GM DrP Through Maelstrom Rift PbP Gameday V (Inactive)

Game Master DrParty06


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Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5
GMParty wrote:
Octaris is grappled. His AC is 24.

Being grappled is dumb. =( Also fire wysps are dumb.

In theory, Octaris should still be able to do stuff like pull out a wand and use it with one hand, right?

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

In theory, but theories are treacherous things, liable to turn on you at a moment's notice, then fall apart on you the next. :)


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5
Sarma wrote:
In theory, but theories are treacherous things, liable to turn on you at a moment's notice, then fall apart on you the next. :)

Psh. Theories are for academics and wizards. Octaris is a wizard, right? ^-~


Bluerise Maps

Rhyol's attack bounces off harmlessly and Zephyr's flame evaporates before striking its target.

Wand Activation wrote:
A wand may be used while grappling or while swallowed whole.

Still need an action from Octaris.

After Octaris:
RS shifts backwards dropping Octaris. It strikes Rhyol with two tentacles sending waves of chaos and confusion into the thoqqua, before taking a bite out of one of the plates keeping her together. The creature then turns back to Octaris picking him up in its tail once more and continuing to squeeze the life from him.

Tentacle 1: 1d20 + 16 ⇒ (7) + 16 = 23 vs. Rhyol Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Rhyol Will Save: 1d20 + 5 ⇒ (5) + 5 = 10 Confused 1 round.
RS Reflex: 1d20 + 13 ⇒ (17) + 13 = 30

Tentacle 2: 1d20 + 16 ⇒ (13) + 16 = 29 vs. Rhyol Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rhyol Will Save: 1d20 + 5 ⇒ (15) + 5 = 20 Confused 2 rounds total.
RS Reflex: 1d20 + 13 ⇒ (15) + 13 = 28

Bite: 1d20 + 19 ⇒ (9) + 19 = 28 vs. Rhyol Damage: 1d8 + 9 ⇒ (8) + 9 = 17
RS Reflex: 1d20 + 13 ⇒ (13) + 13 = 26
33 total damage to Rhyol

Tail Slap: 1d20 + 16 ⇒ (19) + 16 = 35 vs. Octaris Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Grapple: 1d20 + 24 ⇒ (12) + 24 = 36 Constrict: 1d6 + 9 ⇒ (6) + 9 = 15
26 total damage to Octaris

Initiative
Ember: Go
Jamila: Go
Krakos: Go

Ws
Zephyr
Octaris
Rhyol


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Oh! I'm sorry. I didn't realize you were waiting for me--I've been refreshing every day, thinking we were still in the first round! It is not reassuring that you pointed out that one can use a wand while swallowed whole though....

"Get off me!" Octaris squirms, wondering whether he can break free. The protean seems to have a pretty strong grip. Looking at its form, he wonders just how much damage a point blank blast of water could do.

But wait! Magic might be a solution too! With his free hand, he grabs for his wand from before. With great gusto, he attempts to use it!
Use Magic Device: 1d20 + 16 ⇒ (8) + 16 = 24 vs. DC 20 to use wand of elemental aura

"Aha! Take that!" Octaris shouts, as the mists around him darken into a fog of acid. "Let me go, you beast!"

Damage: 2d6 ⇒ (5, 1) = 6 and the protean is sickened for this round and next round, and takes 1 pt of acid damage at the start of next round
DC 14 Reflex save halves the damage and prevents additional effects

The kinetic blast probably will do more damage now that Octaris won't provoke, but where's the fun in that?


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Ah, sorry, just read the additional text after my turn. If the sickened status applies, then -2 attack and -2 damage. Otherwise, ow ow ow.

Octaris looks hopeful once the beast releases him, but he becomes grim again once it starts to attack Rhyol. As the beast grabs Octaris again, Octaris sighs and rolls his eyes. He looks like another good squeeze might knock him out.


Bluerise Maps

Reflex: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15

No sickened and no damage.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Either this protean is a really, really big rogue, or is totally cheating. =(


Oread Inquisitor 6 | HP 22/51 | Init +5 | AC 18, touch 13, flatfooted 16 | CMD 22 | Fort +7, Ref +5, Will +9

Krakos closely observes the protean, and then looks at the gap in the ground between them with a deep frown. He digs his heels down, drawing power from the ground - or whatever it is in this plane - beneath his feet.

