GM Endless Forms' PFS 00-24 Decline of Glory (Inactive)

Game Master Mike Tuholski

A tier 1-7 PFS scenario. Roll 20 maps


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Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

GM:
As the others go down into the passage, Lia will lean down to examine the bodies for any identifying characteristics or gear. She'll leave the Osirian body for last.


The Flaxseed Pathfinder Lodge

Lia:
None of them have anything of value except the Osirian, who carried a wayfinder.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon looks around the caved-in area, checking for anything that might be useful on the undead or in the immediate area around them.

Take 10 on Preception: 10 + 4 = 14

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo was so entranced watching the undead burn it took him a moment to realize that most of them were still moving. Luckily the others finished them off, and the one that got through missed!

He stares at the smoldering corpses for a moment, a chagrined look on his face, then shakes his head.

"Lead on, oldtimer!" He says, to Tomnus with a slight grin.

GM and Lia:
He stops to watch Lia examine the bodies. "Long way from home, that one." He offers as she gets to the last one. "Any identification on them?"

If Lia mentions the wayfinder, or Milo noticed it (Perception: 1d20 + 4 ⇒ (10) + 4 = 14), he's curious to see if there's a name or other identifying marks thereon.

He stops to mumble a few arcane words, and casts Mage Armor on himself, before continuing downwards.

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

GM:
Lia will slip the wayfinder up her sleeve for the moment, waiting for a time when the others aren't looking to take it out to examine it more closely.

Sleight of Hand: 1d20 + 7 ⇒ (10) + 7 = 17

Just checking, he doesn't seem like the guy my faction is looking for?

Lia will wait for the others to finish dealing with the undead bodies, keeping an eye out down the passage.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


The Flaxseed Pathfinder Lodge

Lia and Milo:
The wayfinder is etched with the name Abta Nuatha.

The barrel-aging caves seem empty now that the undead threat has been taken care of.

On the other side of the cave it appears that someone has pushed aside a bric-a-brac shelf exposing a small niche in the back of the room. An outline in the dust shows where a small chest once sat. The shelf contains dozens of crates of rotting wine corks and moldering labels. There is a crate which contains a set of bracers of armor +1.

A passageway leads further on beyond the barrel-aging room.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo surveys the room nervously, then picks up a small piece of bric (or perhaps brac) and casts a light spell on it, so everyone can see, holding it in one hand.

"Not flooded here, so all the fun must be down there." He offers grimly, nodding towards the passage.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

"Lia, do you want to lead? And would you like some company?" asks Marcus.

If she says yes; Marcus puts his bow away, and draws his falchion, holding the point out in front of him. "Then lets see what is down the tunnel."

If she says no; Marcus falls in behind her, bow out and arrow nocked, trying to provide covering fire. "Ok, lets go."

In either case; Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

before it becomes an issue, who's holding onto the potion and scroll we were given in town? (I'm assuming marcus has the scroll, being the only one who can use it straight up (UMD not-withstanding))

Milo lets the larger more heavily armed and armored folks take the lead, as he follows along cautiously, eyeing the surrounding caves oddly.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

Perception to notice Milo's interest in her doings. 1d20 + 9 ⇒ (16) + 9 = 25

Assuming She Notices, GM & Milo:
"You seem a bit more interested in this one than in the others. Mind if I ask why?"

"Lead, certainly. Company, thank you, but no. A sword like that will make too much noise, and we're trying to be subtle now, aren't we?" With a wink, Lia will take point down the passage, rapier drawn. She'll try to stay a good 40 feet ahead of the others, but she'll be careful to make sure that she can see what's ahead as well. Where possible, she'll keep to the walls to minimize how much shadow she casts ahead of her, but she'll be making sure to keep her eyes peeled for any signs of trap, hostile, or interesting loot.

Stealth: 1d20 + 9 ⇒ (4) + 9 = 13
Perception: 1d20 + 9 ⇒ (19) + 9 = 28


The Flaxseed Pathfinder Lodge

The party travels down the tunnel for what seems like miles. The tunnel from the barrel-aging caves ends in what appears to be the basement of a stone cottage. The basement is filled with nothing but moldering, empty wine racks and a flight of crude, wooden stairs leading back above ground. On the other side of the basement the tunnel continues further.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon will take a closer look at the basement

1d20 + 4 ⇒ (1) + 4 = 5


The Flaxseed Pathfinder Lodge

Falcon has a sudden realization that he is in a basement.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

GM and Lia:

Milo's not attempting to to be surreptitious at all, so easy to notice him watching.
Lia Galanodel wrote:
"You seem a bit more interested in this one than in the others. Mind if I ask why?"

