G.M.E.W's Vengeance at Sundered Crag (Inactive)

Game Master Evan Whitefield

MAP


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Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric attended that wedding, making this an even MORE awesome capstone!

Osric peers at the shadowy figure.

Kn Planes, Favored Enemy: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31

"Shadow demon! Make sure your weapons are magical!"

Osric reaches for his quiver and sends arrows at the thing, holding off on sending in Grimtooth for now.

Inlcudes FE, PBS, DA

Manyshot : 1d20 + 22 ⇒ (20) + 22 = 42
Dmg: 2d8 + 8 + 8 + 2 + 12 + 4d6 ⇒ (5, 3) + 8 + 8 + 2 + 12 + (4, 3, 6, 1) = 52

Iterative: 1d20 + 17 ⇒ (19) + 17 = 36
Dmg: 1d8 + 4 + 4 + 1 + 6 + 2d6 ⇒ (4) + 4 + 4 + 1 + 6 + (1, 3) = 23

Iterative: 1d20 + 12 ⇒ (4) + 12 = 16
Dmg: 1d8 + 4 + 4 + 1 + 6 + 2d6 ⇒ (8) + 4 + 4 + 1 + 6 + (3, 4) = 30

Holy bow, cold iron arrows

-Posted with Wayfinder

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Forgot negative level. Minus one ti each. Ran out of ghost salt, so I won't roll on the crit threat.

-Posted with Wayfinder

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle tries to strike the creature with Magic Missiles: 4d4 + 4 ⇒ (1, 3, 1, 3) + 4 = 12, hoping to help the cause!


The Veteran's Vault: MAP

@ Osric,
Too bad you are out of ghost salt, you could have possibly ended the fight right then and there!
@ Bizzle,
roll a caster level check vs its SR please.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

IIRC ghost salt does full damage but still doesn't allow you to crit against incorporeal creatures. I think you need to have the ghost touch ability on your weapon to crit against them.


The Veteran's Vault: MAP

OK, kind of like you Adimantine Weapon blanch lets you bypass DR but not hardness. It kind of gets you halfway to the real thing.

Ryster is up.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster takes a step backward and fires a cold iron bullet at the demon, then pulls a flask of holy water from his bandolier.

RTA, PBS, DA: 1d20 + 13 + 1 - 2 ⇒ (8) + 13 + 1 - 2 = 20
Damage: 1d12 + 6 + 1 ⇒ (2) + 6 + 1 = 9


The Veteran's Vault: MAP

Bizz: CL check: 1d20 + 8 ⇒ (18) + 8 = 26 the magic Missiles punch though the RS!

Under the barge of attacks and the power of the oil the demon is nothing but a thin wisp rising out of the dead body. The monster regain its shape though as it points a clawed finger at Fizz's greatsword and stalks forward.
Dispel: 1d20 + 10 ⇒ (13) + 10 = 23
Touch Attack: 1d20 + 11 ⇒ (7) + 11 = 18
The area is again plunged into inky black as the magic of the oil has been dispelled.

Magical Darkness:

It is always tricky. I believe I did this right:
Deeper Darkness: Dim to supernatural
Daylight: Suppresses the Deeper Darkness so back to Dim light
Deeper Darkness: Dispels Daylight since he could touched the source
Let me know if I made a mistake

Party is up again!

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Cursing, Ryster grabs a flask from his bandolier and smears the contents on his musket, bathing the area in daylight again!

Oil of Daylight

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

I had to double-check but I think you did it right. You couldn't just cast deeper darkness again on anything because it would just cancel out with the daylight again (at least that's how I've seen it done) but by using it to dispel my daylight, we now revert to the first deeper darkness.

Bummer. I only had one oil of daylight. I'll hold off posting an action just yet to see if someone else has a trick up their sleeve.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4
Fizzbeard Dragonfiend wrote:

I had to double-check but I think you did it right. You couldn't just cast deeper darkness again on anything because it would just cancel out with the daylight again (at least that's how I've seen it done) but by using it to dispel my daylight, we now revert to the first deeper darkness.

Bummer. I only had one oil of daylight. I'll hold off posting an action just yet to see if someone else has a trick up their sleeve.

Ninja'd you.


The Veteran's Vault: MAP

DAM YOU PREPARED ADVENTURES! :(
The demon only has 10 hp left. Who ever can post an attack that deals this much damage claims the Kill!


Animal Companion 12 | HP 92/105 | AC 29 T 13 FF 25 | Saves: F: +12 R: +7 W: +4 | CMD: 28 | Init: +3 Percep: +10

Grim never got actions in round one, btw. I was holding him to see what would happen. That said, if I can't do that with the AC it's OK. I have an oil if we run into this again. I just feel bad we burned and extra consumable because I held back.

