Marcus McLaren
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Thanks! HP 5/12
After receiving the healing, Marcus stands up and looks around. Seeing Tomnus with a wand, "thank you. Thought I was dead for a minute there."
"Now I wonder what that was about?" He looks around, and scavenges a bow and 20 arrows. "Been meaning to get me one of these, and this will do just fine."
Entering the town, Marcus looks around to see if anything unusual stands out. Perception: 1d20 + 5 ⇒ (7) + 5 = 12. When the towns folk come out of their homes, he stands ready, sword in hand, weapon pointed down, and waits as Tomnus carries on the conversation. He is constantly looking around, and will say something if it seems that they are being surrounded. Perception: 1d20 + 5 ⇒ (17) + 5 = 22.
@Tomnus, when we get the chance, can I have another clw? 5/12 is still hurting.
Milo Flamecursed
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As the group enters the town, and the villagers begin to respond with hostility and thrown garbage, Milo begins to tense up noticeably. His hands slowly clenched into fists and his jaw set with barely controlled rage as he ponders burning the entire place to the ground.
When Dalard and the militia approach, he maneuvers quietly into position for a clear line of sight to the entire group, his hands flexing slowly his eyes almost seeming to burn with their own fire.
Tomnus Covington
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You think I would let you young 'uns handle such expensive equipment. There's a reason you don't get your first horse until your 16 in Ustalav. ;-)
All kidding aside I was planning to do that until he was the one who fell.
Lia Galanodel
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As Tomnus talks to the militia types, Lia's going to try to get a sense of the town and more specifically its people. She'll keep her hand near her rapier in case things turn ugly.
Sense Motive on townspeople: 1d20 + 6 ⇒ (14) + 6 = 20
Perception on townspeople: 1d20 + 9 ⇒ (9) + 9 = 18
Sense Motive on militia-types: 1d20 + 6 ⇒ (18) + 6 = 24
Perception on militia-types: 1d20 + 9 ⇒ (12) + 9 = 21
| EndlessForms |
"Grald is the one in charge of the mercenaries." Dalard explains. "You look like fightin' types, but you're not his men. What's the Pathfinder Society and what kinda business could you possibly have at a time like this?"
Going to need a Diplomacy check eventually.
The townspeople and the militia look on edge, presumably because of the mercenary squads who have descended outside the town recently.
Falcon Dragorion
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It would be an untrained check, but prehaps I can aid another who is more skilled?
We are not those that have been attacking you. Indeed, we just fought off a pair of them
Diplomacy Aid another?: 1d20 ⇒ 14
| EndlessForms |
Falcon can use that to aid someone. Someone (Lia?) will need to step forward for the main roll though.
Lia Galanodel
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"The Pathfinder Society is a group dedicated to the pursuit of knowledge. We look like fighters, and some of us are perhaps able in that area, because some of the missions we are sent on by the Society are rife with creatures that mean us harm, or resent our intrusion into their secrets. Zombies and skeletons in tombs, for example. As for what business we have in Railford, we have no connection to this Grald of yours. We were tasked to make contact with the son of Iodon Railford, and to gain his assistance in the overall goal of the Society."
Diplomancing Mr. Fritch: 1d20 + 5 ⇒ (1) + 5 = 6
Any assistance would be great. I think I had one assist already, bumping it up to an 8.
Marcus McLaren
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Knowing that he is next to useless with words, and remembering the time that he annoyed the mayor of his home town just by speaking, Marcus wisely keeps his mouth shut and lets others do the talking. He, however, still continues to look around at the townsfolk, keeping his senses attuned to what is occurring and he is prepared for any further outbreaks of violence.
| EndlessForms |
I do give bonuses for role-playing and Dalard has a negative charisma , so that is actually enough to bump him to friendly!
"Hm. Never heard of the Pathfinders before but you certainly don't look like the brutes Grald brought in."
"I believe you're search of Becher Railford, the distillery's owner, but he just recently left on some private excursion. Two days ago Becher and a few other men went out into the swamp to recover some secret cache left by his father.
