GM Edwin's Gamma Far-Go campaign

Game Master Insnare

Far-Go is dying...the people are afraid...the animals are wasting away...the crops are withering in the fields. No one, not even the
powerful high priest, Arx Skystone, knows what has caused Far-Go's misfortune.
You are part of a group of young adventurers about to embark on the mysterious and perilous Rite of Adulthood. As you travel
through the savage wilderness, all you have to guide you are your wits...your strength...and your dreams!!

FAR-GO

Warrens

Chickens Exterior

Chicken Interior


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NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

Glickly picks up the weapon dropped by Knight 1 and uses it to defend himself. He swings it at Knight 4.

Attack: 1d20 + 0 ⇒ (9) + 0 = 9


Shot Putter Funkmeister

A charge of energy erupts from the radioactive zone to the west and makes a loud boom sending your enemies fleeing in disarray. Ral and Rosslyn seem to have been vaporized by the burst leaving you on the ground crying.

Combat Over


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

"What was that!?!?"

Glickly shakes himself off, and assesses the damage. "Is anyone else hurt?"


Male Mutant Animal THAC0 Melee +6, THAC0 Ranged +6, AC 16, HP 89, Health 16, Speed 35, Damage Claw 1d6+6, 1d6+6; bite 1d6+6 Enforcer

Deyemi telepathically communicates that this was like before and killedmany before


Shot Putter Funkmeister

What do you guys do?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Lets get out of here and go around the town quickly


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

Agreed.

Still shaken by the vaporization of two of his childhood friends, Glicky is eager to move on and finish this nightmarish passage to adulthood.

"Come on, let's get around this are as quickly as we can and get to our destination."


Shot Putter Funkmeister

You leave the site of the battle as quickly as possible, fearing some other sort of blast that may injure you. You continue southward passing the turn off to go to the town of Fax. Following what the elders had warned you, you continue southward making great time. It starts to become dark and as you setup camp you see, someone or something come in your direction.


Sparky

A tall humanoid woman approaches, she looks like she is about your own age. Hail the camp! the red headed woman shouts as she stops some 15 meters away, one hand holding the long shaft of a halbred as it rests against her boot. A light crossbow dangles from one shoulder, easily at reach while the handle of a knife strapped to the other thigh is visible. Her pack has a quiver of bolts sticking over one shoulder while the other looks to have the handle to a long sword sticking up.


Male Altered Human Scout 1 AC:28, HP:31/58, MD:12, Hth:12, Per:17, Spd:17 THAC m:0, r:+1 Robot Rec 18

"We're in no mood for trouble, stranger. What is your business?."

Bugsby's grief and fear have worn away some of his normal cheerful nature, but he makes no threats nor move to ready weapons.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

The shock of loss has not yet set into Adney's bones until as they set camp his friends are not there and grief like a thief at night steals his heart. He steps out away from the camp a bit and at sunset does the villages ceremony for his two lost friends. When he returns it still weighs heavy on him but he feels at least he gave them a proper ceremony. When the stranger approaches he puts his hand to his bow but waits to heaer response


Male Mutant Animal THAC0 Melee +6, THAC0 Ranged +6, AC 16, HP 89, Health 16, Speed 35, Damage Claw 1d6+6, 1d6+6; bite 1d6+6 Enforcer

Deyemi cares little for camp sites so climbs a tree to rest above the camp. He is still holding his powerful mental attack from earlier now at maximum he will hold it til there is a fight and he must use it. He licks his paw as the new soul approaches and telepathically tells Bugsby that he is in the tree above and has him covered.


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

"We are a kind people, but know that we will defend ourselves if necessary. Who are you?"


With the glow of the fire dancing across her face, she smiles, Just a traveler of the Oad. Maeve Dawnbringer, of Fax. And you are?


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

"I am known as Glickly, but I feel we must know each other. I was a shy and quiet one, though. What brings you out to travel the Oad?"


Sparky

My village has been suffering from an unknown malady. Several of us were sent off in different directions. My companions and I were ambushed two days ago.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

our village too has these issues, come up to the fire and join us in talk Adney says plainly


Male Altered Human Scout 1 AC:28, HP:31/58, MD:12, Hth:12, Per:17, Spd:17 THAC m:0, r:+1 Robot Rec 18

"We have to watch out. There are mutant hunters around. Are you from Fax? We are from Far-go. What kind of game animals are common around here?"