Grim moves in with his newly enhanced teeth to bite at the demon!

Bite, FE: 1d20 + 17 ⇒ (4) + 17 = 21
Damage, FE: 1d8 + 14 ⇒ (6) + 14 = 20

-Posted with Wayfinder


Animal Companion 12 | HP 92/105 | AC 29 T 13 FF 25 | Saves: F: +12 R: +7 W: +4 | CMD: 28 | Init: +3 Percep: +10

Magic bite, but not good or cold iron. So 20 damage is halved to 10 before DR...

-Posted with Wayfinder

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric sends a shot in!

Attack, Fe, Pb, Da: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 1d8 + 4 + 4 + 1 + 6 + 2d6 ⇒ (5) + 4 + 4 + 1 + 6 + (4, 2) = 26

-Posted with Wayfinder


The Veteran's Vault: MAP

You had him on delay so I'd allow a retcon due to the nature of pbps. I'll say the attack you rolled was from last round. No damage is done so the demon goes. It uses Acrobatics to move past Grim
Acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21
Grim can't do more that 10 points of damage with his AoO so the demon gets its dispel off anyway.

Combat is over!

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Heh, me and Ryster learned from the same playbook it seems.

"That was close! Good thing you had another oil, Ryster. I'm always prepared for something like that, although I hope it doesn't happen again. I'm all out."

After checking to make sure no one is hurt, Fizz recommends continuing on and rears Beaky ahead to lead the way.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Well, that was a nasty surprise, wasn't it? Haha! Well done, comrades!

Feel free to make those type of rolls for me, GM. I don't mind.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric nods at his allies.

"Thanks for providing the light. I keep one of those oils handy myself, so I'll gladly return the favor if need be. Now, shall we rest once more, or press on to find our quarry?"

He looks for shelter.

Survival: 1d20 + 10 ⇒ (8) + 10 = 18

-Posted with Wayfinder

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"Oh I think we need to keep going! We're hot on the trail! It's a hunt, you see!"

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oh, I suppose we must continue! Though if some are in need of rest, we should make camp, ol' boy.

Rest doesn't heal our negative levels, does it? I assume only a Restoration spell does, right?


The Veteran's Vault: MAP

After resting you make a save vs the original DC 18 to see if the negative level becomes permanent or just goes away. If it becomes permanent then you need a restoration.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

If it becomes permanent, the restoration becomes much more expensive. If possible, it's better to get the restoration cast before while it's still temporary than risk failing the save and having a permanent negative level.

Fizz presses Beaky on, leading the way!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Ah OK, well I guess we're pressing on!


The Veteran's Vault: MAP

After some stumbling around in the dark you are able to follow the path that leads you though the valley along a steep cliff. Desimire’s trail leads to an opening in the rock face of the mountain. Just inside, a flight of stairs winds up through the ancient stone. The Stones take you 750ft above the valley to a wide stone shelf. Perched ontop the shelf is a massive 3 story stone watchtower.
Approaching the tower you can see that the central face of the tower holds a pair of large, ornately etched, stone doors. The gates fit so tightly in the doorway that the seams could be mistaken for part of the artwork on
the tower wall. It is fairly evident that the ancient doors have recently been opened and that your quarry has gone in side.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"Osric and Ryster my good man and dwarf! You two have the best eyes, care to check for traps as we go up. Seems they wouldn't have just left the door open for us. One villain down, one to go I suppose. Let's hope there's nothing worse than a begrudged Chelaxian in there."

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster grunts in response and dutifully moves up to check for traps.

Perception: 1d20 + 15 ⇒ (1) + 15 = 16 +2 for stonework.

Feeling like he didn't take a good look, he searches again.

Perception: 1d20 + 15 ⇒ (11) + 15 = 26 +2 for stonework.


The Veteran's Vault: MAP

Ryster can not find any locks or an opening mechanism on the door and starts to look around the base of the tower. He quickly finds a set of tracks leading of to the right.


The Veteran's Vault: MAP

Move things forward a bit:

GM Rolls:

Perception: 1d20 + 17 ⇒ (11) + 17 = 28
Perception: 1d20 + 16 ⇒ (2) + 16 = 18

Ryster is about to follow the tacks when he notices the entire area around the tower, including the bit in front of the door where everyone is standing, is a trap. Stepping off the path anywhere 10ft in front of the tower will dump those around into a moat like pit.