Milo shrugs slightly. "Was asked to keep an eye out for some Osirian friend of Railford's that got himself lost up this way. But if that was him, don't look like he'll be goin' home any time soon." He scowls down at the charred corpse. "There anything to identify him?"

back to the present

Milo's mood seems to darken the longer they walk. He glances around the basement, scowling.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"At this rate, we're probably halfway back to Railford." He eyes the basement and continuing tunnel angrily. "And why make us tromp through that damn swamp, when we coulda come in right there?"

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

GM & Milo:
Lia holds up the wayfinder and turns it over to show the name. "I was also asked to find a certain man. This might be him. If so, we should make sure he finds peace in the afterlife."

Looking more closely at the wayfinder, Lia hands it to Milo. "Does this have any special properties that you can find, or is it the standard equipment they told us about back at the lodge?"

Perception to examine wayfinder closely: 1d20 + 9 ⇒ (5) + 9 = 14

GM, can I use Survival untrained with the wayfinder to see if the tunnel has brought us back toward Railford?

Survival: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22

Holding a finger to her lips as the others catch up to her at the basement, Lia takes a quick look around, going quietly up the stairs to listen at the door to the above house.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Stealth: 1d20 + 9 ⇒ (9) + 9 = 18

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

GM and Lia:

"That's the guy, I guess." Milo concedes when Lia shows him the name.

He takes the wayfinder reluctantly when offered, glances at it scowling, then hands it back to Lia almost immediately.

Heh, yay for divination opposition schools!

Looks like any other to me." He adds.

"Dunno nothing about Osirion funerals. Should we just torch him with the rest?"

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

He complains alot Marcus thinks about the diminutive gnome. He then looks around, at the basement Perception: 1d20 + 5 ⇒ (20) + 5 = 25 and then nods to Lia when she starts heading up the stairs, and he moves to a position where he can cover her with his bow.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
EndlessForms wrote:
Falcon has a sudden realization that he is in a basement.

Gasp and shock! :)

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

Careful pint sized, you're beginning to sound a lot like me. The Magus looks down and gives the gnome a half smile.


The Flaxseed Pathfinder Lodge

Lia moves up the stairs and enters onto the main floor of a small one-room cottage. A man lies on the bed, seemingly suffering from a severe fever. He starts when he notices Lia emerging from the basement but falls back to his bed in weariness when he senses that she is not the threat he expected.

"How did you get down there? Who are you? Not Grald's I guess or you would have stuck me already."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo eyes the man from the back of the room warily.

Does it look like another case of Ghoul Fever? Untrained Heal Check: 1d20 + 1 ⇒ (20) + 1 = 21

edit: jeeze, he's pretty good at this untrained stuff. =)

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

GM & Milo:
"We'll figure out the proper rituals and get him on the way back." Lia pockets the wayfinder.

"I could ask you the same questions." Lia moves over to the man and gives him a brief examination without touching him.

Untrained Heal: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon will assist and point out a couple things that might have been missed by others.

Aid Another, Heal Check: 1d20 - 1 ⇒ (13) - 1 = 12

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo takes a moment to look out a window (assuming there is one) to see if he can tell where they are.


The Flaxseed Pathfinder Lodge

This man has been attacked by ghouls recently and likely suffers from ghoul fever. He is very weak but is stronger than his friend you met earlier and it may take longer for him to fully succumb to the disease.

"Hmph." the man replies Lia. "Cheeky one, you are."

"Well, I've the right to be down there, seeing as they're my tunnels and this is my cottage. In fact, the whole town of Railford here is mine. The name's Becher. You see, I went out a couple days ago to find the papers to prove that this town is mine after some young upstart came marching through here with a bunch of thugs and mercenaries claiming that because no one owned this property he was taking over the town as his own."

"Now my friends all fell in the barrel-aging caves. We weren't expecting such foul creatures to come attacking us and I narrowly escaped down the tunnel, using all my strength to bring this back." Becher kicks a small chest sitting on the floor at the end of the bed.

"That's the reason we went searching around down in those old abandoned caves. That chest has got the deeds to Railford, the deeds passed down to me from my dad. It's locked though, and I don't have the key on me. I need to continue on to the distillery. The tunnel in the basement's the safest way but I've hardly got the strength to go on. I'm not opening this thing until I get to the distillery though; I want to keep those papers safe and the distillery is the safest place for me right now."

