| GMEDWIN |
The group marches through the southern tunnel to the south, shining your torches and after about 20 meters you come what would be best described as an X-intersection,there are two tunnels going to the mostly south but one slightly southwest and southeast and then another tunnel going northeast.
Which way?
| Ba-a-a-arnabas |
Ba-a-a-arnabas looks around at the floor and the walls.
Which way looks the most traveled?
He examines the area for tracks and other signs of wear and use, trying to get an idea of which passages are most frequently used and possibly any hints to what they contain.
My Perception is +16 but I don't know what that means in game terms.
| Maeve Dawnbringer |
I'm all for getting out of here with the haul we already have. But I've also heard enough children's stories to know better than splitting up. That never ends well.
| Ba-a-a-arnabas |
Are we meant to be able to see all those other areas of the map? It looks like I can see more than half the map, including areas A, B, E, F, G, H, and K.
"I wonder why this is here? Wha-a-a-at do you think is down there?"
If we are generally exploring then I'd like to check out the alcove.
| Maeve Dawnbringer |
Deyemi, you really know how to bring the place down. Maeve pushes a rock aside and offers a hand to Deyemi.
| GMEDWIN |
After clearing the debris, you find nothing of import. You continue in the general direction of the tunnel. You follow the tunnel as it winds in southerly direction. As the room opens up in front of you, you can see that this room is lit by two torches and has a ceiling height of almost 3 meters.Located in this chamber are 4 cloth dummies of human type figures on stands, a dozen or so large, flat pieces of wood
with hack marks in them, some medium-sized rocks, and a 3
meter circular roped off area in the northwest corner. In the northeast corner you see a badder practicing with his battleaxe on a dummy. Cutting chunks of cloth with swing after swing.
| Maeve Dawnbringer |
Maeve peeks around the corner and decides to get things started with a mental blast.
mental blast MP 16: 1d20 + 2 ⇒ (4) + 2 = 6
Then again, maybe she'll just stare at rocks for a few seconds...
| Deyemi |
Deyemi charges the badder using increased speed to close the distance in the blink of an eye jumping on the guy and biting and clawing him
claw one: 1d20 + 6 ⇒ (7) + 6 = 13
claw two: 1d20 + 6 ⇒ (6) + 6 = 12
bite: 1d20 + 6 ⇒ (17) + 6 = 23
damage one: 1d6 + 6 ⇒ (5) + 6 = 11
damage two: 1d6 + 6 ⇒ (5) + 6 = 11
bite: 1d6 + 6 ⇒ (5) + 6 = 11
| Kalina the Swift |
Kalina watches with wonder as the team moves to the attack. The weapons and tactics they used were foreign to her, but the intent was clear. She swiftly brings her spear to bear and charges the badger-man, trying to flank with one of her allies.
Attack: 1d20 + 2 ⇒ (18) + 2 = 20 (assuming the flank was successful)
Damage: 1d6 ⇒ 2
| GMEDWIN |
Deyemi moves to attack is only successful on his bite and Adney scores a hit with his crossbow.
Kalina also hit it with her spear.
The badder turns and swings out of reflex at Deyemi 1d20 + 6 ⇒ (4) + 6 = 10 miss
INitiative PCs 1d10 ⇒ 1, Badder 1d10 ⇒ 9
The badder swings his axe at deyemi 1d20 + 6 ⇒ (1) + 6 = 7 miss
and also bites him 1d20 + 6 ⇒ (4) + 6 = 10 miss
Pcs
| Deyemi |
Deyemi continues his savage attack!
claw one: 1d20 + 6 ⇒ (1) + 6 = 7
claw two: 1d20 + 6 ⇒ (16) + 6 = 22
bite: 1d20 + 6 ⇒ (15) + 6 = 21
one damage: 1d6 + 6 ⇒ (3) + 6 = 9
two damage: 1d6 + 6 ⇒ (3) + 6 = 9
bite damage: 1d6 + 6 ⇒ (4) + 6 = 10
| Kalina the Swift |
Kalina stabs again with her spear, again maneuvering to flank if possible.
Attack: 1d20 + 2 ⇒ (14) + 2 = 16 (assuming the flank is successful) Damage: 1d6 ⇒ 1
| Ba-a-a-arnabas |
Ba-a-a-arnabas is startled by the ferocity of Deyemi's attack. His eyes go wide.
"Uh..."
These people rescued you! The least you could do is contribute! He thinks.
He tries to maneuver to a spot where the Badder cannot see him coming.
Stealth: 1d20 + 4 ⇒ (4) + 4 = 8
Not sure if there is such a thing as flat-footed in Gamma World but if there is I can use all the help I can get.