Sparky

Maeve nods in appreciation to the older human guy, thank you.

She turns to the four-legged bug guy, yes, as I said, Maeve, of Fax. I would expect that normally the game animals are about the same as what you find in Far-go, our towns being neighbors and all.

Settling her pack on the ground, next to Glickly she pulls out a small packet of nuts and dried fruit for her dinner. Glickly, was it? Introduce your companions, would you?

only one of you has followed courtesy by providing a name...


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

My name is Adney of Far Go. We have been directed to have as little contact with others as possible on our journey, and we recently lost two of our childhood friends who were spontaneously combusted and turned into dust instantly so you will have to forgive my manners Adney says with a energy lacking shrug


Male Mutant Animal THAC0 Melee +6, THAC0 Ranged +6, AC 16, HP 89, Health 16, Speed 35, Damage Claw 1d6+6, 1d6+6; bite 1d6+6 Enforcer

Deyemi contacts Maeve from the tree limb above telepathically and says "I am Deyemi, do not betray my new friends or you will pay the price. Be a friend or be nothing. and then the telepathic link vanishes


Male Altered Human Scout 1 AC:28, HP:31/58, MD:12, Hth:12, Per:17, Spd:17 THAC m:0, r:+1 Robot Rec 18

"Well... We were told to avoid strange towns and stuff, but to accept help from strangers, and welcome anyone who might help on our quest."

"As far as names go, people call me Bugsby. That's not my real name, though. Adny and Glickly and I have to find our real names. That's part of our quest, too. Usually that would be our whole quest, but the famine needs a solution."


Male Altered Human Scout 1 AC:28, HP:31/58, MD:12, Hth:12, Per:17, Spd:17 THAC m:0, r:+1 Robot Rec 18

Bugsby will spend some time trying to summon small game animals and birds he knows.


Sparky

Ah yes, Far-go. Our villages usually trade during the fall harvest. We trade with Kin during the spring festival. It is a pleasure to meet you Adney, and whoever Deyemi is. So you are on your naming quest? Where are you headed then? I am going towards the forest to the south. We were to look for game within.

Having finished her humble dinner Maeve pulls a bedroll from her pack and shuffles her pack around to rest against, facing out from the fire. I will take first watch with one of you.


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

Glickly, a little shy still, starts to introduce the others, but then they step in and take care of it themselves. He happily just fades back.

Still a bit suspicious of their new fast friend, he offers to keep first watch as well.

"I don't feel like sleeping just yet, anyway, so I will join you."


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney and Bugsy second watch, and Deyemi third? Adney says


Shot Putter Funkmeister

Good

GM Rolls

Spoiler:
1d100 ⇒ 28, 1d100 ⇒ 39

You keep the fire going all night and you get acquainted with each other namely, Deyemi and Maeve. You make yourself breakfast. Bugsy figures whatever is making the famine might be driving away the game.

You pack up your gear and you start heading south along the Oad as before. You make your way south and the weather seems nice for a day in the summertime.

Gm Rolls

Spoiler:
1d100 ⇒ 54

You continue on southward and stop shortly for a quick lunch and in the distance you can see the forest of knowledge is close enough that the ritual will be able to be performed this evening.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

without delay Adney will spur the group on to the ritual site so that they may learn their true names and hopefully be granted a path to cure the blight on their area of the world!


Shot Putter Funkmeister

About two hours later further along the Oad, you hear someone groaning in pain, "Hellllllpppp"

You follow the noises because they sound genuine and lying off The Oad just a few meters to the east is an old man. He is not moving and appears to have a number of wounds on his body. The old man groans quietly as the party draws closer.

The old-timer wears ragged, dirty clothing and has a small
leather satchel strapped over his shoulder. Around his neck,
he wears a medallion.


Male Altered Human Scout 1 AC:28, HP:31/58, MD:12, Hth:12, Per:17, Spd:17 THAC m:0, r:+1 Robot Rec 18

Bugsby runs forward to the man and crouches on all four legs.

