G.M.E.W's Vengeance at Sundered Crag (Inactive)

Game Master Evan Whitefield

MAP


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The Veteran's Vault: MAP

MAP

The ground rumbles and you realize you have only moments to act.
You have one round to act. the Geyser is the red circle on the map.
Please do not move past the map.
If you make it past the geyser this round please make a perception check.

Round 1
Bold is up:
Ryster: 22
Bizz: 16
Osric: 9
Fizz: 4

GM:

1: 18
2: 8

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will cast Haste since it seems to him speed is important. Oh! Oh! I wanna ride!


The Veteran's Vault: MAP

@Bissle,
I'm pretty sure you're ridding on Beaky. that's how I set up the map.

What is everyone else doing?

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

With Haste, Ryster could run160', right? If everyone else is going to run for it, Ryster will as well.


The Veteran's Vault: MAP

Just as Ryster bolts past the geyser he notices movement out of the corner of his eye. To his left are two large wolves, crouched in the rocks just past the gap. Their dirty brown and grey fur is sparse with large patches exposing rotting wounds. From their hiding play they eye the dwarf hungrily.

Round 1
Bold is up:

Ryster: 22
Bizz: 16
Osric: 9
Wolves: 8
Fizz: 4

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric races after Ryster, bow at the ready. He calls out to Grimtooth.

"Stay. Carry Bizzle!""

-Posted with Wayfinder


Animal Companion 12 | HP 92/105 | AC 29 T 13 FF 25 | Saves: F: +12 R: +7 W: +4 | CMD: 28 | Init: +3 Percep: +10

The large wolf holds his ground, sitting low to allow the gnome onto his back.

-Posted with Wayfinder

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

"Wolf! Ryster yells back over his shoulder. Seeing Grimtooth, he elaborates. "Over there! Mangy critters! Eyeing me like their next meal!"

Moved Ryster 95', as that is as far as the map goes. Assuming conflict is imminent, and the map stops there, he'd veer to the right. Left him at 95' for the moment.


Animal Companion 12 | HP 92/105 | AC 29 T 13 FF 25 | Saves: F: +12 R: +7 W: +4 | CMD: 28 | Init: +3 Percep: +10

Just saw that Bizzle may be riding with Fizzbeard. If so, I'd change and have Grim double move to give Ryster ans Osric some cover.

-Posted with Wayfinder


The Veteran's Vault: MAP

The two wolves rush forward snarling and snap at Grimtooth.
Attack Red: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Damage Red: 2d6 + 12 ⇒ (1, 2) + 12 = 15 plus Fort save vs. Disease
Trip Red: 1d20 + 12 ⇒ (6) + 12 = 18
Attack Blue: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Damage Blue: 2d6 + 12 ⇒ (5, 1) + 12 = 18 plus Fort save vs. Disease
Trip Blue: 1d20 + 12 ⇒ (1) + 12 = 13

Round 1
Bold is up:
Ryster: 22
Bizz: 16
Osric: 9
Wolves: 8
Fizz: 4
Round 2
Ryster: 22

Bizz: 16
Osric: 9
Wolves: 8

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

We'll say I'm with Fizz's mount to make it clear, unless Fizz says there's no room.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster steps north and fires thrice at the blue tinged wolf!

RTA, Rapid, PBS, DA: 1d20 + 13 - 2 + 1 - 2 ⇒ (1) + 13 - 2 + 1 - 2 = 11
Damage: 1d12 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Rysters curses as his gun misfires, but he keeps shooting!

RTA, Rapid, PBS: 1d20 + 13 - 2 + 1 - 2 ⇒ (10) + 13 - 2 + 1 - 2 = 20
Damage: 1d12 + 6 + 1 + 4 ⇒ (10) + 6 + 1 + 4 = 21

RTA, Rapid, PBS: 1d20 + 8 - 2 + 1 - 2 ⇒ (13) + 8 - 2 + 1 - 2 = 18
Damage: 1d12 + 6 + 1 + 4 ⇒ (4) + 6 + 1 + 4 = 15

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Gnome duo! Of course Fizz can make room, if you don't mind charging close!

Fizz rears Beaky into a charge past the geyser towards the red wolf!

Not actually a charge, just moving so Fizz can Vital Strike it.

+1 dragon-bane greatsword power attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage (vital strike): 2d10 + 13 ⇒ (4, 3) + 13 = 20


The Veteran's Vault: MAP

After a misfire Ryster is able to fire off two shots right in the the thick skull of the monster in front of him. Normally the shots would have downed a creature this sized, but the the wolf seems to hold its ground, congealed blood oozing from its temple. The gmomes charge forward mounted atop Beaky. Once close enough so Fizz can land a solid blow on the uninjured wolf, leaving a gaping wound on the beast's flank.

