GM DrP Through Maelstrom Rift PbP Gameday V (Inactive)

Game Master DrParty06


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Bluerise Maps

Nothing happens when Zephyr taps on the crystal. Octaris doesn't see any actual water, just smells fresh rain.

The other rooms aren't actually open, but I'm going to assume Ember just goes to B3, because reasons.

Ember finds a room containing dragon statuettes made of multicolored crystal hovering. Its walls, floors, and ceiling are covered in a hovering layer of small crystal fragments. As soon as she gets her bearings, the crystals begin aligning into a complex pattern and the dragons flap their wings as sparks begin emerging from them.

Sparks also begin emerging from the crystals in the other rooms. Octaris has an opportunity to react.

Then...:
The crystals buzz and hum with electricity, sending arcs into the air as spectral djinn move about the tower atrium, raising their hands as if invoking some supernatural power.

Initiative
Jamila: Go
Ember: Go
Zephyr: Go
Rhyol: Go
Krakos: Go
Octaris: Go (again)

Ember and Zephyr:
You realize this is some sort of haunt that is manifested through the cyclone, and thus, it is the cyclone that must be damaged.

DC18 Knowledge(planes):
Unlike a normal haunt, this haunt can only be damaged by spells with the chaotic, earth, evil, fire, lawful, or water descriptors (1d6 points of damage perspell level), as well as from the physical attacks of Ayrzul’s faithful

Rolls:

Ember Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Ember Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Jamila Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Jamila Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Krakos Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Krakos Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Octaris Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Octaris Initiative: 1d20 + 10 ⇒ (2) + 10 = 12
Ryhol Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Rhyol Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Zephyr Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Zephyr Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Ember and Zephyr


" Ah! What's happening?"

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

What's this?! Jamila urgently messages the party as she quaffs her potion, feeling a surge of heroic bravery. She reaches for the other items at her belt, but pauses, unsure of what is needed to deal with this hazard. Finally, she grabs for the green pill in her belt pouch.

Knowledge Planes: 1d20 + 15 ⇒ (2) + 15 = 17


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

"Gah! Watch out!" Octaris quickly recoils as sparks reach out for the hand he had been using to probe the crystal in his room.

He is a bit confused, but if he hears a commotion in the other room and the crystal here does not seem to be doing any obvious damage, he will move towards the statuettes. He seems not to understand what is going on.
Knowledge (planes): 1d20 + 3 ⇒ (4) + 3 = 7

Sorry, a little confused:
1) Are the crystals in each of the other rooms attacking, or are they just sparking while Ember is under attack?
2) Do I get a full turn, or just a surprise round before acting? I have no idea why I get to act twice--I have neither the highest perception nor the highest initiative!

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

You made the check to act in the surprise round, while the rest of us did not. Then normal rounds happen. The crystals in Ember's room are different than the crystals that are hovering in every room. (Apologies if I am backseat GMing too much.)


Bluerise Maps

That is mostly right. Your initiative in surprise round is >10, then thing happened on 10, everyone else goes in the surprise round, but Krakos who failed the check. Then Krakos and you go in the first round before things happen again. Backseat GMing appreciated to keep it moving since I'm traveling the next couple days. Also, all the crystals are sparking with electricity, they are just doing something a little different for Ember.

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

Got it, my actions will likely change based on what happens in the regular round then. Potion of Heroism used in surprise round.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

If Octaris's perception check is high enough to hear what's going on in Ember's room, he will fly over during the surprise round.

Hearing the commotion in the other room, Octaris pulls his head out of the most recently uncovered tube. He flies over to the door, and upon seeing the dragon statuettes, shouts, "Crimey tsunamey! I think we've got a problem!"

Location updated in Roll20. Thanks for the feedback, TOZ!


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

Planes: 1d20 + 1 ⇒ (14) + 1 = 15

"We need to damage the cyclone, somehow, before something nasty akin to a Haunt gets triggered" Zephyr thinks back. He looks at the crystal, wondering if there's a way to damp it before the effect releases

Scarab Sages

"Umm, oops? This is interesting though..."
Know(planes): 1d20 + 11 ⇒ (12) + 11 = 23
"It is a haunt, powered by the cyclone. Attack it with spells of chaos or law, evil or earth, fire or water. Krakos, use your faith in Ayrzul!"
Ember begins to recite a chant about fire, starting a Fiery Song bardic performance.
This will only affect her, but it might help. Assuming I've correctly deduced we have to damage the cyclone enough to stop the haunt, but not enough to tear the boundary open.