The trap is mechanical in nature so Ryster can try and disable it.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Haha! That could have been nasty. Good thing we have sharp eyes amongst us!

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster holds a hand. "Easy. Don't move! A trap, but I think I can disable it." Taking out a vial, he drinks it, then removes his tools, and carefully begins fiddling with the trap.

Drinking mutagen for +4 to Dex

Disable T10: 10 + 20 = 30


The Veteran's Vault: MAP

Ryster deftly disables the trap and makes his way to the secret panel. Opening it he pulls the lever hidden within.
The outer gates swing inward, silently opening into a large chamber covered in elaborate carvings chased throughout with gleaming silver metalwork. A set of enormous gates dominates the far wall of the chamber. Guarding against any passage is a statue of a dwarven warrior clad in armor and holding an axe at its side and a hammer raised above its head. The central part of the chamber’s floor is recessed, with a wide ramp leading down to approach the inner gate. On either side of the ramp, a set of stairs rises to the tower’s upper floors. A balcony and walkway with a silvery railing
looking down from above.

Cautiously approaching the statue a booming voice resonates from the dwarf throughout the chamber To the clan that has returned home and seeks Jorundun’s embrace once more, speak your hall’s name.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster glances at his companions with a slightly embarrassed look. "Anyone have any idears?"

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"You're the dwarf." Fizz whispers.

Any Knowledge checks? Experiences with previous scenarios?


The Veteran's Vault: MAP

History or nobility would work. There are no scenarios listed but I'll hear arguments if you have some experience with other Sky Citadels or ancient dwarven lore.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

No previous experience for Fizz.

Knowledge (nobility): 1d20 + 7 ⇒ (14) + 7 = 21


The Veteran's Vault: MAP

Anyone want to try and aid Fizz's check? I'm willing to let you try to do it untrained if you have experience with Sky citadels or ancient dwarven lore. Ryster you can try and have a +1 racial bonus.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Untrained Knowledge: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19

Ryster ponders, glancing at Fizz. "Wasn't there that one....um...that whatcha call em's...."

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Well, Bizzle did play Port Godless, is that good enough?

Aid Know Noble: 1d20 + 2 ⇒ (12) + 2 = 14


The Veteran's Vault: MAP

Nope, not good enough....
The stone statue raises its massive warhammer.
BEGONE TRESSPASSERS!

initiative:

Initiative:
Osric: 1d20 + 7 ⇒ (1) + 7 = 8
Ryster: 1d20 + 6 ⇒ (16) + 6 = 22
Fizz: 1d20 + 0 ⇒ (19) + 0 = 19
Bizz: 1d20 + 5 ⇒ (11) + 5 = 16
Golem: 1d20 - 1 ⇒ (13) - 1 = 12

Bold may Act:
Ryster: 22
Fizz: 19
Bizz: 16

Golem: 12
Osric: 8

MAP

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"Well now we've done it!"

Fizz waits for Bizz to cast any spells he wants before closing in on the statue.

Hm. I just realized that HeroLab doesn't seem to account for Furious Focus correctly and my main attack has been 3 lower than it should have been all game. I'll have to dig into why that's not calculating right.

+1 dragon-bane greatsword: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d10 + 13 ⇒ (7) + 13 = 20

+1 dragon-bane greatsword: 1d20 + 8 - 3 ⇒ (8) + 8 - 3 = 13
damage: 1d10 + 13 ⇒ (6) + 13 = 19

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will cast Haste once more!

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Add 1 to the attacks above if it matters.

haste attack: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
damage: 1d10 + 13 ⇒ (4) + 13 = 17

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster steps back and begins firing.

RTA, Rapid, PBS, Haste, DA: 1d20 + 15 - 2 + 1 + 1 - 2 ⇒ (14) + 15 - 2 + 1 + 1 - 2 = 27
Damage: 1d12 + 8 + 1 + 4 ⇒ (8) + 8 + 1 + 4 = 21

RTA, Rapid, PBS, Haste, DA: 1d20 + 15 - 2 + 1 + 1 - 2 ⇒ (9) + 15 - 2 + 1 + 1 - 2 = 22
Damage: 1d12 + 8 + 1 + 4 ⇒ (9) + 8 + 1 + 4 = 22

Iterative, RTA, Rapid, PBS, Haste, DA: 1d20 + 15 - 2 + 1 + 1 - 2 ⇒ (10) + 15 - 2 + 1 + 1 - 2 = 23
Damage: 1d12 + 8 + 1 + 4 ⇒ (1) + 8 + 1 + 4 = 14

Hasted, RTA, Rapid, PBS, Haste, DA: 1d20 + 15 - 2 + 1 + 1 - 2 ⇒ (4) + 15 - 2 + 1 + 1 - 2 = 17
Damage: 1d12 + 8 + 1 + 4 ⇒ (4) + 8 + 1 + 4 = 17


The Veteran's Vault: MAP

Fizz's first and hasted attacks are able to land blows solid enough to chip off some of the statue, though not as much as he would have hoped. Ryster has similar luck chipping away at the stone monster.

