GMEdwin's The Pharoah's Race

Game Master Insnare

A motley group of adventurers fixing to find the pharoah's tomb first.


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Anyways, I think I'm looking at a monk/summoner build.

Just a taste:
I figure I'll be looking at being a big devotee of Azghaad the first pharaoh. I'm looking at being an Aasimar that was born to human parents. It became obvious that Serket was not entirely human when his finger began to sharpen into natural claws. Due to his physical 'deformities', Serket was sent to study at one of Azghaad's temples to become a monk of sorts. However it was soon realized that his gifts lay else where. Taken in under the wing one of the temples resident sorcerers, Serket learned to become a mystical summoner. I know arcane doesn't usually deal with religion, but I wanted to mix it in and use my eidolon in an Egyptian sort of way (the pharaohs didn't just consult priests but also sorcerers. For all practical purposes, it appears almost exactly like a Scorpion (its just short a few legs and I cant help that due to evolution points).


Presenting Khaldrun - apparently its Egyptian for Immortal, though my internet source is likely dubious - noble descendant of the Pharaohs. He is a wizard and recent graduate of Absalom's College of Mysteries just resturned to Osirion and looking for fame and fortuen.

Mechanically he is a teleportation specialist - a subschool of conjuration - who will probably not do any damage himself but buff the rest of the party, and debuff the enemy with summoning for a fall back if things look dicey.

I'll keep my fingers crossed :)

Personality:
A traditionalist Khaldrun considers everyone to be just a little beneath him, and believes that Osirion should, and will eventually regain its ascendency over the lesser nations. He believes in manners, and that nobility, is an important compact that comes with responsibilities. To those who earn his respect, which requires some doing he is respectful, but frquently challenging. To his lessers, most people in his opinion, he is unfailingly polite, but often a touch condescending.

Appearance:
A gaunt man with sharp features, a neatly trimmed black goatee and a dark bronze skin. When he is not thinking about it he moves his head constantly eyes darting as if trying to catalogue everything around him. He wears a curious tatoo upon his right cheek stretching up and around his eye, intricate and beautiful it is sometimes hard to see as it is rendered in curious gold and silver inks.

Backstory:
Born to the House of Stole Sunsets, an Osirian family that claimed to share its blood with the original Pharoahs, Khaldon as per family tradition was given over to be raised by an expert. As the third born Khaldon was to study Wizardry, while his older brothers learned the ways of war and finance respectively.

So at three years old he was handed over to an elven Wizard, Lanriel Geladoran. Lanriel over saw his formative years, a strict disciplinarian who showed little love for his charge, but demanded great things. He saw little of his family, and when he did it was in formal settings where tradition dictated rigid formality. Khaldon thinks of Lanriel as a fool who wastes his gifts, but he is also the only real father he has ever known, not that he would ever say such a thing.

At the age of eighteen, already a competent wizard, he left Lanriel's tutelage and was admitted to the exclusive ranks of Absalom's College of Mysteries. He was an able student, and though he was not amongst the most brilliant, he was the most dedicated. In ten years he passed each of the four mysteries in turn and achieved the rank of Enigma.

During his time in Absalom Khaldon spent a great deal of time involved with Osirion interests, notably in dealings with the Pathfinder Society. While never joining the Society himself, he accompanied parties on several succesful missions within the city - mostly to gain favor for his family.

At some point during his later years in Absalom he earned the nickname the Rapid. There are many differing reasons given fro this, from an unimpressed courtesan at the Silken Court - Absalom's finest brothel - or his ability to study, to his own explanation that he acts swiftly in a crisis. He does not seem displeased by the name, and is unconcerned about jokes at his expense - let the wretches laugh at their betters as much as they please, it changes nothing.

Now Khaldrun has returned to the nation of his birth, and seeks to earn fame and respect enough that he can help return it to greatness. He is staying with his family, and awkward situation since they are virtual strangers to him, and seeking a task that will bring him the wealth and repute he requires.


@EntropyRules provided GMedwin would allow custom magic items, a ring of reduce person, command word, unlimited use, would be $1800 gold. The craft DC is only 6.

