GM Endless Forms' Dragon's Demand (Inactive)

Game Master Mike Tuholski

Module played for PFS credit. The Dragon's Lair

Monastery (main) | Monastery (upper and basement)

Belhaim


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Technic Siege/Full Map

Please use this thread for out-of-character discussion and questions.


Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
Rage:
HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
Resist Acid 20 | Raging Song: 14/18

Hello all!


Inactive

Howdy, I'm Alice, resident trap disabler and archer extraordinaire. Look forward to meeting you all soon!


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

{wave}


Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

Jalthan, reporting!

Shadow Lodge

Undead masquerading as Human

Reporting in. I'll have a profile up for Alsterro sometime today.


Male Human Cleric 3 | HP 18/18 | AC 17, T 11, FF 16 (+2 shield) | Fort +3, Ref +2, Will +6 | Init +1 | Perception +6

Okay. Sorry this took so long. Crazy day. Tapping into the gameplay thread in just a minute.


Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

Oh, by the way I just wanted to express interest in receiving PFS credit for this. My PFS number is 76446, but I haven't decided yet which character will receive the chronicle sheets. Is that okay with you, GM?


Technic Siege/Full Map

That would be just fine with me. Assuming we can finish the whole thing, you'll get 4 chronicle sheets. If anyone else is interested, just let me know your PFS number (which can wait until we finish if you'd prefer).


Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
Rage:
HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
Resist Acid 20 | Raging Song: 14/18

Yes, I'm also interested in the PFS credit. My number is 55162 but I'll have to wait until later to decide what character to put it on. I imagine you'll wait until we're done to hand them out.

Having a good time with this group so far. Can't wait to get deeper in the ruins and figure out what's going on. I own this one but purposefully didn't look through it in case I ever got the chance to play it so I'm glad to finally be playing. Thanks again, GM DW!


Male Human Cleric 3 | HP 18/18 | AC 17, T 11, FF 16 (+2 shield) | Fort +3, Ref +2, Will +6 | Init +1 | Perception +6

I would likewise be interested in PFS credit. My number is 15460. I'd have to figure out which character I'd want the credit on.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Oh yes, would love credit. 79644 is my number and I'll have to figure out which of my characters to put it on when the time comes.


Technic Siege/Full Map

Happy Thanksgiving to those who were celebrating yesterday! We hosted the dinner at my house this year, so I had limited time for posting.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

On a side note, what happened to Emrael? Did he drop?


Inactive

I think he ran off to another Dragon's Demand game.


Technic Siege/Full Map

Sundays are tough for me, especially this month. Also, I need my work PC to really edit maps decently. So I'll get a new post in the morning tomorrow. Good news though - you're in the same room as my own Dragon's Demand character who's been in his game since very early September!


Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

Just a question for the level-up: do we roll the hp, take the PFS amount (i.e. 4 for d6, etc.) or max hp?


Technic Siege/Full Map

Good question - let's just use PFS rules for HP for now (half HD value rounded up). I really don't like rolling for it, and max HP probably is a bit much for the way this was designed.


Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

Sounds fair. Thanks for the quick reply!

Jalthan is ready to continue, he's fully levelled up.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

By leveling up do we also receive a chronicle for that portion of the module?


Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

I think we receive all four CS at the end of the whole module, an exception to what is usually done with modules or APs.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Oh really? That sucks. Well, not really since I could always put them on a new character all at once. I'm going to a con tomorrow so I was thinking I could use the chronicle on someone who might need a boost to get into a higher-tier game or something. Doesn't matter though.

I guess we need to see how things pan out as far as earning the reward money and splitting up the loot? Just making sure before trying to purchase anything.


Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

That's actually a very good question. I'd propose we focus on vital needs (a wand of CLW, the frontliner's heavy armor, some basic spells' scribing for the wizard) first, then split what remains afterwards among ourselves for more personal choices. How about it?


Technic Siege/Full Map

On the chronicles, I think Jalthan has the right of it. I could perhaps hand them out piecemeal, but this first segment is actually not part of the PFS sanctioned content. The NEXT dungeon is where you earn the first chronicle.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Oh then never mind. :)

I'll just wait to see about the loot then.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Kurth is leveled. Took Cleave as his fighter bonus feat, +1 hp for favored class bonus and put skill points into Intimidate and Perception.

I'm fine with spending some of the loot on group supplies, ie. wand of CLW, armor for the meat-shield (wait, that's me ...) spells, etc. It's probably worth grabbing a potion of CLW for each of the PCs that can't use the wand, to use on the cleric if he goes down.

If there's money beyond that, I'd like to pick up a masterwork longsword or maybe a battleaxe. Maybe a missile weapon, but I'm not as concerned about that if we're going to be underground clearing kobolds out of their warren.


Technic Siege/Full Map

I really need to get a loot spreadsheet together for both groups. I'm hoping to have time before the end of the week to help with that.


Inactive

Alice picks up Precise Shot using her Rogue Talent + Combat Trick.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

I'll be attending Space City Con/Winter in Galveston this weekend. The place has wi-fi so I might be able to post each day but I still wanted to give a heads-up while I thought of it.

I've leveled Milloy, not much to add except a couple of spells to the book. I'll update my stat block in a bit. Once the loot thing is figured out I'll look into that as well.