"Presumably Becher's father left him the deeds to the entire town but Becher doesn't have them right now, which is why we're being besieged by some upstart who's trying to use some inane archaic law to claim this town as his own. Only just this morning one of Becher's men stumbled into town sickened with fever. He tells a horrifying tale of walking corpses that fell upon him and his friends just after Becher got ahold of his father's strongbox.
"If you folks say you've dealt with zombies and skeletons and such, perhaps you should talk to him and hear the story then. His name's Jessup Bose and he's down the road here at the healer's place."
Dalard and his men will escort you down the road to the house of an old woman acting as the town's healer. Upon the bed lies a young man with festering wounds surrounded by leeches.
You may make Heal of Knowledge (religion) checks.
When prompted by Dalard, Jessup recounts his tale. "Becher led us through the swamps down an old trail to what used to be the barrel-aging caves. Them caves where vinters would set the casks ta dry ‘em out an give ‘em good flavor. When we got there, the caves was all boarded up, so it took us a while ta get in. The place was flooded, barrels floating everywhere and it had a foul stink to it. We poked around a bit till Becher found the back office. Inside, there was this strongbox where he said the deed was. That’s when they came... these things rose out of the muck and started attacking. Dead folk with sharpened fangs. We tried to fight ‘em but they was too strong. They tore Padrik’s arm right off and started eating it... we tried to get out the way we came in. I made it out, but some of the creatures started following us, escaping. They blocked the entrance, trapping Becher and Walmont inside and after that the entrance collapsed on them. One of the creatures that followed me tried to grab me and took a bite out of my leg, so I ran. I ran as fast as I could. I don’t know what happened after that."
Marcus McLaren
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Aid Milo: 1d20 + 1 ⇒ (15) + 1 = 16
"Here, let me help also, Milo." Marcus ponders how they would handle the undead. He was used to goblins and other critters, but these undead. He was concerned.
Milo Flamecursed
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Milo's not too concerned if the man lives or dies... as long as he's not infectious or about to start chewing on people himself.
"Got lots of infections in Underbridge, bad ones too. Often the only answer was to burn it out or cut it off." He smiles wanly at Jessup and adds (Bluff: 1d20 ⇒ 13), "I'm sure you'll be fine."
| EndlessForms |
Everyone seems to recognize the tell-tale mark of a ghoul bite and it is glaringly obvious that this man is suffering from ghoul fever. If not treated properly, he will not live through the night.
Falcon Dragorion
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If I may add - Milo, you made a decent heal check and with aids the roll looks decent - even if it was untrained :). We don't need to start burning off limbs :)
Falcon turns to Milo Ah, probably no need to go that far, lets see what we can do without going to such extreme measures just yet
Marcus McLaren
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Marcus stands by and watches Milo handle the mans wounds. While not squeamish, he seems uncomfortable looking at the diseased limb. This is not like goblin bites at all he ponders to himself.
Milo Flamecursed
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Fire cures everything!
Mike, was the check to treat the disease (so he gets the bonus on his next save attempt), or was it just to recognize the problem and we'd have to roll again to treat it? If the later, I'd have to guess the old town healer lady probably has a better skill check then all us untrained folks (and are there suitable materials here to mimic the effects of a healers kit?)
The gnome shrugs absently, "How long ago did you get bit?" he adds glowering at the diseased leg. "Might not matter much beyond the evening anyway. He suddenly smiles, though it doesn't appear particularly comforting. "You'll be up and walking around in a day or two, either way for sure."
"How hungry you'll be however..." He adds.
| EndlessForms |
The heal check was just to recognize it. Assume the healer has already given him the bonus. She has a healer's kit.
"I left with Becher two days ago. Took us a while to find the cache. I was bit last night, just made it to town this morning."
Milo Flamecursed
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Milo shrugs slightly, glancing at the others. "This mean we gotta go find this unlucky bastard?" He seems unenthused. "Trapped in a cave with ... " he hesitates a moment, looking back at the sick man and leaves the obvious unspoken.
