d20 + 6 ⇒ (2) + 6 = 8
Baern: 1d20 + 4 ⇒ (10) + 4 = 14
Oswin: 1d20 + 5 ⇒ (6) + 5 = 11
Kilian: 1d20 + 2 ⇒ (4) + 2 = 6
monks: 1d20 + 2 ⇒ (6) + 2 = 8

Initiative:

1. Baern, Oswin, and Alie
2. Half-Orc Monks
3. Kilian

Baern, Oswin, and Alie are up!

There is only one space behind Baern that someone else could drop down into at the moment, but you would be squeezing (-4 attack and AC). The rest of you are still up top.

Yeah, I watched the pregen ninja get slaughtered in the surprise round of this combat when I played it.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian has an ioun torch.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie steps up to the side, peering below, and slams three magic missiles into the first attacker.

Damage 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12

Used one first level spell today, and two 2nd level spells so far.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin moves next to Alie, and prepares to jump down if Baern is able to move forward.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Fort: 1d20 + 5 ⇒ (19) + 5 = 24
Fort: 1d20 + 5 ⇒ (16) + 5 = 21

Delay till Alie rains missiles down.

Angered at being surprised, by Orcs, no less(!!), will draw his scimitar and swing at the first attacker already weakened by the magic missile.

Scimitar + Hatred: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

In the off chance that drops the foe, Baern will take a 5 foot step into the now occupied space. If there is no space, he will instead call a judgment on his foes to heal himself (Judgment of Healing, fast healing 3).

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Can Kilian reach any of the half-orcs with his guisarme?


The Flaxseed Pathfinder Lodge

@Kilian: I don't think you'd have sufficient room to swing it through the door, especially trying to swing it below your feet.

Alie peers down into the bilge and sends a few magic missiles at one of the monks, dropping him! I think you have better line-of-sight to M2, so we'll go with that.

Baern slashes at one of his foes and then steps to the side to make room for someone else to drop down. The monks continue to punch:

M1 flurry: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 3 ⇒ (5) + 3 = 8

M1 flurry: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 3 ⇒ (5) + 3 = 8

M3 flurry, stunning fist: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 + 3 ⇒ (5) + 3 = 8
DC 11 Fort save or stunned for 1 round

M3 flurry: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5

M4 flurry, stunning fist: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 3 ⇒ (5) + 3 = 8
DC 11 Fort save or stunned for 1 round

M4 flurry: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Initiative:

1. Baern, Oswin, and Alie
2. Half-Orc Monks
3. Kilian

M1: 4 dmg
M2: down!
M3:
M4:

You guys are up!

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

I f ican jump down with my shield on I will. If I need to drop it, please lower my AC by 3.

Oswin, realizing he's a bit better armored than Killian ssys:

"Let me go first and help clear the way. I can take a lot of punsihment if need be!"

With that, he jumps down and Oswin attacks the most opportune enemy, preferably the one wounded by Baern if in reach.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

If I dropped my shield, I would wield my sword two-handed so add 1 to damage in that case. Thanks!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie continues her magical barrage on whatever opponent she can locate.

Damage 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8

2 1st level spells used, two 2nd level spells used.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Fortitude: 1d20 + 5 ⇒ (13) + 5 = 18

Now that he has a chance, Baern will activate his judgment as mentioned before and will swing at the monk before him (M4)

Scimitar: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Then will take a step diagonally between the foes to let even more allies in.

Oswin:
If you keep your shield and move next to me, I get a small boost to AC from a teamwork feat, whether you have the feat or not. To consider for next round. Right now I'm just trying to maneuver so there's room for everyone down here!

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

When Kilian has a chance, he'll jump down as well.

ETA: Assuming he comes down next to one of the half-orcs, he'll punch the monk, but his blow is easily dodged.

PA w/cestus on monk: 1d20 + 5 ⇒ (5) + 5 = 10


The Flaxseed Pathfinder Lodge

Oswin drops down and helps beat up on the injured monk. Alie peeks her head down the trapdoor and aims another set of missiles at one of the half-orcs. Baern swings and misses. Kilian drops down next to Oswin but misses with his cestus. The monks retaliate!

The first monk steps back to retrieve a potion and drink it.

clw: 1d8 + 1 ⇒ (7) + 1 = 8

The other monks turn their attention to the newcomers.

M3 flurry on Oswin: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 + 3 ⇒ (1) + 3 = 4

M3 flurry on Oswin: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d6 + 3 ⇒ (2) + 3 = 5

M4 flurry on Kilian: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d6 + 3 ⇒ (2) + 3 = 5

M4 flurry on Kilian: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Initiative:

1. Baern, Oswin, and Alie
2. Half-Orc Monks
3. Kilian

M1: 1 dmg
M2: down!
M3:
M4: 8 dmg

You guys are up!

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Trapped in close quarters, Kilian continues to try to smack down the monk who punched him.

Cestus PA on M4: 1d20 + 5 ⇒ (9) + 5 = 14
Cestus damage, if applicable: 1d4 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Baern will step to flank a monk and take a swing at it.

Scimitar: 1d20 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17
Damage if applicable: 1d6 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Baern:
Does that work as long as we're adjacent, i.e. diagonal?

Oswin steps to the right and attacks the monk to the north of Baern.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Oswin:
Yup. So long as an ally is adjacent with their shield out, there's a bonus to my AC. Typically the ally would need the feat as well, but inquisitors don't have that requirement. But if they have the feat, they can benefit as well. One of the only worthwhile teamwork feats, imo.

-Posted with Wayfinder

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

If Alie can see a target...

Alie keeps blasting away.

Damage 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11

If she can't find a target, she will ready an action to blast the first one that reappears to attack. 3rd first level spell used today.


The Flaxseed Pathfinder Lodge

Kilian drops one of them Baern takes out another. Oswin misses the last one standing but Alie drops down and finishes the last half-orc off.

They have seven potions of cure light wounds between them and one of them carries a wayfinder with the name "Cestis" inscribed inside.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Oswin, can you save one of them? They have Cestus's wayfarer, so they have to know where he's located!"

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian drinks one of the potions.

CLW potion: 1d8 + 1 ⇒ (2) + 1 = 3

Then he starts to search the bilge while Oswin and Baern work on questioning any survivors.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"I'll take a look Alie. Hopefully we can find one who's not too far gone."

With that, Oswin looks over the fallen orcs to see if any are within his power to help. He will try to aid the healthiest one he can find, using his Sacred Touch ability to stabilize the creature's wounds.

Heal: 1d20 + 7 ⇒ (16) + 7 = 23


The Flaxseed Pathfinder Lodge

As the party looks around the bottom of the ship, they find a room in the front of the ship where several soon-to-be-slaves are shackled up. The key chain is found on one of the orcs. They all admit they were treated well and only ever heard their captors speak in Orc, though they kept saying the name “Luscilia” during their conversation.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Is Cestis among the prisoners?

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Baern is loath to use his healing touch to stabilize the orc-blooded fiends, but will do so anyway for those who are not stabilized.

Heal: 1d20 + 13 ⇒ (13) + 13 = 26

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