GM Endless Forms' Dragon's Demand (Inactive)

Game Master Mike Tuholski

Module played for PFS credit. The Dragon's Lair

Monastery (main) | Monastery (upper and basement)

Belhaim


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Inactive

"Eek, a bear!" Alice immediately fires an arrow at it.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7

It misses wildly, as she realizes that the bear is probably not alive. "Er... I mean, there's a stuffed bear sitting there. And I wanted to practice my archery. Yeah, that's it."

Alice checks out some bookcases looking for anything interesting.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Who wants to try that charm? Suppose we go left again?" Kurth asks, idly perusing the room for valuables or signs of danger.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Cleric 3 | HP 18/18 | AC 17, T 11, FF 16 (+2 shield) | Fort +3, Ref +2, Will +6 | Init +1 | Perception +6

Alsterro sends the servant on his way. "Be careful on your way out. Head into town and get yourself a drink to calm your nerves."

Alsterro shakes his head at the foolishness, then snags the charm and heads for the trap door. "Just be careful where you're pointing that thing, and try not to set off any traps on the way."

He'll be going through any exploration after they leave the servant with Detect Magic up.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


The Flaxseed Pathfinder Lodge

Alsterro detecs magic on the iron bookcase (abjuration aura).

DC 17 Spellcraft:
arcane lock

Alice finds that the wooden bookshelves hold over 600 books. None of them are remarkably rare or expensive and the lot together would be worth about 800 gp. Clearly the more valuable items are locked away in the iron bookcase.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18

Arcane Lock, hmm. Try the charm, Alsterro. Perhaps it acts as a key would.


The Flaxseed Pathfinder Lodge

Indeed, as Alsterro tries the charm on the iron bookcase, it seems to open the magical lock. This bookcase contains 16 valuable tomes. Thirteen are extraordinarily rare books on subjects related to astronomy (worth 100 gp each). The other three are: book of extended summoning, a flesh golem manual, and a manual of war.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Milloy will look to see if any of these tomes have information on what may be in the cave of the deceased owner. If not he'll be sure that the books of value are taken with the party (asking some of the others to carry them if they have the encumbrance available). Milloy will then look to see if there are any hidden compartments in the bookcase.


Inactive

"Great, more books," concludes Alice with relative indifference. "And here I was hoping for some pretty gems." Alice contents herself with checking out the doors to the East and West for traps. Perception (East): 1d20 + 8 ⇒ (8) + 8 = 16
Perception (West): 1d20 + 8 ⇒ (6) + 8 = 14


The Flaxseed Pathfinder Lodge

Milloy finds no additional information or compartments and Alice finds that the western door is untrapped and unlocked.

Stepping in to the western room, you find this bedchamber richly appointed, with three armoires and three tall wardrobes, a canopied bed with a large locked chest at its foot, a writing desk and chair, elaborate marble tub, and a thick bearskin rug.

Alice notes that the room itself is trapped and Milloy detects a conjuration aura coming from the bearskin rug.


Male Human Cleric 3 | HP 18/18 | AC 17, T 11, FF 16 (+2 shield) | Fort +3, Ref +2, Will +6 | Init +1 | Perception +6

Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9

Trapdoor overhead?


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13

Conjuration. Careful of the rug, please. Upon hearing the room is trapped he asks, In what way? Can you disable it?

If the room becomes safe to enter Milloy will wish to examine the desk. I'll take 20 on Perception.


Inactive

"Let me see if I can disable this trap. Stand back." She'll try using the charm if that makes sense. If that doesn't work, she'll give it a go disabling the trap. Disable Device: 1d20 + 12 ⇒ (10) + 12 = 22


The Flaxseed Pathfinder Lodge

Alice tries to disable the rug so that the party can move further into the room but instead a real live grizzly appears in the room!

gm rolls:

grizzly: 1d20 + 1 ⇒ (4) + 1 = 5
Alsterro: 1d20 + 1 ⇒ (11) + 1 = 12
Kurth: 1d20 + 2 ⇒ (15) + 2 = 17
Alice: 1d20 + 7 ⇒ (19) + 7 = 26
Milloy: 1d20 + 6 ⇒ (9) + 6 = 15

Initiative:

1. Alice, Kurth, Milloy, and Alsterro
2. Grizzly

You guys are up!