His stride seems slow at first, but he picks up speed as he rushes towards the gap. At the last moment, he leaps into the air!

Swift action to activate Relentless Footing from the Persistence Inquisition, giving a +10 to movement speed - and a +4 to the following check.

Acrobatics to jump: 1d20 + 2 ⇒ (18) + 2 = 20

Krakos soars over the chasm and crashes down like an avalanche on the protean that's grabbing Octaris.

Charging attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 8 ⇒ (4) + 8 = 12 lawful

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

Jamila floats further, achieving solid ground beneath her but not yet landing. Brow furrowed, she reaches out the the wysp of elemental air behind the protean. Come away, friend. The chaos of this storm is not suited to you.

Knowledge Planes: 1d20 + 15 + 2 - 2 ⇒ (6) + 15 + 2 - 2 = 21

Oh, hell no. I am not wasting this action.

Reroll: 1d20 + 15 + 2 - 2 + 5 ⇒ (14) + 15 + 2 - 2 + 5 = 34

Actions:
Move Action to fly 15ft.
Standard Action to break the air wysp free.


Bluerise Maps

Krakos now augmented by the earth wysp is able to strike a blow to the protean.

Jamila breaks the air wysp free from the protean's control. Only the fire wysp is still under the chaotic control.

Initiative
Ember: Go

Ws
Zephyr
Octaris
Rhyol
RS
Jamila
Krakos

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

Working on it. :P If someone else can break that one free, I can spend my next round enlarging and getting in the fight.

Scarab Sages

Ember flicks her wings with annoyance at Octaris' poor escape attempt. She casts Liberating Command on Octaris again, before flying over to the fire wysp and freeing it. Assuming I can spend a standard action to free it, and that I can get to it with a 60 foot fly...
"Now, burn free, as suits an elemental flame such as yourself! Want to helps us bring some heat to bear on this big ugly?"
Diplomacy: 1d20 + 16 ⇒ (19) + 16 = 35


Bluerise Maps

As long as you are within range for it to hear you, which you were without having to move.

The protean visibly shudders as the remaining wysp is freed from its influence.

A wave of chaos spreads from the protean as Jamila feels it trying to penetrate her mind, but she repels its influence.

The freed fire wysp flies into Rhyol's square and distracts the protean.
Aid: 1d20 + 11 ⇒ (20) + 11 = 31 +4 to Rhyol's AC vs. RS's next attack.

The freed earth wysp flies into Krakos's square and distracts the protean.
Aid: 1d20 + 9 ⇒ (2) + 9 = 11 +4 to Krakos's AC vs. RS's next attack.

Initiative
Zephyr: Go
Octaris: Go
Rhyol: Go

RS
Jamila
Krakos
Ws

GM:

Wave Target: 1d6 ⇒ 2
Wave Effect: 1d20 ⇒ 5
Jamila Fort: 1d20 + 8 ⇒ (13) + 8 = 21


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

Zephyr tries to re-orient gravity and cross to the main "island"
Wis: 1d20 + 9 ⇒ (1) + 9 = 10 (Wis+Boots of Freefalling. Maybe another +2 from feather fall but it's still a fail)

failing that, he frowns and launches another flamebolt at RS

Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Ranged touch
Perception: 1d6 + 5 ⇒ (5) + 5 = 10 Fire dmg
Perception: 1d20 + 6 ⇒ (11) + 6 = 17 vs SR.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Octaris feels all fluidy again and tries to slip from the monster's grasp.
Escape Artist: 1d20 + 6 + 10 ⇒ (10) + 6 + 10 = 26 vs. CMD to escape grapple as immediate action

Assuming this fails, he will try to damage the monster directly, using his water magic from point blank range! Ignore the fact that he doesn't need to concentrate to do so.
Attack: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 vs. AC to hit the giant thing grabbing him
Damage: 3d6 + 8 ⇒ (6, 3, 6) + 8 = 23 bludgeoning damage
Apparently distracted by being grabbed, he utterly fails to hit the tail grappling him.

Additionally, the aura of acid around him gathers again, burning at the beast.
Damage: 2d6 ⇒ (1, 3) = 4acid damage and the protean is sickened for this round and next round, and takes 1 pt of acid damage at the start of next round
DC 14 Reflex save halves the damage and prevents additional effects


Bluerise Maps

Zephyr's flame extinguishes once more just before contacting the protean. So close on the SR.