In return the Golem takes two mighty swing at Fizz, trying to knock the gnome off his bird. As it swings it's mouth opens up and a thick green mist pours out covering the floor 10ft around the massive dwarf.

Everyone except Ryster and Grim DC 15 will save or loose Haste for 5rnds
Attack 1: 1d20 + 17 ⇒ (12) + 17 = 29
Damage 1: 2d6 + 8 ⇒ (2, 6) + 8 = 16
Attack 2: 1d20 + 17 ⇒ (10) + 17 = 27
Damage 2: 2d6 + 8 ⇒ (3, 3) + 8 = 14

Bold may Act:
Ryster: 22
Fizz: 19
Bizz: 16

Golem: 12 (32 hp damage)
Osric: 8

Knowledge Arcana DC 25:

This is a Variant Stone Golem
Immune to Magic
DR 10/adamantine

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

KN: arcana: 1d20 + 6 ⇒ (9) + 6 = 15

Stepping to the right, Ryster keeps firing at the statue.

Rapid, PBS, Haste, DA: 1d20 + 15 - 2 + 1 - 2 ⇒ (10) + 15 - 2 + 1 - 2 = 22
Damage: 1d12 + 8 + 1 + 4 ⇒ (3) + 8 + 1 + 4 = 16

Rapid, PBS, Haste, DA: 1d20 + 15 - 2 + 1 - 2 ⇒ (20) + 15 - 2 + 1 - 2 = 32
Damage: 1d12 + 8 + 1 + 4 ⇒ (3) + 8 + 1 + 4 = 16

Iterative, Rapid, PBS, Haste, DA: 1d20 + 10 - 2 + 1 - 2 ⇒ (15) + 10 - 2 + 1 - 2 = 22
Damage: 1d12 + 8 + 1 + 4 ⇒ (8) + 8 + 1 + 4 = 21

Hasted, Rapid, PBS, Haste, DA: 1d20 + 15 - 2 + 1 - 2 ⇒ (14) + 15 - 2 + 1 - 2 = 26
Damage: 1d12 + 8 + 1 + 4 ⇒ (10) + 8 + 1 + 4 = 23

Crit Confirm: 1d20 + 15 - 2 + 1 - 2 ⇒ (1) + 15 - 2 + 1 - 2 = 13
Folio Reroll: 1d20 + 15 - 2 + 1 - 2 + 4 ⇒ (16) + 15 - 2 + 1 - 2 + 4 = 32
Crit Damage: 3d12 + 24 + 3 + 12 ⇒ (5, 10, 1) + 24 + 3 + 12 = 55

Man, DR15!

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Fizz Will: 1d20 + 10 ⇒ (7) + 10 = 17
Beaky Will: 1d20 + 3 ⇒ (14) + 3 = 17

Fizz quickly heals himself.

lay on hands: 4d6 ⇒ (2, 6, 3, 2) = 13

So 30 damage then 13 healing for a net of 17 damage.

Fizz then keeps chipping away at the statue!

+1 dragon-bane greatsword: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d10 + 13 ⇒ (2) + 13 = 15

+1 dragon-bane greatsword: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d10 + 13 ⇒ (5) + 13 = 18

+1 dragon-bane greatsword: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 + 13 ⇒ (1) + 13 = 14

Crit confirm on the first swing:
+1 dragon-bane greatsword: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d10 + 13 ⇒ (3) + 13 = 16


The Veteran's Vault: MAP

DR 9 the +5 is to get some useful info. I'm pretty sure everyone can figure out what it is (or was) even if they don't have Knowledge Arcane.

Ryster quickly fires off his pistol and when the smoke clears the statue collapses in a pile of rubble.

The sounds of your short fight echo around the tower for a few seconds but finally settle along with the dust from the statue.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Will, if it matters anymore: 1d20 + 10 ⇒ (9) + 10 = 19

Wow, great shot there Ryster! Haha! Fizzy, you gonna be OK? Heal up, my boy!

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

"Aye, let's get back to strength then press on."

Osric looks around for signs of Desimire and his party.

Survival: 1d20 + 10 ⇒ (5) + 10 = 15

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