GM Endless Forms' PFS 00-24 Decline of Glory (Inactive)

Game Master Mike Tuholski

A tier 1-7 PFS scenario. Roll 20 maps


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Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

yes

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Thanks! HP 5/12

After receiving the healing, Marcus stands up and looks around. Seeing Tomnus with a wand, "thank you. Thought I was dead for a minute there."

"Now I wonder what that was about?" He looks around, and scavenges a bow and 20 arrows. "Been meaning to get me one of these, and this will do just fine."

Entering the town, Marcus looks around to see if anything unusual stands out. Perception: 1d20 + 5 ⇒ (7) + 5 = 12. When the towns folk come out of their homes, he stands ready, sword in hand, weapon pointed down, and waits as Tomnus carries on the conversation. He is constantly looking around, and will say something if it seems that they are being surrounded. Perception: 1d20 + 5 ⇒ (17) + 5 = 22.

@Tomnus, when we get the chance, can I have another clw? 5/12 is still hurting.

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

UMD: 1d20 + 3 ⇒ (16) + 3 = 19
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Woo Hoo !!! and thanks.

Marucs: HP 12/12

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

It might be better if you hand the wand to Marcus for now, he doesn't need to UMD it

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

As the group enters the town, and the villagers begin to respond with hostility and thrown garbage, Milo begins to tense up noticeably. His hands slowly clenched into fists and his jaw set with barely controlled rage as he ponders burning the entire place to the ground.

When Dalard and the militia approach, he maneuvers quietly into position for a clear line of sight to the entire group, his hands flexing slowly his eyes almost seeming to burn with their own fire.

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

You think I would let you young 'uns handle such expensive equipment. There's a reason you don't get your first horse until your 16 in Ustalav. ;-)

All kidding aside I was planning to do that until he was the one who fell.

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

As Tomnus talks to the militia types, Lia's going to try to get a sense of the town and more specifically its people. She'll keep her hand near her rapier in case things turn ugly.

Sense Motive on townspeople: 1d20 + 6 ⇒ (14) + 6 = 20
Perception on townspeople: 1d20 + 9 ⇒ (9) + 9 = 18
Sense Motive on militia-types: 1d20 + 6 ⇒ (18) + 6 = 24
Perception on militia-types: 1d20 + 9 ⇒ (12) + 9 = 21


The Flaxseed Pathfinder Lodge

"Grald is the one in charge of the mercenaries." Dalard explains. "You look like fightin' types, but you're not his men. What's the Pathfinder Society and what kinda business could you possibly have at a time like this?"

Going to need a Diplomacy check eventually.

The townspeople and the militia look on edge, presumably because of the mercenary squads who have descended outside the town recently.

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

How about intimidate instead

imtimidate: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

It would be an untrained check, but prehaps I can aid another who is more skilled?

We are not those that have been attacking you. Indeed, we just fought off a pair of them

Diplomacy Aid another?: 1d20 ⇒ 14

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

heh, we're not really the diplomatic bunch! Only Lia has any training in it... so at this point its whoever wants to do the talking.


The Flaxseed Pathfinder Lodge

Falcon can use that to aid someone. Someone (Lia?) will need to step forward for the main roll though.

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

"The Pathfinder Society is a group dedicated to the pursuit of knowledge. We look like fighters, and some of us are perhaps able in that area, because some of the missions we are sent on by the Society are rife with creatures that mean us harm, or resent our intrusion into their secrets. Zombies and skeletons in tombs, for example. As for what business we have in Railford, we have no connection to this Grald of yours. We were tasked to make contact with the son of Iodon Railford, and to gain his assistance in the overall goal of the Society."

Diplomancing Mr. Fritch: 1d20 + 5 ⇒ (1) + 5 = 6

Any assistance would be great. I think I had one assist already, bumping it up to an 8.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

I tell ya! We're just not the diplomancing group! Ah well, guess Milo could try not to look so hostile for a moment

Aid Another on Diplomacy: 1d20 ⇒ 12

edit: Success! nothing like wet gnome to say 'cant we all be friends?!'

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

diplomacy aid another: 1d20 - 2 ⇒ (17) - 2 = 15

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

Up to a Diplomacy 12. Is it enough, I wonder.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Well hopefully they will not run us out with pitchforks

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Knowing that he is next to useless with words, and remembering the time that he annoyed the mayor of his home town just by speaking, Marcus wisely keeps his mouth shut and lets others do the talking. He, however, still continues to look around at the townsfolk, keeping his senses attuned to what is occurring and he is prepared for any further outbreaks of violence.


The Flaxseed Pathfinder Lodge

I do give bonuses for role-playing and Dalard has a negative charisma , so that is actually enough to bump him to friendly!

"Hm. Never heard of the Pathfinders before but you certainly don't look like the brutes Grald brought in."

"I believe you're search of Becher Railford, the distillery's owner, but he just recently left on some private excursion. Two days ago Becher and a few other men went out into the swamp to recover some secret cache left by his father.

