EntropyRules |
Anyways, I think I'm looking at a monk/summoner build.
Khaldrun the Rapid |
Presenting Khaldrun - apparently its Egyptian for Immortal, though my internet source is likely dubious - noble descendant of the Pharaohs. He is a wizard and recent graduate of Absalom's College of Mysteries just resturned to Osirion and looking for fame and fortuen.
Mechanically he is a teleportation specialist - a subschool of conjuration - who will probably not do any damage himself but buff the rest of the party, and debuff the enemy with summoning for a fall back if things look dicey.
I'll keep my fingers crossed :)
So at three years old he was handed over to an elven Wizard, Lanriel Geladoran. Lanriel over saw his formative years, a strict disciplinarian who showed little love for his charge, but demanded great things. He saw little of his family, and when he did it was in formal settings where tradition dictated rigid formality. Khaldon thinks of Lanriel as a fool who wastes his gifts, but he is also the only real father he has ever known, not that he would ever say such a thing.
At the age of eighteen, already a competent wizard, he left Lanriel's tutelage and was admitted to the exclusive ranks of Absalom's College of Mysteries. He was an able student, and though he was not amongst the most brilliant, he was the most dedicated. In ten years he passed each of the four mysteries in turn and achieved the rank of Enigma.
During his time in Absalom Khaldon spent a great deal of time involved with Osirion interests, notably in dealings with the Pathfinder Society. While never joining the Society himself, he accompanied parties on several succesful missions within the city - mostly to gain favor for his family.
At some point during his later years in Absalom he earned the nickname the Rapid. There are many differing reasons given fro this, from an unimpressed courtesan at the Silken Court - Absalom's finest brothel - or his ability to study, to his own explanation that he acts swiftly in a crisis. He does not seem displeased by the name, and is unconcerned about jokes at his expense - let the wretches laugh at their betters as much as they please, it changes nothing.
Now Khaldrun has returned to the nation of his birth, and seeks to earn fame and respect enough that he can help return it to greatness. He is staying with his family, and awkward situation since they are virtual strangers to him, and seeking a task that will bring him the wealth and repute he requires.
Ijen Harper |
@EntropyRules provided GMedwin would allow custom magic items, a ring of reduce person, command word, unlimited use, would be $1800 gold. The craft DC is only 6.
And while you would get a +2 dex, you also get a -2 str. And while your attack and AC get a +1, your weapons also reduce damage die.
Note that a permanent spell should be treated as an object that dispel would suppress( A dispelled spell ends as if its duration had expired.), not as ending an ongoing spell (a permanent reduce person is not something that can be turned on/off, it is permanent).
So, someone casting dispel on someone that has reduce person by way of a ring and another person by way of permanency would see both effects temporarily suppressed.
Now since dispel affects highest caster level first, the ring would be CL 1, but the permanent version would be a minimum of CL 11. So depending on what you have on you that you would rather lose the use of first, there are benefits either way.
Byden |
I think that the fact that permanency specifically says it can be dispelled by a higher level caster makes that a rather odd interpretation of the rules. I just read it to check, since undispelable permanency would be brilliant, but since the spell text specifically mentions it being subject to dispel I don't think many DMs would go with your interpretation.
Ijen Harper |
sure. permanency says it can be dispelled. And dispel says it ends a spell as if it's duration had ended. Permanency has a duration of permanent, therefore it doesn't end. So I interpret that as it gets dispelled as an object.
Note that casting permanency on others or objects is vulnerable to dispel as normal, permanency on yourself is vulnerable to a higher level caster only.
Of course each DM can make their own ruling on that...
Dementia Walker |
I hope I am not too late to throw my hat into the ring but,
I would LOVE to play a Human Sorcerer or Wizard that would eventually prestige into the Sand Shaper class from 3.5 Sandstorm book. His back ground could be something about being part of the pharaoh's bloodline or something.
Or a Human fighter/pally that specializes in mounted combat to prestige into the Ashworm Dragoon from the same book.
Please tell me if either of these Ideas are acceptable and if so I will post back story when I get off work today.
4d6 ⇒ (1, 2, 1, 1) = 5=4
4d6 ⇒ (3, 6, 1, 3) = 13=12
4d6 ⇒ (4, 5, 4, 3) = 16=13
4d6 ⇒ (4, 3, 2, 1) = 10=9
4d6 ⇒ (3, 5, 5, 3) = 16=13
4d6 ⇒ (6, 6, 5, 6) = 23=18
um, also let me know if I should reroll that 4 or keep it haha
EntropyRules |
@EntropyRules provided GMedwin would allow custom magic items, a ring of reduce person, command word, unlimited use, would be $1800 gold.
True, Command word makes it a 1.8 modifier rather than 2, but because the duration is measured in min/lvl the cost of the overall item is doubled. I was looking at making it an 'at will' so that I would not have to spend an action activating it. Thus the cost would be: 1(CL)*1(Spell Level)*2000(AtWill or Continuous)*2(min/lvl duration) is 4000gp.