And while you would get a +2 dex, you also get a -2 str. And while your attack and AC get a +1, your weapons also reduce damage die.

Note that a permanent spell should be treated as an object that dispel would suppress( A dispelled spell ends as if its duration had expired.), not as ending an ongoing spell (a permanent reduce person is not something that can be turned on/off, it is permanent).

So, someone casting dispel on someone that has reduce person by way of a ring and another person by way of permanency would see both effects temporarily suppressed.

Now since dispel affects highest caster level first, the ring would be CL 1, but the permanent version would be a minimum of CL 11. So depending on what you have on you that you would rather lose the use of first, there are benefits either way.


I think that the fact that permanency specifically says it can be dispelled by a higher level caster makes that a rather odd interpretation of the rules. I just read it to check, since undispelable permanency would be brilliant, but since the spell text specifically mentions it being subject to dispel I don't think many DMs would go with your interpretation.


Vas is coming along nicely.

Right now his backstory has him as a slave so I haven't given him any equipment. I'm assuming he was entombed without much and will have to scrounge for possessions.

Is that a fair assumption?


sure. permanency says it can be dispelled. And dispel says it ends a spell as if it's duration had ended. Permanency has a duration of permanent, therefore it doesn't end. So I interpret that as it gets dispelled as an object.

Note that casting permanency on others or objects is vulnerable to dispel as normal, permanency on yourself is vulnerable to a higher level caster only.

Of course each DM can make their own ruling on that...


I hope I am not too late to throw my hat into the ring but,

I would LOVE to play a Human Sorcerer or Wizard that would eventually prestige into the Sand Shaper class from 3.5 Sandstorm book. His back ground could be something about being part of the pharaoh's bloodline or something.

Or a Human fighter/pally that specializes in mounted combat to prestige into the Ashworm Dragoon from the same book.

Please tell me if either of these Ideas are acceptable and if so I will post back story when I get off work today.

4d6 ⇒ (1, 2, 1, 1) = 5=4
4d6 ⇒ (3, 6, 1, 3) = 13=12
4d6 ⇒ (4, 5, 4, 3) = 16=13
4d6 ⇒ (4, 3, 2, 1) = 10=9
4d6 ⇒ (3, 5, 5, 3) = 16=13
4d6 ⇒ (6, 6, 5, 6) = 23=18

um, also let me know if I should reroll that 4 or keep it haha


He said to reroll anything 5 and under.


Still need to finish my background, but I've made up an alias for my cleric and have most of her character sheet put up under it here


One knows he has been stung by the scorpion only after it is to late. -Serket Ra


Ijen Harper wrote:
@EntropyRules provided GMedwin would allow custom magic items, a ring of reduce person, command word, unlimited use, would be $1800 gold.

True, Command word makes it a 1.8 modifier rather than 2, but because the duration is measured in min/lvl the cost of the overall item is doubled. I was looking at making it an 'at will' so that I would not have to spend an action activating it. Thus the cost would be: 1(CL)*1(Spell Level)*2000(AtWill or Continuous)*2(min/lvl duration) is 4000gp.


I am going to withdraw my entry. I just got into several other games, and don't want to stretch myself too thin.


Where are you getting the cost for duration? I have always seen and costed items that are at will/continuous as being effectively a permanent duration. (Like a belt of strength)

Although I can see that it would be something that would need to be renewed every time the spell's duration ended. In which case the cost would be changed based on the CL needed (spell level X caster level X 2000) so picking a caster level higher than the minimum would increase the duration and the cost by that multiple. Cheap at lower levels, ugly later on.


Magic Item Crafting. The chart I was using was here, but I was looking at it and it does have a few things that dont make sense. Like the point you brought up with the belt of giant strength.


The truth is I do not have any 3.5 stuff. I do have some 2nd Edit stuff floating around... So I really cant allow it.


GM do you have any pointers on the beginning story so we know which direction to push our characters and how are you handling hp and leveling


I present John Johanna, Aasimar Inquisitor. I don't have the crunchy numbers done, but I do have a description, personality, history and how he'd fit into a party.