Octaris is unable to escape and his aura continues to have no effect against the protean. Also you didn't roll SR either time, not that it matters.

His elemental aura will affect Krakos.

Rhyol steams incomprehensibly.
Rhyol Confusion: 1d100 ⇒ 45

The protean again drops Octaris.
Bite vs. Krakos: 1d20 + 17 ⇒ (1) + 17 = 18
Tentacle 1 vs. Krakos: 1d20 + 14 ⇒ (9) + 14 = 23 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Krakos Will Save: 1d20 + 9 ⇒ (11) + 9 = 20
Tentacle 2 vs. Krakos: 1d20 + 14 ⇒ (18) + 14 = 32 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Krakos Will Save: 1d20 + 9 ⇒ (2) + 9 = 11
Krakos is confused 1 round and takes 14 total damage.
Tail Slap vs. Octaris: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Grab: 1d20 + 22 ⇒ (1) + 22 = 23
Octaris takes 9 damage and is no longer grappled.

Initiative
Jamila: Go
Krakos: Go
Ember: Go

Ws
Zephyr
Octaris
Rhyol
RS

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

Jamila focuses inward, calling upon her janni blood. Slowly, far slower than anyone would like save the foul Rift Spinner, her form begins to grow.

Actions:
1 Round Enlarge Person on herself.


I am not sure if RS attacks on Rhyol means Rhyol attacks back immediately, or I roll confusion, so I'll put in both options

confusionroll: 1d100 ⇒ 7 acts normally

Hiss steam "Let him go ya meanie! >:/

attack: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 17 + 1d6 ⇒ (3) + 17 + (4) = 24


Oread Inquisitor 6 | HP 22/51 | Init +5 | AC 18, touch 13, flatfooted 16 | CMD 22 | Fort +7, Ref +5, Will +9

Octaris' acid aura doesn't seem to harm Krakos. In fact, the acidic steam is more like a soothing balm to the oread. Krakos' acid resistance negates the damage, and his Stone in the Blood ability grants him fast healing 2 for one round.

Confusion: 1d100 ⇒ 67

Krakos swings his morningstar again, but puts too much force into it, not even coming close to the protean and whacking himself in the head.

Confusion damage: 1d8 + 5 ⇒ (3) + 5 = 8

wheeeeeeeee

Scarab Sages

Ember casts Hideous Laughter (DC 18 - normally).
"You pedantic pompous protean pumpernickel, puff off!"
She then flies up to get a straight line of attack next round which doesn't hit her allies.


Oread Inquisitor 6 | HP 22/51 | Init +5 | AC 18, touch 13, flatfooted 16 | CMD 22 | Fort +7, Ref +5, Will +9

Krakos giggles oddly in his deep, slow voice. "Pumper . . . nickel! Huh huh huh huh hah!"


Bluerise Maps

Rhyol - The 18 is still a miss, but the good news is that you aren't confused the second round, because you were supposed to get a bonus on the save that I didn't notice until now. Krakos, was not so lucky.

The protean is un-phased by the humor of the minuscule dragon.
Ember Spell Pen.: 1d20 + 5 ⇒ (13) + 5 = 18
RS Will vs. DC18: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23

Jamila is enhanced by chaos and gains many temporary hit points.
Wave Target: 1d6 ⇒ 2
Wave Effect: 1d20 ⇒ 16
Jamila Fort: 1d20 + 8 ⇒ (4) + 8 = 12
Jamila Temps: 4d6 ⇒ (5, 4, 6, 6) = 21

The fire and earth wysps aid the first attack of Rhyol and Krakos, giving them a +4 to hit.

Initiative
Zephyr: Go
Octaris: Go
Rhyol: Go

RS
Jamila
Krakos
Ember
Ws


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

Zephyr re-orients gravity and goes over by Octaris
Wis: 1d20 + 9 ⇒ (19) + 9 = 28

seeing as his spell keeps splashing off, he draws his spear along the way and Aids Krakos's attack vs the RS
Spear Atk vs AC10: 1d20 + 4 ⇒ (16) + 4 = 20


Grrrrr
attack: 1d20 + 18 ⇒ (15) + 18 = 33
damage: 1d8 + 17 + 1d6 ⇒ (2) + 17 + (3) = 22


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Is there a way to withdraw without provoking? Otherwise I'll have to think of something else. Being let go by a creature previously grappling you is pretty awkward too, especially when it's large.