Ijen Harper |
Where are you getting the cost for duration? I have always seen and costed items that are at will/continuous as being effectively a permanent duration. (Like a belt of strength)
Although I can see that it would be something that would need to be renewed every time the spell's duration ended. In which case the cost would be changed based on the CL needed (spell level X caster level X 2000) so picking a caster level higher than the minimum would increase the duration and the cost by that multiple. Cheap at lower levels, ugly later on.
EntropyRules |
Magic Item Crafting. The chart I was using was here, but I was looking at it and it does have a few things that dont make sense. Like the point you brought up with the belt of giant strength.
DarkLightHitomi |
sure. permanency says it can be dispelled. And dispel says it ends a spell as if it's duration had ended. Permanency has a duration of permanent, therefore it doesn't end. So I interpret that as it gets dispelled as an object.
Note that casting permanency on others or objects is vulnerable to dispel as normal, permanency on yourself is vulnerable to a higher level caster only.
Of course each DM can make their own ruling on that...
Actually refers to two different kinds of permanent, permanent items and a spell under the effect of the Permanency spell, the latter can be dispelled but not always, the former is usually suppressed except for special situations.
EntropyRules |
Regarding my submission, I'd planned on having him be a slave entombed with the Pharaoh.
I don't know anything about the adventure beyond the Egyptian themes. Should I change the backstory?
I've never played the campaign but this is more or less what I got from what I found online:
The search begins as the PCs attend an underground antiquities auction at the Malhitu Bazaar in the city of Sothis, the capital of modern Osirion. There, the spoils from lesser, recently uncovered pyramids are quietly distributed to the highest bidders.
If you remember the mummy, I would suggest a background similar to one of the characters: O'Connell and Benny were guides who had been there and hired to find the way (not a wise choice for this one, no one knows where it is, but you could claim that you know or maybe you were one of the finders of these lesser pyramids), Jonathan, all the Americans, and Gad Hassan all wanted to strike it rich, and Evelyn wanted to find artifacts of historical importance. Any of these type of backgrounds would not only encourage you to be at the auction, but also be a good reason as to why you would want to find the Pharaohs tomb.
GMEDWIN |
Well, as GM, I don't see why not. You wouldnt be entombed with the pharoah(Ancient Osirion) were going after but with the current Pharoah's father. Khemet 2. Now, I may be pushing his death later than now. You can totally have escaped his tomb and found your way to Sothis.
PM me if you want to brainstorm some plot hooks...
Ijen Harper |
Here's what we have so far (in post order):
Edward Sobel: Alistair Cooper - human archeologist bard/cad fighter (has background)
Oterisk - unknown
Joy: Kirsteen - Aasimar cleric of Sarenrae
DarkLightHitomi - were rogue/sorcerer
Gilthanis: Torsk - half-orc tetori monk
Byden: Khaldrun the Rapid - human wizard (has background)
Ijen Harper - wizard or doppelganger rogue (has background)
sunshadow21 - ifrit barbarian 4/oracle 2 into rage prophet (withdrawn)
Big OM elven barbarian or dervish dancer magus (withdrawn)
michaelane - gnome archeologist bard
Oterisk - bard
Edeldhur - monk
caffeine_addict: John Johanna - aasimar inquisitor
Waterhammer - paladin
Lyle Rihannsu - tiefling magus (has background)
Abadar - fighter (has background)
Vas Ossari - fighter/monk/duelist
roidrage - unknown
EntropyRules: Serket Ra - Aasimar monk/synthesist summoner (has background)
Dementia Walker human sorcerer/wizard or fighter/paladin (withdrawn)
Jean-Phillipe Poulain - unknown
Ok, it looks like we don't have anyone picking rogue as a serious choice, so I will! I'll work on an alias and introduce it to the page.
Jean-Phillipe Poulain |
I'll try another set, if that's ok.
4d6 ⇒ (6, 5, 4, 6) = 21 = 17
4d6 ⇒ (4, 3, 4, 4) = 15 = 12
4d6 ⇒ (5, 4, 6, 1) = 16 = 15
4d6 ⇒ (6, 6, 3, 4) = 19 = 16
4d6 ⇒ (2, 6, 1, 2) = 11 = 10
4d6 ⇒ (3, 5, 1, 4) = 13 = 12
THAT is a bit more inspiring! OK, ideas are flowing now. I'm thinking a Rogue-barian in the classic Lieber/Howard vibe. Oh yes.
DarkLightHitomi |
Yeah your first set was 18 points, I know 3.5 had rules on rolling to low but those rules were basically for rolls that made you sub-average. I don't know what guidelines PF uses but it's probably along the same lines of when rolling sub-average (which is 3 points in PF)
Of course if someone knows the exact rules PF has then I would like to know.
EntropyRules |
THAT is a bit more inspiring! OK, ideas are flowing now. I'm thinking a Rogue-barian in the classic Lieber/Howard vibe. Oh yes.
I'm curious how a barbarian would work well as a rogue? Its not like you can use stealth or anything Dex, Cha, or Int based while raging. Though, I do find it ironic that you cant intimidate someone either.