Cleric 3 | HP 18/18 | AC 17, T 11, FF 16 (+2 shield) | Fort +3, Ref +2, Will +6 | Init +1 | Perception +6
Gender
Male
Size
6'1" - Medium
Age
23
Special Abilities
Channel Positive Energy, Hand of the Acolyte, Lorekeeper
Alignment
LN
Deity
Nethys
Location
Belhaim
Languages
Common
Occupation
Priest, Mage, Scholar
Strength
12
Dexterity
12
Constitution
10
Intelligence
11
Wisdom
16
Charisma
14
About Alsterro
Tracked Resources:
-Channels 5/5 remaining
-Hand of the Acolyte 6/6 remaining
-Spells Cast
Appearance:
Alsterro is a tall young man with a proud bearing. He has a tendency to look down his nose at people, although he will show respect to those who clearly use magic. He wears his black longer than is normal for a man of his birth, and his eyes are hard. He frequently wears his hood up, and he carries with him everywhere a white and black lacquered leather mask.
Personality:
Alsterro is dismissive of those who don't use magic, viewing them as servants or worse at the best of times. It takes a great deal to get him to respect one if one can't use magic. Those who use magic, he treats with the respect deserved by a peer, although he is quick to place himself in relation to magic-users as far as status and rank. Those beneath him, he tolerates. Those above him, he respects, but does not kowtow to.
Background:
Alsterro is a native of Egorian. He was raised to believe in the church of Asmodeus, but like so many in that city, he only paid lip serve to the Father of Lies. He did, however, develop a deep respect for order during his childhood. As he saw it, the House of Thrune had rightfully seized power over Cheliax, because the strong should master the weak. His education, which was a classical one, only reinforced this impression when it came time to study the natural world, where strength dominates in animal groups.
Alsterro had no desire to be ruled by those he considered inferior leaders. His own parents sent him away when he reached his teens because he wouldn't listen to his tutors. He got his way about where he was sent, however. He went to a school of magic, and it was there that he first learned of Nethys. Nethys quickly became the beginning and end of Alsterro's days, and he learned rapidly to channel the magical power of that mad god.
After a mere year at the school, Alsterro was a holy terror, and was quick to judge any and all he considered to be his inferiors. After several years of study, he left the school and returned home. There, he continued his studies of the mysteries of the arcane, ignoring his parents completely. Unfortunately, he had lost the caution that most citizens in Egorian remembered to keep. After a couple of encounters with the Hellknights, and heated debates (in his mind) over who was the stronger and who had the right to rule whom in the altercation, Alsterro was told by his parents that it would be a good time to leave the city. Alsterro left, and has since been journeying to acquire more knowledge of magic from his god, and to practice power as he will.
His disrespect of authority is not wholehearted. He respects authority he considers legitimate, but he cannot bring himself to bow to one he considers too weak to hold his position. He feels that those who are suited to power are obligated to take it from those who are not, and that those who willingly allow themselves to be dominated by lesser beings are fit only to be walked upon. This attitude tends to fit in rather neatly with his faith, because practitioners of magic are stronger, are superior to those who do not or cannot. Those who cannot practice magic are fit only to serve those who do.
Stats:
Male Human Cleric 3
LN Medium humanoid (human)
Init +1; Senses Perception +6
DEFENSE AC 17 (19 w/ shield), touch 11, flat-footed 16 (18 w/ shield) (+6 armor, +1 Dex, +2 Shield*)
HP 18 (3d8)
Fort +3, Ref +2, Will +6
OFFENSE Speed 30 ft., 20 ft. in armor
Melee mwk heavy mace +4 (1d8+1) or quarterstaff +3 (1d6+1)
Ranged dagger +3 (1d4+1/19-20)
Special Attacks channel positive energy 5/day (2d6, DC 13), hand of the acolyte (+5, 6/day)
Cleric Spells Prepared (CL 3rd, concentration +6)
2nd –– (not prepeared today)
1st ––comprehend languages(D), divine favor, doom(DC 14), shield of faith
0 (at will)––create water, detect magic, guidance, light Domains Knowledge, Magic
STATISTICS Str 12, Dex 12, Con 10, Int 11, Wis 16, Cha 14
Base Atk +2; CMB +3; CMD 14; ACP -3
Traits Seeker, Underlying Principals
Feats Additional Traits, Alertness(B), Persuasive(B), Scribe Scroll, Selective Channel
Skills Diplomacy +10, Intimidate +4, Knowledge (arcana) +5, Knowledge (religion) +5, Perception +6, Sense Motive +9, Spellcraft +6, Use Magic Device +7
SQ aura of law, lorekeeper
Languages Common
Combat Gearscroll of shield of faith (2), scroll of cure light wounds, wand of cure light wounds (50 charges); Gear mwk breastplate, heavy darkwood shield, mwk heavy mace, quarterstaff, dagger (3), spell component pouch, silver holy symbol, spring-loaded wrist sheath (wand), scroll case, hooded cloak, mask (half-white, half-black), belt pouch (ink, inkpen [2], parchment [5 sheets], 50 ft. silk rope, 165gp, 3sp)