"Presumably Becher's father left him the deeds to the entire town but Becher doesn't have them right now, which is why we're being besieged by some upstart who's trying to use some inane archaic law to claim this town as his own. Only just this morning one of Becher's men stumbled into town sickened with fever. He tells a horrifying tale of walking corpses that fell upon him and his friends just after Becher got ahold of his father's strongbox.

"If you folks say you've dealt with zombies and skeletons and such, perhaps you should talk to him and hear the story then. His name's Jessup Bose and he's down the road here at the healer's place."

Dalard and his men will escort you down the road to the house of an old woman acting as the town's healer. Upon the bed lies a young man with festering wounds surrounded by leeches.

You may make Heal of Knowledge (religion) checks.

When prompted by Dalard, Jessup recounts his tale. "Becher led us through the swamps down an old trail to what used to be the barrel-aging caves. Them caves where vinters would set the casks ta dry ‘em out an give ‘em good flavor. When we got there, the caves was all boarded up, so it took us a while ta get in. The place was flooded, barrels floating everywhere and it had a foul stink to it. We poked around a bit till Becher found the back office. Inside, there was this strongbox where he said the deed was. That’s when they came... these things rose out of the muck and started attacking. Dead folk with sharpened fangs. We tried to fight ‘em but they was too strong. They tore Padrik’s arm right off and started eating it... we tried to get out the way we came in. I made it out, but some of the creatures started following us, escaping. They blocked the entrance, trapping Becher and Walmont inside and after that the entrance collapsed on them. One of the creatures that followed me tried to grab me and took a bite out of my leg, so I ran. I ran as fast as I could. I don’t know what happened after that."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo glances at the man's obviously diseased leg with distaste.

Heal Check: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Aid Milo: 1d20 - 1 ⇒ (14) - 1 = 13

I may not know much about healing, but I can boil a bandage or two, let me help you Milo. Falcon doesn't want the poor man to die.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Aid Milo: 1d20 + 1 ⇒ (15) + 1 = 16

"Here, let me help also, Milo." Marcus ponders how they would handle the undead. He was used to goblins and other critters, but these undead. He was concerned.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo's not too concerned if the man lives or dies... as long as he's not infectious or about to start chewing on people himself.

"Got lots of infections in Underbridge, bad ones too. Often the only answer was to burn it out or cut it off." He smiles wanly at Jessup and adds (Bluff: 1d20 ⇒ 13), "I'm sure you'll be fine."

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

knowledge religion: 1d20 + 7 ⇒ (5) + 7 = 12


The Flaxseed Pathfinder Lodge

Everyone seems to recognize the tell-tale mark of a ghoul bite and it is glaringly obvious that this man is suffering from ghoul fever. If not treated properly, he will not live through the night.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

If I may add - Milo, you made a decent heal check and with aids the roll looks decent - even if it was untrained :). We don't need to start burning off limbs :)

Falcon turns to Milo Ah, probably no need to go that far, lets see what we can do without going to such extreme measures just yet

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Marcus stands by and watches Milo handle the mans wounds. While not squeamish, he seems uncomfortable looking at the diseased limb. This is not like goblin bites at all he ponders to himself.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Fire cures everything!

Mike, was the check to treat the disease (so he gets the bonus on his next save attempt), or was it just to recognize the problem and we'd have to roll again to treat it? If the later, I'd have to guess the old town healer lady probably has a better skill check then all us untrained folks (and are there suitable materials here to mimic the effects of a healers kit?)

The gnome shrugs absently, "How long ago did you get bit?" he adds glowering at the diseased leg. "Might not matter much beyond the evening anyway. He suddenly smiles, though it doesn't appear particularly comforting. "You'll be up and walking around in a day or two, either way for sure."

"How hungry you'll be however..." He adds.


The Flaxseed Pathfinder Lodge

The heal check was just to recognize it. Assume the healer has already given him the bonus. She has a healer's kit.

"I left with Becher two days ago. Took us a while to find the cache. I was bit last night, just made it to town this morning."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo shrugs slightly, glancing at the others. "This mean we gotta go find this unlucky bastard?" He seems unenthused. "Trapped in a cave with ... " he hesitates a moment, looking back at the sick man and leaves the obvious unspoken.

"So where're these caves?" He asks Jessup.

"And Grald..." The gnome directs this question at Dalard. "How strong is this claim of his? If Becher had returned with these documents, would that have sent him packin'? Or he gonna be a problem regardless? Where's he holed up?" He glances briefly back at the others. "Can't imagine he'll be too happy when he finds the state his ... uh... dogs... are in."

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

"Just point us in the direction of the caves, as Milo asked. We can track you back." Marcus waits to see what Dalard's response is to Milo's question.


The Flaxseed Pathfinder Lodge

Jessup gives directions to the cave.

Dalard responds, "Well, I'm not overfamiliar with the laws Grald is quotin' but it sounds to me like Becher needs those papers or else the whole town is essentially unowned, in which case Grald can just take it for his own keep. Grald's got men all over the place surroundin' the town."

"Before you go tromping out into the wilderness after these monsters and whatnots, you better take these." Dalard hands over a scroll of remove disease and a potion of remove paralysis.