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

Zephyr takes Ember's point and casts Produce Flame
can I hurl one in this same round?


Bluerise Maps
The Oncoming Storm wrote:

Zephyr takes Ember's point and casts Produce Flame

can I hurl one in this same round?

You cannot hurl one during the first round. I finally found the reason why, which is that it has a range of 0 ft. rather than Touch.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

"The cyclone? Where?!" Octaris frantically looks around to see if he can lob a ball of water at it. He hopes that his "magic" will be sufficient....

Does the water kinetic blast still count as if a water spell, even if it only does physical damage?


Bluerise Maps
Octaris wrote:


Does the water kinetic blast still count as if a water spell, even if it only does physical damage?

It does not, but I would count your breath weapon as a 1st level spell, because that is acid damage.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Octaris also has acid arrow though that only does some d4 of damage. However, acid damage was not on the list of things that might damage the haunt.


Bluerise Maps
Octaris wrote:
Octaris also has acid arrow though that only does some d4 of damage. However, acid damage was not on the list of things that might damage the haunt.

Good point.


" ssoo... I should burn it?"

Scarab Sages

"Yasss, my prettiess, burnss it, we burnss it good..."
Ember makes a funny face, and then bobs encouragingly in the air.
"Burn it, Rhyol!"


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5
GMParty wrote:
Octaris wrote:
Octaris also has acid arrow though that only does some d4 of damage. However, acid damage was not on the list of things that might damage the haunt.
Good point.

I want to use the wand of elemental aura so badly, but I don't think that Octoparis would be happy about it.


Rhyol tries to burn it and wrap fire around it.
[ooc] If she can grapple, she does that for 3d6 fire, if not, she slams for 1d6, assuming the physical damage does nothing. She has the same CMB and attack modifier.[ooc]

attack: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 3d6 ⇒ (6, 2, 2) = 10


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Can we reach the cyclone from where we are? If so... at the end of this round, Octaris might totally fly up to it and cast elemental aura while next to it. Hooray for wands not provoking! Double hooray for barbarian allies taking attacks of opportunity for you!


Bluerise Maps

The cyclone is that spot in the center of the atrium, so yes.

Octaris runs to Ember.
Zephyr casts produce flame
Ember starts her cinder dance.
Rhyol deals a bit of fire damage to the cyclone.
Jamila quaffs a potion.
Krakos moves to the cyclone and hits it twice with his mace.
Damage: 2d8 + 10 ⇒ (7, 5) + 10 = 22

The cyclone intensifies, then dissipates entirely, revealing a palpitating 10-foot-diameter ring of hundreds of colors near where the tower’s roof once existed.

DC15 Knowledge(planes):
The glowing ring is a portal.

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

Well, that never occurred to me. :)

"Well, that looks horribly uninviting. And yet, I fear we will need to travel through that portal to solve whatever this mystery is." Jamila replaces the pill in her belt pouch and hefts her greatsword. "Are there any other threats we should be concerned with before that?"


"I didn't see anything else moving....


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

"Onward, then!" Octaris blusters. He uses a wand on himself "just in case."

UMD: 1d20 + 16 ⇒ (17) + 16 = 33 vs. DC 20 to use wand of elemental aura (fire)

The watery shield around Octaris seems to burst into flames. Even Octaris seems a little surprised.

This was my action at the end of round 1. Are we temporarily out of initiative?


Bluerise Maps

You are out of initiative, as the haunt has been disabled. If you'd like to check the other rooms for any reason now you can or can jump through the portal.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Was it possible to sense anything more than just smells in the tube-room? Or are they just... really long tubes with smells and stuff at the bottom?


Bluerise Maps

The pipes just seemed to be for smelling different smells.