The story kicks off in Sothis, you start off at an antiquities auction, you are freelancing for the Pathfinders.


Any problem with being a member of the pathfinders?

Any idea when you will be closing recruitment and/or starting the game?


You can be a member of the Pathfinders. I would like to close recruitment sunday Evening RST. And get going Monday morning.


That is unfortunate, I have always wanted to try that prestige class out and this campaign sounds perfect for it. I withdraw my application.


Regarding my submission, I'd planned on having him be a slave entombed with the Pharaoh.

I don't know anything about the adventure beyond the Egyptian themes. Should I change the backstory?

Lantern Lodge

Ijen Harper wrote:

sure. permanency says it can be dispelled. And dispel says it ends a spell as if it's duration had ended. Permanency has a duration of permanent, therefore it doesn't end. So I interpret that as it gets dispelled as an object.

Note that casting permanency on others or objects is vulnerable to dispel as normal, permanency on yourself is vulnerable to a higher level caster only.

Of course each DM can make their own ruling on that...

Actually refers to two different kinds of permanent, permanent items and a spell under the effect of the Permanency spell, the latter can be dispelled but not always, the former is usually suppressed except for special situations.


Vas Ossari wrote:

Regarding my submission, I'd planned on having him be a slave entombed with the Pharaoh.

I don't know anything about the adventure beyond the Egyptian themes. Should I change the backstory?

I've never played the campaign but this is more or less what I got from what I found online:

The search begins as the PCs attend an underground antiquities auction at the Malhitu Bazaar in the city of Sothis, the capital of modern Osirion. There, the spoils from lesser, recently uncovered pyramids are quietly distributed to the highest bidders.

If you remember the mummy, I would suggest a background similar to one of the characters: O'Connell and Benny were guides who had been there and hired to find the way (not a wise choice for this one, no one knows where it is, but you could claim that you know or maybe you were one of the finders of these lesser pyramids), Jonathan, all the Americans, and Gad Hassan all wanted to strike it rich, and Evelyn wanted to find artifacts of historical importance. Any of these type of backgrounds would not only encourage you to be at the auction, but also be a good reason as to why you would want to find the Pharaohs tomb.


Well, as GM, I don't see why not. You wouldnt be entombed with the pharoah(Ancient Osirion) were going after but with the current Pharoah's father. Khemet 2. Now, I may be pushing his death later than now. You can totally have escaped his tomb and found your way to Sothis.

PM me if you want to brainstorm some plot hooks...


I misunderstood the scenario and are going to back out. Good luck to everyone.


HP... 1st level max and all levels thereafter Roll.... About levelling up... When you character is due to level up PM me or write it in the thread.


Will you tell us how much xp we get after each encounter?
Kinda gotten used to GMs just telling us when to level.

rolling for hp
1d8 ⇒ 2
1d8 ⇒ 6
1d8 ⇒ 6
1d8 ⇒ 5
1d8 ⇒ 6


HP rolls
1d6 ⇒ 5
1d6 ⇒ 1
1d6 ⇒ 5
1d6 ⇒ 3
1d6 ⇒ 3


background was already posted

got answers to my questions.

will work on crunch tonight.

HP rolls:
level 1 fighter: 10

2d10 + 3d8 ⇒ (4, 8) + (7, 8, 8) = 35


:) Yeah I was going to do that, I meant, I won't be keeping a running tally, so you should just tell me when you level up... sorry for the confusion.


Is there room left here, GMEd? (I went to high school with TWO men named Jim-Ed, I kid you not.)