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

"A moment, if you please, Mr. Becher." Walking back to the head of the stairs, Lia will descend into the basement to talk to the rest of the group. "He claims to be Becher Railford, son of the late Iodon. He appears to be suffering from ghoul fever, although he is not yet close to death. He has a chest with the deeds in it, although no key. He won't open it here, and he desires to continue on to the distillery further down the tunnel. There is an opportunity here, if we have the wits to take it. I see no reason not to make helping us a condition of our helping him. I'm reasonably certain I can open that chest, given enough cause." Lia will give a small smile as she reaches the latter part of her narrative.

Milo:
Think we should go back and deal with the body before we deal with the distillery?

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

"Well, our mission is to get him to let the Pathfinders use part of his distillery as a lodge, so make him this deal: We get you to your distillery, you let the Pathfinders use part of it as a lodge. Otherwise, we take the chest and leave you."

"That should give him reason enough to help."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo snickers, then ask, "Any idea where we are now?"

"At the rate they're going, half the town will be ghouls within the week." He laughs humorlessly. "Great place to put a Pathfinder lodge to be sure."

He goes over to look down the continuing tunnel. "Get the walking corpse, lets get this over with then."

Lia + GM:
The description said it 'seemed like miles' walking to where we are now... a bit vague... we could be hours from where the bodies are. Going back if we're too far off is probably not going to fly. How far out are we, Mike?


The Flaxseed Pathfinder Lodge

Milo and Lia:
You are back in Railford. Don't worry, you can always go back and take care of the body after the adventure and still get your faction mission. He's not going anywhere.

Hearing the deal, Becher is quick to agree. "Certainly, certainly. If you Pathfinders can help me out of this jam, I'll comply with whatever you want."

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

Assuming people are ready to go,

"Come, Mr. Becher. My associates will give you a hand down the tunnel, and we'll get you to a healer in town who can hopefully prevent you from suffering what most of your fellows did. Sad business, that. I'll lead the way, make sure there are no more of your friends waiting to eat us all," Lia says cheerfully. She'll grab the small chest and tuck it into her bag before heading back down to begin leading the way down the next chunk of tunnel, rapier again in hand.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


The Flaxseed Pathfinder Lodge

The party follows the tunnel for some way until they arrive in another small basement serving as the end to the tunnel. Becher leads everyone up stairs into the large distillery.

Noises, shouting, and arguments come from outside. A gruff voice from outside the distillery calls out, "Becher, you fool! We know you've gotta be in there! Surrender and hand over the deeds! We've got the town at our mercy, give it to us before people start to die!"

Becher summons up his last ounce of strength to shout back through a window, "My family's been running this town for longer than anyone can remember! You'll take this town only from my cold, dead body!"

At this point Becher succumbs to his illness and falls to the ground, unconscious.

Loud noises begin to issue from the front doors of the distillery as those outside try to force the doors open.

You have two rounds to act.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

GM - Can you put some kind of simple map up? Or is this just one very large room with doors xxx feet from us that the men are trying to break in?

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

Honestly, I have nothing I can do save prepare myself for when they break those doors down.

EDIT: except cast shield on myself.

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

Unless there is/are defensive buff(s) that can be cast on her, Lia is going to do what she can to gain altitude within the distillery without being seen, then draw her shortbow and prepare for combat.

Climb: 1d20 + 1 ⇒ (18) + 1 = 19
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Acrobatics for balance: 1d20 + 6 ⇒ (14) + 6 = 20; if necessary

Looking for a vantage point where I'd be able to snipe down on the enemy for a couple of rounds, then be able to jump down to engage them with her rapier. Ideally, looking to be standing on a lintel over the door of the distillery or something so she'll be above and behind them when they enter.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Everyone should do some sort of ready action.

Falcon will prepare to strike the first enemy to come through the door.

Ready Action Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Where did Becher collapse? Is he going to be in the way?

Milo gets a slightly manic gleam in his eye, as he glances around the distillery.

Anything flammable in here? Perception: 1d20 + 4 ⇒ (1) + 4 = 5

"Gimme a clear shot if you can". He says with a disturbing smile. "Pretty sure they'll torch just as well as the dead ones."

He tries to move to a good spot where he can get a clear line with his 15' cone burning hands, ducking behind some cover (Stealth: 1d20 + 5 ⇒ (10) + 5 = 15), and readies an action to step out and burn as many as he can, seemingly completely oblivious to the dangers of being so close.