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

"If there is no other threat here, then let us explore the portal." Jamila checks over her equipment, floating towards the glowing ring. "Hopefully we can finish investigating the rest of the tower afterwards."


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

Zephyr looks up and nods in agreement with Jamila. "A quick look to see we're not leaving an obvious threat behind and let us see where this leads. A portal, you say?"

Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Planes: 1d20 + 1 ⇒ (5) + 1 = 6

has someone grabbed the Gloves before we go?


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

@Zephyr: What gloves...?


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

vambraces of the genie (djinni). in the room w/the weapon racks I think?


Bluerise Maps

The vambraces of the genie(djinni).

Seeing nothing else of immediate value, you fly...

through Maelstrom rift:
The color-streaked blackness of the cyclone expands to fill the entire sky. Above, a ring of electricity hovers in midair. Brightly colored formations shaped like cracks running through stone pepper the sky around it. Below, a forty-foot-wide stone platform bears a runic circle. Smaller pieces of stone are connected to this platform with sturdy iron chains.

You are not alone in the Maelstrom, a large creature with tentacles tipped with snapping jaws emerge from this serpentine creature’s back, complementing the vicious maw in its reptilian face flies across from you and four tiny elemental beings (one for each element) buzz about singing in a cacophony of random noises.

Initiative Round 1
Octaris: Go
Rhyol: Go

RS
Ember
Jamila
Krakos
5 Ws
Zephyr

DC20 Knowledge(history) or Linguistics:
The runes on the circle represent the seven runelords of Thassilon, and that the one in the center represents evocation magic, wrath, and the Runelord Alaznist
DC15 for Jamila.

Rules of the Plane:
1)The saving throw DC of all evocation spells and spell-like abilities here increases by 2. This boost also applies to the DC to resist Ember’s breath weapon. When Rhyol uses her rage ability during this encounter, she deals an additional 1d6 points of fire damage with her slam attack.
2)The Maelstrom is a strongly chaos-aligned plane. Everyone but Octaris and Zephyr are slightly impeded, taking a –2 penalty on all Intelligence, Wisdom, and Charisma-based checks while within the Maelstrom.
3)This section of the Maelstrom rift is a small, self- contained bubble with a diameter of 80 feet. If a PC travels past one edge of the map, she reappears on the opposite side of the map.
4)Like the Plane of Air, the Maelstrom has subjective directional gravity.

DC17 Knowledge(planes) on _Ws:
The singing elemental balls are wysps that have been tainted by chaos to augment RS instead of those of the element they are normally associated with. This manifests as a non-stacking +2 competence bonus on attacks and damage. You think you may be able to snap them out of this. As a standard action, you can make a Bluff, Diplomacy, Knowledge (planes), Intimidate, or Use Magic Device check to restore them to aiding their element instead of chaos.

DC18 Knowledge(planes) on RS:
This is an advanced nanuet protean, which is resistant to all but lawful attacks. Ask for more with >=23.

Rolls:

Ember: 1d20 + 5 ⇒ (11) + 5 = 16
Jamila: 1d20 + 6 ⇒ (10) + 6 = 16
Krakos: 1d20 + 5 ⇒ (6) + 5 = 11
Octaris: 1d20 + 10 ⇒ (11) + 10 = 21
Rhyol: 1d20 + 2 ⇒ (16) + 2 = 18
Zephyr: 1d20 + 3 ⇒ (3) + 3 = 6
RS: 1d20 + 8 ⇒ (8) + 8 = 16
EW&WW: 1d20 + 1 ⇒ (7) + 1 = 8
FW: 1d20 + 6 ⇒ (2) + 6 = 8
AW: 1d20 + 4 ⇒ (4) + 4 = 8


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Zephyr:
@Zephyr: You should take it! You're the windy one, right? Though Octaris wouldn't mind being invisible.... It's a wizard thing, you know?

Linguistics: 1d20 + 0 ⇒ (18) + 0 = 18 vs. DC 20
Knowledge (planes): 1d20 + 3 ⇒ (1) + 3 = 4 vs. DC 17 for Ws
Knowledge (planes): 1d20 + 3 ⇒ (18) + 3 = 21 vs. DC 18 for RS

"Gah! What is this--!" Octaris is startled by the electricity, before spotting the buzzing elementals. "Fire!" He begins to aim for the fire being, before finally spotting the giant reptilian beast. "A protean!" he shouts, surprised--both that it is here and that he recognizes it.