He grits his teeth, and lowers his head. His cloven feet dig in for a moment, and he calls on an ancient god of bravery and death-defying feats:
"JERRONIMOE!!!"
Head down, he charges at the badder the moment he sees he has a clear run at him.
Head Butt (charge) Attack: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Head Butt (charge) Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
OK, I think I did that right... my THAC melee is +2 and I have a racial +2 bonus for a charging headbutt. And I add my PS to the damage, correct?
| Maeve Dawnbringer |
With the others running in to engage, Maeve stands back against a wall and keeps an eye on any other entrance to the room.
That's using your head!
| GMEDWIN |
Deyemi savagely attacks himself not getting his other claw out of the way. But inspite of this he connects on the badder twice.
Kalina hits the badder.
Baarnaabbaas charges and misses the target but luckily stops before smacking into the wall.
Adney whiffs almost striking Deyemi in the process.
Round 2
At this point a group of 7 badders walk into the room
Initiative PCs 1d10 ⇒ 5, Badders 1d10 ⇒ 9
The large one donning a plaid kilt with metal armor with a big W on it puts his right claw to his temple and MHAC 1d20 + 8 ⇒ (20) + 8 = 28 on the whole group in melee, you take 2d6 ⇒ (5, 1) = 6 cold damage so Deyemi, Baranabas and Kalina
The badder on Deyemi attacks him 1d20 + 6 ⇒ (20) + 6 = 26 hitting for 2d8 + 4 ⇒ (8, 8) + 4 = 20 damage
Another wearing a tartan and leather armor moves to attack Maeve 1d20 + 5 ⇒ (7) + 5 = 12 miss
And one moves to attack Adney 1d20 + 4 ⇒ (9) + 4 = 13 hit 1d6 + 3 ⇒ (6) + 3 = 9
The other two throw spears at Kalina and Barnaba 1d20 + 4 ⇒ (8) + 4 = 12 hit 1d6 + 3 ⇒ (3) + 3 = 6
1d20 + 4 ⇒ (20) + 4 = 24 hit 2d6 + 6 ⇒ (4, 5) + 6 = 15
The two are standing in a way where you couldn't melee the leader without killing them first.
PCs
| Deyemi |
Deyemi growls fiercely at the crowd and takes some damage thinking hey you made me bleed my own blood!
He continues to attack axe man
claw one: 1d20 + 6 ⇒ (12) + 6 = 18
claw two: 1d20 + 6 ⇒ (3) + 6 = 9
bite: 1d20 + 6 ⇒ (13) + 6 = 19
dam one: 1d6 + 6 ⇒ (6) + 6 = 12
dam two: 1d6 + 6 ⇒ (5) + 6 = 11
bite dam: 1d6 + 6 ⇒ (6) + 6 = 12
| Maeve Dawnbringer |
I told you we should have left.
Maeve attacks the one in front of her. First she activates her force field, before swinging with both weapons at the badder that had the sheer audacity to attack her!
Dissimilar 1: Forcefield 25/pts, recharge 5/round duration 5 rounds
Dissimilar 2: Halbred 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d10 + 2 ⇒ (7) + 2 = 9 electrical gen 1d6 ⇒ 3
Similar 2: Longsword 1d20 + 2 ⇒ (7) + 2 = 9
stats: AC 16, HP 29/49
| Kalina the Swift |
Kalina reels with the impact of the spear, stabbing at the badder nearest her with her own weapon.
Attack: 1d20 ⇒ 19 (+2 if flanked) Damage: 1d6 ⇒ 5
| Ba-a-a-arnabas |
Looks like I just took 21 damage. I thought 46 was a lot of HP, but maybe not!
Ba-a-a-arnabas' mouth twists into a snarl.
"Na-a-a-a-a..."
An easy fight just turned into a hard one. No sense holding back now!
He reaches into his knapsack and pulls out a strange-looking object. It is made from grey metal and is pitted with age. It seems to be comprised of two parallel cylinders with a larger cylindrical casing in the middle and a handle at one end.
"Here's a bla-a-a-ast from the pa-a-a-ast!"
His right hand goes to the handle and the other pulls the casing back and forth with a heavy *click!* He pulls the trigger, points the tubes at the nearest standing badder, and...
BOOM!
1d20 ⇒ 13
GM: Okay, I have no idea what to roll here. I assume that a d20 is involved. My THAC ranged is +2, my use artifacts is +5, and I'm not sure if the shotgun spread affects hit chance or what the damage is. You'll need to help me out here.