Bluerise Maps

You can take an AOO by doing any moving more than 5 ft., take an AOO by using your 'water magic', cast defensively, use your claws, use a wand, and/or cry as a free action. If a water mephit cries is it rain?


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

When a mephit cries in exasperation, it is salty. =/

Can you cast from a scroll defensively? I'm looking at you, lonely scroll of dimension door.


Oread Inquisitor 6 | HP 22/51 | Init +5 | AC 18, touch 13, flatfooted 16 | CMD 22 | Fort +7, Ref +5, Will +9

Yes, you can cast from a scroll defensively.


Bluerise Maps

Well, you'd have to draw it first, which would provoke. Then you could attempt to cast defensively at the caster level of the scroll, but if you fail the scroll is wasted. Not to mention the UMD to activate the scroll.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Octaris stands very still, pretending to be contemplating his next wise move.

Octaris delays! Shhhh, be very very quiet.


Bluerise Maps

Rhyol connects a solid blow, while Zephyr aids Krakos and Octaris looks on.
Reflex RS: 1d20 + 13 ⇒ (14) + 13 = 27

The protean continues its onslaught of attacks, spreading them over his 4 adjacent foes, striking true each time. Squeezing Octaris hard before dropping him. It does catch on fire to pay the price for hitting Rhyol.

Bite vs. Zephyr: 1d20 + 17 ⇒ (19) + 17 = 36 Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Tentacle 1 vs. Krakos: 1d20 + 14 ⇒ (10) + 14 = 24 Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Krakos Will: 1d20 + 9 ⇒ (18) + 9 = 27
Tentacle 2 vs. Ryhol: 1d20 + 14 ⇒ (6) + 14 = 20 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rhyol Will: 1d20 + 3 ⇒ (18) + 3 = 21
Reflex RS: 1d20 + 13 ⇒ (2) + 13 = 15
Tail Slap vs. Octaris: 1d20 + 14 ⇒ (20) + 14 = 34 Confirmation vs. Octaris: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21
Grab: 1d20 + 24 ⇒ (17) + 24 = 41 Constrict: 1d6 + 9 ⇒ (6) + 9 = 15

Initiative
Octaris: Go
Jamila: Go
Krakos: Go
Ember:Go

Ws
Zephyr
Rhyol


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Ummmm. Does the grab and constrict happen if Octaris falls over after the first 21 damage from the tail slap? 'Cause if so, he's super, super dead.

I forgot that the acid damage procs now. I think it already did on Krakos since it's supposed to activate on my round, so I'll only count it on the protean.

Caster level check: 1d20 + 3 ⇒ (14) + 3 = 17 vs. SR
Damage: 2d6 ⇒ (1, 4) = 5 and the protean is sickened for this round and next round, and takes 1 pt of acid damage at the start of next round
DC 14 Reflex save halves the damage and prevents additional effects

Octaris falls over limply. The aura of acid continues to fizzle around his body.

@GM: Can you stop rolling in the top 33% on all the dice vs. Octaris? Your rolls are so good! T.T


Bluerise Maps

It does not grab you if you fall over first. That doesn't pierce SR.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Correction: Octaris falls over limply once he's constricted. (I miscounted the damage taken.) Does the protean let go?

Octaris seems to be leaking water, but his vital mephit fluids seem to be staying within him.

Question: non-lethal damage & bleeding out:
1) I assume that if you take lethal damage greater than your hit points, you start to bleed out, regardless of the amount of non-lethal damage, right? (As long as you don't go around twice?)

2) And then you don't bleed out if you take lethal damage less than your hit points, even if your non-lethal damage takes you below zero? Right now Octaris is at 0/71 HP with 7 pts of non-lethal damage, and I'm treating him as if he's not bleeding out.

I guess that Octaris is pretty much like a wizard in combat, huh. I'd hoped that his DR and his decent AC would help, but it won't protect him vs. crits!

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

The now titanic janni swings her longsword over the heads of her allies, seeking to cut down the titan of chaos ravaging her friends.