Octaris briefly considers being a hero and attacking the protean, but he recalls that they are pretty tough to hurt without lawfulness. "Are any of you lawful types? You might be able to take on the beast!"

"In the meantime, I'm going to put out the fire!" He daringly flies over the chasm to the central platform, and with a flick of the wrist, throws a ball of water at the fire being!

Attack: 1d20 + 15 ⇒ (17) + 15 = 32 vs. AC
Damage: 3d6 + 9 ⇒ (2, 2, 3) + 9 = 16 bludgeoning damage
Stats include Point-Blank Shot feat.

OOC:

@Party: I didn't read the full text on the wysps, so I hope I'm doing the right thing!

@Everyone: If Octaris gets charged, he deserves it. His AC is 26 with mage armor and shroud of water (shield). His touch is still 17.

@GM: I assume that we all begin with "down" as the basic direction of gravity? Also, does "resistant" mean that we can't damage the protean without lawful attacks, or that it's just really, really hard?

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

Knowledge Planes on RS: 1d20 + 15 ⇒ (12) + 15 = 27
Linguistics: 1d20 + 7 ⇒ (8) + 7 = 15
Knowledge Panes on WS: 1d20 + 15 ⇒ (18) + 15 = 33

Jamila stares briefly in surprise at the landscape, the runes specifically. Then she begins to concentrate, seeing the fight at hand.

Waiting until her turn for actions.


linguistics: 1d20 ⇒ 9
know planes: 1d20 + 3 ⇒ (1) + 3 = 4
know planes: 1d20 + 3 ⇒ (18) + 3 = 21

Rather than mess with the subjective gravity, Ryhol just jumps over to the next platform, raging and gaining vital strike as a swift action.

attack: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 2d8 + 17 + 1d6 ⇒ (5, 6) + 17 + (1) = 29 plus burn, dc 17 for 1d6 for 1d4 rounds

"How am I supposed to be 'lawful' whatever that means? I'll get this one! Raagh! Take that! Too much chaos here!


Bluerise Maps

The default gravity is down. RS has some DR/lawful.

Octaris nearly extinguishes the flame, while Rhyol completely turns the water into steam.

RS flies to Octaris and begins to squeeze the life out of Octaris with its tail.
Tail Slap: 1d20 + 16 ⇒ (14) + 16 = 30 Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Grab: 1d20 + 24 ⇒ (17) + 24 = 41 Constrict: 1d6 + 9 ⇒ (6) + 9 = 15
24 total damage and Octaris is grappled.

Initiative Round 1
Octaris
Rhyol
RS
Ember: Go
Jamila: Go
Krakos: Go

5 Ws
Zephyr

Silver Crusade

Male Human Inq8 HP44/61 AC19(24) TC12(17) FF17(22) CMD23 F+9 R+5 W+10 Init+5 Spd40 Bane 3/8 Judgement1/3 Chronicles.

Jamila broadcasts her knowledge to the party. The wysps are no threat to us. If you can break the proteans hold on them, they will be our allies. Floating over the chaotic rift, she sends her thoughts to the earthen wisp ahead. This is not your nature, friend. Remember the plane you truly hail from!

Knowledge Planes: 1d20 + 15 + 2 - 2 ⇒ (13) + 15 + 2 - 2 = 28

Actions:
Move Action to fly 15ft.
Standard to revert the earth wysp.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

"Ow, ow, ow!" Octaris shouts as he is unhappily squeezed.

@GM: Does his DR 5/magic apply to being squished by the protean?

HP: 40/64* if no DR is applied; 45/64* if DR applies


Bluerise Maps

It overcomes your DR.

Scarab Sages

Ember recites an inspiring speech about triumphing over the elements while moving closer to the center of the conflict.
Inspire Courage to the party +2 attack and damage (morale)
Know(hist): 1d20 + 7 ⇒ (7) + 7 = 14
She also casts Liberating Command on Octaris (+10 to escape).