"So where're these caves?" He asks Jessup.
"And Grald..." The gnome directs this question at Dalard. "How strong is this claim of his? If Becher had returned with these documents, would that have sent him packin'? Or he gonna be a problem regardless? Where's he holed up?" He glances briefly back at the others. "Can't imagine he'll be too happy when he finds the state his ... uh... dogs... are in."
| EndlessForms |
Jessup gives directions to the cave.
Dalard responds, "Well, I'm not overfamiliar with the laws Grald is quotin' but it sounds to me like Becher needs those papers or else the whole town is essentially unowned, in which case Grald can just take it for his own keep. Grald's got men all over the place surroundin' the town."
"Before you go tromping out into the wilderness after these monsters and whatnots, you better take these." Dalard hands over a scroll of remove disease and a potion of remove paralysis.
| EndlessForms |
| EndlessForms |
It's getting late in the day. You could stay at the local inn and then head out in the morning. Let's assume you've rested for the night and I'll update with the details of the next morning's journey later.
Milo Flamecursed
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Milo will approach Tomnus with the possibility of exchanging spells from their spellbooks that evening at the inn.
Not sure if we'll have any time that night, as it takes 1.5-2 hours per spell (assuming a successful roll), but if we do, and Tomnus is willing, Milo would at least like to try.
Mike, assuming a proper nights rest to recover any used spells, how much time will there be extra before we would normally head out.
| EndlessForms |
You can take as long as you'd like before heading out, realizing this might mean travelling through the night to get back. But you could always finish copying spells afterwards when you have unspecified time between adventures to share spells. You can always take 10 on the Spellcraft check and probably can't fail.
After resting up for the night you all head out down the path suggested by Dalard to search out for Becher's cave. A narrow footpath leads down a gentle but muddy escarpment, disappearing into thick tangles of shrubs and swamp-weed. At the base of the hill, the dirt path turns to soft sticky mud. It winds back through the shadowy mire. Nailed to a nearby tree hangs a moss-covered plank crudely cut into an arrow that points towards the mucky path. Beneath the moss, faded writing on the plank reads, “Barrel-Caves 2.5 miles.”
The path continues for about a mile and a half when it comes to the edge of a shallow bog whose waters rise above the muck, covering the tracks entirely. A patchy film of sickly colored, rubbery fungus floats upon the surface. Near the water’s edge, three moss-covered planks hang cockeyed from a rotten wooden post. The first sign reads, “Railford 1-3/4 miles”, the second reads “Barrel-Aging Caves 3/4 mile,” and the third sign reads “Beware of Screamers.”
The party can easily spot a path through the water presumably where Becher and his men disturbed the film on the surface as they waded through.
Marcus McLaren
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Bad couple of days. Back tracking a bit to the healer's house.
Marcus takes Dalard aside while Milo and the others look at the man, and speak with the healer. "I see you have an old pendant, Eagle Knight, I believe". He looks at Dalard's reaction to his observation.
Tomnus Covington
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Having spent the night sharing eldritch secrets with the young gnome. Tomnus awakens early to fit his studies into his schedule as well as some staff katas.
Taking a roll towards the back of the group walking slowly relying on the staff. He finally approaches the group as milo asks his question about the screamers, the old man answers Generally it's referred to a woman who gets rather enthused during the love making process.
Lia Galanodel
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As we approach the three signs, Lia is going to check around the immediate area for signs of people other than those we're looking for in the neighborhood.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Stealth: 1d20 + 9 ⇒ (1) + 9 = 10
| EndlessForms |
Knowledge (nature) to know about screamers.
Lia notices that floating in the water is a rubbery fungus.
Lia Galanodel
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"Hey. Anybody know what that thing is?" Lia points to the rubbery fungus, keeping her voice low enough to only carry to her group members.
Marcus McLaren
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"I have never seen anything like it before" chimes in Marcus. He looks at the path that leads to the caves to determine if the rubbery fungus still covers the path or not.
Survival: 1d20 + 5 ⇒ (12) + 5 = 17