The wolves become the least of your worries though. suddenly the ground heaves and there is a thunderous CRACK! as the geyser behind you erupts. Strange liquid shoots from the ground where in instantly turns to thick slushy ice, coating the area with a deathly cold. The Wolves howl and shake their mangy fur, but seem to be unharmed by the strange eruption.

Cold Damage: 10d6 ⇒ (3, 1, 3, 5, 1, 6, 2, 2, 1, 6) = 30 DC 18 Reflex save for half.

Round 2
Bold is up:
Ryster: 22
Geyser: 18
Bizz: 16
Osric: 9

Wolves: 8
Fizz: 4
4d4 ⇒ (2, 3, 1, 2) = 8

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Fizz Ref: 1d20 + 7 ⇒ (2) + 7 = 9
Beaky Ref: 1d20 + 12 ⇒ (18) + 12 = 30
Beaky evades, Fizz takes the full brunt.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

Bizzle takes it on the chin and seems to be fairly bad off from the effect. You should learn to drive this thing better, Fizzy ol' friend! He then casts Toppling Magic Missile: 4d4 + 4 ⇒ (1, 2, 3, 2) + 4 = 12 at the wolves! Two missiles each, so say 5 damage to red and 7 to the other. Oh, and for trips,

Topple Red?: 1d20 + 8 + 6 ⇒ (13) + 8 + 6 = 27
Topple Red?: 1d20 + 8 + 6 ⇒ (12) + 8 + 6 = 26
Topple Blue?: 1d20 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Topple Blue?: 1d20 + 8 + 6 ⇒ (11) + 8 + 6 = 25

I think I did that right.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

I think you only get one trip attempt per target, not per missile. At least that's the way I've seen it done since Toppling Spell says "if the target takes damage... make a trip check against the target".

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Ack. Tripped foes do me no good. But what the heck?

Osric sends in some arrows, two on the first string. He aims for blue first then red.

Reflex: 1d20 + 14 ⇒ (11) + 14 = 25

Point blank, deadly aim. +4 to attack and damage if evil outsiders or undead.

Manyshot: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 2d8 + 8 + 2 + 12 + 4d6 ⇒ (8, 1) + 8 + 2 + 12 + (6, 3, 6, 3) = 49

Second: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d8 + 4 + 1 + 6 + 2d6 ⇒ (5) + 4 + 1 + 6 + (5, 5) = 26

Third: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 4 + 1 + 6 + 2d6 ⇒ (8) + 4 + 1 + 6 + (5, 1) = 25

-Posted with Wayfinder

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Confirm 1?: 1d20 + 18 ⇒ (7) + 18 = 25

Confirm 2?: 1d20 + 13 ⇒ (6) + 13 = 19

-Posted with Wayfinder

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Dang, forgot haste. Could have gotten another shot off.

Ref, Haste: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Same for me! I rolled holy damage assuming evil. Will roll one more and wait for dust to clear before having Grim attack.

Hasty Pudding: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d8 + 4 + 1 + 6 + 2d6 ⇒ (8) + 4 + 1 + 6 + (3, 3) = 25

Again, add 4 to everything if a favored enemy applies. But 8 damage to Manyshot attack, for two arrows. All cold iron.

-Posted with Wayfinder


The Veteran's Vault: MAP

Perception:

Osric: 1d20 + 16 ⇒ (14) + 16 = 30
Ryster: 1d20 + 15 ⇒ (18) + 15 = 33
Fizz: 1d20 + 2 ⇒ (16) + 2 = 18
Bizz: 1d20 + 12 ⇒ (9) + 12 = 21

Bizz and Osric make quick work finishing off the two wounded wolves. As the missiles and arrows slam into the creatures they howl one more time before crumbling to dust as the necrotic energy keeping them on this plane escapes into the could mountain air.

Ryster notices a short ways away there is a small cave, most likely the den of the unread wolves.

Wolves are dead and the Geyser will not go off this round so we'll leave initiative order. Please let me know if you are gong to investigate the cave (which is out of range of the geyser) or if you are heading straight to the last point you saw your quarry.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"Let's check out the cave quickly; they may have taken others before us. Perhaps there is a captive in need of saving!" Fizz urges Beaky forward towards the cave.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

"Yes, since we dispatched those beasts so quickly I guess we can afford a moment. Be careful. Everything here can be a trap of sorts."

-Posted with Wayfinder


The Veteran's Vault: MAP

Among a pile of bones and tattered clothing are
two +1 mithral chain shirts, two +1 mithral heavy shields, one
+1 longsword, potions of cure serious wounds (2), and a sack
containing six amethysts worth 100 gp each

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"This stuff's always too big for me," Fizz says as he shakes his head. "Throw it on one of the animals quickly and then let's keep going. I can't wait to get out of this wasteland!"