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

Readied spell strike and quarter staff.
quarterstaff: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12 1d6 + 3 ⇒ (5) + 3 = 8
shocking grasp: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22 +3 if wearing/carrying metal 3d6 ⇒ (1, 1, 3) = 5

Confirm crit
shocking grasp: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20 +3 if wearing/carrying metal 3d6 ⇒ (2, 6, 3) = 11

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

"Lets get ready."

longbow;att;dmg: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 1 ⇒ (2) + 1 = 3
Also, looking to snipe with my longbow for a few rounds, then engage with falchion. *sigh* can't hit anything, the dice roller really hates me.


The Flaxseed Pathfinder Lodge

Sorry for the long delay! It's been a busy week. I meant to get the map up on Monday but didn't have time. The map is now up and linked at the top of the page. Unfortunately you can't ready actions outside of combat so I'll roll initiative, which will kick off when they bust down the door. Feel free to rearrange yourself on the map if you don't like where I've placed you.

gm rolls:

Marcus: 1d20 + 8 ⇒ (13) + 8 = 21
Tomnus: 1d20 + 2 ⇒ (19) + 2 = 21
Milo: 1d20 + 3 ⇒ (18) + 3 = 21
Falcon: 1d20 + 1 ⇒ (7) + 1 = 8
Lia: 1d20 + 3 ⇒ (19) + 3 = 22
guards: 1d20 + 3 ⇒ (15) + 3 = 18

After damaging the door for a bit, two soldiers burst through the dilapidated distillery to find the Pathfinders waiting for them!

Initiative:

1. Lia, Marcus, Tomnus, and Milo
2. Guards
3. Falcon

Lia, Marcus, Tomnus, and Milo are up!

The party hears banging from the southern doors as well, although they seem a bit sturdier.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

who is the dude with the yellow shield?'
Also, which door are they banging at?

Edit: snicker, as I entered the above questions the map updated, answering my questions... lol

Marcus takes careful aim with his new longbow and hits the wall behind Soldier 1. used rolls above

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

Hm. Don't know if the map is set in stone yet. Was hoping to be above and behind the door way so Lia could shoot them in the back. Any chance of being on that large-ish cask to the two guards' left?

Edit:

As the two guards hack through the door and enter the distillery, Lia will pop up from her crouched position on top of the large cask, loose an arrow, and duck back down.

Sniping Stealth: 1d20 + 9 - 20 ⇒ (18) + 9 - 20 = 7
Attack Roll: 1d20 + 3 ⇒ (16) + 3 = 19
Damage+Sneak Attack: 1d6 + 1d6 ⇒ (5) + (2) = 7


The Flaxseed Pathfinder Lodge

You should have the ability to move any of the PC tokens; feel free to do so.

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

Thanks, boss. Noticed, moved, and posted. :)

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

OK, the d20 interface is kinda nifty. Nice being able to draw out the 15' cone templates, then move them around and rotate them, etc... to see where I need to be standing to hit/avoid whatever with it is super handy! Left them on the map, ignore them for now! =)

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

Can I use my attack from my previous post or should I reroll ?


The Flaxseed Pathfinder Lodge

Marcus sends an arrow past the soldiers while Lia puts an arrow through one's chest and brings him to the ground. Tomnus swings his staff and misses but then brings the other one to the ground with a shock of electricity.

Initiative:

1. Lia, Marcus, Tomnus, and Milo
2. Guards
3. Falcon

Milo, would you like to do anything before the next wave of guards bursts through the southern door?

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo will look disappointed that there are no more targets for him to burn, then remembering the banging from the south, will hurry down that way, then attempt to conceal himself to ambush the next group. (Stealth: 1d20 + 5 ⇒ (14) + 5 = 19)


The Flaxseed Pathfinder Lodge

One of the guards finishes bashing in the door. With the door now open, the other raises his longbow and fires at Tomnus.

attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Initiative:

1. Lia, Marcus, Tomnus, and Milo
2. Guards
3. Falcon

You guys are up!

There is now a banging coming from the door to the stillroom (marked on map).

Becher bleeds out some more and is now at -2. I have placed him on the map.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

At one point Tomnus(?) was going to have me hold the wand of cure light. Did this happen?

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon moves and attacks the nearest guard, bringing his greatsword down upon him.

1d20 + 5 ⇒ (11) + 5 = 16
2d6 + 6 ⇒ (2, 3) + 6 = 11

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