You have until sunday evening to post a character... and proof positive that i am not an entirely crap GM... :)


Here's what we have so far (in post order):

Edward Sobel: Alistair Cooper - human archeologist bard/cad fighter (has background)
Oterisk - unknown
Joy: Kirsteen - Aasimar cleric of Sarenrae
DarkLightHitomi - were rogue/sorcerer
Gilthanis: Torsk - half-orc tetori monk
Byden: Khaldrun the Rapid - human wizard (has background)
Ijen Harper - wizard or doppelganger rogue (has background)
sunshadow21 - ifrit barbarian 4/oracle 2 into rage prophet (withdrawn)
Big OM elven barbarian or dervish dancer magus (withdrawn)
michaelane - gnome archeologist bard
Oterisk - bard
Edeldhur - monk
caffeine_addict: John Johanna - aasimar inquisitor
Waterhammer - paladin
Lyle Rihannsu - tiefling magus (has background)
Abadar - fighter (has background)
Vas Ossari - fighter/monk/duelist
roidrage - unknown
EntropyRules: Serket Ra - Aasimar monk/synthesist summoner (has background)
Dementia Walker human sorcerer/wizard or fighter/paladin (withdrawn)
Jean-Phillipe Poulain - unknown

Ok, it looks like we don't have anyone picking rogue as a serious choice, so I will! I'll work on an alias and introduce it to the page.


4d6 ⇒ (6, 1, 2, 6) = 15 = 14
4d6 ⇒ (3, 4, 3, 2) = 12 = 10
4d6 ⇒ (1, 6, 1, 4) = 12 = 11
4d6 ⇒ (6, 3, 2, 2) = 13 = 11
4d6 ⇒ (5, 5, 6, 2) = 18 = 16
4d6 ⇒ (3, 6, 2, 1) = 12 = 11


Errrf. I was thinking rogue, maybe, but I could try something else out if I get an idea. Though that set of stats is pretty ...average.


I'll try another set, if that's ok.
4d6 ⇒ (6, 5, 4, 6) = 21 = 17
4d6 ⇒ (4, 3, 4, 4) = 15 = 12
4d6 ⇒ (5, 4, 6, 1) = 16 = 15
4d6 ⇒ (6, 6, 3, 4) = 19 = 16
4d6 ⇒ (2, 6, 1, 2) = 11 = 10
4d6 ⇒ (3, 5, 1, 4) = 13 = 12

THAT is a bit more inspiring! OK, ideas are flowing now. I'm thinking a Rogue-barian in the classic Lieber/Howard vibe. Oh yes.


Some hp rolls
1d12 + 2 ⇒ (7) + 2 = 9
1d8 + 2 ⇒ (1) + 2 = 3
1d8 + 2 ⇒ (8) + 2 = 10
1d8 + 2 ⇒ (3) + 2 = 5
1d8 + 2 ⇒ (1) + 2 = 3


ouch


Out of curiousity, where did you see to keep rolling sets until you get what you like?


I saw Vas do it ...and hoped I could too. If it's not kosher, I totally understand. This guy is coming out fun, though.

Lantern Lodge

Yeah your first set was 18 points, I know 3.5 had rules on rolling to low but those rules were basically for rolls that made you sub-average. I don't know what guidelines PF uses but it's probably along the same lines of when rolling sub-average (which is 3 points in PF)

Of course if someone knows the exact rules PF has then I would like to know.


Eidolon HP: 3d10 + 10 + 8 ⇒ (6, 10, 9) + 10 + 8 = 43
Serket HP: 5d8 + 8 + 12 ⇒ (3, 2, 6, 7, 2) + 8 + 12 = 40


I definitely paid for it with my s!*~ty HP rolls ha!


I never can find character wealth for higher level characters ...


Jean-Phillipe Poulain wrote:


THAT is a bit more inspiring! OK, ideas are flowing now. I'm thinking a Rogue-barian in the classic Lieber/Howard vibe. Oh yes.

I'm curious how a barbarian would work well as a rogue? Its not like you can use stealth or anything Dex, Cha, or Int based while raging. Though, I do find it ironic that you cant intimidate someone either.


Jean-Phillipe Poulain wrote:
I never can find character wealth for higher level characters ...

Here


Raging is a thing Urrmann often leaves in the past, or as a last-ditch effort. He'd rather talk his way out of problems when possible.


EntropyRules RULES!


Serket-Ra, it looks like you are taking max HP for your eidolons first hit die? If this is the case you don't get to do that barring houserules. This is a benefit only granted by PC classes, animal companions do not get it either.

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