The Veteran's Vault: MAP

The rest of the day is uneventful as you trek deeper and deeper in to the mountains. As the sun sets below the the peaks you make your way out of the barren rocks you've been traveling over all day and into a lush (relatively speaking) mountain valley. Echoing around the stone walls are the sounds of battle. You can not see any movement ahead of you but the valley does twist the east about 200 ft ahead.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"Ready to press on? Or should we make camp somewhere defensible?"

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oh ho! Should we camp so close to the sounds of battle? Perhaps someone should check it out, eh Fizzy?

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"Battle? Wha? I don't hear a thing!" Fizzbeard furiously starts cleaning his ear out with his little finger.

Low Perception score! Fizz doesn't know what's going on!

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

"I admire your pluck, Bizzle. I'm willing to scout ahead a bit, see just what's going on. Do you have any magic to let us stay in contact if I need support?"

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Why yes, yes I do! Bizzle will cast Message as needed.


The Veteran's Vault: MAP

4 stealth checks to reach the bend in the valley and be able to see what is going on.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Stealth: 1d20 + 11 ⇒ (14) + 11 = 25
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Stealth: 1d20 + 11 ⇒ (5) + 11 = 16
Stealth: 1d20 + 11 ⇒ (17) + 11 = 28

Osric makes good progress at first. Once he's nearly there he steps on a twig. Still, he's not quite sure he's been spotted and doubles his efforts to move undetected.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Fizzbeard will stay back and let Osric do the scouting, ready to charge Beaky ahead if there are any developments.


The Veteran's Vault: MAP

Oric successfully moves further down the valley, stealthly enough that the combatants do not see or hear him. Up ahead he sees three human Barbarians in a desperate combat with a combat of demons and other strange abominations. The monsters seem to be protecting a dwarf sitting astride an beast that looks like a cross between a number of insects and various large wild cats. Despite the freshly killed babau corpses at their feet, the barbarians look outmatched, but they bravely face down the evil beasts.

MAP

Initiative:

Osric: 1d20 + 7 ⇒ (1) + 7 = 8
Ryster: 1d20 + 6 ⇒ (13) + 6 = 19
Fizz: 1d20 + 0 ⇒ (12) + 0 = 12
Bizz: 1d20 + 5 ⇒ (6) + 5 = 11
barbarians: 1d20 + 1 ⇒ (4) + 1 = 5
Thurl & Inhaz: 1d20 + 2 ⇒ (16) + 2 = 18
Monsters: 1d20 + 4 ⇒ (6) + 4 = 10

Round 1
Bold is Up:
Ryster: 19

Thurl & Inhaz: 18
Fizz: 12
Bizz: 11
Monsters: 10
Osric: 8
barbarians: 5

The rest of the party is about 200ft away from Oric. Due to the plant life and rocky nature of the valley you can only make 1 run action by the time you make it to Osric.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster begins running toward the sound of fighting. 80'


The Veteran's Vault: MAP

Oric can see the dwarf start casting a spell, it is taking all of his focus to continue the spell and it doesn't look like he will finish this round.

Spellcraft DC 19:

Summon Monster 4

The Round 1
Bold is Up:
Ryster: 19
Thurl & Inhaz: 18
Fizz: 12
Bizz: 11

Monsters: 10
Osric: 8
barbarians: 5

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Fizzy! Get this beast moving! Bizzle will cast Haste on everyone once everyone is together and in range again.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Fizz kicks Beaky forward and draws his greatsword along the way. "By the Lord Smiad!" he yells as he brings his greatsword down on Thurl!

Swift action to smite Thurl. With the extra movement from haste Beaky should be able to double move around the warrior guys without provoking.

+1 dragon-bane greatsword: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20
damage (vital strike): 2d10 + 13 + 9 ⇒ (2, 1) + 13 + 9 = 25

+4 to AC due to smite


The Veteran's Vault: MAP

Sorry for the delay
Fizz,
You are 200ft away from Osric. With a double move you can get 100ft or as a full round run you can get all the way to Osric. Unfortunately you can't get a straight line all the way to Thurl. Also Bizz is on delay, waiting until eveyone is together to cast Haste

The Monsters defending Thurl move forward and attack the Barbarians.

Round 1
Bold is Up:

Ryster: 19
Thurl & Inhaz: 18
Fizz: 12
Bizz: 11 (Delay)
Monsters: 10
Osric: 8
barbarians: 5

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Oh sorry! I thought I was where I was on the map, I didn't realize I was that far away. Must have missed that in the text earlier.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

"Grim! To me!" calls Osric. The hunter takes careful aim at Thurl, and sends arrows at the dwarf, in hopes of at least breaking up the spell.

No point blank, no rapid or favored enemy. Just deadly aim attacks with holy.