The Flaxseed Pathfinder Lodge

Also, Alsterro: in the library there was a ladder heading up to a trap door in the ceiling. You detected no magic on that trap door.


Inactive

To her surprise, Alice finds herself firing arrows at a real Grizzly, and not just a stuffed one. She tries to strike at its weak spots before it can react.
Sneak Attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18; Damage: 1d6 + 1 + 1 + 2d6 ⇒ (1) + 1 + 1 + (2, 6) = 11
Sneak Attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12; Damage: 1d6 + 1 + 1 + 2d6 ⇒ (1) + 1 + 1 + (4, 4) = 11


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Well now, that ain't right," Kurth says, studying the bear-from-nowhere. "Wizards is tricky - it might not be real."

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

After a split-second study, Kurth decides it doesn't really matter.

"Sounds like a bear and smells like bear ..." Kurth says, drawing his longsword and hefting his shield. "Better get my bear-tamer."

Power Attack!: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 81d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

The humanity! Three 1s!


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Wow, that was some display of die-rolling there! Like 0.03% chance display. Ooof.

Not all wizards are so deceptive, though we all have our moments! Milloy summons the wand of Web from his wrist sheath and fires it at the bear! We'll place it so that it is at the edge of the web so others can move freely up to it if they prefer, likely needs to be centered against the wall near the bed.


The Flaxseed Pathfinder Lodge

Alice puts an arrow in the grizzly!

Kurth swings at the bear-that-might-not-be-a-bear but nearly hits himself in the process.

Ref: 1d20 + 5 ⇒ (6) + 5 = 11

Milloy catches the bear in a web!

Initiative:

1. Alice, Kurth, Milloy, and Alsterro
2. Grizzly

G: 11 dmg, entangled in web

Alsterro is up!


The Flaxseed Pathfinder Lodge

Alsterro is going on hold.

The bear ignores the web and rears up, going after Kurth!

claw: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
damage: 1d6 + 5 ⇒ (1) + 5 = 6
grab: 1d20 + 13 ⇒ (8) + 13 = 21

claw: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
damage: 1d6 + 5 ⇒ (6) + 5 = 11
grab: 1d20 + 13 ⇒ (12) + 13 = 25

bite: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
damage: 1d6 + 5 ⇒ (3) + 5 = 8

Initiative:

1. Alice, Kurth, Milloy, and Alsterro
2. Grizzly

G: 11 dmg, entangled in web

You guys are up!


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Milloy moves further into the room and elects to cast Burning Hands, looking to light both the web and the grizzly on fire!

Burn!: 2d4 + 1 ⇒ (1, 3) + 1 = 5 DC 16 Reflex for half.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

FYI, I think the bear would take an additional -4 to grapple (per the grapple rules) since it already had the grappled condition from the web spell and can't perform actions that require two hands. It still would have beaten my CMD, however.

Kurth lets loose a roar of pain as the bear grabs him up, tooth and claw piercing his chainmail. He flails wildly with his sword, but doesn't come close to connecting.

Power Attack!: 1d20 + 8 - 1 - 2 ⇒ (3) + 8 - 1 - 2 = 81d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

With the penalty from being grappled I am AC 19.


The Flaxseed Pathfinder Lodge

@Kurth: yes, you are correct, I forgot about that.

Ref: 1d20 + 5 ⇒ (2) + 5 = 7
additional fire damage: 2d4 ⇒ (3, 3) = 6

Milloy burns away some of the web and the bear!

Kurth swings his sword but finds the flames distracting and is unable to hit the bear.

Initiative:

1. Alice, Kurth, Milloy, and Alsterro
2. Grizzly

G: 22 dmg, entangled in web

Alice and Alsterro are up!