Are you okay sir? What happened to you? Was it those stupid purists?

He looks the man over, unsure what to do.

Bugsby has no particular healing skill, unless that's just something everyone gets. On a related note, do we regain HP for our night of rest?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

we have no one with healing or a power that heals roh roh


Shot Putter Funkmeister

The old says to you "Will you not give a dying old man
some food and water?"

He then says meekly, "I was set upon by some hoopsies."


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney will kneel next to the man and slide him slowly up his knees until he can give him small sips of water


Sparky

Maeve pulls out some of her food, and a waterskin. She hadns them over before asking How long ago did the hoopsies attack? Did you have anyone with you?


Shot Putter Funkmeister

He says, "My name is Rold, thank you kindly."

He then with much effort gives you the medallion he is wearing and
says the following. "Thank you, my kind, young ones for your
generosity. If ever you are in trouble and things seem bleak,
this medallion will help you...behind the stone in back. Wear it
well and peace be with you."

At this point, Rold dies from his injuries.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney will put the amulet on Bugsy for his friendship as they are childhood friends and then move the man off the road and dig a grave for him


Sparky

We but knew him for but a moment, he will be missed, as long.

Maeve assists with the grave by collecting stones for a marker.


Shot Putter Funkmeister

As you gather stones and start to dig a sufficient hole for Rold who you have just met, this takes most of the afternoon and this also gives you some time to reflect upon the friends you have lost so far on this journey of becoming adult. By the time everything is done you decide it prudent to sleep the night nearby and to be fully refreshed for the ritual in the morning.

Feel free to rp the evening, if not I can skip to the morning.

GM rolls

Spoiler:
1d100 ⇒ 68. 1d100 ⇒ 28


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

So Maeve tell us more about your village


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

Glickly looks sad, and keeps mostly too himself, occasionally muttering "so much death..."


Sparky

Not much to tell, few hundred individuals. Most are farmers or herders. Our smith died two months ago and his apprentice is having a hard time with the backlog. Some strange lights were seen by a few old coots, and now many think that was the cause of the blight. There's been talk of a sacrifice to appease the ancients. But as usual, that idea will just simmer for a while.

Maebh sighs with longing, I was apprenticed as an herbalist. This journey is my test to become a journeyman.


Shot Putter Funkmeister

You wake the next morning after a long night with no averse problems and you continue south along the Oad. You eat your breakfast with great excitement seeing your goal.

The warmth of the sun can be felt on this partly cloudy summer's morning. After entering the forest, you walk 3 kilometers to the south upon The Oad. Suddenly you see a giant oak tree with multi-colored leaves standing 50 meters to the east of your position. This is the "One Tree."

Heading east, the characters will notice a number of bushes full of ripe berries growing all around the Tree.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney says our elder said to come here to these berries and each choose one bush and pick twelve berries from that one bush, each at a different bush and then find a clearing and build a fire and meditate to the moon rose and when it did eat the twelve berries one at a time quickly thinking of our future in the village and in the morning we will wake with our adult name and purpose and return to the village adults. Our elder hopes we see a cure for the blight. We have lost two destinies so I ask our two new members to partake as I have said


Sparky

Any bush? Really? That's your right of passage to adulthood?

Maeve mumbles quietly, and here I have to go find a cure for blight...


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

"Some tests are more difficult than others, I suppose."

Glickly picks up a stick and looks at it. "Nothing out here seems safe."


Shot Putter Funkmeister

A closer inspection of this area reveals that there are four kinds of
bushes, each producing one different colored berry. There are
bushes with black berries, purple berries, blue berries, and
finally ones with red berries.

So tell me which berries you want to take and how many of each you eat.

Also visible from this location is a circular dirt clearing approximately 25 meters north of
where the group is standing. Plenty of dead wood is available
for building fires.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

it is my understanding That we each only take one bush, did I misunderstand that


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

Glickly is partial to blackberries, so he collects 12 of those and sits down to eat them.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Glicky we eat them after we set up a fire in the clearing, meditate, and the moon comes up into the sky


Sparky

What about if there are more than four of you? They give you any ideas about which berries to eat? Maeve helps collect some firewood before walking around the bushes studying them closely.

Does she recognize any of the berry types?

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