Attack Manyshot: 1d20 + 17 ⇒ (10) + 17 = 27
Damage?: 2d8 + 8 + 12 + 4d6 ⇒ (3, 8) + 8 + 12 + (1, 2, 2, 1) = 37

Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage?: 1d8 + 4 + 6 + 2d6 ⇒ (2) + 4 + 6 + (5, 2) = 19

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage?: 1d8 + 4 + 6 + 2d6 ⇒ (6) + 4 + 6 + (2, 2) = 20

-Posted with Wayfinder


The Veteran's Vault: MAP

Concentration: 1d20 + 12 ⇒ (9) + 12 = 21

Two of Osric's arrows find their mark slamming into the dwarf. The Summoner sputters as the arrows rip into him loosing the spell he was casting. While they deal a significant amount of damage Osric is a little surprised his arrows didn't bite deeper.
DR 10 of some kind

The barbarians, seeing potential allies in their fight call for aid as they trade blows with the monsters.

Round 2
Bold is Up:
Ryster: 19 (120ft from Osric)

Thurl & Inhaz: 18
Fizz: 12
Bizz: 11 (Delay)
Monsters: 10
Osric: 8
barbarians: 5

Edit: To speed things along I'll say Ryster can run the whole 200ft so this round he will get to move another 80ish ft putting everyone on the map.

Bizz, seeing his allies all together casts a spell hastening everyone's movement. Thurl, infuriated that his spell was disrupted quickly casts another, this one identical to the one Bizz just cast.

Round 2
Bold is Up:

Ryster: 19
Bizz: 19-
Thurl & Inhaz: 18
Fizz: 12
Osric: 8

Monsters: 5
barbarians: 5

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Once everyone is within 30' of each other Bizzle can cast his spell. If I had to wait until this next round, so be it.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

So I guess we can assume that Fizz would have reared Beaky into a run last time to get next to Osric. So now he will lead Beaky around the warriors and demon things to get to Thurl.

Fizz leads his axebeak around the action to get the party's main quarry!

I suppose use my attack/damage rolls above to be fair.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric steps forward, calling out to Grimtooth:

"Grim, attack!"

He shouts, pointing to a demon engaged with a barbarian. Grim moves in, but even with the haste he can't get in a bite.

Osric stops and sends a single cold iron shaft at Thurl.

Attack, Deadly Aim, Haste: 1d20 + 20 - 3 + 1 ⇒ (20) + 20 - 3 + 1 = 38
Confirm?: 1d20 + 20 - 3 + 1 ⇒ (10) + 20 - 3 + 1 = 28

Damage: 1d8 + 4 + 6 + 2d6 ⇒ (2) + 4 + 6 + (1, 3) = 16
Crit Damage?: 2d8 + 8 + 12 ⇒ (6, 7) + 8 + 12 = 33

It seems that holy damage is not multiplied on a crit, but the CRB is silent, whilst bonus damage from other enhancements usually spells this out. And I figure this guy is tough, but if I end this before everyone else gets to have fun, I really do apologize!


The Veteran's Vault: MAP

Bizz and Fizz charge in on Beakt and Fizz is just able to catch Thurl in the shoulder with a massive swing. This opens up the dwarf for a well placed arrow from Osric. As the blade and arrow make contact the dwarf is litterly lifted up off his saddle and throw into the air. He lands with a heavy thud just as the strange beast he was mounted on pops out of existence.

The Barbarians cheer for your defeat of summoner and seem to be rallied by the event increasing the furry in their attacks against the monsters.

Suddenly the creature battling the two barbarians rears up and spreads its horrible tattered wings. Its eyes go wide as it stares down the heroes and the barbarians filling everyone with an overwhelming sense of dread.
All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level.
Barbarian 1: 1d20 + 8 ⇒ (18) + 8 = 26
Barbarian 2: 1d20 + 8 ⇒ (17) + 8 = 25
Barbarian 3: 1d20 + 8 ⇒ (16) + 8 = 24

Round 3
Bold is Up:
Ryster: 19
Bizz: 19-
Fizz: 12
Osric: 8

Monsters: 5
barbarians: 5

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster moves a little closer and takes aim at the creature to the east. Sighting down the barrel, he fires once, swiftly throws another cartridge in, and fires again!

Using to Deadeye to extend RTA range.

RTA, Cold Iron: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
Damage: 1d12 + 6 ⇒ (1) + 6 = 7

Iterative, RTA, Not Cold Iron: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Damage: 1d12 + 6 ⇒ (3) + 6 = 9

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Fizz Fort: 1d20 + 13 ⇒ (18) + 13 = 31
Beaky Fort: 1d20 + 8 ⇒ (13) + 8 = 21

Cant edit map atm.

Fizz directs Beaky to move past the northern demon and Attack!

Spring Attack from Beaky, Ride-by-Attack from Fizz.

bite: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 1 ⇒ (5) + 1 = 6

+1 dragon-bane greatsword power attack: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
damage: 1d10 + 13 ⇒ (10) + 13 = 23

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