Inactive

"Let him go!" Alice fires more arrows at the grizzly. Attack: 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 5 ⇒ (7) + 5 = 12; Damage: 1d6 + 2 ⇒ (1) + 2 = 3


The Flaxseed Pathfinder Lodge

Alice puts another arrow in the grizzy!

Initiative:

1. Alice, Kurth, Milloy, and Alsterro
2. Grizzly

G: 25 dmg, entangled in web

Alsterro is up!

Did I miss Alsterro saying he'd be gone? Hopefully he'll be back soon.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

I didn't see anything either.


The Flaxseed Pathfinder Lodge

Sorry; I was busy putting the finishing touches on my thesis yesterday. And I figured I'd give Alsterro a chance to catch up but he appears to be busy as well.

Alsterro stands in stunned amazement as the grizzly lets go of Kurth and goes after Alice for putting an arrow in him!

The web should have burnt off him with the fire last round so I don't think he's grappled by the web any more.

claw: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d6 + 5 ⇒ (4) + 5 = 9
grab: 1d20 + 13 ⇒ (4) + 13 = 17

claw: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 5 ⇒ (1) + 5 = 6
grab: 1d20 + 13 ⇒ (16) + 13 = 29

bite: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Initiative:

1. Alice, Kurth, Milloy, and Alsterro
2. Grizzly

G: 22 dmg

You guys are up!


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Released by the bear, Kurth stumbles as the pain of his wounds sets in. But seeing the grizzly maul Alice, the big man roars and launches himself at the animal again.

Power Attack!: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 251d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Milloy will step back toward the corner of the room and use one of his Force Missiles!

Force!: 1d4 + 1 ⇒ (2) + 1 = 3


Inactive

Finding herself grappled, Alice drops her bow, and the mithral dagger springs into her hand! She stabs at the bear in desperation! Attack: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19; Damage: 1d4 + 1 ⇒ (3) + 1 = 4


The Flaxseed Pathfinder Lodge

Kurth slices into the bear!

Milloy then sends a missile into its chest!

Alice then stabs her dagger through its throat and the bear lets out a muffled roar as it falls back and collapses!

Out of combat!


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"By the gods, I hate that Hunclay bastard," Kurth says, sagging against the wall as he looks for something to bind his wounds. "Don't much care for bear-taming, neither, now that I've tried it."

"Alice, you alive? Where's our priest? I'd say it's time to break out that magic stick we bought from the temple in town."


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Milloy takes time to put out any little fires that he might have caused before any of the furnishings and such become damaged. Yes, is everyone going to be alright? That was a... surprising development.

Once the party regroups Milloy will search the room. I'll take 20 for 24 if feasible.


The Flaxseed Pathfinder Lodge

Milloy finds a chest containing 3200 gp worth of coins and gemstones. Sitting on the top desk drawer is a ring of keys.

There is also a scrap of paper sitting on Hunclay's nightstand. It contains a few bawdy limericks.

The armoires and wardrobes in this room store rich clothing worth a total of 850 gp. There is a gold ring set with a fat black pearl worth 1350 gp.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Seems the man had some wealth. Rolling his eyes a bit at the piece of paper, the elf will note that he wishes to move on if nothing else magical is detected in the room. Detect Magic as needed.

Not sure we can physically carry any of that, outside of the ring.


Inactive

"Ooh, shiny." Alice seems to forget about her injuries as she pockets the pearl ring. She also snatches the keys. "Never know when this might come in handy."


The Flaxseed Pathfinder Lodge

You don't need to carry anything (in fact you were asked not to loot the place); you were just tasked with cataloging everything so that it could be sold in auction.

Milloy detects a magical transmutation aura on the paper.

DC 18 Spellcraft:
It is a secret page effect, which requires a password to reveal.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Yeah, you might want to put the ring back, fer now, Alice," Kurth says as he stares longingly at the chest of coins and gems. "Who know what kind of magical spooks Hunclay or that old mayor has got following us around, spying. Maybe we can convince everyone that pearl's a fake, so you can get it cheap at auction.