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

"I--wait, what?" Octaris looks slightly baffled as Ember's magic makes his skin look even more liquid than normal. He wriggles and tries to slip free of the protean's tail...!

Escape Artist: 1d20 + 6 + 10 ⇒ (3) + 6 + 10 = 19 vs. CMD to escape grapple

Octaris's attempts produce an undignified squelch as he fails to escape.


Oread Inquisitor 6 | HP 22/51 | Init +5 | AC 18, touch 13, flatfooted 16 | CMD 22 | Fort +7, Ref +5, Will +9

Knowledge (planes) about RS: 1d20 + 10 ⇒ (17) + 10 = 27 Krakos would be interested to know if this creature has SR.

Krakos focuses his attention on the protean. "Creature of chaos. Your interference is a violation of the balance between planes. By Ayrzul, your punishment will be swift." Krakos' visage hardens as he pronounces his judgment of justice.

Of course, Krakos' idea of "swift" is a little different from the others'. Having said his piece, he calmly draws a scroll with his free hand and opens it with a flick of his wrist. He reads the spell carefully, making sure to pronounce the holy words properly. When he's done, the morningstar in his hand shines with a dim blue glow and seems somehow cleaner, its imperfections removed, as if it were a display piece. Krakos examines it briefly, then returns his attention to the protean, considering his options.

Krakos casts align weapon off a scroll, making his morningstar lawful.


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Octaris sputters quietly at Krakos's deliberation, as he remains in the protean's grasp.

I don't mind OOC. Hooray for hitpoints!


Bluerise Maps

No worries on the delayed posting. RS has reasonable SR.

The fire wysp buzzes into Octaris's square and provides a little payback for the damage it took. Octaris takes 2 fire damage.
FW Attack: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d3 + 2 ⇒ (3) + 2 = 5 +Fire: 1d6 ⇒ 2
Oct Reflex: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24

The air wysp flies through Octaris's square and continues through the bubble emerging near where it started providing some aid to RS as it does so.
Aid Another (RS AC): 1d20 + 11 ⇒ (19) + 11 = 30

Initiative
Zephyr: Go
Octaris: Go
Rhyol: Go

RS
Ember
Jamila
Krakos
Ws

GM:
Wave Target (A-Z): 1d6 ⇒ 6
Wave Effect: 1d20 ⇒ 8
Wave Save: 1d20 + 8 ⇒ (2) + 8 = 10


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

is my produce Flame still up?
Planes: 1d20 + 1 ⇒ (10) + 1 = 11 WS
Planes: 1d20 + 1 ⇒ (15) + 1 = 16 RS blerg


Hydrokineticist 4 (7 HD) | HP: 64*/71 | Init +10 | AC 24, Touch 17, FF 18, DR 5/magic | CMD 22 | Fort +10, Ref +15, Will +5

Was the fire wysp's attack a touch attack? If not, a 24 does not hit Octaris with his 26 AC. His touch AC is only 17 though. I guess I could update the stats to reflect the +2 shield bonus from the shroud of water?


Bluerise Maps

Octaris is grappled. His AC is 24. The produce flame is still active.


"No, Octaris! I need a mephit friend to prevent misunderstandings!"
Rhyol makes a "standing" jump, coiling up and leaping over to the main rock before coming around to get her enemy from the back.
acrobatics: 1d20 + 14 ⇒ (18) + 14 = 32DC 20 I think
She then gives RS a mighty thwack.
attack: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 1d8 + 17 + 1d6 ⇒ (4) + 17 + (5) = 26


Slyph Sky Druid 6 Init+3// HP:51:51// AC:17/FF:14/T:14/CMD:17/F:+7/R:+8/W:+11 (+4 vs Air/Elec/Weather)

Zephyr frowns and hurls flame at the RS while his hand continues to burn
Ranged Touch: 1d20 + 7 ⇒ (6) + 7 = 13
Flame: 1d6 + 5 ⇒ (4) + 5 = 9
Vs SR : 1d20 + 6 ⇒ (9) + 6 = 15

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