Longsword on RS: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13
Longsword on RS: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18


Bluerise Maps

You fall unconscious at 6/71, take some extra lethal damage to get to 0/71 and are not bleeding out. As long as you've gone limp you're on the ground, whether or not the protean had to grab you. If you take any additional lethal damage, you will start bleeding out.


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

do those include the +2 atk/Dmg from Ember's Inspire Courage? EDIT: Cool! realized I'd forgotten it myself and figured a reminder wouldn't hurt

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

Yes. Built her in Herolab to check my math. :) She's normally +12/+7 for 1d8+6.

Scarab Sages

"Oh, for fire's sake, Octaris. You are the most problematic party member. Weirdly, I feel like I should hand you a rose, or say you're the weakest link..." Ember flicks her tail with annoyance, and gives a little huff. Pulling out her wand of cure light, she darts down to heal Octaris.
Heal for: 1d8 + 1 ⇒ (2) + 1 = 3
Well, at least you are conscious now... for now.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Octaris mumbles something about stuffy wizards but remains unconscious.

Scarab Sages

Ember is incredibly frustrated and responds with the fiercest, but also cutest, growl any of you have ever heard.


Oread Inquisitor 6 | HP 22/51 | Init +5 | AC 18, touch 13, flatfooted 16 | CMD 22 | Fort +7, Ref +5, Will +9

Krakos blinks slowly once, twice, three times to clear his head. Then he raises his morningstar aloft once more. "The concordance will have its retribution. The end comes for you, foul creature of chaos." His weapon is now chaotic outsider bane.

Attack roll: 1d20 + 20 ⇒ (8) + 20 = 28 including help from Zephyr and and the earth wysp and Ember's performance, minus power attack
Damage: 1d8 + 2d6 + 18 ⇒ (6) + (3, 4) + 18 = 31 lawful-aligned damage


Bluerise Maps

Jamila connects on her first strike.
Krakos focuses his power into his morningstar, striking a devastating blow into the side of the protean.
Zephyr feels his strength begin to drain, but resists the effects.

Wave Target: 1d6 ⇒ 6
Wave Effect: 1d20 ⇒ 1
Zephyr Fort: 1d20 + 7 ⇒ (20) + 7 = 27

Initiative
Zephyr: Go
Rhyol: Go

RS


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

Zephyr grits his teeth, thinking there's such a thing as *too much* Chaos. He takes a quick glance at Octaris to see that he's at least stable^, then once more moves to Aid Krakos' next attack

Spear vs AC10: 1d20 + 6 ⇒ (15) + 6 = 21 and remembers the Inspire this time

"Good shot, Krakos! Let's try that again!"

^ Heal: 1d20 + 9 ⇒ (13) + 9 = 22


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Octaris is unconscious but not leaking vital mephit fluids. (He's not bleeding out.)


attack: 1d20 + 18 ⇒ (20) + 18 = 38
crit confirm: 1d20 + 18 ⇒ (17) + 18 = 35It's probably immune to crits isn't it...
damage: 1d8 + 17 + 1d6 ⇒ (7) + 17 + (4) = 28
crit damage: 1d8 + 17 ⇒ (2) + 17 = 19

Rhyol gives it a mighty flaming slam in what she hopes is a vital organ!!


Bluerise Maps

Ryhol misses the vital organs, but delivers a powerful enough blow to knock out the protean anyway.
Low Confirms: 1d100 ⇒ 71

You are out of initiative and can heal.

Floating through the chaotic space are several globules of liquid chaos that can be formed into fragile +1 anarchic short sword liquid blades. With the rift spinner protean defeated, you sense that you could return to the plane of air and attempt to close the rift permanently.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Someone might recall that Octaris bought two scrolls of infernal healing before setting out. If someone uses one on him, he will thank him/her upon regaining consciousness.

Afterwards, he will look to see if there is a hole in the ground somewhere. If so, he will fill it with water using his basic hydrokinesis--er, using create water, which is totally a wizard spell--and immerse himself in it. As he does so, his wounds begin to heal, as his body reabsorbs the water around him (fast healing 2 while immersed in water). He blurbles in the water for a few minutes.

Once healed, Octaris will grab one of the anarchic short swords "for study."
(Just to be clear: are these actual liquid blades that are +1 and anarchic, but with the fragile quality?)


Bluerise Maps

Correct on the liquid blade.

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