Have we come across a password anywhere so far?


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23

Hmm, secret page. Milloy will try to recall if he has seen anything among the papers and effects that wizard left behind that might be a password.


Inactive

"But... but..." Alice looks down longingly at the pearl ring, then back up at Kurth. She lets out a long sigh. "Oh alright."

Alice opens the drawer where the ring came from and puts it back before closing it. Or did she?
Bluff: 1d20 + 6 ⇒ (14) + 6 = 20
Sleight of Hand: 1d20 + 9 ⇒ (15) + 9 = 24

If you can catch her, she'll put it back for real.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Kurth's worked with enough burglars to know the sound of a lie when he hears one. He didn't see her palm the ring, but he knows something ain't right.

"Whaddya know, that ring done disappeared again," he says, opening the dresser drawer. "Bet I know where I can find it ... Come one now, Alice, put it back. We got a job, and these folks have been good to us so far. Give 'em a chance to reward us right before helping yourself."

He stands and waits, arms crossed, until Alice puts the ring back for real.


Inactive

Alice blushes, embarassed at having been caught. "Oh, it must've gotten caught in my sleeve." She returns the ring to its place.
"You know, you're pretty smart for someone who's called 'the Fist.'"

She waits for the spellcasters to finish their magical investigation.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Kurth looms embarrassed.
"Only reason I know most of the tricks is cause I fell for em, sometimes more than once. But you get punched enough times, even an idiot like me learns to duck."


The Flaxseed Pathfinder Lodge

You have not found a password (yet). Ready for the next room? I'll update tomorrow morning. I have not heard back from Alsterro by the way.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Can I stick our wand of CLW in Alsterro's unresponsive hand and have him touch me with it? I'm banged up pretty bad, as is Alice, and I'd like to heal a bit before risking another combat. Otherwise ready to roll.


Inactive

Yup, what Kurth said.


The Flaxseed Pathfinder Lodge

Yeah, go ahead and do just that. Just keep track of charges to mark off later. I'm concerned that he hasn't responded in such a long time, even to PM. He may have just dropped out entirely.

The party heads to the room across the hall and is able to unlock the door with one of the keys they just found. Two long tables of stained oak line the east wall of this room, each cluttered with alchemical supplies. Atop the desk on the west wall are writing implements, ink, sheets of vellum, and several scrolls. A large chest secured by a prominent lock sits just north of the desk.

1d20 ⇒ 12


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6

The catatonic Alsterro zaps Kurth with four charges of the wand, healing a total of 17 hp.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Hmm, seems our locksmith has a job to do. Milloy will go about searching about the rest of the room, in particular the scrolls, while Alice undoubtedly fiddles with the chest.


Inactive

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Feeling much better after some healing, Alice peers closely at the locked chest, looking for traps. If everything checks out, she'll try out some keys before using her tools on it.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Disable Device: 1d20 + 12 ⇒ (4) + 12 = 16
Disable Device (if necessary): 1d20 + 12 ⇒ (6) + 12 = 18
Disable Device (if necessary): 1d20 + 12 ⇒ (9) + 12 = 21

She'll keep trying until it works.


The Flaxseed Pathfinder Lodge

Alice fails to notice that the chest is trapped and it lets out a piercing shout when she tries to open it.

sonic damage: 4d6 ⇒ (6, 6, 5, 3) = 20
DC 16 Fort for half.

After that, she is able to unlock the chest.

In the locked chest is the grand prize of the room: Hunclay's six spellbooks. If Milloy wants to learn some spells (even some higher level ones), they are in here. Taken as a whole, they are worth 19800 gp.

Milloy scans through the books and finds in one of them the spell secret page. A gloss in the margin has four words noted: Eox, Aucturn, Carcosa, Dominion.

Along the eastern tables rest several flasks: oil of keen edge, potion of undetectable alignment, potion of protection from acid, potion of protection from fire.

Atop the writing desk are several scrolls: scrolls of campfire wall, excruciating deformation, haunting mists, and magic circle against chaos.

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