Technic Siege/Full Map

Loot spreadsheet is up at the top by the map link!


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Crap, lost my post. Here goes again.

I kind of feel like we should hold onto the mithral daggers, at least for now. If we do that and can get our hands on a wand of CLW (assuming fully-charged for 750 gp) that leaves 298 gp each, which is just shy of the amount needed for MW chainmail or a MW weapon.

What kind of shops are there in town? Smithy? Alchemist? And is there a temple where we might look for a wand or potions?


Technic Siege/Full Map

Belhaim follows the rules for a small town's marketplace: 1,000 GP base value, 5,000 GP purchase limit. I'm not entirely sure what that means.

Therea re certain specific magical items listed for sale in the module. The town has two temples (Abadar and Shelyn), a tanner, a tinker's shop, and a smithy. You can have any mundane equipment made even if it's not "on the shelf" and minor magical items should not be impossibl eto acquire. A wand of a CL 1st spell counts as minor, so I'd say a wand of CLW is definitely something you could get.


Inactive

Kurth's plan sounds good to me. I'm saving up for a masterwork composite shortbow, so if someone wants to borrow my share, they are welcome to do so.

Alice will buy 20 cold iron arrows (2gp), 20 regular arrows (1gp), 20 blunt arrows (2gp), 10 durable alchemical silver arrows (30 gp), 10 torches (1sp), and 50 ft of silk rope (10gp).


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

The wand is a wise idea. As far as my share of the loot goes I'll see if I can find more time in-between games at the con to see about how to use it.


Male Human Cleric 3 | HP 18/18 | AC 17, T 11, FF 16 (+2 shield) | Fort +3, Ref +2, Will +6 | Init +1 | Perception +6

Character updated to level 2. Still have to spend my share of the loot, but otherwise good. Also, realized I had forgotten to spend favored class bonus, so spent those two points here on Knowledge (religion).


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Can I find a suit of masterwork chainmail ready-made, or do I need to order it and wait? Also, would the smithy buy my used scale armor?


Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

I completely agree with you on keeping the mithral daggers. There are worth a lot, but it isn't easy to find a silver weapon early on to bypass DR. Moreover, alchemical silver weapons have a -1 penalty on damage for piercing and slashing weapons, whereas mithral has not.

Let's buy the wand of cure light wounds (Alstero and me can both use it) first.

I actually have 51 gp, 9 sp left from starting gold and I could sell my studded leather armor for half price (12 gp, 5 sp), so that's a total of 64 gp, 4 sp. I'll buy 50 cold iron arrows (5 gp), so I have 59 gp left. If the shares are at 298 gp, I can buy my masterwork chain shirt (250 gp), and I'll have 107 gp, 4 sp left. Great!

51 gp, 9 sp - Leftover gold
+12 gp, 5 sp - Selling Studded leather armor
- 5 gp - Buying 50 cold iron arrows
+298 - Share of the loot
- 250 - Buying Masterwork chain shirt
-------
107 gp, 4 sp - Leftover gold


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Remind me, are we using PFS rules for what we can buy, etc?


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

OK, kept it fairly simple.

Sold Backpack (gain 1 gp)
Buy MW Backpack (lose 50 gp)
Buy MW Darkwood Light Crossbow (375 gp)
Buy 20 Bolts (2 gp)

Should have 7.89 gp left.


Male Human Cleric 3 | HP 18/18 | AC 17, T 11, FF 16 (+2 shield) | Fort +3, Ref +2, Will +6 | Init +1 | Perception +6

Quick question. Was the 298gp each before or after the reward from the Baroness?


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

I believe the shares include the reward.


Technic Siege/Full Map

Right, the 298 GP means that you're keeping the mithral daggers (probably a good idea) and buying a CLW wand for the team. The remaining GP of 1,490 is then split 5 ways for 298 GP each.


Technic Siege/Full Map

For simplicity's sake, we'll say the following about equipment. Mundane and masterwork items will be consdiered "always available". As a small town, Belhaim would have a cap in Minor magical items, but let's address that when we ge there. There are some specific items listed in various shops around town, and I'm not sure if they should count against this limit.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Ok, assuming I can get 25 gp (half purchase price) for my scale armor on the trade in, Kurth will buy a suit of masterwork chainmail.

298 gp
+25 gp trade-in
-300 gp new armor

Leaves me with 23 gp that I'll hold onto for now. I've made those updates and should be good to go.


Male Human Cleric 3 | HP 18/18 | AC 17, T 11, FF 16 (+2 shield) | Fort +3, Ref +2, Will +6 | Init +1 | Perception +6

Curses! I was hoping for a mwk breastplate. Okay. I'll throw down 10gp for a length of silk rope and hold onto the rest until we have a bit more coin. Leaves me with 289 gp.


Inactive

Just borrow some of Alice's gold to make up the difference.

-Posted with Wayfinder


Technic Siege/Full Map

Hey guys, I realized that you got some stuff off of Seserak.

You get 3 potions of cure moderate wounds and and addtional 225 GP! (in gems and platinum)


Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

That's 45 gp each, right? I'd suggest Alsterro, Kurth and Alice each take a potion, since they're in front and have the most hp.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Cool. I'll add 45 gp and the potion to my sheet.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Nice. I don't think I have an extra purchase though.

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