Marcus:
Dalard wears the faded and cracked pendant of an Eagle Knight.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

DM:
K(geography): 1d20 + 4 ⇒ (5) + 4 = 9 What does Marcus know about Droskar’s Crag in relation to Railford?


The Flaxseed Pathfinder Lodge

Marcus:
Very little. This is the guy you want to talk to for your faction mission though. I think you just need to ask him about it.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

What time of day is it anyway? Curious how long we've been going or if we're getting an opportunity to rest at some point before we reach the caves (assuming we go and get there)


The Flaxseed Pathfinder Lodge

It's getting late in the day. You could stay at the local inn and then head out in the morning. Let's assume you've rested for the night and I'll update with the details of the next morning's journey later.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo will approach Tomnus with the possibility of exchanging spells from their spellbooks that evening at the inn.

Not sure if we'll have any time that night, as it takes 1.5-2 hours per spell (assuming a successful roll), but if we do, and Tomnus is willing, Milo would at least like to try.
Mike, assuming a proper nights rest to recover any used spells, how much time will there be extra before we would normally head out.


The Flaxseed Pathfinder Lodge

You can take as long as you'd like before heading out, realizing this might mean travelling through the night to get back. But you could always finish copying spells afterwards when you have unspecified time between adventures to share spells. You can always take 10 on the Spellcraft check and probably can't fail.

After resting up for the night you all head out down the path suggested by Dalard to search out for Becher's cave. A narrow footpath leads down a gentle but muddy escarpment, disappearing into thick tangles of shrubs and swamp-weed. At the base of the hill, the dirt path turns to soft sticky mud. It winds back through the shadowy mire. Nailed to a nearby tree hangs a moss-covered plank crudely cut into an arrow that points towards the mucky path. Beneath the moss, faded writing on the plank reads, “Barrel-Caves 2.5 miles.”

The path continues for about a mile and a half when it comes to the edge of a shallow bog whose waters rise above the muck, covering the tracks entirely. A patchy film of sickly colored, rubbery fungus floats upon the surface. Near the water’s edge, three moss-covered planks hang cockeyed from a rotten wooden post. The first sign reads, “Railford 1-3/4 miles”, the second reads “Barrel-Aging Caves 3/4 mile,” and the third sign reads “Beware of Screamers.”

The party can easily spot a path through the water presumably where Becher and his men disturbed the film on the surface as they waded through.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

heh, just laying the groundwork!

"What's a screamer?" Milo asks no one in particular, as he scowls at the flooded path.

sucks to be the short guy

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Bad couple of days. Back tracking a bit to the healer's house.

Marcus takes Dalard aside while Milo and the others look at the man, and speak with the healer. "I see you have an old pendant, Eagle Knight, I believe". He looks at Dalard's reaction to his observation.

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

Having spent the night sharing eldritch secrets with the young gnome. Tomnus awakens early to fit his studies into his schedule as well as some staff katas.

Taking a roll towards the back of the group walking slowly relying on the staff. He finally approaches the group as milo asks his question about the screamers, the old man answers Generally it's referred to a woman who gets rather enthused during the love making process.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo snorts, but doesn't quite crack a proper smile at the older man's reply. "Nice of 'em to put up a sign then, I suppose."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1
EndlessForms wrote:
You can always take 10 on the Spellcraft check and probably can't fail.

wow, oddly enough, taking a 10 on that check had never even occurred to me! That's much better!

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

As we approach the three signs, Lia is going to check around the immediate area for signs of people other than those we're looking for in the neighborhood.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Stealth: 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon checks on the guy that had the diseased leg to see if he survived the night before leaving.

If he dies, you will need to burn the body He tells those that remain solemnly.


The Flaxseed Pathfinder Lodge

Marcus:
"Oh, this? I found it on the floor of the Bloodknuckles' Inn a few weeks ago. I thought it was interesting so I picked it up, but if you know more about it you can have it." That's not enough to complete your faction mission. You'll need to follow up with him. Just spoiler it and assume it happened earlier and I'll keep moving with where we are now.

Knowledge (nature) to know about screamers.

Lia notices that floating in the water is a rubbery fungus.

Scarab Sages

Female Half-Elf Rogue 2
Stats:
HP 15/15 | AC 17 | T 13 | FF 14 | CMD 15 | Fort +1 | Ref +6 | Will +2 | Init +3 | Perc +10 | Sense Motive +6 | Sneak Attack +1d6 | Evasion | Trapfinding +1

"Hey. Anybody know what that thing is?" Lia points to the rubbery fungus, keeping her voice low enough to only carry to her group members.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

DM:
"Yes I do. That is an Eagle Knight pendant, and I thank you for letting me have this. Did you see who may have dropped it?" *assuming* he says no, "Was there someone there from out of town, or at least new to town that was drinking a lot?"

"I have never seen anything like it before" chimes in Marcus. He looks at the path that leads to the caves to determine if the rubbery fungus still covers the path or not.
Survival: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

heh, no one has knowledge (nature)! Unless its a DC of 10 or less, then we can do it untrained, correct? Well, just in case...

Untrained Knowledge (nature): 1d20 + 3 ⇒ (13) + 3 = 16

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